Opening an image using basic python commands - python

So I'm creating a basic program that lets you play roulette for a Computer Science Class. The program is fully built, I just had a question regarding images in Python. Is is possible to have my program display an image when prompted to by an if statement? I'm fairly new to python, any help would be appreciated.

from PIL import Image
image = Image.open('path_to_image')
image.load()
Here is a tutorial on how to use Pil(low), a Python Image Library: How to use Pillow
Edit: You are probably building a GUI for you game, so check out TKinter, it's Graphical User Interface Library, with this you can create the "windows" of your game and place images and buttons there.

Use Python Image Library(PIL), it's pretty easy and has tons of documentation.

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Create a basic Python interface to save images drawn with a mouse

I am working on the following project and I am having really difficulties in finding the right way of doing that. I would like to build in Python (but I am open to other possibilities) a very basic interface that allows the user to draw with the mouse (or the pen if used on a surface laptop) something and then save the image. Ideally I would like this to work on a website or at least in a jupyter notebook (at least I imagine this to be utterly difficult).
Anyone can point me in the right direction? The goal would be to use the images as input to a neural network model to demonstrate its result with real life examples.
I am looking at tk but I don't seem to find much in terms of examples.
Thanks in advance, Umberto
I'd take a look at pyautogui to capture the mouse location then "draw" it in matplotlib -- should be able to do this in a loop. You'll want to watch the tkinter window size to sync the mouse coordinates with the relative location.
Why not just have your script open create a new blank img and automatically open it with paint - then read it on close? Seems easier than creating a drawing GUI.
Have a look at my Github repository which have exactly what you need.
Link : CanvasDraw Repo
Depending on the complexity you could either use tkinter which is a package for complex GUIs or something from the gaming community like pygames. You have user input and graphical output so libraries made for games will do what you want but provide way more stuff then you need. This site might help you: Drawing Libarys
Also the answere draw-on-python-tkinter-canvas-using-mouse-and-obtain-points-to-a-list might help you.

How to create a quick python GUI for controlling webcam input to be used for the purpose of facial detection?

I am trying to build a python application involving facial detection in real time using webcam with the help of dlib library. I wish to create a simple python GUI for controlling the webcam stream. I tried to search for Tkinter or PyQt GUIs but could not find one. Please suggest me some code snippet or site where I can find one.
While I was searching on Youtube I came across this video which has exactly what I wanted viz. a simple GUI for controlling webcam using PyQt5. The link is as follows:
https://www.youtube.com/watch?v=MUpC6z32bCA
Hope this will be helpful for all those having the same query.

Is there a way to get every frame of a GIF animation in Python?

I'm developing an engine with Python and Pygame, and it already has built-in support for animations with spritesheets. Nevertheless, It would be really interesting to be able to get the frames from a gif so that I could add to the Animation object as an alternative to spritesheets.
Is there a library to access the frames in a gif file, or even video, in Python? Thank you very much.
Check out MoviePy.
MoviePy is a Python module for script-based movie editing. It enables basic operations (cuts, concatenations, title insertions) to be done in a few lines, and can be used for advanced compositing and special effects.
http://zulko.github.io/moviepy/
Also, here is a tutorial on how to use it to make gifs, which could prove useful:
http://zulko.github.io/blog/2014/01/23/making-animated-gifs-from-video-files-with-python/

wxPython: Drawing a vector-based image from file

How can I draw a vector-based image from a file in wxPython? I know nothing of image formats for such a thing, so please recommend.
You can do this with using cairo & librsvg python bindings. There is a small example here.
I have done something similar, I had a custom vector image format that I needed to render in a wxPython window. In order to accomplish this I used the GDI interface for drawing commands and I wrote my own parser module. There is a great GDI tutorial at this site that should help you out: http://www.zetcode.com/wxpython/gdi/

Background Image on Jython GUI

I am trying to create a GUI in Jython. I want to import a background image that I can place buttons and textfields on. I've already created the frame with the buttons and labels in their appropriate places, I just need to know how to import a background image. The GUI is implemented in Jython.
Take a look at the Java swing material, essentially you are just using the same api in python syntax. This might help: http://forums.sun.com/thread.jspa?threadID=599393

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