Cross platform movie creation in python - python

I am developing a small application that generates a stochastic animation, and I would want the option to save the animation as a movie. An obvious solution in linux would be to save the images and subprocess a call to ffmpeg or the like, but the program should preferable run on windows as well, without any external dependencies and installations needed (I pack the program with pyinstaller for windows). Is there a solution for this, or will I have to depend on different external applications depending on the platform?

opencv can solve this cross platform and has python bindings.

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Equivalent of pywinauto library for debian

I'm looking for an equivalent Python library that will work when I run my script on Raspberry Pi. I'm under the impression that pywinauto only works on windows machine.
I want to control some inputs to a GUI launched by my script, using my script. Apart from pywinauto I have no idea how to do this. I thought about using command line to control the software directly, but if there is a simpler way I would really appreciate knowing about it.
Thanks for your time.
ATSPI is an Linux accessibility technology to obtain GUI text/rectangle properties programmatically. See how to find and run ATSPI registry daemon and how to enable ATSPI for the most popular types of GUI apps. Usually it's
$ /usr/libexec/at-spi-registryd &
There is a Python bindings for ATSPI. See this answer for details:
How to install pyatspi?
The pyatspi package has too many dependencies like pygobject etc. It also requires some compilation during installation steps. We think this is not user friendly so we decided to use libatspi.so directly (without any dependencies). This work status can be tracked here: https://github.com/pywinauto/pywinauto/pull/449
There is no exact deadline for pywinauto 0.7.0 with this feature (it's a hobby project), but I would say this summer sounds realistic.

can i use python on ToradexT30 with embedded linux?

I want to develop an embedded systems using Toradex Colibri T30, i want to use python to program this device to interface GPS module,hmc5883l compass and servo motors and i will be doing image processing with a usb camera module attached, summing up finally i want to use python(image processing compass,gps,pwm modules) to do all the above said stuff? is it possible? How to do? i tried online and got some results for cross compiling for embedded linux, will this cross compiling work for ARM Cortex A9 processor on ColibriT30 board? can anyone please throw some light on this doubt.....
Python runs on various embedded platforms. E.g. OpenEmbedded project is an umbrella project for cross-compiling and distributing Linux for various embedded platforms, including ARM. They provide "full" and minimal Python ports (not sure how much ROM and other resources your board has).
What I would look is that
What embedded Linux distributions your board uses
How I can get distribution X on it
Then just install Python using the distribution package manager

How to create a windows installer for python program?

I've found several answers for this subject on stackoverflow but I'd like to reiterate.
I created a small gui application in python that uses Tkinter (if that matters), uses icons and separate text files with configuration rules and other resources.
So basically, there is one executable .py script, a bunch of text files and gif icons.
I need to create an installer for windows. I have never tried to make an installer before, but considering using NSIS.
What installer serves best for such setup?
I want to make an installation file for my python source code"
You have to use NSIS, InnoSetup, BitRock Installer, IzPack or equivalent to produce a platform installer. So you have to take the binary result produced on the first part and package it for os distribution. Almost all the installer systems are thinked for Windows systems. Cross platform : Zero Install, IzPack ... If you use IzPack you can have a cross platform installer paying the price of including a jvm.
And i Believe This >> HELP Can be Light of Your Way ;)

How does Python come off as a multi-platform programming language?

I'm talking about deploying Python-made, GUI-based, desktop applications via .app and .exe format for OSX and Windows. As far as I've gone into Python, I've only seen it as an application that runs on the Terminal / Command Prompt. I know that it is possible to create a user interface for it using various offerings on the internet (wxPython?). I just want to see how it passess off as a way for a developer to create mac and windows applications with as little code difference as possible.
I find that Python is a very good language for GUI programming. As you have stated, you can use the bindings for wxWidgets (wxPython), but there's also a binding for just about every other cross-platform GUI toolkit you can think of (Tk, Qt, GTK, FLTK, etc.). These GUI toolkits should allow you to make a program that will run unmodified on most OSs.
In terms of Python OS compatibility, it will behave virtually the same on all OSs, except for one or two modules such as mmap.
Using py2exe, py2app, or similar tools, you can embed a Python interpreter (along with your program's bytecode and it's dependencies) within an executable, making it easy to distribute an application. An end user can then open the program as they are used to. If you want the "security" of a compiled language, Python will not be the best language for you to use (but I prefer readability over safety :).
Another thing to consider with cross-platformness is what OS specific features you plan on using. Most GUI toolkits will not support things such as Microsoft's DWM (though you can use OS features through ctypes).
I think what you're looking for is PyQT and Tkinter. Both are GUI Libraries for use with Python. Both are cross-platform. Further, for packaging up .exe and .app for distribution, look at py2exe and py2app.
For Windows, the easiest approach is py2exe. There's also a similar project for MacOS. It's called py2app. Most GUI frameworks are cross platform. Just check their documentation, or even the home pages should have it.
Make good use of the os module. It has many function that will handle cross platform situations. A common example is file paths. When you build a path should it be backslash or forward slash? os.path.join handles that for you, and works based on which operating system it's running on. You shouldn't have to modify your code at all when shipping from OS to OS. It should run on Linux just as well, naturally.
By the way, MacOS often comes prepackaged with Python. As long as it's a somewhat recent version this can make the difference between a Hello World script being 1kb and 30mb, so avoid packaging Python with it. Unfortunately Windows isn't as well equip. Consider an option for "I already have Python installed" when downloading the exe.

Releasing a wxPython App: Give out scripts or compile in Exe, etc?

I have a wxPython application that is almost done & I would like to place it in my portfolio. I have to consider when someone attempts to run my app that they may not have Python, or wxPython, so if they just click the main script/python file its not going to run, right?
How should I distribute my app (how do you distribute ur apps) so that it can be run & also so that it could be run on the 3 major OS's (Unix, Windows, MacOSX)?
I know of py2exe for releasing under windows, but what can I use for Unix & MacOSX to compile the program? Whats the easiest way?
Use Gui2exe and compress with UPX to get unpacked size down.
For a setup file(exe) with uinstall info Inno-Setup is good.
I have use this with wxpython several times and got it to work on all windows versions.
For Gui2exe use optimize(2) - compressed(2) - Bundle files(3)
Bundle files(3) is the most stable,
Bundle files(1) make one big exe-file.
For one exe-file is better as last step to use Inno-Setup
You can use py2exe for Windows and py2app for Mac. PyInstaller works for Windows and Linux. Personally, I use GUI2Exe, which wraps all three and makes them a little easier to use. Note: I don't have a Mac, so I haven't tried it with that. You can check out my series on freezing Python here:
http://www.blog.pythonlibrary.org/2010/08/10/a-pyinstaller-tutorial-build-a-binary-series/
http://www.blog.pythonlibrary.org/2010/07/31/a-py2exe-tutorial-build-a-binary-series/
http://www.blog.pythonlibrary.org/2010/08/31/another-gui2exe-tutorial-build-a-binary-series/
There are a couple others on the blog too.
I suggest both, script for all platforms and frozen binary for lazy windows users.
To answer your latest question, you don't compile python. Python is an interpreted language, it gets compiled on the fly when run. A python frozen binary is actually the python interpreter with your script hardcoded in it. And frozen binaries are windows-only, AFAIK. Besides, Unix and MacOS (usually) come with python pre-installed.

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