Draggable line with draggable points - python

I need to have 2 draggable points in a figureCanvas. But I have a supplementary constraint: the 2 points must be linked by a line.
When I drag a point, of course (it wouldn't be funny otherwise), the line must be dynamically drawn, and still linked to the 2 points.
I managed to create the 2 draggable points, with this topic:
Matplotlib drag overlapping points interactively
I modified a bit the code to use it trough a subclass of FigureCanvas (to later include the graph in a PyQt application):
import matplotlib.pyplot as plt
import matplotlib.patches as patches
class DraggablePoint:
# https://stackoverflow.com/questions/21654008/matplotlib-drag-overlapping-points-interactively
lock = None # only one can be animated at a time
def __init__(self, parent, x=0.1, y=0.1):
self.parent = parent
self.point = patches.Ellipse((x, y), 0.01, 0.03, fc='r', alpha=0.5)
self.x = x
self.y = y
parent.fig.axes[0].add_patch(self.point)
self.press = None
self.background = None
self.connect()
def connect(self):
'connect to all the events we need'
self.cidpress = self.point.figure.canvas.mpl_connect('button_press_event', self.on_press)
self.cidrelease = self.point.figure.canvas.mpl_connect('button_release_event', self.on_release)
self.cidmotion = self.point.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
def on_press(self, event):
if event.inaxes != self.point.axes: return
if DraggablePoint.lock is not None: return
contains, attrd = self.point.contains(event)
if not contains: return
self.press = (self.point.center), event.xdata, event.ydata
DraggablePoint.lock = self
# draw everything but the selected rectangle and store the pixel buffer
canvas = self.point.figure.canvas
axes = self.point.axes
self.point.set_animated(True)
canvas.draw()
self.background = canvas.copy_from_bbox(self.point.axes.bbox)
# now redraw just the rectangle
axes.draw_artist(self.point)
# and blit just the redrawn area
canvas.blit(axes.bbox)
def on_motion(self, event):
if DraggablePoint.lock is not self:
return
if event.inaxes != self.point.axes: return
self.point.center, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
self.point.center = (self.point.center[0]+dx, self.point.center[1]+dy)
canvas = self.point.figure.canvas
axes = self.point.axes
# restore the background region
canvas.restore_region(self.background)
# redraw just the current rectangle
axes.draw_artist(self.point)
# blit just the redrawn area
canvas.blit(axes.bbox)
def on_release(self, event):
'on release we reset the press data'
if DraggablePoint.lock is not self:
return
self.press = None
DraggablePoint.lock = None
# turn off the rect animation property and reset the background
self.point.set_animated(False)
self.background = None
# redraw the full figure
self.point.figure.canvas.draw()
self.x = self.point.center[0]
self.y = self.point.center[1]
def disconnect(self):
'disconnect all the stored connection ids'
self.point.figure.canvas.mpl_disconnect(self.cidpress)
self.point.figure.canvas.mpl_disconnect(self.cidrelease)
self.point.figure.canvas.mpl_disconnect(self.cidmotion)
There will only be 2 points on the future graph, and I can access the other point from the class DraggablePoint trough self.parent.
I think I need to draw a line between the 2 points, in the function on_motion. But I tried and found nothing.
Do you have an idea about how to achieve that ?

Ok I finally found the solution. I post it here for those who might need it. This code basically allow to have 2 draggable points linked by a line. If you move one of the points, the line follows. Very useful to make a baseline in scientific applications.
import matplotlib.pyplot as plt
import matplotlib.patches as patches
from matplotlib.lines import Line2D
class DraggablePoint:
# http://stackoverflow.com/questions/21654008/matplotlib-drag-overlapping-points-interactively
lock = None # only one can be animated at a time
def __init__(self, parent, x=0.1, y=0.1, size=0.1):
self.parent = parent
self.point = patches.Ellipse((x, y), size, size * 3, fc='r', alpha=0.5, edgecolor='r')
self.x = x
self.y = y
parent.fig.axes[0].add_patch(self.point)
self.press = None
self.background = None
self.connect()
if self.parent.list_points:
line_x = [self.parent.list_points[0].x, self.x]
line_y = [self.parent.list_points[0].y, self.y]
self.line = Line2D(line_x, line_y, color='r', alpha=0.5)
parent.fig.axes[0].add_line(self.line)
def connect(self):
'connect to all the events we need'
self.cidpress = self.point.figure.canvas.mpl_connect('button_press_event', self.on_press)
self.cidrelease = self.point.figure.canvas.mpl_connect('button_release_event', self.on_release)
self.cidmotion = self.point.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
def on_press(self, event):
if event.inaxes != self.point.axes: return
if DraggablePoint.lock is not None: return
contains, attrd = self.point.contains(event)
if not contains: return
self.press = (self.point.center), event.xdata, event.ydata
DraggablePoint.lock = self
# draw everything but the selected rectangle and store the pixel buffer
canvas = self.point.figure.canvas
axes = self.point.axes
self.point.set_animated(True)
if self == self.parent.list_points[1]:
self.line.set_animated(True)
else:
self.parent.list_points[1].line.set_animated(True)
canvas.draw()
self.background = canvas.copy_from_bbox(self.point.axes.bbox)
# now redraw just the rectangle
axes.draw_artist(self.point)
# and blit just the redrawn area
canvas.blit(axes.bbox)
def on_motion(self, event):
if DraggablePoint.lock is not self:
return
if event.inaxes != self.point.axes: return
self.point.center, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
self.point.center = (self.point.center[0]+dx, self.point.center[1]+dy)
canvas = self.point.figure.canvas
axes = self.point.axes
# restore the background region
canvas.restore_region(self.background)
# redraw just the current rectangle
axes.draw_artist(self.point)
if self == self.parent.list_points[1]:
axes.draw_artist(self.line)
else:
self.parent.list_points[1].line.set_animated(True)
axes.draw_artist(self.parent.list_points[1].line)
self.x = self.point.center[0]
self.y = self.point.center[1]
if self == self.parent.list_points[1]:
line_x = [self.parent.list_points[0].x, self.x]
line_y = [self.parent.list_points[0].y, self.y]
self.line.set_data(line_x, line_y)
else:
line_x = [self.x, self.parent.list_points[1].x]
line_y = [self.y, self.parent.list_points[1].y]
self.parent.list_points[1].line.set_data(line_x, line_y)
# blit just the redrawn area
canvas.blit(axes.bbox)
def on_release(self, event):
'on release we reset the press data'
if DraggablePoint.lock is not self:
return
self.press = None
DraggablePoint.lock = None
# turn off the rect animation property and reset the background
self.point.set_animated(False)
if self == self.parent.list_points[1]:
self.line.set_animated(False)
else:
self.parent.list_points[1].line.set_animated(False)
self.background = None
# redraw the full figure
self.point.figure.canvas.draw()
self.x = self.point.center[0]
self.y = self.point.center[1]
def disconnect(self):
'disconnect all the stored connection ids'
self.point.figure.canvas.mpl_disconnect(self.cidpress)
self.point.figure.canvas.mpl_disconnect(self.cidrelease)
self.point.figure.canvas.mpl_disconnect(self.cidmotion)
UPDATE:
How to use the DraggablePoint class, with PyQt5:
#!/usr/bin/python
# -*-coding:Utf-8 -*
import sys
import matplotlib
matplotlib.use("Qt5Agg")
from PyQt5 import QtWidgets, QtGui
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
from matplotlib.figure import Figure
# Personnal modules
from drag import DraggablePoint
class MyGraph(FigureCanvas):
"""A canvas that updates itself every second with a new plot."""
def __init__(self, parent=None, width=5, height=4, dpi=100):
self.fig = Figure(figsize=(width, height), dpi=dpi)
self.axes = self.fig.add_subplot(111)
self.axes.grid(True)
FigureCanvas.__init__(self, self.fig)
self.setParent(parent)
FigureCanvas.setSizePolicy(self,
QtWidgets.QSizePolicy.Expanding,
QtWidgets.QSizePolicy.Expanding)
FigureCanvas.updateGeometry(self)
# To store the 2 draggable points
self.list_points = []
self.show()
self.plotDraggablePoints([0.1, 0.1], [0.2, 0.2], [0.1, 0.1])
def plotDraggablePoints(self, xy1, xy2, size=None):
"""Plot and define the 2 draggable points of the baseline"""
# del(self.list_points[:])
self.list_points.append(DraggablePoint(self, xy1[0], xy1[1], size))
self.list_points.append(DraggablePoint(self, xy2[0], xy2[1], size))
self.updateFigure()
def clearFigure(self):
"""Clear the graph"""
self.axes.clear()
self.axes.grid(True)
del(self.list_points[:])
self.updateFigure()
def updateFigure(self):
"""Update the graph. Necessary, to call after each plot"""
self.draw()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
ex = MyGraph()
sys.exit(app.exec_())

Here is my simple solution with the additionnal feature to add or remove points.
You have then a draggable segmented line with controls on points.
The code is simple despite events handling. Improvements are welcome.
import matplotlib.pyplot as plt
import matplotlib.patches as patches
from matplotlib.lines import Line2D
#------------------------------------------------
listLabelPoints = []
point_alpha_default = 0.8
mousepress = None
currently_dragging = False
current_artist = None
offset = [0,0]
n = 0
line_object = None
#------------------------------------------------
def on_press(event):
global currently_dragging
global mousepress
currently_dragging = True
if event.button == 3:
mousepress = "right"
elif event.button == 1:
mousepress = "left"
#------------------------------------------------
def on_release(event):
global current_artist, currently_dragging
current_artist = None
currently_dragging = False
#------------------------------------------------
def on_pick(event):
global current_artist, offset, n
global listLabelPoints
if current_artist is None:
current_artist = event.artist
#print("pick ", current_artist)
if isinstance(event.artist, patches.Circle):
if event.mouseevent.dblclick:
if mousepress == "right":
#print("double click right")
if len(ax.patches) > 2:
#print("\ndelete", event.artist.get_label())
event.artist.remove()
xdata = list(line_object[0].get_xdata())
ydata = list(line_object[0].get_ydata())
for i in range(0,len(xdata)):
if event.artist.get_label() == listLabelPoints[i]:
xdata.pop(i)
ydata.pop(i)
listLabelPoints.pop(i)
break
#print('--->', listLabelPoints)
line_object[0].set_data(xdata, ydata)
plt.draw()
else:
x0, y0 = current_artist.center
x1, y1 = event.mouseevent.xdata, event.mouseevent.ydata
offset = [(x0 - x1), (y0 - y1)]
elif isinstance(event.artist, Line2D):
if event.mouseevent.dblclick:
if mousepress == "left":
#print("double click left")
n = n+1
x, y = event.mouseevent.xdata, event.mouseevent.ydata
newPointLabel = "point"+str(n)
point_object = patches.Circle([x, y], radius=50, color='r', fill=False, lw=2,
alpha=point_alpha_default, transform=ax.transData, label=newPointLabel)
point_object.set_picker(5)
ax.add_patch(point_object)
xdata = list(line_object[0].get_xdata())
ydata = list(line_object[0].get_ydata())
#print('\ninit', listLabelPoints)
pointInserted = False
for i in range(0,len(xdata)-1):
#print("--> testing inclusion %s in [%s-%s]"
# %(newPointLabel, listLabelPoints[i], listLabelPoints[i+1]))
#print('----->', min(xdata[i],xdata[i+1]), '<', x, '<', max(xdata[i],xdata[i+1]))
#print('----->', min(ydata[i],ydata[i+1]), '<', y, '<', max(ydata[i],ydata[i+1]))
if x > min(xdata[i],xdata[i+1]) and x < max(xdata[i],xdata[i+1]) and \
y > min(ydata[i],ydata[i+1]) and y < max(ydata[i],ydata[i+1]) :
xdata.insert(i+1, x)
ydata.insert(i+1, y)
listLabelPoints.insert(i+1, newPointLabel)
pointInserted = True
#print("include", newPointLabel)
break
line_object[0].set_data(xdata, ydata)
#print('final', listLabelPoints)
plt.draw()
if not pointInserted:
print("Error: point not inserted")
else:
xdata = event.artist.get_xdata()
ydata = event.artist.get_ydata()
x1, y1 = event.mouseevent.xdata, event.mouseevent.ydata
offset = xdata[0] - x1, ydata[0] - y1
#------------------------------------------------
def on_motion(event):
global current_artist
if not currently_dragging:
return
if current_artist == None:
return
if event.xdata == None:
return
dx, dy = offset
if isinstance(current_artist, patches.Circle):
cx, cy = event.xdata + dx, event.ydata + dy
current_artist.center = cx, cy
#print("moving", current_artist.get_label())
xdata = list(line_object[0].get_xdata())
ydata = list(line_object[0].get_ydata())
for i in range(0,len(xdata)):
if listLabelPoints[i] == current_artist.get_label():
xdata[i] = cx
ydata[i] = cy
break
line_object[0].set_data(xdata, ydata)
elif isinstance(current_artist, Line2D):
xdata = list(line_object[0].get_xdata())
ydata = list(line_object[0].get_ydata())
xdata0 = xdata[0]
ydata0 = ydata[0]
for i in range(0,len(xdata)):
xdata[i] = event.xdata + dx + xdata[i] - xdata0
ydata[i] = event.ydata + dy + ydata[i] - ydata0
line_object[0].set_data(xdata, ydata)
for p in ax.patches:
pointLabel = p.get_label()
i = listLabelPoints.index(pointLabel)
p.center = xdata[i], ydata[i]
plt.draw()
#------------------------------------------------
def on_click(event):
global n, line_object
if event and event.dblclick:
if len(listLabelPoints) < 2:
n = n+1
x, y = event.xdata, event.ydata
newPointLabel = "point"+str(n)
point_object = patches.Circle([x, y], radius=50, color='r', fill=False, lw=2,
alpha=point_alpha_default, transform=ax.transData, label=newPointLabel)
point_object.set_picker(5)
ax.add_patch(point_object)
listLabelPoints.append(newPointLabel)
if len(listLabelPoints) == 2:
xdata = []
ydata = []
for p in ax.patches:
cx, cy = p.center
xdata.append(cx)
ydata.append(cy)
line_object = ax.plot(xdata, ydata, alpha=0.5, c='r', lw=2, picker=True)
line_object[0].set_pickradius(5)
plt.draw()
#================================================
fig, ax = plt.subplots()
ax.set_title("Double click left button to create draggable point\nDouble click right to remove a point", loc="left")
ax.set_xlim(0, 4000)
ax.set_ylim(0, 3000)
ax.set_aspect('equal')
fig.canvas.mpl_connect('button_press_event', on_click)
fig.canvas.mpl_connect('button_press_event', on_press)
fig.canvas.mpl_connect('button_release_event', on_release)
fig.canvas.mpl_connect('pick_event', on_pick)
fig.canvas.mpl_connect('motion_notify_event', on_motion)
plt.grid(True)
plt.show()

I needed more points in the graph, so I modified the solution done by JPFrancoia in order to have more points connected with lines. I hope somebody else could find it usefull, so the new drag.py file reads:
# drag.py
import matplotlib.pyplot as plt
import matplotlib.patches as patches
from matplotlib.lines import Line2D
class DraggablePoint:
# http://stackoverflow.com/questions/21654008/matplotlib-drag-overlapping-points-interactively
lock = None # only one can be animated at a time
def __init__(self, parent, x=0.1, y=0.1, size=0.1):
self.parent = parent
self.point = patches.Ellipse((x, y), size, size * 3, fc='r', alpha=0.5, edgecolor='r')
self.x = x
self.y = y
parent.fig.axes[0].add_patch(self.point)
self.press = None
self.background = None
self.connect()
# if another point already exist we draw a line
if self.parent.list_points:
line_x = [self.parent.list_points[-1].x, self.x]
line_y = [self.parent.list_points[-1].y, self.y]
self.line = Line2D(line_x, line_y, color='r', alpha=0.5)
parent.fig.axes[0].add_line(self.line)
def connect(self):
'connect to all the events we need'
self.cidpress = self.point.figure.canvas.mpl_connect('button_press_event', self.on_press)
self.cidrelease = self.point.figure.canvas.mpl_connect('button_release_event', self.on_release)
self.cidmotion = self.point.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
def on_press(self, event):
if event.inaxes != self.point.axes: return
if DraggablePoint.lock is not None: return
contains, attrd = self.point.contains(event)
if not contains: return
self.press = (self.point.center), event.xdata, event.ydata
DraggablePoint.lock = self
# draw everything but the selected rectangle and store the pixel buffer
canvas = self.point.figure.canvas
axes = self.point.axes
self.point.set_animated(True)
# TODO also the line of some other points needs to be released
point_number = self.parent.list_points.index(self)
if self == self.parent.list_points[0]:
self.parent.list_points[1].line.set_animated(True)
elif self == self.parent.list_points[-1]:
self.line.set_animated(True)
else:
self.line.set_animated(True)
self.parent.list_points[point_number+1].line.set_animated(True)
canvas.draw()
self.background = canvas.copy_from_bbox(self.point.axes.bbox)
# now redraw just the rectangle
axes.draw_artist(self.point)
# and blit just the redrawn area
canvas.blit(axes.bbox)
def on_motion(self, event):
if DraggablePoint.lock is not self:
return
if event.inaxes != self.point.axes: return
self.point.center, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
self.point.center = (self.point.center[0]+dx, self.point.center[1]+dy)
canvas = self.point.figure.canvas
axes = self.point.axes
# restore the background region
canvas.restore_region(self.background)
# redraw just the current rectangle
axes.draw_artist(self.point)
point_number = self.parent.list_points.index(self)
self.x = self.point.center[0]
self.y = self.point.center[1]
# We check if the point is A or B
if self == self.parent.list_points[0]:
# or we draw the other line of the point
self.parent.list_points[1].line.set_animated(True)
axes.draw_artist(self.parent.list_points[1].line)
elif self == self.parent.list_points[-1]:
# we draw the line of the point
axes.draw_artist(self.line)
else:
# we draw the line of the point
axes.draw_artist(self.line)
#self.parent.list_points[point_number+1].line.set_animated(True)
axes.draw_artist(self.parent.list_points[point_number+1].line)
if self == self.parent.list_points[0]:
# The first point is especial because it has no line
line_x = [self.x, self.parent.list_points[1].x]
line_y = [self.y, self.parent.list_points[1].y]
# this is were the line is updated
self.parent.list_points[1].line.set_data(line_x, line_y)
elif self == self.parent.list_points[-1]:
line_x = [self.parent.list_points[-2].x, self.x]
line_y = [self.parent.list_points[-2].y, self.y]
self.line.set_data(line_x, line_y)
else:
# The first point is especial because it has no line
line_x = [self.x, self.parent.list_points[point_number+1].x]
line_y = [self.y, self.parent.list_points[point_number+1].y]
# this is were the line is updated
self.parent.list_points[point_number+1].line.set_data(line_x, line_y)
line_x = [self.parent.list_points[point_number-1].x, self.x]
line_y = [self.parent.list_points[point_number-1].y, self.y]
self.line.set_data(line_x, line_y)
# blit just the redrawn area
canvas.blit(axes.bbox)
def on_release(self, event):
'on release we reset the press data'
if DraggablePoint.lock is not self:
return
self.press = None
DraggablePoint.lock = None
# turn off the rect animation property and reset the background
self.point.set_animated(False)
point_number = self.parent.list_points.index(self)
if self == self.parent.list_points[0]:
self.parent.list_points[1].line.set_animated(False)
elif self == self.parent.list_points[-1]:
self.line.set_animated(False)
else:
self.line.set_animated(False)
self.parent.list_points[point_number+1].line.set_animated(False)
self.background = None
# redraw the full figure
self.point.figure.canvas.draw()
self.x = self.point.center[0]
self.y = self.point.center[1]
def disconnect(self):
'disconnect all the stored connection ids'
self.point.figure.canvas.mpl_disconnect(self.cidpress)
self.point.figure.canvas.mpl_disconnect(self.cidrelease)
self.point.figure.canvas.mpl_disconnect(self.cidmotion)
And the excution is done like:
import sys
import matplotlib
matplotlib.use("Qt5Agg")
from PyQt5 import QtWidgets, QtGui
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
from matplotlib.figure import Figure
# Personnal modules
from drag import DraggablePoint
class MyGraph(FigureCanvas):
"""A canvas that updates itself every second with a new plot."""
def __init__(self, parent=None, width=5, height=4, dpi=100):
self.fig = Figure(figsize=(width, height), dpi=dpi)
self.axes = self.fig.add_subplot(111)
self.axes.grid(True)
FigureCanvas.__init__(self, self.fig)
self.setParent(parent)
FigureCanvas.setSizePolicy(self,
QtWidgets.QSizePolicy.Expanding,
QtWidgets.QSizePolicy.Expanding)
FigureCanvas.updateGeometry(self)
# To store the 2 draggable points
self.list_points = []
self.show()
self.plotDraggablePoints()
def plotDraggablePoints(self, size=0.05):
"""Plot and define the 2 draggable points of the baseline"""
# del(self.list_points[:])
self.list_points.append(DraggablePoint(self, 0.1, 0.1, size))
self.list_points.append(DraggablePoint(self, 0.2, 0.2, size))
self.list_points.append(DraggablePoint(self, 0.5, 0.5, size))
self.list_points.append(DraggablePoint(self, 0.6, 0.5, size))
self.list_points.append(DraggablePoint(self, 0.7, 0.5, size))
self.updateFigure()
def clearFigure(self):
"""Clear the graph"""
self.axes.clear()
self.axes.grid(True)
del(self.list_points[:])
self.updateFigure()
def updateFigure(self):
"""Update the graph. Necessary, to call after each plot"""
self.draw()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
ex = MyGraph()
sys.exit(app.exec_())

Related

Annotate draggable Circle

I am looking to annotate a draggable circle with a number. The draggeable point is created from this class:
class DraggablePoint:
lock = None #only one can be animated at a time
def __init__(self, point):
self.point = point
self.press = None
self.background = None
def connect(self):
'connect to all the events we need'
self.cidpress = self.point.figure.canvas.mpl_connect('button_press_event', self.on_press)
self.cidrelease = self.point.figure.canvas.mpl_connect('button_release_event', self.on_release)
self.cidmotion = self.point.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
def on_press(self, event):
if event.inaxes != self.point.axes: return
if DraggablePoint.lock is not None: return
contains, attrd = self.point.contains(event)
if not contains: return
self.press = (self.point.center), event.xdata, event.ydata
DraggablePoint.lock = self
# draw everything but the selected point and store the pixel buffer
canvas = self.point.figure.canvas
axes = self.point.axes
self.point.set_animated(True)
canvas.draw()
self.background = canvas.copy_from_bbox(self.point.axes.bbox)
# now redraw just the rectangle
axes.draw_artist(self.point)
# and blit just the redrawn area
canvas.blit(axes.bbox)
def on_motion(self, event):
if DraggablePoint.lock is not self:
return
if event.inaxes != self.point.axes: return
self.point.center, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
self.point.center = (self.point.center[0]+dx, self.point.center[1]+dy)
canvas = self.point.figure.canvas
axes = self.point.axes
# restore the background region
canvas.restore_region(self.background)
# redraw just the current rectangle
axes.draw_artist(self.point)
# blit just the redrawn area
canvas.blit(axes.bbox)
def on_release(self, event):
'on release we reset the press data'
if DraggablePoint.lock is not self:
return
self.press = None
DraggablePoint.lock = None
# turn off the rect animation property and reset the background
self.point.set_animated(False)
self.background = None
# redraw the full figure
self.point.figure.canvas.draw()
def disconnect(self):
'disconnect all the stored connection ids'
self.point.figure.canvas.mpl_disconnect(self.cidpress)
self.point.figure.canvas.mpl_disconnect(self.cidrelease)
self.point.figure.canvas.mpl_disconnect(self.cidmotion)
I am plotting with this (circles.append + the last loop is the interesting code for this problem):
drs = []
circles = []
for team, color, sec_color in zip([hometeam.loc[frame], awayteam.loc[frame]], team_colors, sec_colors):
x_columns = [c for c in team.keys() if
c[-2:].lower() == '_x' and c != 'ball_x'] # column header for player x positions
y_columns = [c for c in team.keys() if
c[-2:].lower() == '_y' and c != 'ball_y'] # column header for player y positions
for x, y in zip(team[x_columns], team[y_columns]):
#if ctr == 0:
circles.append(patches.Circle((x, y), 1.4, fc=color, edgecolor=sec_color, linewidth=1.2, zorder=2))
for circ in circles:
ax.add_patch(circ)
dr = DraggablePoint(circ)
dr.connect()
drs.append(dr)
plt.show()
I can plot text at the circles center, however once I drag a circle, the text stays at the original position. Is there a way to add text to the circles, which would move alongside the circles when dragged?
Sure. Add a label, record the relative position to the circle, and update its position on motion.
import matplotlib.pyplot as plt
class DraggablePoint:
...
class LabelledDraggablePoint(DraggablePoint):
def __init__(self, point, label):
super().__init__(point)
self.label = label
x1, y1 = self.label.get_position()
x2, y2 = self.point.center
self.label_offset = (x1 - x2, y1 - y2)
def on_motion(self, event):
super().on_motion(event)
self.label.set_position(self.point.center + self.label_offset)
if __name__ == '__main__':
fig, ax = plt.subplots()
point = plt.Circle((0.5, 0.5), 0.1)
ax.add_patch(point)
ax.set_aspect('equal')
label = ax.text(0.5, 0.5, 'Lorem ipsum', ha='center', va='center')
instance = LabelledDraggablePoint(point, label)
instance.connect()
plt.show()
On a different note: the blitting is nausea inducing. You will get much smoother animations without it. I would cut all of that out.

Python: draw an interactive line (arc) with the mouse on an image

I'm doing a Python program to fit Bezier curves to the eye contour (for example one curve that is adapted to the bottom line of the brow and the other to the lid's contour ). In order to achieve this, I'm trying to put the image of the eye as the background of a plot, and then interactive draw a line with the mousse that fits the best. My problem is that I need an arc and not a circle as I have done but I don't know how to solve this.
My initial image and the circle I have to fit but I only want an arc. The line fits the brow after using my mouse (the pink part is what I want). It's important to say I have to convert this arc or line into a Bézier curve, I have a program that does this function but It will be better If I could directly draw a Bezier line in the image but I don't know-how so the main problem is to have an arc or line but nos a circle because I need an open curve. I have to use the Bezier lines because I have to calculate some medical parameters with them, so I need their coordinates.
import numpy as np
import matplotlib
import shapely
import matplotlib.pyplot as plt
from scipy.interpolate import interp1d
from matplotlib.lines import Line2D
from matplotlib.artist import Artist
from matplotlib.bezier import find_control_points
class PolygonInteractor(object):
"""
A polygon editor.
https://matplotlib.org/gallery/event_handling/poly_editor.html
Key-bindings
't' toggle vertex markers on and off. When vertex markers are on,
you can move them, delete them
'd' delete the vertex under point
'i' insert a vertex at point. You must be within epsilon of the
line connecting two existing vertices
"""
showverts = True
epsilon = 5 # max pixel distance to count as a vertex hit
def __init__(self, ax, poly, visible=False):
if poly.figure is None:
raise RuntimeError('You must first add the polygon to a figure '
'or canvas before defining the interactor')
self.ax = ax
canvas = poly.figure.canvas
self.poly = poly
self.poly.set_visible(visible)
x, y = zip(*self.poly.xy)
self.line = Line2D(x, y, ls="",
marker='*', linewidth=1, markerfacecolor='green',
animated=True)
self.ax.add_line(self.line)
self.cid = self.poly.add_callback(self.poly_changed)
self._ind = None # the active vert
canvas.mpl_connect('draw_event', self.draw_callback)
canvas.mpl_connect('button_press_event', self.button_press_callback)
canvas.mpl_connect('key_press_event', self.key_press_callback)
canvas.mpl_connect('button_release_event', self.button_release_callback)
canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
self.canvas = canvas
x,y = self.interpolate()
self.line2 = Line2D(x, y, animated=True)
self.ax.add_line(self.line2)
def interpolate(self):
x, y = self.poly.xy[:].T
i = np.arange(len(x))
interp_i = np.linspace(0, i.max(), 100 * i.max())
xi = interp1d(i, x, kind='cubic')(interp_i)
yi = interp1d(i, y, kind='cubic')(interp_i)
return xi,yi
def draw_callback(self, event):
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.ax.draw_artist(self.line2)
# do not need to blit here, this will fire before the screen is
# updated
def poly_changed(self, poly):
'this method is called whenever the polygon object is called'
# only copy the artist props to the line (except visibility)
vis = self.line.get_visible()
Artist.update_from(self.line, poly)
self.line.set_visible(vis) # don't use the poly visibility state
def get_ind_under_point(self, event):
'get the index of the vertex under point if within epsilon tolerance'
# display coords
xy = np.asarray(self.poly.xy)
xyt = self.poly.get_transform().transform(xy)
xt, yt = xyt[:, 0], xyt[:, 1]
d = np.hypot(xt - event.x, yt - event.y)
indseq, = np.nonzero(d == d.min())
ind = indseq[0]
if d[ind] >= self.epsilon:
ind = None
return ind
def button_press_callback(self, event):
'whenever a mouse button is pressed'
if not self.showverts:
return
if event.inaxes is None:
return
if event.button != 1:
return
self._ind = self.get_ind_under_point(event)
def button_release_callback(self, event):
'whenever a mouse button is released'
if not self.showverts:
return
if event.button != 1:
return
self._ind = None
def key_press_callback(self, event):
'whenever a key is pressed'
if not event.inaxes:
return
if event.key == 't':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts:
self._ind = None
elif event.key == 'd':
ind = self.get_ind_under_point(event)
if ind is not None:
self.poly.xy = np.delete(self.poly.xy,
ind, axis=0)
self.line.set_data(zip(*self.poly.xy))
elif event.key == 'i':
xys = self.poly.get_transform().transform(self.poly.xy)
p = event.x, event.y # display coords
for i in range(len(xys) - 1):
s0 = xys[i]
s1 = xys[i + 1]
d = dist_point_to_segment(p, s0, s1)
if d <= self.epsilon:
self.poly.xy = np.insert(
self.poly.xy, i+1,
[event.xdata, event.ydata],
axis=0)
self.line.set_data(zip(*self.poly.xy))
break
if self.line.stale:
self.canvas.draw_idle()
def motion_notify_callback(self, event):
'on mouse movement'
if not self.showverts:
return
if self._ind is None:
return
if event.inaxes is None:
return
if event.button != 1:
return
x, y = event.xdata, event.ydata
self.poly.xy[self._ind] = x, y
if self._ind == 0:
self.poly.xy[-1] = x, y
elif self._ind == len(self.poly.xy) - 1:
self.poly.xy[0] = x, y
self.line.set_data(zip(*self.poly.xy))
x,y = self.interpolate()
self.line2.set_data(x,y)
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.ax.draw_artist(self.line2)
self.canvas.blit(self.ax.bbox)
if __name__ == '__main__':
import matplotlib.pyplot as plt
from matplotlib.patches import Polygon
theta = np.arange(0, 2*np.pi, 0.1)
r = 1.5
xs = r*np.cos(theta)
ys = r*np.sin(theta)
xs = (921, 951, 993, 1000)
ys = (1181, 1230, 1243, 257)
poly = Polygon(list(zip(xs, ys)), animated=True)
#poly = LineString([(0, 0), (1, 1)])
img = plt.imread("/Users/raquel/Desktop/TFG/IMÁGENES/Unknown.jpeg")
fig, ax = plt.subplots()
img = ax.imshow(img, extent=[0, 1300, 0, 1300])
ax.add_patch(poly)
p = PolygonInteractor(ax, poly, visible=False)
ax.set_title('Click and drag a point to move it')
x = ax.set_xlim((0, 1300))
y = ax.set_ylim((0, 1300))
plt.show()

Zoom +/- capable matplotlib window embedded in a PySimpleGUI window tab

I have the following code (based on Matplotlib plot zooming with scroll wheel). I have tried to embed it into a PySimpleGUI window tab, so far I have not been able to do so.
I managed to make it work with a Tkinter window, but my main GUI is mainly PySImpleGUI.
from matplotlib.pyplot import figure, show
import numpy import PySimpleGUI as sg
import matplotlib.pyplot as plt
class ZoomPan:
def __init__(self):
self.press = None
self.cur_xlim = None
self.cur_ylim = None
self.x0 = None
self.y0 = None
self.x1 = None
self.y1 = None
self.xpress = None
self.ypress = None
def zoom_factory(self, ax, base_scale = 2.):
def zoom(event):
cur_xlim = ax.get_xlim()
cur_ylim = ax.get_ylim()
xdata = event.xdata # get event x location
ydata = event.ydata # get event y location
if event.button == 'up':
# deal with zoom in
scale_factor = 1 / base_scale
elif event.button == 'down':
# deal with zoom out
scale_factor = base_scale
else:
# deal with something that should never happen
scale_factor = 1
print (event.button)
new_width = (cur_xlim[1] - cur_xlim[0]) * scale_factor
new_height = (cur_ylim[1] - cur_ylim[0]) * scale_factor
relx = (cur_xlim[1] - xdata)/(cur_xlim[1] - cur_xlim[0])
rely = (cur_ylim[1] - ydata)/(cur_ylim[1] - cur_ylim[0])
ax.set_xlim([xdata - new_width * (1-relx), xdata + new_width * (relx)])
ax.set_ylim([ydata - new_height * (1-rely), ydata + new_height * (rely)])
ax.figure.canvas.draw()
fig = ax.get_figure() # get the figure of interest
fig.canvas.mpl_connect('scroll_event', zoom)
return zoom
def pan_factory(self, ax):
def onPress(event):
if event.inaxes != ax: return
self.cur_xlim = ax.get_xlim()
self.cur_ylim = ax.get_ylim()
self.press = self.x0, self.y0, event.xdata, event.ydata
self.x0, self.y0, self.xpress, self.ypress = self.press
def onRelease(event):
self.press = None
ax.figure.canvas.draw()
def onMotion(event):
if self.press is None: return
if event.inaxes != ax: return
dx = event.xdata - self.xpress
dy = event.ydata - self.ypress
self.cur_xlim -= dx
self.cur_ylim -= dy
ax.set_xlim(self.cur_xlim)
ax.set_ylim(self.cur_ylim)
ax.figure.canvas.draw()
fig = ax.get_figure() # get the figure of interest
# attach the call back
fig.canvas.mpl_connect('button_press_event',onPress)
fig.canvas.mpl_connect('button_release_event',onRelease)
fig.canvas.mpl_connect('motion_notify_event',onMotion)
#return the function
return onMotion
"FIGURE"
plt.figure(1)
fig = plt.gcf()
ax = fig.add_subplot(111)
ax.clear()
ax.set_title('')
"RANDOM PLOT"
x,y,s,c = numpy.random.rand(4,200) s *= 200
ax.scatter(x,y,s,c, label='label')
"FIGURE CONSTANT"
ax.grid()
ax.set_xlabel('COORDENADA ESTE', size=15)
ax.set_ylabel('COORDENADA NORTE', size=15)
plt.tight_layout(pad=0.05, h_pad=0.05, w_pad=0.05, rect=(0.05,-0.05,0.95,0.95))
ax.legend(loc=2, bbox_to_anchor=(-0.15, 1))
mng = plt.get_current_fig_manager()
mng.window.showMaximized()
"PLOT"
zp = ZoomPan()
figZoom = zp.zoom_factory(ax, base_scale = 1.1)
figPan= zp.pan_factory(ax)
show()
You began your plot as you would normally do, then you have to create the actual fig for the pysimplegui window canvas as follows:
def draw_figure(canvas, figure, loc=(0, 0)):
figure_canvas_agg = FigureCanvasTkAgg(figure, canvas)
figure_canvas_agg.draw()
figure_canvas_agg.get_tk_widget().pack(side='top', fill='both', expand=1)
return figure_canvas_agg
such as:
fig_canvas_agg = draw_figure(window['canvas'].TKCanvas, fig)
with fig= plt.figure() and window['canvas']=sg.Canvas(key='canvas') on the window layout for PYSImpleGUI, and then you apply the ZoomPan class as follows:
zp = plot_func()
figZoom = zp.zoom_factory(ax1, base_scale=1.7)
figPan = zp.pan_factory(ax1)

Python: key pressed event ignores conditional statement

I’m a novice working on my first python project. I started with this "poly_editor.py" example from the matplotlib documentation since my program is doing similar things with an interactive graph. I’ve commented the 3 locations where I made additions and modifications. Basically, I just made the list of vertices (self.d) visible so I could check to not add more than 100.
"""
This is an example to show how to build cross-GUI applications using
matplotlib event handling to interact with objects on the canvas
"""
import numpy as np
from matplotlib.lines import Line2D
from matplotlib.artist import Artist
from matplotlib.mlab import dist_point_to_segment
class PolygonInteractor(object):
"""
An polygon editor.
Key-bindings
't' toggle vertex markers on and off. When vertex markers are on,
you can move them, delete them
'd' delete the vertex under point
'i' insert a vertex at point. You must be within epsilon of the
line connecting two existing vertices
"""
showverts = True
epsilon = 5 # max pixel distance to count as a vertex hit
def __init__(self, ax, poly):
if poly.figure is None:
raise RuntimeError('You must first add the polygon to a figure or canvas before defining the interactor')
self.ax = ax
canvas = poly.figure.canvas
self.poly = poly
######### added ########
self.d = []
######## end add #######
x, y = zip(*self.poly.xy)
self.line = Line2D(x, y, marker='o', markerfacecolor='r', animated=True)
self.ax.add_line(self.line)
#self._update_line(poly)
cid = self.poly.add_callback(self.poly_changed)
self._ind = None # the active vert
canvas.mpl_connect('draw_event', self.draw_callback)
canvas.mpl_connect('button_press_event', self.button_press_callback)
canvas.mpl_connect('key_press_event', self.key_press_callback)
canvas.mpl_connect('button_release_event', self.button_release_callback)
canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
self.canvas = canvas
def draw_callback(self, event):
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
def poly_changed(self, poly):
'this method is called whenever the polygon object is called'
# only copy the artist props to the line (except visibility)
vis = self.line.get_visible()
Artist.update_from(self.line, poly)
self.line.set_visible(vis) # don't use the poly visibility state
def get_ind_under_point(self, event):
'get the index of the vertex under point if within epsilon tolerance'
#################### changed code ######################
# display coords
xy = np.asarray(self.poly.xy)
xyt = self.poly.get_transform().transform(xy)
xt, yt = xyt[:, 0], xyt[:, 1]
self.d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
indseq = np.nonzero(np.equal(self.d, np.amin(self.d)))[0]
ind = indseq[0]
print(len(self.d))
if self.d[ind] >= self.epsilon:
ind = None
#################### end changes #######################
return ind
def button_press_callback(self, event):
'whenever a mouse button is pressed'
if not self.showverts:
return
if event.inaxes is None:
return
if event.button != 1:
return
self._ind = self.get_ind_under_point(event)
def button_release_callback(self, event):
'whenever a mouse button is released'
if not self.showverts:
return
if event.button != 1:
return
self._ind = None
def key_press_callback(self, event):
'whenever a key is pressed'
if not event.inaxes:
return
if event.key == 't':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts:
self._ind = None
elif event.key == 'd':
ind = self.get_ind_under_point(event)
if ind is not None:
self.poly.xy = [tup for i, tup in enumerate(self.poly.xy) if i != ind]
self.line.set_data(zip(*self.poly.xy))
elif event.key == 'i':
########### added ###########
if len(self.d) < 100:
########## end add ##########
xys = self.poly.get_transform().transform(self.poly.xy)
p = event.x, event.y # display coords
for i in range(len(xys) - 1):
s0 = xys[i]
s1 = xys[i + 1]
d = dist_point_to_segment(p, s0, s1)
if d <= self.epsilon:
self.poly.xy = np.array(
list(self.poly.xy[:i]) +
[(event.xdata, event.ydata)] +
list(self.poly.xy[i:]))
self.line.set_data(zip(*self.poly.xy))
break
self.canvas.draw()
def motion_notify_callback(self, event):
'on mouse movement'
if not self.showverts:
return
if self._ind is None:
return
if event.inaxes is None:
return
if event.button != 1:
return
x, y = event.xdata, event.ydata
self.poly.xy[self._ind] = x, y
if self._ind == 0:
self.poly.xy[-1] = x, y
elif self._ind == len(self.poly.xy) - 1:
self.poly.xy[0] = x, y
self.line.set_data(zip(*self.poly.xy))
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
if __name__ == '__main__':
import matplotlib.pyplot as plt
from matplotlib.patches import Polygon
theta = np.arange(0, 2*np.pi, 0.1)
r = 1.5
xs = r*np.cos(theta)
ys = r*np.sin(theta)
poly = Polygon(list(zip(xs, ys)), animated=True)
fig, ax = plt.subplots()
ax.add_patch(poly)
p = PolygonInteractor(ax, poly)
#ax.add_line(p.line)
ax.set_title('Click and drag a point to move it')
ax.set_xlim((-2, 2))
ax.set_ylim((-2, 2))
plt.show()
The problem is: if you click on an edge and hold down the “i” key to insert vertices, it will just continue to add beyond 100, ignoring the “if len(self.d) < 100:” statement.
I found this “bug” by accidentally leaning on the keyboard… lol. Is there any way to fix this behavior? My current work around is to bind it to the release event, but rapidly pressing the key can still cause the issue. My next option is to just allow additional points by a popup menu I guess, but I’d prefer a solution to a work around.

draw horizontal bars on the same line

I have to draw a gantt resource type of chart.
Idea is to draw several horizontal bars on the same line (corresponding to a resource) each length represented by start date and and date
this is the expected result:
Altogether we have around 200 resources and max. 50 task for each to display, so performance is important.
Any idea?
In addition the tasks should be draggable by mouse.
An solution (Fat GUI (pyQt, wxwidget, tkinter, ...) or web based Flask, web2py, etc) is OK
Actually, I'm gonna cheat and post you something straight from the Matplotlib Documentation. This should get you started with draggable objects in mpl. you'll have to come up with your own dynamic object creation code...
full credit to the guys over at mpl:
# draggable rectangle with the animation blit techniques; see
# http://www.scipy.org/Cookbook/Matplotlib/Animations
import numpy as np
import matplotlib.pyplot as plt
class DraggableRectangle:
lock = None # only one can be animated at a time
def __init__(self, rect):
self.rect = rect
self.press = None
self.background = None
def connect(self):
'connect to all the events we need'
self.cidpress = self.rect.figure.canvas.mpl_connect(
'button_press_event', self.on_press)
self.cidrelease = self.rect.figure.canvas.mpl_connect(
'button_release_event', self.on_release)
self.cidmotion = self.rect.figure.canvas.mpl_connect(
'motion_notify_event', self.on_motion)
def on_press(self, event):
'on button press we will see if the mouse is over us and store some data'
if event.inaxes != self.rect.axes: return
if DraggableRectangle.lock is not None: return
contains, attrd = self.rect.contains(event)
if not contains: return
print('event contains', self.rect.xy)
x0, y0 = self.rect.xy
self.press = x0, y0, event.xdata, event.ydata
DraggableRectangle.lock = self
# draw everything but the selected rectangle and store the pixel buffer
canvas = self.rect.figure.canvas
axes = self.rect.axes
self.rect.set_animated(True)
canvas.draw()
self.background = canvas.copy_from_bbox(self.rect.axes.bbox)
# now redraw just the rectangle
axes.draw_artist(self.rect)
# and blit just the redrawn area
canvas.blit(axes.bbox)
def on_motion(self, event):
'on motion we will move the rect if the mouse is over us'
if DraggableRectangle.lock is not self:
return
if event.inaxes != self.rect.axes: return
x0, y0, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
self.rect.set_x(x0+dx)
self.rect.set_y(y0+dy)
canvas = self.rect.figure.canvas
axes = self.rect.axes
# restore the background region
canvas.restore_region(self.background)
# redraw just the current rectangle
axes.draw_artist(self.rect)
# blit just the redrawn area
canvas.blit(axes.bbox)
def on_release(self, event):
'on release we reset the press data'
if DraggableRectangle.lock is not self:
return
self.press = None
DraggableRectangle.lock = None
# turn off the rect animation property and reset the background
self.rect.set_animated(False)
self.background = None
# redraw the full figure
self.rect.figure.canvas.draw()
def disconnect(self):
'disconnect all the stored connection ids'
self.rect.figure.canvas.mpl_disconnect(self.cidpress)
self.rect.figure.canvas.mpl_disconnect(self.cidrelease)
self.rect.figure.canvas.mpl_disconnect(self.cidmotion)
fig = plt.figure()
ax = fig.add_subplot(111)
rects = ax.bar(range(10), 20*np.random.rand(10))
drs = []
for rect in rects:
dr = DraggableRectangle(rect)
dr.connect()
drs.append(dr)
plt.show()

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