Trying to Print values but getting memory location instead - python

I have a function below which I want to output lines of values relating to 'O', instead it prints the location of these values, how do I amend this? allReactions is an empty array initially. I've tried a number of ways to get around this but keep getting errors. Also I think my methods are less efficient than can be.
allReactions = []
reactionFile = "/Databases/reactionsDatabase.txt"
with open(reactionFile) as sourceFile:
for line in sourceFile:
if line[0] == "!" or len(line.strip()) == 0: continue
allReactions.append(Reaction(line, sourceType="Unified Data"))
def find_allReactions(allReactions, reactant_set):
reactant_set = set(reactant_set)
relevant_reactions = []
previous_reactant_count = None
while len(reactant_set) != previous_reactant_count:
previous_reactant_count = len(reactant_set)
for reaction in allReactions:
if set(reaction.reactants).issubset(reactant_set):
relevant_reactions.append(reaction)
reactant_set = reactant_set.union(set(reaction.products))
return relevant_reactions
print find_allReactions(allReactions, ["O"])

You are trying to print a list of Reaction objects. By default, python prints a class object's ID because it really doesn't have much to say about it. If you have control over the class definition, you can change that by adding __str__ and __repr__ method to the class.
>>> class C(object):
... pass
...
>>> print C()
<__main__.C object at 0x7fbe3af3f9d0>
>>> class C(object):
... def __str__(self):
... return "A C Object"
...
>>> print C()
A C Object
>>>
If you don't have control of the class... well, the author didn't implement a pretty view of the class. You could create subclasses with the methods or write a function to pull out the stuff you want.

Related

Python3 script using SQLAlchemy returns object address vice string [duplicate]

I have a function below which I want to output lines of values relating to 'O', instead it prints the location of these values, how do I amend this? allReactions is an empty array initially. I've tried a number of ways to get around this but keep getting errors. Also I think my methods are less efficient than can be.
allReactions = []
reactionFile = "/Databases/reactionsDatabase.txt"
with open(reactionFile) as sourceFile:
for line in sourceFile:
if line[0] == "!" or len(line.strip()) == 0: continue
allReactions.append(Reaction(line, sourceType="Unified Data"))
def find_allReactions(allReactions, reactant_set):
reactant_set = set(reactant_set)
relevant_reactions = []
previous_reactant_count = None
while len(reactant_set) != previous_reactant_count:
previous_reactant_count = len(reactant_set)
for reaction in allReactions:
if set(reaction.reactants).issubset(reactant_set):
relevant_reactions.append(reaction)
reactant_set = reactant_set.union(set(reaction.products))
return relevant_reactions
print find_allReactions(allReactions, ["O"])
You are trying to print a list of Reaction objects. By default, python prints a class object's ID because it really doesn't have much to say about it. If you have control over the class definition, you can change that by adding __str__ and __repr__ method to the class.
>>> class C(object):
... pass
...
>>> print C()
<__main__.C object at 0x7fbe3af3f9d0>
>>> class C(object):
... def __str__(self):
... return "A C Object"
...
>>> print C()
A C Object
>>>
If you don't have control of the class... well, the author didn't implement a pretty view of the class. You could create subclasses with the methods or write a function to pull out the stuff you want.

Type detection and collision avoidance at constructor time

Thanks everyone for your help so far. I've narrowed it down a bit. If you look at HERE in both the script and the class, and run the script, you'll see what is going on.
The ADD line print "789 789"
when it should be printing "456 789"
What appears to be happening, is in new the class is detecting the type of the incoming argument. However if the incoming object, has the same type as the constructor it appears to be paging the incoming object, into itself (at the class level) instead of returning the old object. That is the only thing I can think of that would cause 456 to get creamed.
So how do you detect something that is the same type of a class, within a constructor and decide NOT to page that data into the class memory space, but instead return the previously constructed object?
import sys
import math
class Foo():
# class level property
num = int(0)
#
# Python Instantiation Customs:
#
# Processing polymorphic input new() MUST return something or
# an object?, but init() cannot return anything. During runtime
# __new__ is running at the class level, while init is running
# at the instance level.
#
def __new__(self,*arg):
print ("arg type: ", type(arg[0]).__name__)
### functionally the same as isinstance() below
#
# if (type(arg[0]).__name__) == "type":
# if arg[0].__name__ == "Foo":
# print ("\tinput was a Foo")
# return arg[0] # objects of same type intercede
### HERE <-------------------------------------
#
# this creams ALL instances, because since we are a class
# the properties of the incoming object, seem to overwride
# the class, rather than exist as a separate data structure.
if (isinstance(arg[0], Foo)):
print ("\tinput was a Foo")
return arg[0] # objects of same type intercede
elif (type(arg[0]).__name__) == "int":
print ("\tinput was an int")
self.inum = int(arg[0]) # integers store
return self
elif (type(arg[0]).__name__) == "str":
print ("\tinput was a str")
self.inum = int(arg[0]) # strings become integers
return self
return self
def __init__(self,*arg):
pass
#
# because if I can do collision avoidance, I can instantiate
# inside overloaded operators:
#
def __add__(self,*arg):
print ("add operator overload")
# no argument returns self
if not arg:
return self
# add to None or zero return self
if not arg[0]:
return self
knowntype = Foo.Foo(arg[0])
# add to unknown type returns False
if not knowntype:
return knowntype
# both values are calculable, calculate and return a Foo
typedresult = (self.inum + knowntype.inum)
return Foo.Foo(typedresult)
def __str__(self): # return a stringified int or empty string
# since integers don't have character length,
# this tests the value, not the existence of:
if self.inum:
return str(self.inum)
# so the property could still be zero and we have to
# test again for no reason.
elif self.inum == 0:
return str(self.inum)
# return an empty str if nothing is defined.
return str("")
testfoo.py:
#! /usr/bin/python
import sys
import Foo
# A python class is not transparent like in perl, it is an object
# with unconditional inheritance forced on all instances that share
# the same name.
classhandle = Foo.Foo
# The distinction between the special class object, and instance
# objects is implicitly defined by whether there is a passed value at
# constructor time. The following therefore does not work.
# classhandle = Foo.Foo()
# but we can still write and print from the class, and see it propagate,
# without having any "object" memory allocated.
print ("\nclasshandle: ", classhandle)
print ("classhandle classname: ", classhandle.__name__) # print the classname
print ("class level num: ", classhandle.num) # print the default num
classhandle.classstring = "fdsa" # define an involuntary value for all instances
print ("\n")
# so now we can create some instances with passed properties.
instance1 = Foo.Foo(int(123)) #
print ("\ninstance1: ", instance1)
print ("involuntary property derived from special class memory space: ", instance1.classstring)
print ("instance property from int: ", instance1.inum)
print ("\n")
instance2 = Foo.Foo(str("456"))
print ("\ninstance2: ", instance2)
print ("instance2 property from int: ", instance2.inum)
#
# instance3 stands for (shall we assume) some math that happened a
# thousand lines ago in a class far far away. We REALLY don't
# want to go chasing around to figure out what type it could possibly
# be, because it could be polymorphic itself. Providing a black box so
# that you don't have to do that, is after all, the whole point OOP.
#
print ("\npretend instance3 is unknowningly already a Foo")
instance3 = Foo.Foo(str("789"))
## So our class should be able to handle str,int,Foo types at constructor time.
print ("\ninstance4 should be a handle to the same memory location as instance3")
instance4 = Foo.Foo(instance3) # SHOULD return instance3 on type collision
# because if it does, we should be able to hand all kinds of garbage to
# overloaded operators, and they should remain type safe.
# HERE <-----------------------------
#
# the creation of instance4, changes the instance properties of instance2:
# below, the instance properties inum, are now both "789".
print ("ADDING: ", instance2.inum, " ", instance4.inum)
# instance6 = instance2 + instance4 # also should be a Foo object
# instance5 = instance4 + int(549) # instance5 should be a Foo object.
How do I, at constructor time, return a non-new object?
By overriding the constructor method, __new__, not the initializer method, __init__.
The __new__ method constructs an instance—normally by calling the super's __new__, which eventually gets up to object.__new__, which does the actual allocation and other under-the-covers stuff, but you can override that to return a pre-existing value.
The __init__ method is handed a value that's already been constructed by __new__, so it's too late for it to not construct that value.
Notice that if Foo.__new__ returns a Foo instance (whether a newly-created one or an existing one), Foo.__init__ will be called on it. So, classes that override __new__ to return references to existing objects generally need an idempotent __init__—typically, you just don't override __init__ at all, and do all of your initialization inside __new__.
There are lots of examples of trivial __new__ methods out there, but let's show one that actually does a simplified version of what you're asking for:
class Spam:
_instances = {}
def __new__(cls, value):
if value not in cls._instances:
cls._instances[value] = super().__new__(cls)
cls._instances[value].value = value
return cls._instances[value]
Now:
>>> s1 = Spam(1)
>>> s2 = Spam(2)
>>> s3 = Spam(1)
>>> s1 is s2
False
>>> s1 is s3
True
Notice that I made sure to use super rather than object, and cls._instances1 rather than Spam._instances. So:
>>> class Eggs(Spam):
... pass
>>> e4 = Eggs(4)
>>> Spam(4)
<__main__.Eggs at 0x12650d208>
>>> Spam(4) is e4
True
>>> class Cheese(Spam):
... _instances = {}
>>> c5 = Cheese(5)
>>> Spam(5)
<__main__.Spam at 0x126c28748>
>>> Spam(5) is c5
False
However, it may be a better option to use a classmethod alternate constructor, or even a separate factory function, rather than hiding this inside the __new__ method.
For some types—like, say, a simple immutable container like tuple—the user has no reason to care whether tuple(…) returns a new tuple or an existing one, so it makes sense to override the constructor. But for some other types, especially mutable ones, it can lead to confusion.
The best test is to ask yourself whether this (or similar) would be confusing to your users:
>>> f1 = Foo(x)
>>> f2 = Foo(x)
>>> f1.spam = 1
>>> f2.spam = 2
>>> f1.spam
2
If that can't happen (e.g., because Foo is immutable), override __new__.
If that exactly what users would expect (e.g., because Foo is a proxy to some object that has the actual spam, and two proxies to the same object had better see the same spam), probably override __new__.
If it would be confusing, probably don't override __new__.
For example, with a classmethod:
>>> f1 = Foo.from_x(x)
>>> f2 = Foo.from_x(x)
… it's a lot less likely to be surprising if f1 is f2 turns out to be true.
1. Even though you define __new__ like an instance method, and its body looks like a class method, it's actually a static method, that gets passed the class you're trying to construct (which will be Spam or a subclass of Spam) as an ordinary first parameter, with the constructor arguments (and keyword arguments) passed after that.
Thanks everyone who helped! This answer was saught out to understand how to refactor an existing program that was already written, but that was having scalability problems. The following is the completed working example. What it demonstrates is:
The ability to test incoming types and avoid unneccessary object duplication at constructor time, given incoming types that are both user-defined and built-in. The ability to construct on the fly from a redefined operator or method. These capabilities are neccessary for writing scalable supportable API code. YMMV.
Foo.py
import sys
import math
class Foo():
# class level property
num = int(0)
#
# Python Instantiation Customs:
#
# Processing polymorphic input new() MUST return something or
# an object, but init() MAYNOT return anything. During runtime
# __new__ is running at the class level, while __init__ is
# running at the instance level.
#
def __new__(cls,*arg):
print ("arg type: ", type(arg[0]).__name__)
# since we are functioning at the class level, type()
# is reaching down into a non-public namespace,
# called "type" which is presumably something that
# all objects are ultimately derived from.
# functionally this is the same as isinstance()
if (type(arg[0]).__name__) == "Foo":
fooid = id(arg[0])
print ("\tinput was a Foo: ", fooid)
return arg[0] # objects of same type intercede
# at the class level here, we are calling into super() for
# the constructor. This is presumably derived from the type()
# namespace, which when handed a classname, makes one of
# whatever it was asked for, rather than one of itself.
elif (type(arg[0]).__name__) == "int":
self = super().__new__(cls)
self.inum = int(arg[0]) # integers store
fooid = id(self)
print ("\tinput was an int: ", fooid)
return (self)
elif (type(arg[0]).__name__) == "str":
self = super().__new__(cls)
self.inum = int(arg[0]) # strings become integers
fooid = id(self)
print ("\tinput was a str: ", fooid)
return (self)
# def __init__(self,*arg):
# pass
#
# because if I can do collision avoidance, I can instantiate
# inside overloaded operators:
#
def __add__(self,*arg):
argtype = type(arg[0]).__name__
print ("add overload in class:", self.__class__)
if argtype == "Foo" or argtype == "str" or argtype == "int":
print ("\tfrom a supported type")
# early exit for zero
if not arg[0]:
return self
# localized = Foo.Foo(arg[0])
# FAILS: AttributeError: type object 'Foo' has no attribute 'Foo'
# You can't call a constructor the same way from inside and outside
localized = Foo(arg[0])
print ("\tself class: ", self.__class__)
print ("\tself number: ", self.inum)
print ()
print ("\tlocalized class: ", localized.__class__)
print ("\tlocalized number: ", localized.inum)
print ()
answer = (self.inum + localized.inum)
answer = Foo(answer)
print ("\tanswer class:", answer.__class__)
print ("\tanswer sum result:", answer.inum)
return answer
assert(0), "Foo: cannot add an unsupported type"
def __str__(self): # return a stringified int or empty string
# Allow the class to stringify as if it were an int.
if self.inum >= 0:
return str(self.inum)
testfoo.py
#! /usr/bin/python
import sys
import Foo
# A python class is not transparent like in perl, it is an object
# with unconditional inheritance forced on all instances that share
# the same name.
classhandle = Foo.Foo
# The distinction between the special class object, and instance
# objects is implicitly defined by whether there is a passed value at
# constructor time. The following therefore does not work.
# classhandle = Foo.Foo()
# but we can still write and print from the class, and see it propagate,
# without having any "object" memory allocated.
print ("\nclasshandle: ", classhandle)
print ("classhandle classname: ", classhandle.__name__) # print the classname
print ("class level num: ", classhandle.num) # print the default num
classhandle.classstring = "fdsa" # define an involuntary value for all instances
print ("\n")
# so now we can create some instances with passed properties.
instance1 = Foo.Foo(int(123)) #
print ("\ninstance1: ", instance1)
print ("involuntary property derived from special class memory space: ", instance1.classstring)
print ("instance property from int: ", instance1.inum)
print ("\n")
instance2 = Foo.Foo(str("456"))
print ("\ninstance2: ", instance2)
print ("instance2 property from int: ", instance2.inum)
#
# instance3 stands for (shall we assume) some math that happened a
# thousand lines ago in a class far far away. We REALLY don't
# want to go chasing around to figure out what type it could possibly
# be, because it could be polymorphic itself. Providing a black box so
# that you don't have to do that, is after all, the whole point OOP.
#
print ("\npretend instance3 is unknowningly already a Foo\n")
instance3 = Foo.Foo(str("789"))
## So our class should be able to handle str,int,Foo types at constructor time.
print ("\ninstance4 should be a handle to the same memory location as instance3\n")
instance4 = Foo.Foo(instance3) # SHOULD return instance3 on type collision
print ("instance4: ", instance4)
# because if it does, we should be able to hand all kinds of garbage to
# overloaded operators, and they should remain type safe.
# since we are now different instances these are now different:
print ("\nADDING:_____________________\n", instance2.inum, " ", instance4.inum)
instance5 = instance4 + int(549) # instance5 should be a Foo object.
print ("\n\tAdd instance4, 549, instance5: ", instance4, " ", int(549), " ", instance5, "\n")
instance6 = instance2 + instance4 # also should be a Foo object
print ("\n\tAdd instance2, instance4, instance6: ", instance2, " ", instance4, " ", instance6, "\n")
print ("stringified instance6: ", str(instance6))

Why does this print the memory location of an object rather than what I want?

I'm not sure what's happening when I print my dictionary.
In Python 3, I have a dictionary of parse_blast objects called transSwiss. Each object's proteinID is the key with the entire object as the value.
I can print transSwiss in it's entirety and I can also print blasto.protein, but not when I combine them to get a dictionary value. I'm not sure what is happening when I use:
print(transSwiss[blasto.protein])
<__main__.parse_blast object at 0x000000373C5666A0>
Here is the code
class parse_blast(object):
def __init__(self, line):
#Strip end-of-line and split on tabs
self.fields = line.strip("\n").split("\t")
self.transcriptId, self.isoform = self.fields[0].split("|")
self.swissStuff = self.fields[1].split("|")
self.swissProtId = self.swissStuff[3]
self.percentId = self.fields[2]
def filterblast(self):
return float(self.percentId) > 95
class parse_matrix(object):
#Consider __init__ as a Constructor
def __init__(self, matrix_lines):
(self.protein,
self.Sp_ds,
self.Sp_hs,
self.Sp_log,
self.Sp_plat) = matrix_lines.strip("\n").split("\t")
def separate_tuples(one_tuple):
return "\t".join(one_tuple)
blastmap = map(parse_blast, blast_output.readlines())
filtered = filter(parse_blast.filterblast, blastmap)
matrixmap = map(parse_matrix, matrix_output.readlines()[1:])
transSwiss = {blasto.transcriptId:blasto for blasto in filtered}
for matrixo in matrixmap:
print(transSwiss[matrixo.protein])
Because your object is defined by you, you also need to tell python how you want it to print. You can do this by defining a function called "__str__" that returns how you want to print your object.
https://en.wikibooks.org/wiki/Python_Programming/Classes#str

NameError: name 'getTempo' is not defined

i'm getting an error defining function "getTempo" and i don't know why... Thanks for the help.
example:
L=[Musica("aerossol",4.9),Musica("lua",5.3),Musica("monte",3.2),Musica("rita",4.7)];getTempo("lua",L)
should give:
lua:5.3
5.3
class Musica:
def __init__(self,nome,tempo):
self.nome=nome
self.tempo=tempo
def __repr__(self):
return self.nome+":"+str(self.tempo)
def getTempo(nomeMusica,ListaMusicas):
if ListaMusicas==[]:
print ("Inexistente")
else:
meio=len(ListaMusicas)//2
print (ListaMusicas[meio])
A = [i[0] for i in ListaMusicas]
B = [i[1] for i in ListaMusicas]
if nomeMusica==A[meio]:
print (B[meio])
elif nomeMusica<A[meio]:
return getTempo(nomeMusica,ListaMusicas[:meio])
else:
return getTempo(nomeMusica,ListaMusicas[(meio+1):])
In python, unlike languages like Java or C++, instance attributes and methods must be accessed on the instance, so you must write self.getTempo in order for getTempo to resolve.
EDIT - Selective Reading Failure
You also need to make sure that all method definitions include an argument for the class instance itself, which will be the first argument passed. By convention, this is the self argument, but it can be any name you choose. Here is the modified function definition:
def getTempo(self, nomeMusica,ListaMusicas): # Changed
if ListaMusicas==[]:
print ("Inexistente")
else:
meio=len(ListaMusicas)//2
print (ListaMusicas[meio])
A = [i[0] for i in ListaMusicas]
B = [i[1] for i in ListaMusicas]
if nomeMusica==A[meio]:
print (B[meio])
elif nomeMusica<A[meio]:
return self.getTempo(nomeMusica,ListaMusicas[:meio]) # Changed
else:
return self.getTempo(nomeMusica,ListaMusicas[(meio+1):]) # Changed

Python: Adding to dict of one object in a list changes all dicts of every other object in the list

So Python isn't my strong suit and I've encountered what I view to be a strange issue. I've narrowed the problem down to a few lines of code, simplifying it to make asking this question easier. I have a list of objects, this object:
class FinalRecord():
ruid = 0
drugs = {}
I create them in the shell like this:
finalRecords = []
fr = FinalRecord()
fr.ruid = 7
finalRecords.append(fr)
fr2 = FinalRecord()
fr2.ruid = 10
finalRecords.append(fr2)
As soon as I want to change the drugs dict on one object, it changes it for the other one too
finalRecords[0].drugs["Avonex"] = "Found"
I print out this:
finalRecords[1].drugs
and it shows:
{'Avonex':'Found'}
When I'm expecting it to actually be empty. I know I'm not completely understand how Python is working with the objects, can anyone help me out here?
The reason for this is because drugs is a class attribute. So if you change it for one object it will in fact change in others.
If you are looking to not have this behaviour, then you are looking for instance attributes. Set drugs in your __init__ like this:
class FinalRecord():
def __init__(self):
self.ruid = 0
self.drugs = {}
Take note of the use of self, which is a reference to your object.
Here is some info on class vs instance attributes
So, full demo illustrating this behaviour:
>>> class FinalRecord():
... def __init__(self):
... self.ruid = 0
... self.drugs = {}
...
>>> obj1 = FinalRecord()
>>> obj2 = FinalRecord()
>>> obj1.drugs['stuff'] = 2
>>> print(obj1.drugs)
{'stuff': 2}
>>> print(obj2.drugs)
{}
You define drugs as a class attribute, not an instance attribute. Because of that, you are always modifying the same object. You should instead define drugs in the __init__ method. I would also suggest using ruid as an argument:
class FinalRecord():
def __init__(self, ruid):
self.ruid = ruid
self.drugs = {}
It could then be used as this:
fr = FinalRecord(7)
finalRecords.append(fr)
fr2 = FinalRecord(10)
finalRecords.append(fr2)
Or more simply:
finalRecords.append(FinalRecord(7))
finalRecords.append(FinalRecord(10))

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