Thread synchronization in GTK3+ and Python - python

I'm currently learning both Python and GTK 3+ and I've a problem when synchronizing threads. I'll try to be quick and clear:
I have to make a Social Network client. As the purpose is to learn how to create a GUI the "access to the social network API" will be simulated, but I have to "wait" for network responses with time.sleep(). Calling time.sleep() in the main thread freezes the GUI (it stops the execution of Gtk.Main()) so I have to make all my connections in a separate thread.
And here lies my problem. When I'm authenticating a user (verifying_credentials) I need to wait from that thread to finish to continue the execution of the main program. If I try a Thread.join GUI freezes. I've tried using queues, but queue.get is also blocking Gtk.main().
I've tried emitting a signal when my thread is finished , but the handler starts in the same thread, so when I try to modify the GUI (which I need) , program crashes (you're not supposed to touch the GUI from anywhere except main thread).
My solution ? I do busy-waiting / active-waiting , which is by definition an antipattern. I keep asking if the thread has finished and forcing cicles of Gtk.main()
There has to be another way, a more elegant / efficient way than mine.
I don't know if I can signal another thread, or there is a way of using queues without blocking the main thread. Any help will be very much appreciated.
The python code :
from os.path import abspath, dirname, join
import gettext
import threading
import math
import time
import random
import locale
from gi.repository import Gtk, Gdk, GLib, GObject
import list
APP = "UDC_Social_API"
user_list = {
"user": "password",
"admin": "admin",
"carnotan": "1234"
}
class UDC_Social_API:
def on_applicationwindow1_key_press_event(self, widget, event):
# keyname = Gdk.keyval_name(event.keyval)
# print (_("Key %(name)s (%(val)d) was pressed" )%{"name":keyname, "val":event.keyval})
if event.keyval == 65293:
self.on_login_button_clicked()
def delay(self):
if self.delay_option.get_active():
time.sleep(math.exp(random.random()*5))
else:
pass
def active_waiting(self):
while self.finished is False:
Gtk.main_iteration_do(False)
self.finished = False
self.z_handler(None)
def verify_credentials(self, user, password):
GLib.idle_add(self.active_waiting)
self.delay()
if user in user_list:
if password == user_list.get(user):
self.authentication = True
self.finished = True
else:
self.authentication = False
self.finished = True
else:
self.authentication = False
self.finished = True
def on_login_button_clicked(self, data=None):
user = self.user_entry.get_text()
password = self.password_entry.get_text()
thread = threading.Thread(target=self.verify_credentials, args=(user, password))
thread.daemon = True
thread.start()
def z_handler(self, data=None):
if self.authentication is False:
self.message_dialog.set_markup(_("User/Password incorrect\nPlease, verify login information"))
self.message_dialog.run()
self.message_dialog.hide()
return False
else:
self.window.hide()
print ("Success!")
def on_applicationwindow1_destroy(self, data=None):
Gtk.main_quit()
def on_gtk_about_activate(self, menuitem, data=None):
self.aboutdialog.run()
self.aboutdialog.hide()
def on_gtk_cut_activate(self, widget):
# Get the bounds of the selected text
bounds = self.focus.get_selection_bounds()
# if the bounds of the selection are not an empty tuple,
# put the selection in the variable chars
# and copy it to the clipboard
# (get_selection_bounds returns an empty tuple if there is no selection)
# then delete the selection
if bounds:
chars = self.focus.get_chars(*bounds)
self.clipboard.set_text(chars, -1)
self.focus.delete_text(bounds[0], bounds[1])
else:
pass
def on_gtk_copy_activate(self, widget):
# Get the bounds of the selected text
bounds = self.focus.get_selection_bounds()
# if the bounds of the selection are not an empty tuple,
# put the selection in the variable chars
# and copy it to the clipboard
# (get_selection_bounds returns an empty tuple if there is no selection)
if bounds:
chars = self.focus.get_chars(*bounds)
self.clipboard.set_text(chars, -1)
else:
pass
def on_gtk_paste_activate(self, widget):
# Get the text from the clipboard
text = self.clipboard.wait_for_text()
if text is not None:
# If there's text selected in the target
# delete it and paste the contents of the clipboard
bounds = self.focus.get_selection_bounds()
if bounds:
self.focus.delete_text(bounds[0], bounds[1])
self.focus.insert_text(text, bounds[0])
# else insert the text in the current position of the cursor in the target
else:
pos = self.focus.get_position()
self.focus.insert_text(text, pos)
else:
pass
def on_entry_focus(self, widget, event):
self.focus = widget
def create_menubar(self):
self.file_menu=self.builder.get_object("menuitem1")
self.edit_menu=self.builder.get_object("menuitem2")
self.options_menu=self.builder.get_object("option")
self.help_menu=self.builder.get_object("menuitem4")
self.languages_menu=self.builder.get_object("menuitem3")
self.delay_option = self.builder.get_object("delay_option")
self.gtk_quit_menu=self.builder.get_object("gtk_quit_menu")
self.gtk_cut_menu=self.builder.get_object("gtk_cut_menu")
self.gtk_copy_menu=self.builder.get_object("gtk_copy_menu")
self.gtk_paste_menu=self.builder.get_object("gtk_paste_menu")
self.gtk_about_menu=self.builder.get_object("gtk_about_menu")
self.galician_option=self.builder.get_object("radiomenuitem1")
self.spanish_option=self.builder.get_object("radiomenuitem2")
self.english_option=self.builder.get_object("radiomenuitem3")
def set_menubar_names(self):
self.file_menu.set_label(_("_File"))
self.edit_menu.set_label(_("_Edit"))
self.options_menu.set_label(_("_Options"))
self.help_menu.set_label(_("_Help"))
self.languages_menu.set_label(_("_Languages"))
self.delay_option.set_label(_("_Delay"))
self.gtk_quit_menu.set_label(_("Quit"))
self.gtk_copy_menu.set_label(_("Copy"))
self.gtk_cut_menu.set_label(_("Cut"))
self.gtk_paste_menu.set_label(_("Paste"))
self.gtk_about_menu.set_label(_("About"))
self.galician_option.set_label(_("_Galician"))
self.spanish_option.set_label(_("_Spanish"))
self.english_option.set_label(_("_English"))
def create_login_box(self):
self.user_entry = self.builder.get_object("user_entry")
self.password_entry = self.builder.get_object("password_entry")
self.user_label=self.builder.get_object("user_label")
self.password_label=self.builder.get_object("password_label")
self.login_button=self.builder.get_object("login_button")
def set_login_box_names(self):
self.user_entry.set_placeholder_text(_("user"))
self.password_entry.set_placeholder_text(_("password"))
self.user_label.set_label(_("User"))
self.password_label.set_label(_("Password"))
self.login_button.set_label(_("Login"))
def create_about_dialog(self):
self.aboutdialog = self.builder.get_object("aboutdialog1")
self.aboutdialog.set_transient_for(self.window)
def set_about_dialog(self):
self.aboutdialog.set_comments(_("Developed for GTK 3+ and Python 3.4"))
def reset_names(self):
self.set_menubar_names()
self.set_login_box_names()
def on_radiomenuitem1_toggled(self, widget):
if widget.get_active():
self.lang_gl_ES.install()
self.reset_names()
self.window.queue_draw()
else:
pass
def on_radiomenuitem2_toggled(self, widget):
if widget.get_active():
self.lang_es_ES.install()
self.reset_names()
self.window.queue_draw()
else:
pass
def on_radiomenuitem3_toggled(self,widget):
if widget.get_active():
self.lang_en_US.install()
self.set_menubar_names()
self.window.queue_draw()
else:
pass
def set_languages(self):
WHERE_AM_I = abspath(dirname(__file__))
locale.setlocale(locale.LC_ALL, '')
locale.bindtextdomain(APP, WHERE_AM_I)
locale_path = WHERE_AM_I +'/'
self.builder.set_translation_domain(APP)
gettext.find(APP,localedir=locale_path,languages=['gl_ES'])
gettext.find(APP,localedir=locale_path,languages=['es_ES'])
gettext.find(APP,localedir=locale_path,languages=['en_US'])
gettext.install(APP,locale_path)
gettext.textdomain(APP)
gettext.bindtextdomain(APP,locale_path)
self.lang_gl_ES=gettext.translation(APP,localedir=locale_path, languages=['gl_ES'])
self.lang_es_ES=gettext.translation(APP,localedir=locale_path, languages=['es_ES'])
self.lang_en_US=gettext.translation(APP,localedir=locale_path, languages=['en_US'])
def set_signals(self):
handlers = {
"on_applicationwindow1_destroy": self.on_applicationwindow1_destroy,
"on_gtk_about_activate": self.on_gtk_about_activate,
"on_login_button_clicked": self.on_login_button_clicked,
"on_applicationwindow1_key_press_event": self.on_applicationwindow1_key_press_event,
"on_entry_focus": self.on_entry_focus,
"on_gtk_cut_activate": self.on_gtk_cut_activate,
"on_gtk_copy_activate": self.on_gtk_copy_activate,
"on_gtk_paste_activate": self.on_gtk_paste_activate,
"on_radiomenuitem1_toggled": self.on_radiomenuitem1_toggled,
"on_radiomenuitem2_toggled": self.on_radiomenuitem2_toggled,
"on_radiomenuitem3_toggled": self.on_radiomenuitem3_toggled
}
self.builder.connect_signals(handlers)
def __init__(self):
# GObject.signal_new("z_signal", Gtk.ApplicationWindow, GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, ())
self.builder = Gtk.Builder()
self.builder.add_from_file("p1.glade")
self.window = self.builder.get_object("applicationwindow1")
self.set_languages()
self.create_menubar()
self.create_login_box()
self.create_about_dialog()
self.reset_names()
self.set_signals()
self.focus = None
self.finished = False
self.authentication = False
# self.statusbar = self.builder.get_object("statusbar1")
# self.context_id = self.statusbar.get_context_id("status")
# self.status_count = 0
self.message_dialog = self.builder.get_object("messagedialog1")
self.message_dialog.set_transient_for(self.window)
self.clipboard = Gtk.Clipboard.get(Gdk.SELECTION_CLIPBOARD)
self.window.show_all()
if __name__ == "__main__":
GObject.threads_init()
main = UDC_Social_API()
Gtk.main()
Glade file is in pastebin, because it will exceed post size limit.
http://pastebin.com/8S3k7f6J
Thanks in advance for any help you could provide.

You can use GLib.idle_add to schedule a callback to be executed by the event loop in the main thread of your program. This means it provides a safe way to schedule a GUI update from a background thread. So, you can just let your background thread run normally, let the main thread return control to the event loop, and then make the appropriate GUI updates from the background thread via GLib.idle_add once it's done:
def verify_credentials(self, user, password):
self.delay()
if user in user_list:
if password == user_list.get(user):
self.authentication = True
else:
self.authentication = False
else:
self.authentication = False
# Schedule z_handler to be called by the event loop in the main thread.
GLib.idle_add(z_handler, None)
def z_handler(self, data=None):
if not self.authentication:
self.message_dialog.set_markup(_("User/Password incorrect\nPlease, verify login information"))
self.message_dialog.run()
self.message_dialog.hide()
return False
else:
self.window.hide()
print ("Success!")
You're actually pretty close to using this same method, you're just doing it in an awkward way - you're scheduling active_waiting to run in the main thread, which waits until the background thread is done, and then calls z_handler. Scheduling z_handler directly, after the background thread is done with its work, is much simpler.

Related

Is this listener better than a while loop which test foregroundWindow?

I tried to implement a windows hook to grab foreground window event. This code is probably bad because I didnt understand much.
Can you tell me if that is better than a simple while loop that checks the foreground window every 0.1s for a change?
Is this code okay or just horrible?
How can I stop this "listener" when I want to close the app?
"""
Script using the Windows API to register for window focus changes and print the
titles of newly focused windows.
"""
#https://github.com/Danesprite/windows-fun/blob/master/window%20change%20listener.py
import sys
import time
import ctypes
import ctypes.wintypes
import threading
import six
import win32gui
class ObservableWindowChange(object):
def __init__(self):
self.__observers = []
def register_observer(self, observer):
self.__observers.append(observer)
def notify_observers(self, *args, **kwargs):
win_title = ''.join(args)
if win_title == '':
return ''
for observer in self.__observers:
observer.notify(win_title)
def start_event_listener(self):
# Create a WindowChangeEventListener object with this instance of
# ObservableWindowChange as a parameter (self)
listener = WindowChangeEventListener(self)
listener.listen_forever()
class IWindowChangeObserver(object):
"""
Base class for observing window changes
"""
def __init__(self, observable, interface=None):
observable.register_observer(self)
self.interface = interface
def notify(self, win_title):
raise NotImplementedError
class WindowChangeEventListener(object):
"""
WindowChangeEventListener
"""
def __init__(self, observable):
self.observable = observable
def listen_forever(self):
# This is to fix a problem with ascii encoding (windows with Unicode in
# their titles)
if six.PY2:
reload(sys)
sys.setdefaultencoding('utf8')
# Look here for DWORD event constants:
# http://stackoverflow.com/questions/15927262/convert-dword-event-constant-from-wineventproc-to-name-in-c-sharp
# Don't worry, they work for python too.
EVENT_SYSTEM_DIALOGSTART = 0x0010
WINEVENT_OUTOFCONTEXT = 0x0000
EVENT_SYSTEM_FOREGROUND = 0x0003
WINEVENT_SKIPOWNPROCESS = 0x0002
user32 = ctypes.windll.user32
ole32 = ctypes.windll.ole32
EnumWindows = ctypes.windll.user32.EnumWindows
EnumWindowsProc = ctypes.WINFUNCTYPE(ctypes.c_bool,
ctypes.POINTER(ctypes.c_int),
ctypes.POINTER(ctypes.c_int))
GetWindowText = ctypes.windll.user32.GetWindowTextW
GetForegroundWindow = ctypes.windll.user32.GetForegroundWindow
GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
IsWindowVisible = ctypes.windll.user32.IsWindowVisible
ole32.CoInitialize(0)
WinEventProcType = ctypes.WINFUNCTYPE(
None,
ctypes.wintypes.HANDLE,
ctypes.wintypes.DWORD,
ctypes.wintypes.HWND,
ctypes.wintypes.LONG,
ctypes.wintypes.LONG,
ctypes.wintypes.DWORD,
ctypes.wintypes.DWORD
)
def callback(hWinEventHook, event, hwnd, idObject, idChild, dwEventThread,
dwmsEventTime):
length = GetWindowTextLength(hwnd)
buff = ctypes.create_unicode_buffer(length + 1)
GetWindowText(hwnd, buff, length + 1)
# hwnd = GetForegroundWindow()
# Notify observers
self.observable.notify_observers(buff.value)
WinEventProc = WinEventProcType(callback)
user32.SetWinEventHook.restype = ctypes.wintypes.HANDLE
hook = user32.SetWinEventHook(
EVENT_SYSTEM_FOREGROUND,
EVENT_SYSTEM_FOREGROUND,
0,
WinEventProc,
0,
0,
WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS
)
if hook == 0:
print('SetWinEventHook failed')
exit(1)
msg = ctypes.wintypes.MSG()
while user32.GetMessageW(ctypes.byref(msg), 0, 0, 0) != 0:
user32.TranslateMessageW(msg)
user32.DispatchMessageW(msg)
# Stopped receiving events, so clear up the winevent hook and uninitialise.
print('Stopped receiving new window change events. Exiting...')
user32.UnhookWinEvent(hook)
ole32.CoUninitialize()
class WindowObserver(IWindowChangeObserver):
def notify(self, win_text):
time.sleep(0.3)
win_hwnd = win32gui.GetForegroundWindow()
# print("Window '%s' focused" % win_text)
if self.interface:
self.interface.update_perso_and_visibility(win_hwnd)
def run(interface=None):
# Create an observable and an observer observing it
subject = ObservableWindowChange()
observer = WindowObserver(subject, interface=interface)
# Listen for window changes
subject.start_event_listener()
class ThreadListener(threading.Thread):
def __init__(self, interface=None):
threading.Thread.__init__(self)
self.interface = interface
self.start()
def run(self):
run(self.interface)
def kill(self):
print("kill")
if __name__ == '__main__':
# Start the 'run' method in a daemonized thread.
# t = threading.Thread(target=run)
# t.setDaemon(True)
# t.start()
t = ThreadListener(None)
# Keep the main thread running in a sleep loop until ctrl+c (SIGINT) is caught.
# Once the main thread terminates, all daemon threads will automatically
# terminate.
cpt=0
while True:
try:
time.sleep(0.1)
cpt+=1
if cpt>10:
t.kill()
except KeyboardInterrupt:
break
This is supposed to be a windows hook that detects the foreground window change. When the change occurs, the interface given as a parameter is updated.
It seems to work but sometimes the detection doesn't happen.
Thanks for your help

Executing a while loop in main thread until we get the return value from a function called in secondary thread

I want to write code that does something like-
In a thread call a function that will return two links and in the main thread keep printing
"processing..." until that function, called in secondary thread returns those values
and when we get those return values the while loop of the main thread terminates and print
those
values.
Now I have tried writing few codes in python but couldn't manage to do it!
I have just started python programming so I'm not familiar with it.
BTW the above-mentioned scenario is just a prototype.
The real case looks something like that:-
def search_button(self): #main thread
mname = self.root.ids.name.text
quality = Quality
#print(mname)
#print(quality)
global link4, link5
with concurrent.futures.ThreadPoolExecutor() as executor:
futures = executor.submit(movie_bot, mname, quality) #movie_bot is function
link4, link5 = futures.result() #returning two links
while(link4==None and link5==None):
self.root.ids.status.text = 'Searching, please wait...'
self.root.ids.status.text = ''
print(link4)
print(link5)
In case further details are required then please just let me know.
Thank you for the help.
Tried a lot of things and now finally it got resolved.
Basically what I wanted to do was take two inputs from GUI then call a function (from another python program) with those two parameters and then once the processing is completed then from GUI user and either watch or download that content by pressing the watch or download buttons respectively.
So to do that earlier I was returning the watch and download link from that thread called function and even on calling that function on another thread, as it was returnig values after execution so the GUI freezes and shows not responding
Then after trying a lot of thing I came across daemon thing so I just made that thread daemon and that solved the main problem of freezing but now I wasn't able to take return values (when I tried to take the return values it again started to freeze the GUI)
So then I found an alternative to access those links from the main thread.
Here the point is if the function doesn't return anything that is being called in the thread then just make it daemon thread_name.daemon() = True and now it won't freeze the GUI
Now in case you wanna do something exactly after the thread is finished then this can be used thread_name.is_alive()
MY CODE LOOKS SOMETHING LIKE THAT:-
from selenium_l_headless import movie_bot
from kivy.lang import Builder
from kivymd.app import MDApp
from kivy.properties import ObjectProperty
from selenium_l_headless import *
import threading
import time
from kivy.clock import Clock
class MovieBot(MDApp):
mname = ObjectProperty(None)
quality = ObjectProperty(None)
Quality = ObjectProperty(None)
link4 = ObjectProperty(None)
link5 = ObjectProperty(None)
checks = []
def build(self):
self.theme_cls.theme_style= "Dark"
self.theme_cls.primary_palette = "Teal"
return Builder.load_file('kivy_bot_md.kv')
def checkBox_click(self, instance, value, Q):
global Quality
if value==True:
MovieBot.checks.append(Q)
Quality=''
for x in MovieBot.checks:
Quality = f'{Quality}{x}'
else:
MovieBot.checks.remove(Q)
Quality = ''
for x in MovieBot.checks:
Quality = f'{Quality} {x}'
def complete(self):
self.root.ids.status.text = 'Searching completed, Now you can
download or watch the movie!'
global flag
flag=0
def status_sleep(self, *args):
try:
self.root.ids.status.text = 'Searching, please wait...'
if(t1.is_alive() is False):
self.complete()
except:
pass
def search_button(self):
try:
mname = self.root.ids.name.text
quality = Quality
global link4,link5
global t1, flag
flag=1
t1 = threading.Thread(target = movie_bot, args= [mname, quality])
t1.daemon = True
t1.start()
if(t1.is_alive()):
Clock.schedule_interval(self.status_sleep,1)
except:
pass
def watch(self):
try:
if(flag is 1):
pass
else:
self.root.ids.status.text = ''
t2 = threading.Thread(target=watch_now)
t2.daemon = True
t2.start()
except:
pass
def download(self):
try:
if(flag is 1):
pass
else:
self.root.ids.status.text = ''
t3 = threading.Thread(target=download_movie)
t3.daemon = True
t3.start()
except:
pass
def close(self):
exit(0)
MovieBot().run()

How to pause a thread (python)

The context:
I'm building a Graphical Interface with Qt creator and the "behaviour" file in python. A test version of my GUI is:
The expected behaviour:
I am running 2 different threads which are referred to the same function with different input arguments. With the SELECTOR button I can assign the value of 1 or 2 to a variable (and display it)
The button Start thread enables the correct thread to start (the first time).
The loop should be turned off by the stop button by modifying the global running variable.
This is my code
# -*- coding: utf-8 -*-
from PyQt4 import QtCore, QtGui, uic
import sys
import threading
import time
import Queue
running = False
first_thread = None
second_thread = None
form_class = uic.loadUiType("simple2.ui")[0]
q = Queue.Queue()
select = 0
def action(string, queue): #function called by threads
global running
while(running):
phrase = string
if queue.qsize() < 10:
queue.put(phrase)
#else:
# print queue.qsize()
class MyWindowClass(QtGui.QMainWindow, form_class):
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self, parent)
self.setupUi(self)
#buttons
self.startButton.clicked.connect(self.start_clicked)
self.stopButton.clicked.connect(self.stop_clicked)
self.selector.clicked.connect(self.sel_click)
#variables
self.first = False
self.second = False
#queue
self.timer = QtCore.QTimer(self)
self.timer.timeout.connect(self.update_phrase)
self.timer.start(1)
def start_clicked(self): #start button callback
global select
if select > 0:
global running
running = True
print "started"
if (not self.first) & (select == 1):
first_thread.start()
self.first = True
if (not self.second) & (select == 2):
second_thread.start()
self.second = True
self.startButton.setEnabled(False)
self.startButton.setText('Starting...')
def stop_clicked(self): #stop button callback
global running
running = False
print "stopped"
self.startButton.setEnabled(True)
self.startButton.setText('Start Thread')
def sel_click(self): #selector button callback
global select
if select < 2:
select = select + 1
else:
select = 1
self.thread_counter.setText(str(select))
def update_phrase(self): #looping function
global running
if (not q.empty()) & running:
self.startButton.setText('Thread on')
abc = q.get()
print abc
def closeEvent(self, event):
global running
running = False
if __name__ == "__main__":
first_thread = threading.Thread(target=action, args = ("first", q))
second_thread = threading.Thread(target=action, args = ("second", q))
app = QtGui.QApplication(sys.argv)
w = MyWindowClass(None)
w.setWindowTitle('Multiple threads test in python')
w.show()
app.exec_()
For now, each thread should simple print on terminal their arguments ("First" or "Second").
If threads are started for the first time, my code works. But I would like to switch between threads infinite times.
Since threads cannot be stopped, is there a way to "pause" them?
I cannot find a solution, I hope someone will help me also with a piece of code. Thank you in advance
You can use Lock class to do that, a simple example would be:
import threading
lock = threading.Lock()
//here it will be lock
lock.acquire() # will block if lock is already held
...
then in other side do
//this will wake up
lock.release()
you can read more here http://effbot.org/zone/thread-synchronization.htm

How to run a function/thread in a different terminal window in python?

I have a program like this:
from threading import Thread
def foo1(arg):
print("foo1 >>> Something")
input("foo1 >>> Enter Something")
...
def foo2(arg):
print("foo2 >>> Something")
input("foo2 >>> Enter Something")
...
def main():
th1 = Thread(target= foo1)
th1.start()
th2 = Thread(target= foo2)
th2.start()
This program runs both the functions(foo1 and foo2) in the same terminal window. Can I in some way run them in a different terminal window. What I don't wish is to re-run the program. The reason is that they print and take input at the same place and same time. I don't want. Any method?
What you are trying to accomplish isn't possible with just threads, when you create a new Thread it shares all the variables with other threads in your program, including sys.stdout / sys.stdin.
Normally you don't have to worry about PIPES in python programs because it takes care of it for you. print sends the text to sys.stdout and input grabs text from sys.stdin (and error messages are sent to sys.stderr)
So running one program in two terminal windows would mean you would have to have more then one input/output streams, to which there are two solutions:
run a completely separate program with subprocess.Popen like the other fellow described and figure out how to bridge information across the two which is a real pain.
or 2. create your own terminal window with something like tkinter, which is difficult from scratch but luckily IDLE has the majority of the code available in the standard library.
Here is an adapted version of PyShell from idlelib.PyShell to run a Thread instead of the interactive interpretive:
from idlelib import PyShell,EditorWindow
import threading,sys
try:
import tkinter as tk #python 3.X
except ImportError:
import Tkinter as tk #python 2
import tkMessageBox as messagebox
tk.messagebox = messagebox
class ThreadShell(PyShell.PyShell):
"""mostly copied from idlelib.PyShell module but adapted to work with threads"""
#__adapted_by__ = "Tadhg McDonald-Jensen"
def __init__(self, tk_root,target=None):
#not sure exactly what the FileList object is for but it is required by the shell
flist = PyShell.PyShellFileList(tk_root)
super(ThreadShell,self).__init__(flist)
#internal event flag for input, allows thread waiting for input to wait until a tk event handles it
self.__input_flag = threading.Event()
#target is stored and called in .run_command() which also deals with finishing the shell
self.target = target
self.thread = threading.Thread(target=self.run_command)
#tk_root.after makes the .start method call when the program starts (after 0 miliseconds)
tk_root.after(0,self.start)
def start(self):
"""starts executing the Thread"""
super(ThreadShell,self).beginexecuting()
try:
self.thread.start()
except RuntimeError:
self.executing = 0
self.canceled = 0
#self.top.quit() #this causes double deletion warnings with better Implementation of mainloop
beginexecuting = start
def run_command(self):
"""calls target from constructor with self as argument then cleans up shell"""
if self.target:
self.target(self)
self.prompt_exit()
self.executing = 0
self.canceled = 0
try:
self.text.after(1,self.close)
except RuntimeError:
pass #tkinter has issues with changing threads so often after closing one shell others will throw this error
def printf(self,*stuff,**kw):
"""works just like python 3.x print function but writes to shell's .stdout file"""
if self.executing:
## if USING_OLD_METHOD: #Pretty sure this would do exact same thing
## kw.setdefault("file",self.stdout)
## print(*stuff,**kw), self.resetoutput()
## return
sep = kw.get("sep"," ")
end = kw.get("end","\n")
text = sep.join(stuff) + end
self.stdout.write(text)
self.resetoutput()
def input(self,prompt="",timeout=None):
"""python 2 equivelent to raw_input or py 3+ input
Prompts user for input and freezes thread until input is given
Will return "" if .executing is False or it timed out from optional timeout argument"""
if self.executing or self.closing:
if prompt:
self.stdout.write(prompt)
self.__in_buffer = ""
self.__input_flag.clear()
self.reading=True
self.__input_flag.wait(timeout)
#input is inserted into .__in_buffer by other events
#then set __input_flag so that it can be delivered to thread
self.reading = False
return self.__in_buffer.strip("\n")
else:
raise RuntimeError("cannot take input after finished")
def prompt_exit(self):
"""writes press enter to quit" to the console colour then waits for input"""
self.executing = False
self.closing = True
self.console.write("\n press enter to quit")
self.input()
def join_thread(self,timeout=None):
"""sets .executing label to False then waits to join thead,
returns True if thread finished or False if timeout activated"""
self.executing = False
self.closing = True
if self.thread:
self.thread.join(timeout)
return not self.thread.is_alive()
def _close(self):
"Extend EditorWindow._close(), joins thread to close it"
# Restore std streams
sys.stdout = self.save_stdout
sys.stderr = self.save_stderr
sys.stdin = self.save_stdin
# Break cycles
self.interp = None
self.console = None
self.flist.pyshell = None
self.history = None
EditorWindow.EditorWindow._close(self)
self.join_thread()
def stop_readline(self):
self.__in_buffer = ""
self.__input_flag.set()
def update_in(self):
"""updates input from user, I think some of the labels are probably unnecessary but it is easier to leave it alone"""
line = self.text.get("iomark", "end-1c")
if len(line) == 0: # may be EOF if we quit our mainloop with Ctrl-C
line = "\n"
self.resetoutput()
if self.canceled:
self.canceled = 0
if self.endoffile:
self.endoffile = 0
line = ""
self.__in_buffer = line
self.__input_flag.set()
def cancel_callback(self, event=None):
try:
if self.text.compare("sel.first", "!=", "sel.last"):
return # Active selection -- always use default binding
except:
pass
if not (self.executing or self.reading):
return "break"
self.endoffile = 0
self.canceled = 1
if self.reading:
self.update_in()
return "break"
def eof_callback(self, event):
if self.executing and not self.reading:
return # Let the default binding (delete next char) take over
if not (self.text.compare("iomark", "==", "insert") and
self.text.compare("insert", "==", "end-1c")):
return # Let the default binding (delete next char) take over
if not self.executing:
self.resetoutput()
self.close()
else:
self.canceled = 0
self.endoffile = 1
self.update_in()
return "break"
def enter_callback(self, event):
"""called when the enter/return key is pressed,
only the recursive self.top.mainloop() / self.top.quit() had to be changed for support"""
# it is very long to copy/paste for the one line change, so I override the method temporarily
save = self.top.quit
self.top.quit = self.update_in
super(ThreadShell,self).enter_callback(event)
self.top.quit = save
#stupid module depends on this being set from the main function, so it needs to be done manually
PyShell.use_subprocess = True
#this defines the root tkinter window and sets it up
root = tk.Tk()
EditorWindow.fixwordbreaks(root)
root.withdraw()
#I need this to work on my mac, not sure if there are other OS specific stuff that should be included
try:
from idlelib import macosxSupport
macosxSupport.setupApp(root, None)
except (ImportError,AttributeError):
pass
##!!!!!!!!!!!!!!!!!!!! And This Is The Part You Need To Worry About !!!!!!!!!!!!!!!!!!!!##
switch = threading.Event()
switch.clear()
def foo(shell):
global x
x = shell.input("enter a message: ")
switch.set()
shell.printf("message sent")
def foo2(shell):
shell.printf("waiting for message...")
while shell.executing and not switch.is_set():
switch.wait(2) # by using shell.executing in the loop it will occasionally check
# if the program should quit because the window was closed
if shell.executing:
shell.printf("message recieved: ",x)
shell1 = ThreadShell(root,foo)
shell2 = ThreadShell(root,foo2)
first_time = True
while shell1.executing or shell2.executing or first_time:
first_time = False
root.mainloop()
root.destroy()
#!/usr/bin/env python
"""Show messages in two new console windows simultaneously."""
import sys
import platform
from subprocess import Popen
messages = 'This is Console1', 'This is Console2'
def randomFunction():
return "import sys; print(sys.argv[1]); input('Press Enter..')"
# define a command that starts new terminal
if platform.system() == "Windows":
new_window_command = "cmd.exe /c start".split()
else: #XXX this can be made more portable
new_window_command = "x-terminal-emulator -e".split()
# open new consoles, display messages
echo = [sys.executable, "-c",randomFunction()
]
processes = [Popen(new_window_command + echo + [msg]) for msg in messages]
# wait for the windows to be closed
for proc in processes:
proc.wait()
Find working solution for your problem, I haven't used thread, but can be done. And this solution is motivated from solution provided by "Miodrag Novakovic"
You have to change few paths as per your env. Below code is tested on windows
test_code.py -
import sys
import platform
from subprocess import Popen
messages = 'This is Console1', 'This is Console2'
def foo1():
print "In foo1"
i = input("Enter Something - ")
print i
input("Enter to exit")
def foo2():
print "In foo2"
i = input("Enter Something - ")
print i
input("Enter to exit")
def run_foo1():
print("foo1 >>> Something")
return "import sys; sys.path.append('path_to_your_program_folder'); from test_code import foo1; foo1()"
def run_foo2():
print("foo2 >>> Something")
return "import sys; sys.path.append('path_to_your_program_folder'); from test_code import foo2; foo2()"
# define a command that starts new terminal
if platform.system() == "Windows":
new_window_command = "cmd.exe /c start".split()
else: #XXX this can be made more portable
new_window_command = "x-terminal-emulator -e".split()
if __name__ == '__main__':
# open new consoles, display messages
echos = [[sys.executable, "-c",run_foo1()],
[sys.executable, "-c",run_foo2()]
]
processes = [Popen(new_window_command + echo) for echo in echos]
# wait for the windows to be closed
for proc in processes:
proc.wait()

Accessing a non-global variable in Python

I'm trying to change the state of a Gtk status icon from a thread as specified in MailThread.run() below, but I don't know how to reach the status icon object from the method in order to change set_visible to either True or False.
Basically I would like to know what to write in place of "# set status icon visible off/on".
#!/usr/bin/env python
import gtk, sys, pynotify, imaplib, time, threading
from email import parser
class Mail:
def check_mail(self):
obj = imaplib.IMAP4_SSL('imap.gmail.com','993')
acc = 'email'
pwrd = 'pass'
obj.login(acc, pwrd)
obj.select()
num = str(len(obj.search(None,'UnSeen')[1][0].split()))
return acc, num
class MailThread(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
gtk.gdk.threads_init()
def run(self):
while True:
print "hello"
mail = Mail()
num = mail.check_mail()[1]
if num < 1:
# set status icon visible off
else:
# set status icon visible on
time.sleep(60)
class StatusIcon:
# activate callback
def activate( self, widget, data=None):
mail = Mail()
acc, num = mail.check_mail()
pynotify.init("myapp")
n = pynotify.Notification(acc, "You have " + num + " unread e-mails.", "emblem-mail")
n.show()
# Show_Hide callback
def show_hide(self, widget,response_id, data= None):
if response_id == gtk.RESPONSE_YES:
widget.hide()
else:
widget.hide()
# destroyer callback
def destroyer(self, widget,response_id, data= None):
if response_id == gtk.RESPONSE_OK:
gtk.main_quit()
else:
widget.hide()
# popup callback
def popup(self, button, widget, data=None):
dialog = gtk.MessageDialog(
parent = None,
flags = gtk.DIALOG_DESTROY_WITH_PARENT,
type = gtk.MESSAGE_INFO,
buttons = gtk.BUTTONS_OK_CANCEL,
message_format = "Do you want to close e-mail notifications?")
dialog.set_title('Exit')
dialog.connect('response', self.destroyer)
dialog.show()
def __init__(self):
# create a new Status Icon
self.staticon = gtk.StatusIcon()
self.staticon.set_from_icon_name("emblem-mail")
self.staticon.connect("activate", self.activate)
self.staticon.connect("popup_menu", self.popup)
self.staticon.set_visible(True)
# starting thread
thread = MailThread()
thread.setDaemon(True)
thread.start()
# invoking the main()
gtk.main()
if __name__ == "__main__":
# status icon
statusicon = StatusIcon()
You can accept the status icon in the thread's __init__():
class MailThread(threading.Thread):
def __init__(self, status_icon = None):
threading.Thread.__init__(self)
gtk.gdk.threads_init()
self.status_icon = status_icon
And then you can use it in run().
Additionally, you need to do all the GUI work from the main thread. The main thread has a queue maintained by GTK you can use to tell it to go do some GUI work. This is how it works:
def run(self):
# <...>
if num < 1:
gobject.idle_add(self.set_status_icon, False)
else:
gobject.idle_add(self.set_status_icon, True)
# <...>
def set_status_icon(self, state = False):
# code that changes icon state goes here
pass
idle_add basically means "add that to the queue and do it when you have some free time".

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