python timer thread shutdown - python

I am trying to create a timer working thread, which can exit at any time.
python has a build in timer, whose callback function is called only ONCE?!
I have no idea why it is called timer.
Then I have to put a sleep in the working thread, which is a bad idea. timerThread.cancel() cannot shutdown the working thread. If I use event to exit the working thread, the working thread can exit only after wake up.
I am expecting a timer working thread, which can exit at any time. and I don't want the working thread blocked.
Are there some ways to realize it?
def Show():
while 1:
time.sleep(10)
print("Nice!")
if __name__ == '__main__':
timerThread = threading.Timer(1,Show)
timerThread.start()
while 1:
input = str(sys.stdin.readline())
if input == 'EXIT\n':
timerThread.cancel()
break;

To your point, the Timer object [1] in python runs just once and after some period of time executes a function. That function, though, can start a new Timer object. An example of this implementation is below.
timerThread = None
def timesUp():
global timerThread
print('Nice!')
timerThread = Timer(10, timesUp)
timerThread.start()
def main():
global timerThread
timerThread = Timer(10, timesUp)
timerThread.start()
while 1:
input = str(sys.stdin.readline())
if input == 'EXIT\n':
timerThread.cancel()
break;
Overall, due to GIL [2] issues in python, you'll have issues with threading properly, as only 1 thread has access to the interpreter at a time. This is why a lot of frameworks in python are single threaded, asynchronous frameworks (e.g. gevent [3], tornado [4]). Instead of using threads they listen on an IOLoop (eventlets, epoll) and cooperatively yield operation flow to the other waiting coroutines.
[1] - https://docs.python.org/2/library/threading.html#timer-objects
[2] - https://wiki.python.org/moin/GlobalInterpreterLock
[3] - http://www.gevent.org/
[4] - http://www.tornadoweb.org/en/stable/

You can use this class to solve your problem.
import time
from threading import Thread
class Timer(Thread):
def __init__(self, seconds, callback, *args, **kwargs):
Thread.__init__(self)
assert callable(callback)
self.__callback = callback
self.__seconds = seconds
self.__args = args
self.__kwargs = kwargs
self.running = False
def run(self):
self.running = True
while self.running:
Thread(target=self.__callback, args=self.__args, kwargs=self.__kwargs).start()
time.sleep(self.__seconds)
def stop(self):
self.running = False
To call this function use
def Test(spam,eggs=10):
print spam, eggs
timerFunction = Timer(1,Test,10,eggs=99) # The number 1 is the time in seconds
timerFunction.start()
To stops the execution use:
timerFunction.stop()

Related

Is sys.exit(0) a valid way to exit/kill a thread in python?

I'm writing a timer in python. When the timer reaches 0, I want the thread I made to automatically exit.
class Rollgame:
timer = 0
def timerf(self, timer):
self.timer = timer
while self.timer > 0:
time.sleep(0.1)
self.timer -= 0.1
sys.exit(0)
Is this a valid way to exit a thread? It seems to be working in the context of the program im building, however I'm not sure if it's a good way to do it.
If I ever choose to implement this in something like a flask/django app, will this still be valid?
Sorry if the question seems stupid or too simple, I've never worked with threading in python before.
In general, killing threads abruptly is considered a bad programming practice. Killing a thread abruptly might leave a critical resource that must be closed properly, open. But you might want to kill a thread once some specific time period has passed or some interrupt has been generated. There are the various methods by which you can kill a thread in python.
Set/Reset stop flag :
In order to kill a threads, we can declare a stop flag and this flag will be check occasionally by the thread. For Example:
# Python program showing
# how to kill threads
# using set/reset stop
# flag
import threading
import time
def run():
while True:
print('thread running')
global stop_threads
if stop_threads:
break
stop_threads = False
t1 = threading.Thread(target = run)
t1.start()
time.sleep(1)
stop_threads = True
t1.join()
print('thread killed')
In the above code, as soon as the global variable stop_threads is set, the target function run() ends and the thread t1 can be killed by using t1.join(). But one may refrain from using global variable due to certain reasons. For those situations, function objects can be passed to provide a similar functionality as shown below:
# Python program killing
# threads using stop
# flag
import threading
import time
def run(stop):
while True:
print('thread running')
if stop():
break
def main():
stop_threads = False
t1 = threading.Thread(target = run, args =(lambda : stop_threads, ))
t1.start()
time.sleep(1)
stop_threads = True
t1.join()
print('thread killed')
main()
Using traces to kill threads :
This methods works by installing traces in each thread. Each trace terminates itself on the detection of some stimulus or flag, thus instantly killing the associated thread. For Example:
# Python program using
# traces to kill threads
import sys
import trace
import threading
import time
class thread_with_trace(threading.Thread):
def __init__(self, *args, **keywords):
threading.Thread.__init__(self, *args, **keywords)
self.killed = False
def start(self):
self.__run_backup = self.run
self.run = self.__run
threading.Thread.start(self)
def __run(self):
sys.settrace(self.globaltrace)
self.__run_backup()
self.run = self.__run_backup
def globaltrace(self, frame, event, arg):
if event == 'call':
return self.localtrace
else:
return None
def localtrace(self, frame, event, arg):
if self.killed:
if event == 'line':
raise SystemExit()
return self.localtrace
def kill(self):
self.killed = True
def func():
while True:
print('thread running')
t1 = thread_with_trace(target = func)
t1.start()
time.sleep(2)
t1.kill()
t1.join()
if not t1.isAlive():
print('thread killed')
In this code, start() is slightly modified to set the system trace function using settrace(). The local trace function is defined such that, whenever the kill flag (killed) of the respective thread is set, a SystemExit exception is raised upon the excution of the next line of code, which end the execution of the target function func. Now the thread can be killed with join().
Finally, Using the multiprocessing module to kill threads :
The multiprocessing module of Python allows you to spawn processes in the similar way you spawn threads using the threading module. The interface of the multithreading module is similar to that of the threading module. For Example, in a given code we created three threads(processes) which count from 1 to 9. Now, suppose we wanted to terminate all of the threads. You could use multiprocessing to do that.
# Python program killing
# a thread using multiprocessing
# module
import multiprocessing
import time
def func(number):
for i in range(1, 10):
time.sleep(0.01)
print('Processing ' + str(number) + ': prints ' + str(number*i))
# list of all processes, so that they can be killed afterwards
all_processes = []
for i in range(0, 3):
process = multiprocessing.Process(target=func, args=(i,))
process.start()
all_processes.append(process)
# kill all processes after 0.03s
time.sleep(0.03)
for process in all_processes:
process.terminate()
To sum it up, there are many ways to terminate threads, but I peronally wouldn't use sys.exit().

killing a thread without waiting for join

I want to kill a thread in python. This thread can run in a blocking operation and join can't terminate it.
Simular to this:
from threading import Thread
import time
def block():
while True:
print("running")
time.sleep(1)
if __name__ == "__main__":
thread = Thread(target = block)
thread.start()
#kill thread
#do other stuff
My problem is that the real blocking operation is in another module that is not from me so there is no place where I can break with a running variable.
The thread will be killed when exiting the main process if you set it up as a daemon:
from threading import Thread
import time
def block():
while True:
print("running")
time.sleep(1)
if __name__ == "__main__":
thread = Thread(target = block, daemon = True)
thread.start()
sys.exit(0)
Otherwise just set a flag, I'm using a bad example (you should use some synchronization not just a plain variable):
from threading import Thread
import time
RUNNING = True
def block():
global RUNNING
while RUNNING:
print("running")
time.sleep(1)
if __name__ == "__main__":
thread = Thread(target = block, daemon = True)
thread.start()
RUNNING = False # thread will stop, not killed until next loop iteration
.... continue your stuff here
Use a running variable:
from threading import Thread
import time
running = True
def block():
global running
while running:
print("running")
time.sleep(1)
if __name__ == "__main__":
thread = Thread(target = block)
thread.start()
running = False
# do other stuff
I would prefer to wrap it all in a class, but this should work (untested though).
EDIT
There is a way to asynchronously raise an exception in a separate thread which could be caught by a try: except: block, but it's a dirty dirty hack: https://gist.github.com/liuw/2407154
Original post
"I want to kill a thread in python." you can't. Threads are only killed when they're daemons when there are no more non-daemonic threads running from the parent process. Any thread can be asked nicely to terminate itself using standard inter-thread communication methods, but you state that you don't have any chance to interrupt the function you want to kill. This leaves processes.
Processes have more overhead, and are more difficult to pass data to and from, but they do support being killed by sending SIGTERM or SIGKILL.
from multiprocessing import Process, Queue
from time import sleep
def workfunction(*args, **kwargs): #any arguments you send to a child process must be picklable by python's pickle module
sleep(args[0]) #really long computation you might want to kill
return 'results' #anything you want to get back from a child process must be picklable by python's pickle module
class daemon_worker(Process):
def __init__(self, target_func, *args, **kwargs):
self.return_queue = Queue()
self.target_func = target_func
self.args = args
self.kwargs = kwargs
super().__init__(daemon=True)
self.start()
def run(self): #called by self.start()
self.return_queue.put(self.target_func(*self.args, **self.kwargs))
def get_result(self): #raises queue.Empty if no result is ready
return self.return_queue.get()
if __name__=='__main__':
#start some work that takes 1 sec:
worker1 = daemon_worker(workfunction, 1)
worker1.join(3) #wait up to 3 sec for the worker to complete
if not worker1.is_alive(): #if we didn't hit 3 sec timeout
print('worker1 got: {}'.format(worker1.get_result()))
else:
print('worker1 still running')
worker1.terminate()
print('killing worker1')
sleep(.1) #calling worker.is_alive() immediately might incur a race condition where it may or may not have shut down yet.
print('worker1 is alive: {}'.format(worker1.is_alive()))
#start some work that takes 100 sec:
worker2 = daemon_worker(workfunction, 100)
worker2.join(3) #wait up to 3 sec for the worker to complete
if not worker2.is_alive(): #if we didn't hit 3 sec timeout
print('worker2 got: {}'.format(worker2.get_result()))
else:
print('worker2 still running')
worker2.terminate()
print('killing worker2')
sleep(.1) #calling worker.is_alive() immediately might incur a race condition where it may or may not have shut down yet.
print('worker2 is alive: {}'.format(worker2.is_alive())

How to stop a looping thread in Python?

What's the proper way to tell a looping thread to stop looping?
I have a fairly simple program that pings a specified host in a separate threading.Thread class. In this class it sleeps 60 seconds, the runs again until the application quits.
I'd like to implement a 'Stop' button in my wx.Frame to ask the looping thread to stop. It doesn't need to end the thread right away, it can just stop looping once it wakes up.
Here is my threading class (note: I haven't implemented looping yet, but it would likely fall under the run method in PingAssets)
class PingAssets(threading.Thread):
def __init__(self, threadNum, asset, window):
threading.Thread.__init__(self)
self.threadNum = threadNum
self.window = window
self.asset = asset
def run(self):
config = controller.getConfig()
fmt = config['timefmt']
start_time = datetime.now().strftime(fmt)
try:
if onlinecheck.check_status(self.asset):
status = "online"
else:
status = "offline"
except socket.gaierror:
status = "an invalid asset tag."
msg =("{}: {} is {}. \n".format(start_time, self.asset, status))
wx.CallAfter(self.window.Logger, msg)
And in my wxPyhton Frame I have this function called from a Start button:
def CheckAsset(self, asset):
self.count += 1
thread = PingAssets(self.count, asset, self)
self.threads.append(thread)
thread.start()
Threaded stoppable function
Instead of subclassing threading.Thread, one can modify the function to allow
stopping by a flag.
We need an object, accessible to running function, to which we set the flag to stop running.
We can use threading.currentThread() object.
import threading
import time
def doit(arg):
t = threading.currentThread()
while getattr(t, "do_run", True):
print ("working on %s" % arg)
time.sleep(1)
print("Stopping as you wish.")
def main():
t = threading.Thread(target=doit, args=("task",))
t.start()
time.sleep(5)
t.do_run = False
if __name__ == "__main__":
main()
The trick is, that the running thread can have attached additional properties. The solution builds
on assumptions:
the thread has a property "do_run" with default value True
driving parent process can assign to started thread the property "do_run" to False.
Running the code, we get following output:
$ python stopthread.py
working on task
working on task
working on task
working on task
working on task
Stopping as you wish.
Pill to kill - using Event
Other alternative is to use threading.Event as function argument. It is by
default False, but external process can "set it" (to True) and function can
learn about it using wait(timeout) function.
We can wait with zero timeout, but we can also use it as the sleeping timer (used below).
def doit(stop_event, arg):
while not stop_event.wait(1):
print ("working on %s" % arg)
print("Stopping as you wish.")
def main():
pill2kill = threading.Event()
t = threading.Thread(target=doit, args=(pill2kill, "task"))
t.start()
time.sleep(5)
pill2kill.set()
t.join()
Edit: I tried this in Python 3.6. stop_event.wait() blocks the event (and so the while loop) until release. It does not return a boolean value. Using stop_event.is_set() works instead.
Stopping multiple threads with one pill
Advantage of pill to kill is better seen, if we have to stop multiple threads
at once, as one pill will work for all.
The doit will not change at all, only the main handles the threads a bit differently.
def main():
pill2kill = threading.Event()
tasks = ["task ONE", "task TWO", "task THREE"]
def thread_gen(pill2kill, tasks):
for task in tasks:
t = threading.Thread(target=doit, args=(pill2kill, task))
yield t
threads = list(thread_gen(pill2kill, tasks))
for thread in threads:
thread.start()
time.sleep(5)
pill2kill.set()
for thread in threads:
thread.join()
This has been asked before on Stack. See the following links:
Is there any way to kill a Thread in Python?
Stopping a thread after a certain amount of time
Basically you just need to set up the thread with a stop function that sets a sentinel value that the thread will check. In your case, you'll have the something in your loop check the sentinel value to see if it's changed and if it has, the loop can break and the thread can die.
I read the other questions on Stack but I was still a little confused on communicating across classes. Here is how I approached it:
I use a list to hold all my threads in the __init__ method of my wxFrame class: self.threads = []
As recommended in How to stop a looping thread in Python? I use a signal in my thread class which is set to True when initializing the threading class.
class PingAssets(threading.Thread):
def __init__(self, threadNum, asset, window):
threading.Thread.__init__(self)
self.threadNum = threadNum
self.window = window
self.asset = asset
self.signal = True
def run(self):
while self.signal:
do_stuff()
sleep()
and I can stop these threads by iterating over my threads:
def OnStop(self, e):
for t in self.threads:
t.signal = False
I had a different approach. I've sub-classed a Thread class and in the constructor I've created an Event object. Then I've written custom join() method, which first sets this event and then calls a parent's version of itself.
Here is my class, I'm using for serial port communication in wxPython app:
import wx, threading, serial, Events, Queue
class PumpThread(threading.Thread):
def __init__ (self, port, queue, parent):
super(PumpThread, self).__init__()
self.port = port
self.queue = queue
self.parent = parent
self.serial = serial.Serial()
self.serial.port = self.port
self.serial.timeout = 0.5
self.serial.baudrate = 9600
self.serial.parity = 'N'
self.stopRequest = threading.Event()
def run (self):
try:
self.serial.open()
except Exception, ex:
print ("[ERROR]\tUnable to open port {}".format(self.port))
print ("[ERROR]\t{}\n\n{}".format(ex.message, ex.traceback))
self.stopRequest.set()
else:
print ("[INFO]\tListening port {}".format(self.port))
self.serial.write("FLOW?\r")
while not self.stopRequest.isSet():
msg = ''
if not self.queue.empty():
try:
command = self.queue.get()
self.serial.write(command)
except Queue.Empty:
continue
while self.serial.inWaiting():
char = self.serial.read(1)
if '\r' in char and len(msg) > 1:
char = ''
#~ print('[DATA]\t{}'.format(msg))
event = Events.PumpDataEvent(Events.SERIALRX, wx.ID_ANY, msg)
wx.PostEvent(self.parent, event)
msg = ''
break
msg += char
self.serial.close()
def join (self, timeout=None):
self.stopRequest.set()
super(PumpThread, self).join(timeout)
def SetPort (self, serial):
self.serial = serial
def Write (self, msg):
if self.serial.is_open:
self.queue.put(msg)
else:
print("[ERROR]\tPort {} is not open!".format(self.port))
def Stop(self):
if self.isAlive():
self.join()
The Queue is used for sending messages to the port and main loop takes responses back. I've used no serial.readline() method, because of different end-line char, and I have found the usage of io classes to be too much fuss.
Depends on what you run in that thread.
If that's your code, then you can implement a stop condition (see other answers).
However, if what you want is to run someone else's code, then you should fork and start a process. Like this:
import multiprocessing
proc = multiprocessing.Process(target=your_proc_function, args=())
proc.start()
now, whenever you want to stop that process, send it a SIGTERM like this:
proc.terminate()
proc.join()
And it's not slow: fractions of a second.
Enjoy :)
My solution is:
import threading, time
def a():
t = threading.currentThread()
while getattr(t, "do_run", True):
print('Do something')
time.sleep(1)
def getThreadByName(name):
threads = threading.enumerate() #Threads list
for thread in threads:
if thread.name == name:
return thread
threading.Thread(target=a, name='228').start() #Init thread
t = getThreadByName('228') #Get thread by name
time.sleep(5)
t.do_run = False #Signal to stop thread
t.join()
I find it useful to have a class, derived from threading.Thread, to encapsulate my thread functionality. You simply provide your own main loop in an overridden version of run() in this class. Calling start() arranges for the object’s run() method to be invoked in a separate thread.
Inside the main loop, periodically check whether a threading.Event has been set. Such an event is thread-safe.
Inside this class, you have your own join() method that sets the stop event object before calling the join() method of the base class. It can optionally take a time value to pass to the base class's join() method to ensure your thread is terminated in a short amount of time.
import threading
import time
class MyThread(threading.Thread):
def __init__(self, sleep_time=0.1):
self._stop_event = threading.Event()
self._sleep_time = sleep_time
"""call base class constructor"""
super().__init__()
def run(self):
"""main control loop"""
while not self._stop_event.isSet():
#do work
print("hi")
self._stop_event.wait(self._sleep_time)
def join(self, timeout=None):
"""set stop event and join within a given time period"""
self._stop_event.set()
super().join(timeout)
if __name__ == "__main__":
t = MyThread()
t.start()
time.sleep(5)
t.join(1) #wait 1s max
Having a small sleep inside the main loop before checking the threading.Event is less CPU intensive than looping continuously. You can have a default sleep time (e.g. 0.1s), but you can also pass the value in the constructor.
Sometimes you don't have control over the running target. In those cases you can use signal.pthread_kill to send a stop signal.
from signal import pthread_kill, SIGTSTP
from threading import Thread
from itertools import count
from time import sleep
def target():
for num in count():
print(num)
sleep(1)
thread = Thread(target=target)
thread.start()
sleep(5)
pthread_kill(thread.ident, SIGTSTP)
result
0
1
2
3
4
[14]+ Stopped

Is there a canonical way of terminating a thread in python?

I want to force threads termination in python: I don't want to set an event and wait until the thread checks it and exits. I'm looking for a simple solution like kill -9. Is this possible to do that without dirty hacks like operating with private methods etc.?
If you do not mind your code running about ten times slower, you can use the Thread2 class implemented below. An example follows that shows how calling the new stop method should kill the thread on the next bytecode instruction.
import threading
import sys
class StopThread(StopIteration): pass
threading.SystemExit = SystemExit, StopThread
class Thread2(threading.Thread):
def stop(self):
self.__stop = True
def _bootstrap(self):
if threading._trace_hook is not None:
raise ValueError('Cannot run thread with tracing!')
self.__stop = False
sys.settrace(self.__trace)
super()._bootstrap()
def __trace(self, frame, event, arg):
if self.__stop:
raise StopThread()
return self.__trace
class Thread3(threading.Thread):
def _bootstrap(self, stop_thread=False):
def stop():
nonlocal stop_thread
stop_thread = True
self.stop = stop
def tracer(*_):
if stop_thread:
raise StopThread()
return tracer
sys.settrace(tracer)
super()._bootstrap()
################################################################################
import time
def main():
test = Thread2(target=printer)
test.start()
time.sleep(1)
test.stop()
test.join()
def printer():
while True:
print(time.time() % 1)
time.sleep(0.1)
if __name__ == '__main__':
main()
The Thread3 class appears to run code approximately 33% faster than the Thread2 class.
Threads end when they do.
You can signal a thread that you want it to terminate ASAP, but that assumes collaboration of the code running in a thread, and it offers no upper bound guarantee for when that happens.
A classic way is to use a variable like exit_immediately = False and have threads' main routines periodically check it and terminate if the value is True. To have the threads exit, you set exit_immediately = True and call .join() on all threads. Obviously, this works only when threads are able to check in periodically.
If what you want is to just be able to let the program terminate at its end without caring about what happens to some threads, what you want is daemon threads.
From the docs:
The entire Python program exits when no alive non-daemon threads are
left.
Example usage program:
import threading
import time
def test():
while True:
print "hey"
time.sleep(1)
t = threading.Thread(target=test)
t.daemon = True # <-- set to False and the program will not terminate
t.start()
time.sleep(10)
Trivia: daemon threads are referred to as background threads in .Net.

Block main thread until python background thread finishes side-task

I have a threaded python application with a long-running mainloop in the background thread. This background mainloop is actually a call to pyglet.app.run(), which drives a GUI window and also can be configured to call other code periodically. I need a do_stuff(duration) function to be called at will from the main thread to trigger an animation in the GUI, wait for the animation to stop, and then return. The actual animation must be done in the background thread because the GUI library can't handle being driven by separate threads.
I believe I need to do something like this:
import threading
class StuffDoer(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.max_n_times = 0
self.total_n_times = 0
self.paused_ev = threading.Event()
def run(self):
# this part is outside of my control
while True:
self._do_stuff()
# do other stuff
def _do_stuff(self):
# this part is under my control
if self.paused_ev.is_set():
if self.max_n_times > self.total_n_times:
self.paused_ev.clear()
else:
if self.total_n_times >= self.max_n_times:
self.paused_ev.set()
if not self.paused_ev.is_set():
# do stuff that must execute in the background thread
self.total_n_times += 1
sd = StuffDoer()
sd.start()
def do_stuff(n_times):
sd.max_n_times += n_times
sd.paused_ev.wait_for_clear() # wait_for_clear() does not exist
sd.paused_ev.wait()
assert (sd.total_n_times == sd.max_n_times)
EDIT: use max_n_times instead of stop_time to clarify why Thread.join(duration) won't do the trick.
From the documentation for threading.Event:
wait([timeout])
Block until the internal flag is true.
If the internal flag is true on entry,
return immediately. Otherwise, block
until another thread calls set() to
set the flag to true, or until the
optional timeout occurs.
I've found I can get the behavior I'm looking for if I have a pair of events, paused_ev and not_paused_ev, and use not_paused_ev.wait(). I could almost just use Thread.join(duration), except it needs to only return precisely when the background thread actually registers that the time is up. Is there some other synchronization object or other strategy I should be using instead?
I'd also be open to arguments that I'm approaching this whole thing the wrong way, provided they're good arguments.
Hoping I get some revision or additional info from my comment, but I'm kind of wondering if you're not overworking things by subclassing Thread. You can do things like this:
class MyWorker(object):
def __init__(self):
t = Thread(target = self._do_work, name "Worker Owned Thread")
t.daemon = True
t.start()
def _do_work(self):
While True:
# Something going on here, forever if necessary. This thread
# will go away if the other non-daemon threads terminate, possibly
# raising an exception depending this function's body.
I find this makes more sense when the method you want to run is something that is more appropriately a member function of some other class than it would be to as the run method on the thread. Additionally, this saves you from having to encapsulate a bunch of business logic inside of a Thread. All IMO, of course.
It appears that your GUI animation thread is using a spin-lock in its while True loop. This can be prevented using thread-safe queues. Based on my reading of your question, this approach would be functionally equivalent and efficient.
I'm omitting some details of your code above which would not change. I'm also assuming here that the run() method which you do not control uses the self.stop_time value to do its work; otherwise there is no need for a threadsafe queue.
from Queue import Queue
from threading import Event
class StuffDoer:
def __init__(self, inq, ready):
self.inq = inq
self.ready = ready
def _do_stuff(self):
self.ready.set()
self.stop_time = self.inq.get()
GUIqueue = Queue()
control = Event()
sd = StuffDoer(GUIqueue, control)
def do_stuff(duration):
control.clear()
GUIqueue.put(time.time() + duration)
control.wait()
I ended up using a Queue similar to what #wberry suggested, and making use of Queue.task_done and Queue.wait:
import Queue
import threading
class StuffDoer(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.setDaemon(True)
self.max_n_times = 0
self.total_n_times = 0
self.do_queue = Queue.Queue()
def run(self):
# this part is outside of my control
while True:
self._do_stuff()
# do other stuff
def _do_stuff(self):
# this part is under my control
if self.total_n_times >= self.max_n_times:
try:
self.max_n_times += self.do_queue.get(block=False)
except Queue.Empty, e:
pass
if self.max_n_times > self.total_n_times:
# do stuff that must execute in the background thread
self.total_n_times += 1
if self.total_n_times >= self.max_n_times:
self.do_queue.task_done()
sd = StuffDoer()
sd.start()
def do_stuff(n_times):
sd.do_queue.put(n_times)
sd.do_queue.join()
assert (sd.total_n_times == sd.max_n_times)
I made solution based on #g.d.d.c advice for this question. There is my code:
threads = []
# initializing aux thread(s) in the main thread ...
t = threading.Thread(target=ThreadF, args=(...))
#t.setDaemon(True) # I'm not sure does it really needed
t.start()
threads.append(t.ident)
# Block main thread
while filter(lambda thread: thread.ident in threads, threading.enumerate()):
time.sleep(10)
Also, you can use Thread.join to block the main thread - it is better way.

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