Sleep instead of thread.join() for platform legacy reasons - python

Working on a git fork of someone's code, I came across the following, there to halt the master thread until such a time as all the sub-threads are done:
while(True):
if not any([thread.isAlive() for thread in self.threads]):
break
else:
time.sleep(1)
This seemed to me to be a waste of processor time; it would be simpler and less processor intensive to just wait to .join() the sub-threads.
Here I should note that all subthreads were set to be "daemons" at the time of creation.
I replaced this code with my own:
# Luckily, threading.join() works just fine.
for thread in self.threads:
thread.join()
When I issued a pull request, I was told "Will not merge commit XYZ, sleep is in there for platform legacy reasons."
What kind of legacy reasons could lead to this verbosity being required? He didn't complain about my use of .join() anywhere else, just for that one task.
EDIT
Argument was made by the person who revoked my pull request that Stackless Python's join() works slightly differently from the default. I don't see it in the docs, but perhaps it is true. Docs are here, and look identical to the behavior my implementation assumes, however that's the perspective of the project owner.

It turns out that the maintainer had his own custom patched version of stackless python that broke the API on one of his computers.

Related

Python time.sleep taking much longer

I am running an HTTP server (homemade, in C++) that embeds a Python interpreter for server-side scripting. This is a forking server, but I don't use any threading in any parent process. I don't do any weird things with the Python interpreter (other than the forks).
In one of the scripts, however, in another thread, a call to time.sleep(0.1) can take up to one minute, especially the first call.
while not self.should_stop():
# other code
print "[PYTHON]: Sleeping"
time.sleep(0.1)
print "[PYTHON]: Slept, checking should_stop"
I know that this is where it's hanging, because the logs show only the first print, and the second much, much later.
Additional information:
the CPU is not pegged (~5%)
this is Python 2.7 on Ubuntu
These are threading threads; I do use locks and events where necessary.
I don't import threading in any process that will ever do a fork
Python is initialized before the forks; this works great elsewhere (no problems in the last 6 months)
Python can run only one threading.Thread at a time, so if there are many threads, the interpreter has to constantly switch between them, so one thread can run while the others get freezed or, in other words, interrupted.
But an interrupted thread isn't told that it's freezed, it's sort of falls unconscious for a while and then is woken up and continues its work from where it has been interrupted. So, 0.5 seconds for one particular thread may in fact turn out to be longer in real life.
Fixed!
As it turns out, the main thread (the one embedding the interpreter, in C++) doesn't actually release the GIL when it's not executing Python code (as I imagined). You actually have to release the GIL manually, with Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS, as specified here.
This makes the runtime release the GIL so other threads can run during IO-intensive tasks (like, in my case, reading or writing to/from the network). No running Python code while doing that, though.

`eventlet.spawn` doesn't work as expected

I'm writing a web UI for data analysis tasks.
Here's the way it's supposed to work:
After a user specifies parameters like dataset and learning rate, I create a new task record, then a executor for this task is started asyncly (The executor may take a long time to run.), and the user is redirected to some other page.
After searching for an async library for python, I started with eventlet, here's what I wrote in a flask view function:
db.save(task)
eventlet.spawn(executor, task)
return redirect("/show_tasks")
With the code above, the executor didn't execute at all.
What may be the problem of my code? Or maybe I should try something else?
While you been given with direct solutions, i will try to answer your first question and explain why your code does not work as expected.
Disclosures: i currently maintain Eventlet. This comment will contain a number of simplifications to fit into reasonable size.
Brief introduction to cooperative multithreading
There are two ways to do Multithreading and Eventlet exploits cooperative approach. At the core is Greenlet library which basically allows you to create independent "execution contexts". One could think of such context as frozen state of all local variables and a pointer to next instruction. Basically, multithreading = contexts + scheduler. Greenlet provides contexts so we need a scheduler, something that makes decisions about which context should occupy CPU right now. It turns, to make decisions we should also run some code. Which means a separate context (green thread). This special green thread is called a Hub in Eventlet code base. Scheduler maintains an ordered set of contexts that need to be run ASAP - run queue and set of contexts that are waiting for something (e.g. network IO or time limited sleep) to finish.
But since we are doing cooperative multitasking, one context will execute indefinitely unless it explicitly yields to another. This would be very sad style of programming, and also by definition incompatible with existing libraries (pointing at they-know-who); so what Eventlet does is it provides green versions of common modules, changed in such way that they switch to Hub instead of blocking everything. Then, some time may be spent in other green threads or in Hub's wait-for-external-events implementation, in which case Hub would switch back to green thread originating that event - and it would continue execution.
End. Now back to your problem.
What eventlet.spawn actually does: it creates a new execution context. Basically, allocates an object in memory. Also it tells scheduler to put this context into run queue, so at first possible moment, Hub will switch to newly spawned function. Your code does not provide such a moment. There is no place where you explicitly give up execution to other green threads, for Eventlet this is usually done via eventlet.sleep(). And since you don't use green versions of common modules, there is no chance to yield implicitly when other code waits. Most appropriate (if not the only one) place would be your WSGI server's accept loop: it should give other green threads chance to run while waiting for next request. Mentioned in first answer eventlet.monkey_patch() is just a convenient way to replace all (or subset of) common modules with their corresponding green versions.
Unwanted opinion on overall design
In separate section, to skip easily. Iff you are building error resistant software, you usually want to limit execution time for spawned threads (including but not limited to "green") and processes and at least report(log) or react to their unhandled errors. In provided code, your spawned green thread, technically may run in next moment or five minutes later (again, because nobody yields CPU) or fail with unhandled exception. Luckily, Eventlet provides two solutions for both problems: Timeout with_timeout() allow to limit waiting time (remember, if it does not yield, you can't possibly limit it) and GreenThread.link() to catch all exceptions. It may be tempting (it was for me) to reraise exceptions in "main" code, and link() allows that easily, but consider that exceptions would be raised from sleep and IO calls - places where you yield to Hub. This may provide some really counter intuitive tracebacks.
You'll need to patch some system libraries in order to make eventlet work. Here is a minimal working example (also as gist):
#!/usr/bin/env python
from flask import Flask
import time
import eventlet
eventlet.monkey_patch()
app = Flask(__name__)
app.debug = True
def background():
""" do something in the background """
print('[background] working in the background...')
time.sleep(2)
print('[background] done.')
return 42
def callback(gt, *args, **kwargs):
""" this function is called when results are available """
result = gt.wait()
print("[cb] %s" % result)
#app.route('/')
def index():
greenth = eventlet.spawn(background)
greenth.link(callback)
return "Hello World"
if __name__ == '__main__':
app.run()
More on that:
http://eventlet.net/doc/patching.html#monkey-patch
One of the challenges of writing a library like Eventlet is that the built-in networking libraries don’t natively support the sort of cooperative yielding that we need.
Eventlet may indeed be suitable for your purposes, but it doesn't just fit in with any old application; Eventlet requires that it be in control of all your application's I/O.
You may be able to get away with either
Starting Eventlet's main loop in another thread, or even
Not using Eventlet and just spawning your task in another thread.
Celery may be another option.

Python: Continuously and cancelably repeat execution with fixed interval

What is the best way to continuously repeat the execution of a given function at a fixed interval while being able to terminate the executor (thread or process) immediately?
Basically I know two approaches:
use multiprocessing and function with infinite cycle and time.sleep at the end. Processing is terminated with process.terminate() in any state.
use threading and constantly recreate timers at the end of the thread function. Processing is terminated by timer.cancel() while sleeping.
(both “in any state” and “while sleeping” are fine, even though the latter may be not immediate). The problem is that I have to use both multiprocessing and threading as the latter appears not to work on ARM (some fuzzy interaction of python interpreter and vim, outside of vim everything is fine) (I was using the second approach there, have not tried threading+cycle; no code is currently left) and the former spawns way too many processes which I would like not to see unless really required. This leads to a problem of having to code two different approaches while threading with cycle is just a few more imports for drop-in replacements of all multiprocessing stuff wrapped in if/else (except that there is no thread.terminate()). Is there some better way to do the job?
Currently used code is here (currently with cycle for both jobs), but I do not think it will be much useful to answer the question.
Update: The reason why I am using this solution are functions that display file status (and some other things like branch) in version control systems in vim statusline. These statuses must be updated, but updating them immediately cannot be done without using hooks and I have no idea how to set hooks temporary and remove on vim quit without possibly spoiling user configuration. Thus standard solution is cache expiring after N seconds. But when cache expired I need to do an expensive shell call and the delay appears to be noticeable, the more noticeable the heavier IO load is. What I am implementing now is updating values for viewed buffers each N seconds in a separate process thus delays are bothering that process and not me. Threads are likely to also work because GIL does not affect calls to external programs.
I'm not clear on why a single long-lived thread that loops infinitely over the tasks wouldn't work for you? Or why you end up with many processes in the multiprocess option?
My immediate reaction would have been a single thread with a queue to feed it things to do. But I may be misunderstanding the problem.
I do not know how do it simply and/or cleanly in Python, but I was wondering if maybe you couldn't take avantage of an existing system scheduler, e.g. crontab for *nix system.
There is an API in python and it might satisfied your needs.

Controlling scheduling priority of python threads?

I've written a script that uses two thread pools of ten threads each to pull in data from an API. The thread pool implements this code on ActiveState. Each thread pool is monitoring a Redis database via PubSub for new entries. When a new entry is published, python passes the data to a function that uses python's Subprocess.POpen to execute a PHP shell to do the actual work of calling the API.
This system of launching PHP shells is necessary for functionality with my PHP web app, so launching PHP shells with Python can't be avoided.
This script will only be running on Linux servers.
How do I control the niceness (scheduling priority) of the application's threads?
Edit:
It seems controlling scheduling priority for individual threads in Python isn't possible. Is there a python solution, or at the very least a UNIX command I can run along with my script, to control the priority?
Edit 2:
Well I didn't end up finding a python way to handle it. I'm just running my script with nice now like this:
nice -n 19 python MyScript.py
I believe that threading priority is not controllable in python due to how they are implemented using a global interpreter lock (GIL). Having said that, even if you could give one thread more CPU processing priority, the python implementation that hands around the GIL would not be aware of this as it handed around the GIL. If you were able to increase niceness in a single thread in your pool (say it is doing a more important job) you would need to use your own implementation of locks to give the higher priority thread access to the GIL more often.
A google search returns this article which I believe is similar to what you are asking
Explains why it doesnt work
http://www.velocityreviews.com/forums/t329441-threading-priority.html
Explains the workaround I was suggesting
http://bytes.com/topic/python/answers/645966-setting-thread-priorities
The python threading-docs mention explicitly that there is no support for setting thread-priorities:
The design of this module is loosely based on Java’s threading model. However, where Java makes locks and condition variables basic behavior of every object, they are separate objects in Python. Python’s Thread class supports a subset of the behavior of Java’s Thread class; currently, there are no priorities, no thread groups, and threads cannot be destroyed, stopped, suspended, resumed, or interrupted. The static methods of Java’s Thread class, when implemented, are mapped to module-level functions.
It doesn't work, but I tried:
getting the parent pid and priority
launching threads using concurrent.futures.ThreadPoolExecutor
using ctypes to get the (linux) thread id from within the thread(works)
using the tid with os.setpriority(os.PRIO_PROCESS,tid,parent_priority+1)
calling pool.shutdown() from the parent.
Even with liberal sprinkling of os.sched_yield(), the child threads never actually run past the setpriority().
Reading man pages, it seems threads don't have the capability to change (even their) scheduling priority; you have to do something with "capabilities" to give the thread the "CAP_SYS_NICE" capability. Running the process with root permissions didn't help either; child threads still don't run.
I know, a lot of time has passed, but I recently came across this question, and I thought it would be useful to add another option.
Have a look at threading2, which is a drop-in replacement and extension for the default threading module, with support – sort of – for priority and affinity.
I was wondering if this answer at another related question might be useful in this scenario? (link)
As you are already using Subprocess.POpen to launch your PHP script, it strikes me that you can use "preexec_fn" and either a predefined function, or a lambda function (as demonstrated in the above linked answer) to set the nice level of each launched PHP thread?

Terminate long running python threads

What is the recommended way to terminate unexpectedly long running threads in python ? I can't use SIGALRM, since
Some care must be taken if both
signals and threads are used in the
same program. The fundamental thing to
remember in using signals and threads
simultaneously is: always perform
signal() operations in the main thread
of execution. Any thread can perform
an alarm(), getsignal(), pause(),
setitimer() or getitimer(); only the
main thread can set a new signal
handler, and the main thread will be
the only one to receive signals
(this is enforced by the Python signal
module, even if the underlying thread
implementation supports sending
signals to individual threads). This
means that signals can’t be used as a
means of inter-thread
communication.Use locks instead.
Update: each thread in my case blocks -- it is downloading a web page using urllib2 module and sometimes operation takes too many time on an extremely slow sites. That's why I want to terminate such slow threads
Since abruptly killing a thread that's in a blocking call is not feasible, a better approach, when possible, is to avoid using threads in favor of other multi-tasking mechanisms that don't suffer from such issues.
For the OP's specific case (the threads' job is to download web pages, and some threads block forever due to misbehaving sites), the ideal solution is twisted -- as it generally is for networking tasks. In other cases, multiprocessing might be better.
More generally, when threads give unsolvable issues, I recommend switching to other multitasking mechanisms rather than trying heroic measures in the attempt to make threads perform tasks for which, at least in CPython, they're unsuitable.
As Alex Martelli suggested, you could use the multiprocessing module. It is very similar to the Threading module so that should get you off to a start easily. Your code could be like this for example:
import multiprocessing
def get_page(*args, **kwargs):
# your web page downloading code goes here
def start_get_page(timeout, *args, **kwargs):
p = multiprocessing.Process(target=get_page, args=args, kwargs=kwargs)
p.start()
p.join(timeout)
if p.is_alive():
# stop the downloading 'thread'
p.terminate()
# and then do any post-error processing here
if __name__ == "__main__":
start_get_page(timeout, *args, **kwargs)
Of course you need to somehow get the return values of your page downloading code. For that you could use multiprocessing.Pipe or multiprocessing.Queue (or other ways available with multiprocessing). There's more information, as well as samples you could check here.
Lastly, the multiprocessing module is included in python 2.6. It is also available for python 2.5 and 2.4 at pypi (you can use easy_install multiprocessing) or just visit pypi and download and install the packages manually.
Note: I realize this has been posted awhile ago. I was having a similar problem to this and stumbled here and saw Alex Martelli's suggestion. Had it implemented for my problem and decided to share it. (I'd like to thank Alex for pointing me in the right direction.)
Use synchronization objects and ask the thread to terminate. Basically, write co-operative handling of this.
If you start yanking out the thread beneath the python interpreter, all sorts of odd things can occur, and it's not just in Python either, most runtimes have this problem.
For instance, let's say you kill a thread after it has opened a file, there's no way that file will be closed until the application terminates.
If you are trying to kill a thread whose code you do not have control over, it depends if the thread is in a blocking call or not. In my experience if the thread is properly blocking, there is no recommended and portable way of doing this.
I've run up against this when trying to work with code in the standard library (multiprocessing.manager I'm looking at you) with loops coded with no exit condition: nice!
There are some interuptable thread implementations out there (see here for an example), but then, if you have the control of the threaded code yourself, you should be able to write them in a manner where you can interupt them with a condition variable of some sort.

Categories

Resources