Can't edit items in QTreeView with QFileSystems - python

I'm trying to get a QTreeView to allow the user to edit file names from a QFileSystemModel. However Qt just prints:
edit: editing failed
I get the same result with PySide and PyQt.
Opening the editor with openPersistenEditor() works, but I would prefer to use the build-in mechanism.
import sys
from PyQt4.QtGui import QTreeView, QFileSystemModel, QApplication
class TestView(QTreeView):
def __init__(self, directory, *args, **kwargs):
super(TestView, self).__init__(*args, **kwargs)
self.file_system_model = QFileSystemModel()
self.file_system_model.setRootPath(directory)
index = self.file_system_model.index(directory)
self.setModel(self.file_system_model)
self.setRootIndex(index)
self.activated.connect(self._on_edit)
def _on_edit(self, index):
# self.closePersistentEditor(index)
# app.processEvents()
self.edit(self.currentIndex())
# self.openPersistentEditor(index)
if __name__ == '__main__':
app = QApplication([])
directory = r'c:/'
dialog = TestView(directory)
dialog.show()
sys.exit(app.exec_())

The model is read-only by default, so you need to add:
self.file_system_model.setReadOnly(False)

Related

How do I pass variables to a PyQt class?

Before writing the Python code, I already made a ui file to made QT designer. The UI file has one Qlabel containing the values. To output an external value, I've tried, but I never could never make it. This is the My QtCode
import sys
from PyQt5.QtWidgets import *
from PyQt5 import uic
form_class = uic.loadUiType("untitled.ui")[0]
class WindowClass(QMainWindow, form_class) :
def __init__(self) :
super().__init__()
self.setupUi(self)
self.InitUI()
def InitUI(self, name):
self.hello.setText("Hello. %s"%name)
if __name__ == "__main__" :
app = QApplication(sys.argv)
myWindow = WindowClass()
myWindow.show()
app.exec_()
I want to accept the name value in if__name__=="main_" and hand it over to the part that outputs the label of the Qt class. I am not that good at English.

How to show context menu in QSystemTrayIcon on left click

QSystemTrayIcon Docs
Ive been looking through the documentation for this widget. I have a working icon and a context menu, however i would like to be able to also show the context menu when someone left clicks. Is this possible?
Edit:
This is for use in Windows 10.
You could connect the QSystemTrayIcon.activated signal to call QMenu.popup when the activation reason is QSystemTrayIcon.Trigger.
import sys
from PySide2.QtWidgets import *
from PySide2.QtGui import *
class TrayIcon(QSystemTrayIcon):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.activated.connect(self.showMenuOnTrigger)
def showMenuOnTrigger(self, reason):
if reason == QSystemTrayIcon.Trigger:
self.contextMenu().popup(QCursor.pos())
if __name__ == '__main__':
app = QApplication(sys.argv)
tray = TrayIcon(QIcon('icon.png'))
menu = QMenu()
menu.addAction('Action 1')
menu.addAction('Action 2')
tray.setContextMenu(menu)
tray.show()
sys.exit(app.exec_())

Unable to add a QTextEdit inside QTreeWidget

I'm trying to add an option for a QTreeWidget to have multi line editing, which I would assume will require a QTextEdit. The problem is that the examples I've found online just do not work.
The answers I've found have all pointed to using tree.setItemWidget(item, column, widget), but If I add that line, the window just doesn't appear at all. What am I doing wrong in this case?
Here is my example code that has the issue:
import sys
from Qt import QtWidgets, QtCore
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None, **kwargs):
super(MainWindow, self).__init__(parent, **kwargs)
#Add tree widget to window
tree = QtWidgets.QTreeWidget()
tree.setHeaderItem(QtWidgets.QTreeWidgetItem(['col1', 'col2']))
self.setCentralWidget(tree)
#Create items
topLevelButton = QtWidgets.QPushButton('button')
topLevelItem = QtWidgets.QTreeWidgetItem(['test button', 'line edit'])
topLevelItem.setFlags(topLevelItem.flags() | QtCore.Qt.ItemIsEditable)
#Add items to tree widget
tree.addTopLevelItem(topLevelItem)
tree.setItemWidget(topLevelItem, 0, topLevelButton) #the window will not load if this line is not commented out
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
window = MainWindow()
app.setActiveWindow(window)
window.show()
sys.exit(app.exec_())
I've tried it in PySide (2.7) and PySide2 (3.7).
Edit: For Python 3 at least, it seemed to be an issue with PySide2, where forcing PyQt5 somehow fixed whatever it was. I'm still unable to launch with Python 2 as I can't really install PyQt4.
Edit 2: It actually causes a crash if you use it in a program such as Nuke that uses PySide, I may need to ask a more specific question if I can't figure it out from this one.
Sorry, PyQt5 is working.
import sys
#from Qt import QtWidgets, QtCore
from PyQt5 import QtWidgets, QtCore # <---
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None, **kwargs):
super(MainWindow, self).__init__(parent, **kwargs)
# Add tree widget to window
tree = QtWidgets.QTreeWidget()
tree.setHeaderItem(QtWidgets.QTreeWidgetItem(['col1', 'col2']))
self.setCentralWidget(tree)
# Create items
topLevelButton = QtWidgets.QPushButton('button')
topLevelItem = QtWidgets.QTreeWidgetItem(['test button', 'line edit'])
topLevelItem.setFlags(topLevelItem.flags() | QtCore.Qt.ItemIsEditable)
# Add items to tree widget
tree.addTopLevelItem(topLevelItem)
tree.setItemWidget(topLevelItem, 0, topLevelButton) # ??? the window will not load if this line is not commented out
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
window = MainWindow()
app.setActiveWindow(window) # ???
window.show()
sys.exit(app.exec_())

pyqt5 custom dialog input popup within main window

I need to generate a custom popup input window triggered by clicking a QPushButton in my app (via clicked). It needs to get several inputs from the user of different types and then return them to the calling function inside the main window app. I have found built in functions such as QInputDialog that can do this for single specific inputs, but I can't figure out how to do this in the case of a popup that asks for several inputs of different types at once (preferably in a window designed in Qt Designer). Does anyone know how to do this?
import sys
import os
from PyQt5.QtWidgets import QMainWindow, QApplication
from PyQt5 import uic
path = os.path.dirname(__file__) #uic paths from itself, not the active dir, so path needed
qtCreatorFile = "NAME.ui" #Ui file name, from QtDesigner
Ui_MainWindow, QtBaseClass = uic.loadUiType(path + qtCreatorFile) #process through pyuic
class MyApp(QMainWindow, Ui_MainWindow): #gui class
def __init__(self):
#Set up the gui via Qt
super(MyApp, self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.ui.add_button.clicked.connect(self.add_row) #add_button is QPushButton
def add_row(self):
data1, data2, data3 = #popup form to get data (types are not the same)
#do stuff with data
pass
#start app
if __name__ == "__main__":
app = QApplication(sys.argv) #instantiate a QtGui (holder for the app)
window = MyApp()
window.show()
sys.exit(app.exec_())
There is no single solution but I will give you a guide to do what you want.
If you want to get a widget with the behavior of QInputDialog you must first choose the right template, in this case a good option is Dialog with Buttons Bottom or Dialog with Buttons Right, add the components you want, position it, etc.
Then as you show your code you create a class that inherits from QDialog and then create a method where you get the results but to do so do not use show() but exec_()
path = os.path.dirname(__file__)
qtCreatorFile = "some_dialog.ui"
Ui_Dialog, _ = uic.loadUiType(os.path.join(path,qtCreatorFile))
class CustomDialog(QDialog, Ui_Dialog):
def __init__(self):
super(CustomDialog, self).__init__()
self.setupUi(self)
# set initials values to widgets
def getResults(self):
if self.exec_() == QDialog.Accepted:
# get all values
val = self.some_widget.some_function()
val2 = self.some_widget2.some_another_function()
return val1, val2, ...
else:
return None
And then use it in your function:
class MyApp(QMainWindow, Ui_MainWindow): #gui class
def __init__(self):
#Set up the gui via Qt
super(MyApp, self).__init__()
self.setupUi(self)
self.add_button.clicked.connect(self.add_row) #add_button is QPushButton
def add_row(self):
w = CustomDialog()
values = w.getResults()
if values:
data1, data2, data3 = values

PyQt: how to load multiple .ui Files from Qt Designer

I want to add startup window that when I click button, it will open another window and close current window. For each window, it has seperated UI which created from Qt Designer in .ui form.
I load both .ui file via uic.loadUiType(). The first window(first UI) can normally show its UI but when I click button to go to another window, another UI (second UI) doesn't work. It likes open blank window.
Another problem is if I load first UI and then change to second UI (delete that Class and change to another Class, also delete uic.loadUiType()), the second UI still doesn't work (show blank window)
Please help... I research before create this question but can't find the answer.
Here's my code. How can I fix it?
import sys
from PyQt5.QtWidgets import QApplication, QWidget
from PyQt5.QtGui import QIcon
from PyQt5 import uic
#load both ui file
uifile_1 = 'UI/openPage.ui'
form_1, base_1 = uic.loadUiType(uifile_1)
uifile_2 = 'UI/mainPage.ui'
form_2, base_2 = uic.loadUiType(uifile_2)
class Example(base_1, form_1):
def __init__(self):
super(base_1,self).__init__()
self.setupUi(self)
self.startButton.clicked.connect(self.change)
def change(self):
self.main = MainPage()
self.main.show()
class MainPage(base_2, form_2):
def __int__(self):
super(base_2, self).__init__()
self.setupUi(self)
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Example()
ex.show()
sys.exit(app.exec_())
First you have an error, you must change __int__ to __init__. To close the window call the close() method.
import sys
from PyQt5.QtWidgets import QApplication, QWidget
from PyQt5.QtGui import QIcon
from PyQt5 import uic
#load both ui file
uifile_1 = 'UI/openPage.ui'
form_1, base_1 = uic.loadUiType(uifile_1)
uifile_2 = 'UI/mainPage.ui'
form_2, base_2 = uic.loadUiType(uifile_2)
class Example(base_1, form_1):
def __init__(self):
super(base_1,self).__init__()
self.setupUi(self)
self.startButton.clicked.connect(self.change)
def change(self):
self.main = MainPage()
self.main.show()
self.close()
class MainPage(base_2, form_2):
def __init__(self):
super(base_2, self).__init__()
self.setupUi(self)
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = Example()
ex.show()
sys.exit(app.exec_())

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