I asked a question yesterday explaining a basic calculator I was making. So far, I haven't been able to get text to display AT ALL in a text widget. This is what I'm using:
text = Tk()
ans_text = Text(text, width=40, height=10)
ans_text.pack
ans_text.insert("1.0", 0, 'test')
mainloop()
That's just something from effbot with modified variables. I haven't bothered to create any classes or define functions, except for the mathematical functions used in this "calculator." I don't exactly see the need to.
So how can I get text to display? I've just seen stuff about making a canvas and I don't really understand that. I just went some letters and numbers to show up :P
The text (a zero) is being inserted, but the widget isn't visible which is why you aren't seeing it. You are forgetting the () when trying to pack the widget. Change the pack statement to look like this:
ans_text.pack()
With that modification your code will insert a zero as the first character of the text widget and apply the tag text to that character.
Whenever something doesn't appear the way you expect, a really good first thing to try is to temporarily give the widget a distinctive color. It will then become obvious whether the widget isn't working the way you want (eg: text isn't being inserted), or it's working the way you want but it's not visible on the screen.
Related
My problem is that when creating a Radiobutton it is automatically checked and i can't uncheck it. I create it inside a frame of x and y dimensions.
I've tried the .deselect() function but it changes nothing
(Python 3.6)
code:
frm = ttk.Frame(root)
frm.place(x=0,y=0,width=1000,height=1000)
Ek = ttk.Radiobutton(frm,text="text")
Ek.place(x=100,y=400)
And photo of it:
photo
First, if we just wanted to modify your code to give us a single unchecked radio button all by itself, this would do the trick.
from tkinter import Tk, IntVar, Radiobutton, mainloop, ttk
root = Tk()
frm = ttk.Frame(root)
frm.place(x = 0, y = 0, width = 1000, height = 1000)
v = IntVar()
Ek = ttk.Radiobutton(frm, text = "text", variable = v, value = 1)
Ek.place(x = 100, y = 100)
mainloop()
Aside from the boilerplate for setup at the beginning and end, the only thing we had to change in your original code was to add the arguments variable = v, value = 1 to the Radiobutton call.
Those extra arguments don't really make sense in isolation, for the same reason that it doesn't generally make sense to have a single radio button. Once we add two of them, we can see what's going on a bit better.
In the documentation #Stack posted (this thing), the first code sample looks like this:
from Tkinter import *
master = Tk()
v = IntVar()
Radiobutton(master, text="One", variable=v, value=1).pack(anchor=W)
Radiobutton(master, text="Two", variable=v, value=2).pack(anchor=W)
mainloop()
If we run that, we get two unchecked radio buttons by default. If we then change the value=1 part to value=0, the first radio button shows up checked, and if we change value=2 to value=0, the second radio button shows up checked. So value=0 seems to give us buttons that are checked by default, but we don't know why yet. Let's experiment a bit more.
If we try to delete pieces in the new sample until we get back to something more closely resembling what you wrote originally, we can sort of see what happened. Deleting the value arguments entirely and running it like this:
Radiobutton(master, text="One", variable=v).pack(anchor=W)
Radiobutton(master, text="Two", variable=v).pack(anchor=W)
leaves us with neither button checked by default, though then further deleting the variable arguments to make the code look like your original call:
Radiobutton(master, text="One").pack(anchor=W)
Radiobutton(master, text="Two").pack(anchor=W)
gives us two buttons that are both checked by default, which gets us back to your original problem.
Basically, we're running into various odd corner cases here because we just started fiddling with code and forgot what a radio button actually represents.
What the concept of a radio button represents in the first place is the value of a variable. Not the entire variable, just one of the things it might be equal to. And the set of radio buttons itself, taken together, gives us a visual representation of a discrete variable: a thing that can be in 1 of N states.
So the API for Radiobuttons, naturally, is asking us for some information like "what python variable do you want us to use to hold these values?" (that's roughly the variable keyword) and "what values do you want us to glue to each of these buttons behind the scenes to distinguish the different states?" (that's the value keyword).
As expected, the code works best in the case above where the values were 1 and 2, because in that case the code is properly reflecting what a radio button actually is, conceptually. When we collide the values or set them to zero or leave them out entirely, things get a bit weird and less predictable because we're then dealing with the implementation details of the tkinter API, rather than with the simple concept of a radio button that the API is meant to implement.
Laptop's about to die, so I'm gonna go ahead and hit send. Hope that wasn't too wordy. Good luck. :)
Radiobuttons need to be associated with one of the special Tkinter variables (StringVar, etc), and are designed to work in groups of two or more. If you don't specify a variable, one will be created for you. The default value of a Radiobutton is the empty string, which is also the default variable will be set to.
Just assign a different value to the declared variable
from tkinter import Tk, IntVar, Radiobutton, mainloop, ttk
root = Tk()
frm = ttk.Frame(root)
frm.place(x=0,y=0,width=100,height=400)
language=StringVar(value='portuguese')
Ek = ttk.Radiobutton(frm,variable="language",text="spanish",value="spanish")
Ek.place(x=10,y=50)
Ek = ttk.Radiobutton(frm,variable="language",text="english",value="english")
Ek.place(x=10,y=85)
mainloop()
[Edits noted:]
I want to hook into the ScrolledText widget so that when a user clicks anywhere in the scrollbar (or even scrolls it with the mouse wheel, hopefully) I can have it call a callback function where I can
[Add: "set a flag, and then return to let the ScrolledText widget do its thing."]
[Delete: " do something first (like turn off automatic scrolling) before the scrolling action takes place."]
Is this possible?
Thanks
Do you want to do something like turning off automatic scrolling, or is that actually what you want to do?
If you want to turn automatic scrolling on or off, just check the position of the text before inserting text. If it's at the end, add the text and autoscroll. If it's not at the end, add the text but don't scroll. This will work even if they scrolled by some other mechanism such as by using the page up / page down keys.
You can check a couple of different ways. I think the way I've always done it (not at my desktop right now to check, and it's been a few years...) is to call dlineinfo on the last character. If the last character is not visible, this command will return None. You can also use the yview command to see if the viewable range extends to the bottom. It returns two numbers that are a fraction between zero and one, for the first and last visible line.
While the user can't turn auto-scrolling on or off by clicking a button, this is arguably better because it will "just happen" when they scroll back to see something.
Not without reaching inside the ScrolledText to get at the Scrollbar and the Text and hook their bindings.
And, while you can do that, at that point, why even use ScrolledText? The whole point is that it's does the scroll bindings automagically without you having to understand them. If you don't want that, just use a Scrollbar and a Text directly. Tkinter Scrollbar Patterns explains how to do this in detail, but really, if you don't want to do anything unusual, it's just connecting a message from each one to a method on the other.
For example:
from Tkinter import *
def yscroll(*args):
print('yscroll: {}'.format(args))
scrollbar.set(*args)
def yview(*args):
print('view: {}'.format(args))
textbox.yview(*args)
root = Tk()
scrollbar = Scrollbar(root)
scrollbar.pack(side=RIGHT, fill=Y)
textbox = Text(root, yscrollcommand=yscroll)
for i in range(1000):
textbox.insert(END, '{}\n'.format(i))
textbox.pack(side=LEFT, fill=BOTH)
scrollbar.config(command=yview)
mainloop()
If you can't muddle out the details from the (sometimes confusing and incomplete) docs, play around with it. Basically, yview is called whenever the scrollbar is moved, and yscroll is called whenever the view is scrolled. The arguments to yscroll are obvious; those to yview less so, but the docs do explain them pretty well.
Note that, when you've set things up normally, dragging the scrollbar or swiping the trackpad or rolling the mousewheel over the scrollbar sends a yview, which makes our code call textbox.yview, which then sends a yscroll, and that does not cause a new yview (otherwise, there would be an infinite loop). So, you see both methods get called. On the other hand, swiping the trackpad or rolling the mousewheel over the text, or using the keyboard to move off the bottom, sends yscroll, which again does not cause a yview, so in this case you only see one of the two methods.
So, for example, if you change yview to not call textbox.yview, you can drag the scrollbar all you want, but the text view won't move. And if you change yscroll to not call scrollbar.set, you can swipe around the text all you want, but the scrollbar won't move.
If you want a horizontal scrollbar as well, everything is the same except with x in place of y. But ScrolledText doesn't do horizontal scrolling, so I assume you don't want it.
If you really do want to dig into ScrolledText, you can look at the source for your version, which is pretty trivial if you understand the example above. In fact, it's basically just an OO wrapper around the example above.
In at least 2.7 and 3.3, the ScrolledText is itself the Text, and its self.vbar is the Scrollbar. It sets yscrollcommand=self.vbar.set in its superclass initialization, and sets self.vbar['command'] = self.yview after vbar is constructed. And that's it.
So, just remove the explicit scrollbar creation, and access it as textbox.vbar, and the same hooking code as above works the same way:
from Tkinter import *
from ScrolledText import *
def yscroll(*args):
print('yscroll: {}'.format(args))
textbox.vbar.set(*args)
def yview(*args):
print('yview: {}'.format(args))
textbox.yview(*args)
root = Tk()
textbox = ScrolledText(root)
for i in range(1000):
textbox.insert(END, '{}\n'.format(i))
textbox.pack(side=LEFT, fill=BOTH)
textbox['yscrollcommand'] = yscroll
textbox.vbar.config(command=yview)
mainloop()
Just be aware that this (the fact that textbox is a normal Text, and textbox.vbar is its attached Scrollbar) isn't documented anywhere, so it could theoretically change one day.
I've got a problem with Entry widget while making a copy of Windows Calc.
I have made buttons like in windows calc and I also bind the keyboard 1234567890 + - / * % buttons, to make the same things as the calc buttons.
The mainly problem was that I wanted the Entry to store only numbers and let user input only numbers... but after searching many topics about validatecommand and also looking at windows calc I decided that validatecommand isn't the thing I need - I don't know how to make it validate every character the user inputs to the entry box and after making the keyboard binds, when I am in entrybox and press "1" to write the number it does it two times, because the keyboard event binding inserts the "1" to the entry box too.
So, the thing I want to make is to make entry widget work like the Windows Calc.exe entry box.
The windows calc entry box doesn't let you insert any other character then numbers and also doesn't let you to put your cursor into the entry box...,
it looks like this:
-entrybox is disabled BUT it looks like ENABLED
-numbers and operations can be made by calc buttons or by keyboard buttons
I tried getting this effect by disabling the entry widget at start, and making all buttons functions like that:
-enable the entry widget
-insert the number (the widget must be in enabled? or normal? (don't remember the name) state to let you insert something to it)
-disable the entry widget
It works like I want... but it doesn't look like I want it to look. Is there any possibility to change Entry widget disabled bg color to normal?
Or maybe is there another way to make such entry box? :S
The way to do it is with the validatecommand and validate options of the entry widget. This scenario is precisely what those features are for.
You say you "don't know how to make it validate every character the user inputs to the entry box". If you set the validate attribute to "key", that will cause your validate command to be called on every keypress.
Unfortunately, this is a somewhat under-documented feature of Tkinter, though it's documented quite well for Tk. Here's a working example which performs some very rudimentary checks:
import Tkinter as tk
class SampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
# define a command to be called by the validation code. %P
# represents the value of the entry widget if the edit is
# allowed. We want that passed in to our validation comman so
# we can validate it. For more information see
# http://tcl.tk/man/tcl8.5/TkCmd/entry.htm#M7
vcmd = (self.register(self._validate), '%P')
e = tk.Entry(self, validate="key", validatecommand=vcmd)
e.pack()
def _validate(self, P):
# accept the empty string, "." or "-." (to make it possible to
# enter something like "-.1"), or any string that can be
# converted to a floating point number.
try:
if P in (".", "-", "-.", ""):
return True
n = float(P)
return True
except:
self.bell()
return False
app=SampleApp()
app.mainloop()
If you search this site for [tkinter] validatecommand you'll find many other examples.
How would i go about locking a Text widget so that the user can only select and copy text out of it, but i would still be able to insert text into the Text from a function or similar?
Have you tried simply disabling the text widget?
text_widget.configure(state="disabled")
On some platforms, you also need to add a binding on <1> to give the focus to the widget, otherwise the highlighting for copy doesn't appear:
text_widget.bind("<1>", lambda event: text_widget.focus_set())
If you disable the widget, to insert programatically you simply need to
Change the state of the widget to NORMAL
Insert the text, and then
Change the state back to DISABLED
As long as you don't call update in the middle of that then there's no way for the user to be able to enter anything interactively.
Sorry I'm late to the party but I found this page looking for the same solution as you.
I found that if you "disable" the Text widget by default and then "normal" it at the beginning of a function that gives it input and "disable" it again at the end of the function.
def __init__():
self.output_box = Text(fourth_frame, width=160, height=25, background="black", foreground="white")
self.output_box.configure(state="disabled")
def somefunction():
self.output_box.configure(state="normal")
(some function goes here)
self.output_box.configure(state="disable")
I stumbled upon the state="normal"/state="disabled" solution as well, however then you are unable to select and copy text out of it. Finally I found the solution below from: Is there a way to make the Tkinter text widget read only?, and this solution allows you to select and copy text as well as follow hyperlinks.
import Tkinter
root = Tkinter.Tk()
readonly = Tkinter.Text(root)
readonly.bind("<Key>", lambda e: "break")
I am re designing a portion of my current software project, and want to use hyperlinks instead of Buttons. I really didn't want to use a Text widget, but that is all I could find when I googled the subject. Anyway, I found an example of this, but keep getting this error:
TclError: bitmap "blue" not defined
When I add this line of code (using the IDLE)
hyperlink = tkHyperlinkManager.HyperlinkManager(text)
The code for the module is located here and the code for the script is located here
Anyone have any ideas?
The part that is giving problems says foreground="blue", which is known as a color in Tkinter, isn't it?
If you don't want to use a text widget, you don't need to. An alternative is to use a label and bind mouse clicks to it. Even though it's a label it still responds to events.
For example:
import tkinter as tk
class App:
def __init__(self, root):
self.root = root
for text in ("link1", "link2", "link3"):
link = tk.Label(text=text, foreground="#0000ff")
link.bind("<1>", lambda event, text=text: self.click_link(event, text))
link.pack()
def click_link(self, event, text):
print("You clicked '%s'" % text)
root = tk.Tk()
app = App(root)
root.mainloop()
If you want, you can get fancy and add additional bindings for <Enter> and <Leave> events so you can alter the look when the user hovers. And, of course, you can change the font so that the text is underlined if you so choose.
Tk is a wonderful toolkit that gives you the building blocks to do just about whatever you want. You just need to look at the widgets not as a set of pre-made walls and doors but more like a pile of lumbar, bricks and mortar.
"blue" should indeed be acceptable (since you're on Windows, Tkinter should use its built-in color names table -- it might be a system misconfiguration on X11, but not on Windows); therefore, this is a puzzling problem (maybe a Tkinter misconfig...?). What happen if you use foreground="#00F" instead, for example? This doesn't explain the problem but might let you work around it, at least...