How do I identify multiple variables as one variable py - python

Ok so I want to conserve space,and not write out all my variables,and a command.
I want to do something like this
a = 1
b = 1
def add(var):
var += 1
both = a and b
Can I do something like this or is it impossible. Thanks in advance

I think you want to add a variable to both a and b
you can do that with a container object but not a immutable variable. When you want to change immutable variables like numbers or strings under the covers Python destroys the variable and creates another one in its place.
Here is a container example:
a = [1]
b = a
id(a) #gives the location of a in memory - 4352812552
id(b) # gives the same location - 4352812552
#both are the same
a[0] += 1
print(b)
Also a warning: If you create a function to do this you will need to keep the variable names the same as the variables you want to change.
so:
def add(a, position):
a[position] += 1
See this for more detailed explanation https://www.youtube.com/watch?v=_AEJHKGk9ns

Related

Rename a variable each time the code is run (python)?

I have a bit of python code that's set to run on a schedule. (I think my problem is the same as if it were within a loop.)
Let's say that in its most basic form, the code snippet looks something like this:
A = 1
B = 2
renameMe = A + B
Let's say the scheduler runs the same snippet of code every 5 minutes. The values of variables A & B are different each time the code is run, but the operation renameMe = A + B is always the same.
The values for A & B are grabbed out of a dataframe that's updated every 5 minutes, so I don't know what they are in advance, but if I need to do something with them beforehand instead of assigning them to A & B right away, I can.
I recently found out that for other things to work, I need to be able to rename the variable renameMe every time that snippet of code runs. In other words, I want the variable's name to be renameMe1 the first time the code snippet runs, then renameMe2 when it runs 5 minutes later, and so on.
It doesn't really matter in which way the variable's name changes (ints, strs, whatever) as long as I'm able to find out what the new variable name is, and use it elsewhere.
Do NOT use a variable variable name, you will have problems, use a container:
a list:
# first time
container = []
# each loop/run
container.append(A+B)
## last value
container[-1]
a dictionary:
# first time
container = {}
# each loop/run
container['new_id'] = A+B
# access arbitrary value
container['my_previous_id']
If you need persistence, use a flat file or a database.
I think it is suitable to use a class so that setattr can be used:
class newVal:
def __init__(self):
self.n = 1
def addVal(self, a, b):
setattr(self, f”val{self.n}”, a+b)
self.n += 1
Values = newVal()
Values.addVal(a, b)
Values.val1 would now be assigned
I aggree with Mozway when saying variables names are likely to cause problems, but this is also something you could strictly manage.
globals() stores all variables names and values in the form of a collection of 2-tuples, like this one :
dict_items([('__name__', '__main__'), ..., ('thisName', 'renaMe1'), ('renaMe18', 10)])
So you should register your new variable name but not forget to delete the previous one in order to avoid overloading.
If you follow a natural law of equal births and deaths, you will avoid overpopulation.
I propose you this bunch of code (with comments inside) :
basename = 'renaMe'
def varUpdate():
# Get previous variable name
thisName = [i for i, j in globals().items() if i[:len(basename)] == basename][0]
# Define the new variable name
newName = basename + '%d'%sum([int(thisName[len(basename):]), 1])
# Register the new variable name
globals()[newName] = globals()[thisName]
# Delete previous variable name from global
del globals()[thisName]
def process(i):
# Isolate from process content for readibility
varUpdate()
# PROCESS BELOW
# ....
newVar = [i for i, j in globals().items() if i[:len(basename)] == basename][0]
print(newVar, " : ", globals()[newVar])
# With this for` loop we simulate 4 entries in process
for i in range(4):
### we enter in the process
process(i)
Test in the shell
First restart your shell and let's suppose we have at the beginning renaMe12 = 12 :
>>> renaMe12 = 12
>>> Proposed Script ...
Result
Variable increments it's proper name at each iteration.
renaMe13 : 12
renaMe14 : 12
renaMe15 : 12
renaMe16 : 12
If you check in the shell now, you could see at the end of iteration, renaMe12 to renaMe15 no longer exist.
Only the variable renaMe16 exists with value 12.
>>> renaMe16
12
>>>> renaMe15
Retraçage (dernier appel le plus récent) :
Shell Python, prompt 4, line 1
builtins.NameError: name 'renaMe15' is not defined
Conclusion
This discussion is just for the sake of experimentation, but if I were you I would do my possible to avoid such code complexification unless it's necessary.
I agree Mozway when thinking you should avoid pain headaches...

What does this class do?-Python

I am trying to understand what does this class
class undo:
def __init__(self, ss):
self.ss = ss
In my head it should simply put the value of ss uniquely in the variables i decide to use,but when I'm using it it rewrites all the variables, as if it was shared.
sum_expenses[100][0] = 100
sum_expenses[99][2] = 99
s = 1
a = [0 for i in range(100)]
a[s] = undo(sum_expenses)
output(a[1].ss)
sum_expenses[100][0] = 0
b = undo(sum_expenses)
print " "
print b.ss
print " "
sum_expenses[99][2] = 1
a[2] = undo(sum_expenses)
print a[2].ss
I do not understand why it overwrites all the variables with the current values of sum_expense, when I try to put it individually so that I can use the past values of sum_expenses.
Thank you and have a good day!
It happens because you're giving __init__ a reference to the list. If you change the list somewhere else, the reference in .ss still points to the same list, so the changes are visible there, too.
You could copy the list, since it's 2D try deepcopy.
Everytime you call this function it overrides reference to thr whole array ss, changing it to the new one you just passed to the constructor.
You can also create this array within the class and pass indexes and value to it like so:
undo.add(index1,index2,value)
Or you can make another variable ss_old and have make the function return that variable before you set it to a new value.

Returning a counter outside of a Python Function

I am trying to build some code and I have defined a function as this to test how a counter works inside of the function:
def errorPrinting(x):
x += 1
return x
I then use the function in some conditional logic where I want the counter to increase if the conditions are met.
x = 1
for row in arcpy.SearchCursor(fc):
if not row.INCLUSION_TYPE or len(row.TYPE.strip()) == 0:
errorPrinting(x)
print x
elif len(row.TYPE) not in range(2,5):
errorPrinting(x)
print x
elif row.INCLUSION_TYPE.upper() not in [y.upper() for y in TableList]:
errorPrinting(x)
print x
I'm still fairly new with using functions, so maybe I am not understanding how to return the value back outside of the function to be used in the next iteration of the for loop. It keeps returning 1 on me. Can anyone show me how to return the x outside of the function after it has been increased by one x+= 1?
Thanks,
Mike
You're not incrementing your global x, you're incrementing the local paramater that also happens to be named x! (Your parameter to errorPrinting could have been named anything. I'm calling it xLocal.)
As you can see here, x isn't incremented by the function.
>>> def inc(xLocal):
... xLocal += 1
... return xLocal
...
>>> x = 4
>>> inc(x)
5
>>> x
4
You need to reassign the value of x to the return value of the function each time. Like this
x = 1
for row in arcpy.SearchCursor(fc):
if not row.INCLUSION_TYPE or len(row.TYPE.strip()) == 0:
x = errorPrinting(x) # <=== here
print x
elif len(row.TYPE) not in range(2,5):
x = errorPrinting(x) # <=== here
print x
elif row.INCLUSION_TYPE.upper() not in [y.upper() for y in TableList]:
x = errorPrinting(x) # <=== here
print x
Integral parameters and other primitives aren't normally passed by reference in Python. (Lists, dicts, etc. are. Modifying lists unintentionally is actually a very common mistake in Python.)
Edit: passing by "reference" and "value" isn't really correct to talk about in Python. See this nice question for more details.
So, using my previous example:
>>> x = 4
>>> x = inc(x)
>>> x
5
Note that if this had been parameter that is passed by reference, like a list, this strategy would have worked.
>>> def incList(xList):
... for i in range(len(xList)):
... xList[i] += 1
...
>>> xList
[1]
>>> incList(xList)
>>> xList
[2]
Note that normal, Pythonic syntax:
for i in xList:
i += 1
would not increment the global value.
Note: If you're looking to keep tabs on a lot of things, I also recommend the logging module that #SB. mentioned. It's super useful and makes debugging large programs a lot easier. You can get time, type of message, etc.
You're bit by scope. You may want to check out this link for a quick primer.
You can do something simple and say x = errorPrinting(x) in all cases you call errorPrinting and get what you want. But I think there are better solutions where you'll learn more.
Consider implementing an error logger object that maintains a count for you. Then you can do logger.errorPrinting() and your instance of logger will manage the counter. You may also want to look into python's built in logging facilities.
Edited for the OP's benefit, since if functions are a new concept, my earlier comments may be a little hard to follow.
I personally think the nicest way to address this issue is to wrap your related code in an object.
Python is heavily based on the concept of objects, which you can think of as grouping data with functions that operate on that data. An object might represent a thing, or in some cases might just be a convenient way to let a few related functions share some data.
Objects are defined as "classes," which define the type of the object, and then you make "instances," each of which are a separate copy of the grouping of data defined in the class.
class MyPrint(object):
def __init__(self):
self.x = 1
def errorPrinting(self):
self.x += 1
return self.x
def myPrint(self):
for row in arcpy.SearchCursor(fc):
if not row.INCLUSION_TYPE or len(row.TYPE.strip()) == 0:
self.errorPrinting()
print self.x
elif len(row.TYPE) not in range(2,5):
self.errorPrinting()
print self.x
elif row.INCLUSION_TYPE.upper() not in [y.upper() for y in TableList]:
self.errorPrinting()
print self.x
p = MyPrint()
p.myPrint()
The functions __init__(self), errorPrinting(self), and myPrint(self), are all called "methods," and they're the operations defined for any object in the class. Calling those functions for one of the class's instance objects automatically sticks a self argument in front of any arguments that contains a reference to the particular instance that the function is called for. self.x refers to a variable that's stored by that instance object, so the functions can share that variable.
What looks like a function call to the class's name:
p = MyPrint()
actually makes a new instance object of class MyPrint, calls MyPrint.__init__(<instance>), where <instance> is the new object, and then assigns the instance to p. Then, calling
p.myprint()
calls MyPrint.myprint(p).
This has a few benefits, in that variables you use this way only last as long as the object is needed, you can have multiple counters for different tasks that are doing the same thing, and scope is all taken care of, plus you're not cluttering up the global namespace or having to pass the value around between your functions.
The simplest fix, though perhaps not the best style:
def errorPrinting():
global x
x += 1
Then convert x=errorPrinting(x) to errorPrinting ()
"global x" makes the function use the x defined globally instead of creating one in the scope of the function.
The other examples are good though. Study all of them.

Python: make a copy of object when equal old object to new

I've created new class based on default str class. I've also changed default methods like __add__, __mul__, __repr__ etc. But I want to change default behaviour when user equal new variable to old one. Look what I have now:
a = stream('new stream')
b = a
b += ' was modified'
a == b
>>> True
print a
>>> stream('new stream was modified')
print b
>>> stream('new stream was modified')
So as you see each time I modify second variable Python also changes original variable. As I understand Python simply sends adress of variable a to variable b. Is it possible to make a copy of variable on creation like in usual str? As I think I need smth like new in C++.
a = 'new string'
b = a
b += ' was modified'
a == b
>>> False
P.S. Creation of the object begins in self.new() method. Creation is made like this:
def __new__(self, string):
return(str.__new__(self, string))
It is more complicated, because it takes care of unicode and QString type, first getting str object from them, but I think it's not neccessary.
I don't believe you can change the behavior of the assignment operator, but there are explicit ways to create a copy of an object rather than just using a reference. For a complex object, take a look at the copy module. For a basic sequence type (like str), the following works assuming you're implementing slice properly:
Code
a = str('abc')
#A slice creates a copy of a sequence object.
#[:] creates a copy of the entire thing.
b = a[:]
#Since b is a full copy of a, this will not modify a
b += ' was modified'
#Check the various values
print('a == b' + str(a == b))
print(a)
print(b)
Output
False
abc
abc was modified

Python 3.0 - Dynamic Class Instance Naming

I want to use a while loop to initialize class objects with a simple incremented naming convention. The goal is to be able to scale the number of class objects at will and have the program generate the names automatically. (ex. h1...h100...h1000...) Each h1,h2,h3... being its own instance.
Here is my first attempt... have been unable to find a good example.
class Korker(object):
def __init__(self,ident,roo):
self.ident = ident
self.roo = roo
b = 1
hwinit = 'h'
hwstart = 0
while b <= 10:
showit = 'h' + str(b)
print(showit) #showit seems to generate just fine as demonstrated by print
str(showit) == Korker("test",2) #this is the line that fails
b += 1
The errors I get range from a string error to a cannot use function type error.... Any help would be greatly appreciated.
If you want to generate a number of objects, why not simply put them in an array / hash where they can be looked up later on:
objects = {}
for b in range(1,11):
objects['h'+str(b)] = Korker("test", 2)
# then access like this:
objects['h3']
Of course there are ways to make the names available locally, but that's not a very good idea unless you know why you need it (via globals() and locals()).
Variables are names that point to objects that hold data. You are attempting to stick data into the variable names. That's the wrong way around.
instead of h1 to h1000, just call the variable h, and make it a list. Then you get h[0] to h[999].
Slightly different solution to viraptor's: use a list.
h = []
for i in range(10):
h.append(Korker("test",2))
In fact, you can even do it on one line with a list comprehension:
h = [Korker("test", 2) for i in range(10)]
Then you can get at them with h[0], h[1] etc.

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