Searching in array with threads - python

Lets assume I'm working with Python although it's not really relevant.
I have a big array and I want to find whether element x is in the array.
However, when one of the threads finds the element, I want that all other threads will stop,
there is no point for them to continue running. I want to continue with main program with the result.
What would be the right way for doing this?
I want to minimize the cpu time of the other threads after I already found that the element is truly exist.

In Python, you can create a thread-safe queue in the main thread and pass it to each worker thread. Each worker should search while the queue is empty() and then terminate. If the result is found, the lucky worker should put() it into the queue, causing all other workers to stop after their current iteration.
Example code (untested):
from Queue import Queue
from Threading import Thread
class Worker(Thread):
def __init__(self, queue):
self.queue=queue
def run(self):
while self.queue.empty():
result=search( ... )
if result:
queue.put(result)
def main():
queue=Queue()
workers=[]
for i in xrange(0,5):
workers.append(Worker(queue))
result=queue.get()
print result

There are multiple ways, one of them is polling a queue in caller's thread, where spawned threads store their results. As soon as there first result appears, terminate all running threads.
Just note, in CPython only one thread can run at the same time due to Global Interpreter Lock limitation (unless in C-extension which can free the lock). Also note, for searching in large data more appropriate data structure then array should be used, like a binary tree.

Related

python multiprocessing pool blocking main thread

I have the following snippet which attempts to split processing across multiple sub-processes.
def search(self):
print("Checking queue for jobs to process")
if self._job_queue.has_jobs_to_process():
print("Queue threshold met, processing jobs.")
job_sub_lists = partition_jobs(self._job_queue.get_jobs_to_process(), self._process_pool_size)
populated_sub_lists = [sub_list for sub_list in job_sub_lists if len(sub_list) > 0]
self._process_pool.map(process, populated_sub_lists)
print("Job processing pool mapped")
The search function is being called by the main process in a while loop and if the queue reaches a threshold count, the processing pool is mapped to the process function with the jobs sourced from the queue. My question is, does the python multiprocessing pool block the main process during execution or does it immediately continue execution? I don't want to encounter the scenario where "has_jobs_to_process()" evaluates to true and during the processing of the jobs, it evaluates to true for another set of jobs and "self._process_pool.map(process, populated_sub_lists)" is called again as I do not know the consequences of calling map again while processes are running.
multiprocessing.Pool.map blocks the calling thread (not necessarily the MainThread!), not the whole process.
Other threads of the parent process will not be blocked. You could call pool.map from multiple threads in the parent process without breaking things (doesn't make much sense, though). That's because Pool uses thread-safe queue.Queue internally for it's _taskqueue.
From the multiprocessing docs, multiprocessing.map will block the main process during execution until a result is ready, and multiprocessing.map_async will not.

prevent thread starvation Python

I have some function which does some file writing. The semaphore is for limiting a number of threads to 2. The total number of threads are 3. How can I prevent from the 3 threads a starvation? Is the queue is an option for that?
import time
import threading
sema = threading.Semaphore(2)
def write_file(file,data):
sema.acquire()
try:
f=open(file,"a")
f.write(data)
f.close()
finally:
sema.release()
I have to object to the accepted question. It is true that Condition queues the waits, but the more important part is when it tries to acquire the Condition lock.
The order in which threads are released is not deterministic
The implementation may pick one at random, so the order in which blocked threads are awakened should not be relied on.
In the case of three threads, there I agree, it's very unlikely that two are trying to acquire the lock at the same time (one working, one in wait, one acquiring the lock), but there still might be interferences.
A good solution for your problem IMO would be a thread that's single purpose is to read your data from a queue and write it to a file. All other threads can write to the queue and continue working.
If a thread is waiting to acquire the semaphore, either of the other two threads will be done writing and release the semaphore.
If you are worried that if there is a lot of writing going on, the writers might reacquire the semaphore before the waiting thread is notified. This can not happen, I think.
The Semaphore object in Python (2.7) uses a Condition. The Condition adds waiting threads (actually a lock, which the waiting thread is blocking on) to the end of an waiters list and when notifying threads, the notified threads are taken from the beginning of the list. So the list acts like a FIFO-queue.
It looks something like this:
def wait(self, timeout=None):
self.__waiters.append(waiter)
...
def notify(self, n=1):
...
waiters = self.__waiters[:n]
for waiter in waiters:
waiter.release()
...
My understanding, after reading the source code, is that Python's Semaphores are FIFO. I couldn't find any other information about this, so please correct me if I'm wrong.

When, why, and how to call thread.join() in Python?

I have this python threading code.
import threading
def sum(value):
sum = 0
for i in range(value+1):
sum += i
print "I'm done with %d - %d\n" % (value, sum)
return sum
r = range(500001, 500000*2, 100)
ts = []
for u in r:
t = threading.Thread(target=sum, args = (u,))
ts.append(t)
t.start()
for t in ts:
t.join()
Executing this, I have hundreds of threads are working.
However, when I move the t.join() right after the t.start(), I have only two threads working.
for u in r:
t = threading.Thread(target=sum, args = (u,))
ts.append(t)
t.start()
t.join()
I tested with the code that does not invoke the t.join(), but it seems to work fine?
Then when, how, and how to use thread.join()?
You seem to not understand what Thread.join does. When calling join, the current thread will block until that thread finished. So you are waiting for the thread to finish, preventing you from starting any other thread.
The idea behind join is to wait for other threads before continuing. In your case, you want to wait for all threads to finish at the end of the main program. Otherwise, if you didn’t do that, and the main program would end, then all threads it created would be killed. So usually, you should have a loop at the end, that joins all created threads to prevent the main thread from exiting down early.
Short answer: this one:
for t in ts:
t.join()
is generally the idiomatic way to start a small number of threads. Doing .join means that your main thread waits until the given thread finishes before proceeding in execution. You generally do this after you've started all of the threads.
Longer answer:
len(list(range(500001, 500000*2, 100)))
Out[1]: 5000
You're trying to start 5000 threads at once. It's miraculous your computer is still in one piece!
Your method of .join-ing in the loop that dispatches workers is never going to be able to have more than 2 threads (i.e. only one worker thread) going at once. Your main thread has to wait for each worker thread to finish before moving on to the next one. You've prevented a computer-meltdown, but your code is going to be WAY slower than if you'd just never used threading in the first place!
At this point I'd talk about the GIL, but I'll put that aside for the moment. What you need to limit your thread creation to a reasonable limit (i.e. more than one, less than 5000) is a ThreadPool. There are various ways to do this. You could roll your own - this is fairly simple with a threading.Semaphore. You could use 3.2+'s concurrent.futures package. You could use some 3rd party solution. Up to you, each is going to have a different API so I can't really discuss that further.
Obligatory GIL Discussion
cPython programmers have to live with the GIL. The Global Interpreter Lock, in short, means that only one thread can be executing python bytecode at once. This means that on processor-bound tasks (like adding a bunch of numbers), threading will not result in any speed-up. In fact, the overhead involved in setting up and tearing down threads (not to mention context switching) will result in a slowdown. Threading is better positioned to provide gains on I/O bound tasks, such as retrieving a bunch of URLs.
multiprocessing and friends sidestep the GIL limitation by, well, using multiple processes. This isn't free - data transfer between processes is expensive, so a lot of care needs to be made not to write workers that depend on shared state.
join() waits for your thread to finish, so the first use starts a hundred threads, and then waits for all of them to finish. The second use wait for end of every thread before it launches another one, which kind of defeats the purpose of threading.
The first use makes most sense. You run the threads (all of them) to do some parallel computation, and then wait until all of them finish, before you move on and use the results, to make sure the work is done (i.e. the results are actually there).

Python using queues for countdown watchdog timer

I have a program which spawns 4 threads, these threads need to stay running indefinitely and if one of them crashes I need to know so I can restart.
If I use a list with 4 numbers and pass it to each thread through using a queue. Then all each thread has to do is reset its section in the timer while the main thread counts it down.
So the queue will never be empty, only a single value could go to 0, and then if this happens then the main thread knows its child hasn't responded and it can act accordingly.
But every time I .get() from the queue, it makes it empty, so I have to get from the queue, store into a variable, modify the variable and put it back in the queue.
Is this fine using the queue like this for a watchdog.
If you're using Threads, you could regularly check through threading.enumerate to make sure that you have the correct number and kind of threads running.
But, also, passing things into a Queue that gets returned from a thread is a technique that I have at least seen used to make sure that threads are still running. So, if I'm understanding you correctly, what you're doing isn't completely crazy.
Your "thread must re-set its sentinal occasionally" might make more sense to have as a list of Queues that each Thread is expected to respond to asap. This depends on if your Threads are actually doing process-intensive stuff, or if they're just backgrounded for interface reasons. If they're not spending all their time doing math, you could do something like:
def guarded_thread(sentinal_queue, *args):
while True:
try:
sentinal_queue.get_nowait()
sentinal_queue.put('got it')
except Queue.Empty:
# we just want to make sure that we respond if we have been
# pinged
pass
# do actual work with other args
def main(arguments):
queues = [Queue() for q in range(4)]
threads = [(Thread(target=guarded_thread, args=(queue, args)), queue)
for queue, args in zip(queues, arguments)]
for thread, queue in threads:
thread.start()
while True:
for thread, queue in threads:
queue.put(True)
for thread, queue in threads:
try:
response = queue.get(True, MAX_TIMEOUT)
if response != 'got it':
# either re-send or restart the thread
except Queue.Empty:
# restart the thread
time.sleep(PING_INTERVAL)
Note that you could also use different request/response queues to avoid having different kinds of sentinal values, it depends on your actual code which one would look less crazy.

How to implement a master/watchdog script in python?

I need it to open 10 processes, and each time one of them finishes I want to wait few seconds and start another one.
It seems pretty simple, but somehow I can't get it to work.
I'm not 100% clear on what you're trying to accomplish, but have you looked at the multiprocessing module, specifically using a pool of workers?
I've done this same thing to process web statistics using a semaphore. Essentially, as processes are created, the semaphore is incremented. When they exit, it's decremented. The creation process is blocked when the semaphore blocks.
This actually fires off threads, which run external processes down execution path a bit.
Here's an example.
thread_sem = threading.Semaphore(int(cfg.maxthreads))
for k,v in log_data.items():
thread_list.append(ProcessorThread(int(k), v, thread_sem))
thread_list[-1].start()
And then in the constructor for ProcessorThread, I do this:
def __init__(self, siteid, data, lock_object):
threading.Thread.__init__(self)
self.setDaemon(False)
self.lock_object = lock_object
self.data = data
self.siteid = siteid
self.lock_object.acquire()
When the thread finishes it's task (whether successfully or not), the lock_object is released which allows for another process to begin.
HTH

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