I am the owner of a small Internet cafe. Because of national laws and regulations, I must completely prohibit customers from accessing unhealthy content. However, some customers always try, and I know some pythons.
Can you use python's mitmproxy library or the scapy library to achieve the following functions?
When the computer receives any html, check whether it contains keywords. If yes, block and modify the content to "Please do not browse the prohibited content in this Internet cafe".
I just want to make the script into an exe and run it in the background. Don't let customers turn it off.
I have tried to use the mitmproxy library, but it must be started with the command line. Because English is not my native language and the documents are difficult to read, let alone the scan library. I am not a professional programmer at first, and I hope someone can help me
I'm looking to see if there is a way to connect or disconnect to a wireless network in python, preferably a way that would work for both public and secured networks if I supplied the password. If I can configure the options about wireless, that would be an added bonus (ex. see all networks in range, see information about networks in range (like encryption type)). I run a windows computer, so I see many answers to this question in Linux, or other operating systems, but none in windows. Thanks in advance.
You'll probably have to use one of the DLLs in windows for that. Using ctypes you can get access to the win32 API from Python.
It looks like the functions from wlanapi.dll, starting with WlanOpenHandle and WlanEnumInterfaces might do what you want.
Edit: For example code, see the accepted answer to this.
I understand that letting any anonymous user upload any sort of file in general can be dangerous, especially if it's code. However, I have an idea to let users upload custom AI scripts to my website. I would provide the template so that the user could compete with other AI's in an online web game I wrote in Python. I either need a solution to ensure a user couldn't compromise any other files or inject malicious code via their uploaded script or a solution for client-side execution of the game. Any suggestions? (I'm looking for a solution that will work with my Python scripts)
I am in no way associated with this site and I'm only linking it because it tries to achieve what you are getting after: jailing of python. The site is code pad.
According to the about page it is ran under geordi and traps all sys calls with ptrace. In addition to be chroot'ed they are on a virtual machine with firewalls in place to disallow outbound connections.
Consider it a starting point but I do have to chime in on the whole danger thing. Gotta CYA myself. :)
Using PyPy you can create a python sandbox. The sandbox is a separate and supposedly secure python environment where you can execute their scripts. More info here
http://codespeak.net/pypy/dist/pypy/doc/sandbox.html
"In theory it's impossible to do anything bad or read a random file on the machine from this prompt."
"This is safe to do even if script.py comes from some random untrusted source, e.g. if it is done by an HTTP server."
Along with other safeguards, you can also incorporate human review of the code. Assuming part of the experience is reviewing other members' solutions, and everyone is a python developer, don't allow new code to be activated until a certain number of members vote for it. Your users aren't going to approve malicious code.
Yes.
Allow them to script their client, not your server.
PyPy is probably a decent bet on the server side as suggested, but I'd look into having your python backend provide well defined APIs and data formats and have the users implement the AI and logic in Javascript so it can run in their browser. So the interaction would look like: For each match/turn/etc, pass data to the browser in a well defined format, provide a javascript template that receives the data and can implement logic, and provide web APIs that can be invoked by the client (browser) to take the desired actions. That way you don't have to worry about security or server power.
Have an extensive API for the users and strip all other calls upon upload (such as import statements). Also, strip everything that has anything to do with file i/o.
(You might want to do multiple passes to ensure that you didn't miss anything.)
I'm using xmpppy library for my jabber remote administration bot, but I can't find how to send/receive a file and save it inside the directory specified. The documentation is poor and there isn't any examples, but I really want to make it. Can anyone show some examples or some links about it? Or maybe I should use an alternative xmpp bindings?
There are two XEP's (XMPP Extensions) that cover file transfer: XEP-0096 http://xmpp.org/extensions/xep-0096.html (called SI (Stream Initiated) File Transfer) and XEP-0234 http://xmpp.org/extensions/xep-0234.html (Jingle File Transfer)
XEP-0096 is the original one but I have found it is rarely implemented (as you have discovered) in most libraries and also most clients. XEP-0234 is much newer and is found in more modern clients but not in older libraries (like xmpppy). The problem you are going to face even when you find a library or implementation of either of these is that both sides of the connection must also implement them.
Of the two, I would pick XEP-0234 because it covers quite a few issues that the original had and is considered to be the replace for it.
As far as Python libraries go none support it. I've looked at xmpppy, headstock, pyxmpp, jabber.py, twisted words and my favourite sleekxmppp.
There is a module xmpp.filetransfer in xmpppy:
This module contains IBB class that is the simple implementation of JEP-0047. Note that this is just a transport for data. You have to negotiate data transfer before (via StreamInitiation most probably). Unfortunately SI is not implemented yet.
I have both Fruityloops and Propellerheads Reason software synths on my Windows PC.
Any way I can get at and script these from either Visual Basic or Python? Or at least send Midi messages to the synths from code?
Update : attempts to use something like a "midi-mapper" (thanks for link MusiGenesis) don't seem to work. I don't think Reason or FL Studio act like standard GM Midi synths.
Update 2 : If you're interested in this question, check out this too.
Both applications support MIDI. It's just that they don't see each other.
In order to send messages via MIDI between applications, you need to install a virtual midi port.
There are several freely available, but this one works: http://www.midiox.com/zip/MidiYokeSetup.msi
You'll get a virtual MIDI output port that you can write to as if it's a normal MIDI device. In Fruity Loops or Rebirth you choose that port as the input. That's all you need to do to connect the programs.
It'll work like this:
Your Application --> Virtual MIDI Port --> FruityLoops
Note: This answer doesn't exactly answer the question you asked but it might achieve the result you want :)
You can author a VST plugin in Java using jVSTWrapper (http://jvstwrapper.sourceforge.net/). If you really wanted to use Python you could use Jython to interface to java and do it that way. Alternatively you could just write the plugin in Java or another scripting language for the JVM like Groovy.
I think both FL Studio and Reason can be configured as the default MIDI playback device. To send MIDI messages to either from VB.NET, you'll need to PInvoke the midiOutOpen, midiOutShortMsg and midiOutClose API calls. Here's a link to code samples:
http://www.answers.com/topic/midioutopen
They're for VB6, but they should be easy to translate to VB.NET.
I know FL Studio can be "driven" from a plugin authored for FL (or a VSTx plugin), but I think these are always written in C or C++.
Edit: I just learned that Windows Vista dropped the MIDI Mapper (which would have made setting up FL or Reason as the default MIDI device simple). Amazing. Here is a link I found with an alternative solution:
http://akkordwechsel.de/15-windows-vista-und-der-midi-mapper/
I just tried it out (it's just a *.CPL file that you double-click to run) and it appears to work (although the GM Synth is the only option available on my laptop, so I'm not sure if it will pick up FL or Reason as choices).
What you need is a VST MIDI scripter / scripting plugin to create a logic of MIDI events that can be sent to any MIDI channel. You would need to set a MIDI channel in FL for the VST instrument/effect you need to tweak its values. Google for it there are some plugins around and please share them back here if you find anything useful :)
You could write a Rewire host. Though, you will have to get a license (the license is free, but your application must be proprietary, so no open source).
Alternatively, you could interface through MIDI messages.
Finally, you could implement a dummy audio device which would route the audio to/from wherever you want or process it in some way.
I imagine all of these would be reasonably difficult. MIDI is probably the easiest of the three (I have no idea how easy or hard the Rewire protocol is to use).
When it comes to Reason, you can do with it to much because of it's closed architecture - you can use VST plugins (or any other type like DirectX ones) - your only option is to use MIDI.
Regarding Fruity Loops, you could write a VST plugin that can take an input from a scripting language (VB, Python or whatever) but in order to write such thing you would have to use Delphi or C++.
Alternatively, you can check out MAX made by Cycling74 - it's something like a IDE for music ;-) - and I'm pretty sure you can use Python with it.
There's an opensource music workstation, called Frinika, and you can script that in Javascript. (Insert / delete notes , change midi effects like pitch wheel etc.) It can import / export regular midi files, so it will work with Fruity loops or whatever else you have.
// Insert New
song.newLane("MyMidiLane", type("Midi"));
lane = song.getLane("MyMidiLane");
part = lane.newPart( time("10.0:000"), time("4.0:000") );
part.insertNote(note("c#3"), time("11.2:000"), time("2:0"), 120 );
part.insertNote(note("f3"), time("11.3:000"), time("1:0"), 100 );
part.insertNote(note("g#3"), time("11.3:000"), time("1:0"), 100 );
part.insertNote(note("b3"), time("11.3:000"), time("0:64"), 100 );
part.removeNote(note("f3"), time("11.3:000"));
part = song.newLane("MyTextLane",
type("Text")).newPart(time("24.0:000"), time("10.0:000"));
part.text = "This is the test text to be inserted.";
part.lane.parts[0].remove(); // remove initially inserted text-part
Another example for reading/changing notes:
lane = song.getLane("MyMidiLane");
// a lane has a fixed instrument assigned
lane.parts[0].notes[0].duration=64
lane.parts[0].notes[1].duration=32
lane.parts[0].notes[1].startTick=120
// Parts are blocks of notes that you can drag around together in the Frinika GUI.
// They're like patterns in trackers.
for (i in lane.parts[0].notes){
println("i: "+i+", n: "+noteName(lane.parts[0].notes[i].note));
println("i: "+i+", dur: "+lane.parts[0].notes[i].duration);
println("i: "+i+", startT: "+lane.parts[0].notes[i].startTick);
}
http://frinika.appspot.com/
It has a Java Webstart launcher as well, so you don't even have to
install.
It used to bundle the Javadoc documentation as well, but for some
reason their latest downloads don't include that. It's a pity, because
that's where the Javascript bindings are documented. So, now you have
to browse the source or build the Javadoc yourself. (It has some built-in examples that are accessible from the scripting window, you should check them out first. My first example is from there.)
Here is the sourcefile where you'll find the Javascript docs:
frinika Javascript doc/source
But there are other options as well. You can check out mingus too, which is a Python library for music theory and midi file handling. It requires Fluidsynth, and the demo apps require GamePython too, so it's a bit more complicated to setup than Frinika.
P.S.:
Frinika has a particular bug: when dragging around neighbouring notes, some might not sound the right length. You can help that by transposing forth and back the consecutive notes (fairly fast in piano roll view), or dragging the part that contains the notes forth and back. Restarting Frinika will also help, but that's the slower way. So this bug won't affect saved files, neither midi export.