Client/Server role reversal with SimpleXMLRPCServer in Python - python

I'm working on a project to expose a set of methods from various client machines to a server for the purpose of information gathering and automation. I'm using Python at the moment, and SimpleXMLRPCServer seems to work great on a local network, where I know the addresses of the client machines, and there's no NAT or firewall.
The problem is that the client/server model is backwards for what I want to do. Rather than have an RPC server running on the client machine, exposing a service to the software client, I'd like to have a server listening for connections from clients, which connect and expose the service to the server.
I'd thought about tunneling, remote port forwarding with SSH, or a VPN, but those options don't scale well, and introduce more overhead and complexity than I'd like.
I'm thinking I could write a server and client to reverse the model, but I don't want to reinvent the wheel if it already exists. It seems to me that this would be a common enough problem that there would be a solution for it already.
I'm also just cutting my teeth on Python and networked services, so it's possible I'm asking the wrong question entirely.

What you want is probably WAMP routed RPC.
It seems to address your issue and it's very convenient once you get used to it.
The idea is to put the WAMP router (let's say) in the cloud, and both RPC caller and RPC callee are clients with outbound connections to the router.
I was also using VPN for connecting IoT devices together through the internet, but switching to this router model really simplified things up and it scales pretty well.
By the way WAMP is implemented in different languages, including Python.

Maybe Pyro can be of use? It allows for many forms of distributed computing in Python. You are not very clear in your requirements so it is hard to say if this might work for you, but I advise you to have a look at the documentation or the many examples of Pyro and see if there's something that matches what you want to do.
Pyro abstracts most of the networking intricacy away, you simply invoke a method on a (remote) python object.

Related

Twisted distribute callRemote across servers

I'm running a client which makes remote calls to my server, both written with twisted. The methods running on the server side can be quite long to return, and they're eating mostly CPU in Python code so threading won't be of any help here.
I've tried a lot of stuff but eventually I think I'm going to run several instances of twisted servers to distribute the tasks.
So I'm telling my servers to listen on several sockets (let's say I create them using serverFromString on socket_1 for server 1 and on socket_2 for server 2), and I'm connecting my client on these sockets with 2 calls to connectUNIX with socket_1 and socket_2 as arguments.
So far I managed to create the servers listening on the ports I want them to, but I'm not sure how to tell my client to distribute callRemote across the sockets. When I compute several callRemote it seems that only one server is actually being used. How do I do that ?
P.S. : I tried using multiprocessing but my methods on the server side are full of unpicklable objects so no chance ; also the API of spawnProcess is utterly non compliant with the code I'm calling. Also I'm not willing to use an undocumented unmaintained project so Ampoule is not an option here.
Edit : No answer so I guess the question wasn't clear enough. Basically it all boils down to : can I pass a 'port' or 'socket' argument to callRemote so I can manage on which server I'm running the remote calls ?
Basically I have a django/uwsgi client in which I call reactor.connectUNIX(my_port). I redirect all the calls made in my python code to a threads.blockingCallFromThread(reactor, callRemote, args). The remote calls go to my_port, though I don't really know where/how the argument is passed. On the server side the application is launched with twisted.scripts._twistd_unix.UnixApplicationRunner, and the server listens on my_port
I'd like to start several servers on different addresses and have my client dispatch the remote calls among the servers. I don't know if I'm clear yet, I would gladly add more precisions.

Python port forwarding

I'm developing a client-server game in python and I want to know more about port forwarding.
What I'm doing for instance is going to my router (192.168.0.1) and configure it to allow request for my real IP-adress to be redirected to my local adress 192.168.0.X. It works really well. But I'm wondering if I can do it by coding something automatically ?
I think skype works like a kind of p2p and I can see in my router that skype is automatically port forwarded to my pc adress. Can I do it in Python too?
There are different solutions here, but most are not trivial, and you'll have to do some reading, and you'll need some kind of fallback.
UPnP/IGD is the simplest. If your router supports it, and is configured to allow it, and you know how to write either low-level networking code or old-fashioned SOAP web service code, you can ask the router to assign you a port. If it responds with success, start using that port and you're basically done.
If you can run a (very low-bandwidth) server with a public address for all of your users, Hole punching may solve the problem.
Think about how a behind-the-NAT client talks to a public server. You make a request to some IP and port, but the server is seeing your router's IP, not yours (which is a good thing, because yours isn't accessible). When it replies, your router has to know to forward it to you—which it does just by remembering that you're the behind-the-NAT client that just sent a request to that server.
What if, instead of talking to a public server, you talk to some other peer behind his own separate NAT? Well, Your router doesn't know the difference; as long as you get a response from the same place, it'll get through. But how do you get a response, when your message isn't going to get through his NAT? He does the same thing, of course. One of the messages may get lost, but the other one will get through, and then you're both set and can communicate. You will need to send keep-alives regularly so the router doesn't forget you were communicating, but other than that, there's really nothing tricky.
The only problem is that you need to know the public IP address for the other peer, and the port that he's expecting you to come from, and he needs to know the same about you. That's why you need a server—to act as an introducer between peers.
Hole punching will work with UDP from most home networks. It won't work with TCP from many home networks, or with either UDP or TCP from many corporate networks. (Also, in corporate networks, you may have multiple layers of NATs, which means you need introducers at every interface rather than just one on the internet, or symmetric NATs, which can't be punched.)
You can use STUN (or similar) services like ICE or TURN. This only works if there is an ICE, TURN, etc. service to use—which is generally not the case for two peers on different home NATs, unless you deploy your own server and build an introducer to help out, and if you're going to do that, you can just use hole punching. But in a corporate environment, this can be the best way to provide connectivity for P2P apps.
Finally, you can make the user configure port-forwarding manually and enter the forwarded port number into your problem. This is not ideal, but you should always provide it as a fallback (except maybe for apps meant only for corporate deployment), because nothing else is going to work for all of your users.
I believe Skype uses all of these. If you enable UPnP, it tries to IGD your router. Or you can configure it to use a TURN server. Or you can just enter a specific port that you've forwarded manually. If you do none of the above, it tries to use UDP hole punching, with an introducer that Skype runs.
So your application needs to do TCP/UDP networking if I understand correctly. That means that at least one of the connecting clients needs a properly open port, and if both of them is behind NAT (a router) and have no configured open ports, your clients cannot connect.
There are several possible solutions for this, but not all are reliable: UPnP, as suggested here, can open ports on demand but isn't supported (or enabled) on all routers (and it is a security threat), and P2P solutions are complex and still require open ports on some clients.
The only reliable solution is to have a dedicated server that all clients can connect to that will negotiate the connections, and possibly proxy between them.
You could look at something like this (assuming your router supports it): http://en.wikipedia.org/wiki/Universal_Plug_and_Play#NAT_traversal
For implementing port forwarding using python, there's a fantastic ActriveState recipe that does asynchronous port forwarding server using only Python standard library (socket, syncope). Look at
http://code.activestate.com/recipes/483732-asynchronous-port-forwarding/

Possible to use websockets on a shared hosting web server?

I use PHP, JS, HTML, CSS. I'm willing to learn ruby or python if that is the best option.
My next project will involve live data being fed to users from the server and vice versa. I have shell access on my shared server, but I'm not sure about access to ports. Is it possible to use websockets or any other efficient server-client connection on a shared hosting account, and if so, what do I need to do?
For having the best performance and full control of your setup you need "your own" server.
Today there are a huge amount of virtual server providers which means you get full control over your IP but where the physical server is still shared between many clients, meaning cheaper prices and more flexibility.
I recommend utilizing the free tier program at Amazon EC2, you can always resign after the free period. And they have many geographical locations to choose from.
Another provider in Europe that I have been satisfied with is Tilaa
You can probably find many more alternatives that suits your needs on the Webhosting talk forum
Until some weeks ago, websockets deployment required either a standalone server running on a different port, or server side proxies like varnish/haproxy to listen on port 80 and redirecting normal http traffic. The latest nginx versions added built-in support for websockets, but unless your hosting provider uses it, you're out of luck. (note that I don't have personal experience with this nginx feature)
Personally I find that for most applications, websockets can be replaced with Server-sent events instead - a very lightweight protocol which is basically another http connection that stays open on the server side and sends a stream of plaintext with messages separated by double newlines.
It's supported in most decent browsers, but since this excludes internet explorer there are polyfills available here and here
This covers one side of the connection, the one that is usually implemented with long-polling. The other direction can be covered the usual way with XHR. The end result is very similar to websockets IMO, but with a bit higher latency for client->server messages.

Decentralized networking in Python - How?

I want to write a Python script that will check the users local network for other instances of the script currently running.
For the purposes of this question, let's say that I'm writing an application that runs solely via the command line, and will just update the screen when another instance of the application is "found" on the local network. Sample output below:
$ python question.py
Thanks for running ThisApp! You are 192.168.1.101.
Found 192.168.1.102 running this application.
Found 192.168.1.104 running this application.
What libraries/projects exist to help facilitate something like this?
One of the ways to do this would be the Application under question is broadcasting UDP packets and your application is receiving that from different nodes and then displaying it. Twisted Networking Framework provides facilities for doing such a job. The documentation provides some simple examples too.
Well, you could write something using the socket module. You would have to have two programs though, a server on the users local computer, and then a client program that would interface with the server. The server would also use the select module to listen for multiple connections. You would then have a client program that sends something to the server when it is run, or whenever you want it to. The server could then print out which connections it is maintaining, including the details such as IP address.
This is documented extremely well at this link, more so than you need but it will explain it to you as it did to me. http://ilab.cs.byu.edu/python/
You can try broadcast UDP, I found some example here: http://vizible.wordpress.com/2009/01/31/python-broadcast-udp/
You can have a server-based solution: a central server where clients register themselves, and query for other clients being registered. A server framework like Twisted can help here.
In a peer-to-peer setting, push technologies like UDP broadcasts can be used, where each client is putting out a heartbeat packet ever so often on the network, for others to receive. Basic modules like socket would help with that.
Alternatively, you could go for a pull approach, where the interesting peer would need to discover the others actively. This is probably the least straight-forward. For one, you need to scan the network, i.e. find out which IPs belong to the local network and go through them. Then you would need to contact each IP in turn. If your program opens a TCP port, you could try to connect to this and find out your program is running there. If you want your program to be completely ignorant of these queries, you might need to open an ssh connection to the remote IP and scan the process list for your program. All this might involve various modules and libraries. One you might want to look at is execnet.

Writing a P2P chat application in Python

Is it possible to write a peer-to-peer chat application in Python?
I am thinking of this from a hobbyist project point-of-view. Can two machines connect to each other directly without involving a server? I have always wondered this, but never actually seen it implemented anywhere so I am thinking there must be a catch somewhere.
PS: I intend to learn Twisted, so if that is involved, it would be an added advantage!
Yes. You can do this pretty easily with Twisted. Just have one of the peers act like a server and the other one act like a client. In fact, the twisted tutorial will get you most of the way there.
The only problem you're likely to run into is firewalls. Most people run their home machines behind SNAT routers, which make it tougher to connect directly to them from outside. You can get around it with port forwarding though.
Yes, each computer (as long as their on the same network) can establish a server instance with inbound and outbound POST/GET.
I think i am way too late in putting my two bits here, i accidentally stumbled upon here as i was also searching on similar lines. I think you can do this fairly easily using just sockets only, however as mentioned above one of the machines would have to act like a server, to whome the other will connect.
I am not familiar with twisted, but i did achieved this using just sockets. But yes even i am curious to know how would you achieve peer2peer chat communication if there are multiple clients connected to a server. Creating a chat room kind of app is easy but i am having hard time in thinking how to handle peer to peer connections.

Categories

Resources