Python: Matplotlib Surface_plot - python

I'm trying to Plot a high resolution surface_plot, but I would also really like some nice grid lines on top of it. If i use the gridlines in the same argument
ax.plot_surface(x_itp, y_itp, z_itp, rstride=1, cstride=1, facecolors=facecolors, linewidth=0.1)
I get a LOT of grid lines. If I, on the other hand, set "rstride" and "cstride" to higher values, my sphere will become ugly.
I then tried to smash a
ax.plot_wireframe(x_itp, y_itp, z_itp, rstride=3, cstride=3)
in afterwards, but it just lies on top of the colored sphere.. meaning that I can see the backside of the wireframe and then the surface_plot behind it all.
Have anyone tried this?
Another option was to use "Basemap" which can create a nice grid, but then I will have to adapt my colored surface to that.?!
My plot looks like this:
If I add edges to the map with a higher "rstride" and "cstride" then it looks like this:
code :
norm = plt.Normalize()
facecolors = plt.cm.jet(norm(d_itp))
# surface plot
fig, ax = plt.subplots(1, 1, subplot_kw={'projection':'3d', 'aspect':'equal'})
ax.hold(True)
surf = ax.plot_surface(x_itp, y_itp, z_itp, rstride=4, cstride=4, facecolors=facecolors)
surf.set_edgecolors("black")
I want to show the \theta and \phi angles around the sphere.. maybe with 30 degrees apart.
Cheers!
Morten

It looks like you may need to use basemap. With plot_surface() you can either have high resolution plot or low resolution with good grid on top. But not both. I just made a simple basemap with contour plot. I think you can do easily apply pcolor on it. Just do not draw continent and country boundary. Then, you have a nice sphere which gives more control. After making your plot, you can easily add grid on it.
from mpl_toolkits.basemap import Basemap
import matplotlib.pyplot as plt
import numpy as np
map = Basemap(projection='ortho',lat_0=45,lon_0=-150)
map.drawmapboundary(fill_color='aquamarine')
map.drawmeridians(np.arange(0,360,30)) # grid every 30 deg
map.drawparallels(np.arange(-90,90,30))
nlats = 73; nlons = 145; delta = 2.*np.pi/(nlons-1)
lats = (0.5*np.pi-delta*np.indices((nlats,nlons))[0,:,:])
lons = (delta*np.indices((nlats,nlons))[1,:,:])
wave = 0.6*(np.sin(2.*lats)**6*np.cos(4.*lons))
mean = 0.5*np.cos(2.*lats)*((np.sin(2.*lats))**2 + 2.)
x, y = map(lons*180./np.pi, lats*180./np.pi) # projection from lat, lon to sphere
cs = map.contour(x,y,wave+mean,15,linewidths=1.5) # contour data. You can use pcolor() for your project
plt.title('test1')
plt.show()

Related

How can i change the look of my surface plot? I want it to look like a grid an not like a solid surface

I'm trying to generate a 3d plot from a few datapoints. My goal is it, to compare two different datasets and show how good they match at different points. Right now I'm working on the first surface and my supervisor is unhappy with the visualization.
I use the following code at the moment:
import matplotlib.pyplot as plt
import numpy as np
from mpl_toolkits.mplot3d import axes3d
# Create the figure and axes objects
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
# Define the data for the first surface
x1 = [25,35,40,45,50,55,60]
y1 = [1300,4000,5000,5400]
z1 = [8.06,5.81,5.10,4.55,4.1,3.01,2.51,6.46,4.93,4.4,4.03,3.15,2.83,2.4,5.95,4.6,3.87,3.19,2.91,2.7,2.36,5.69,4.29,3.63,3.1,2.85,2.65,2.33]
# Convert the z1 data to 2D arrays
x, y = np.meshgrid(x1, y1)
z1 = np.array(z1).reshape(x.shape)
# Plot the first surface
ax.plot_surface(x, y, z1)
# Show the plot
plt.show()
And as a result the following plot is displayed:
enter image description here
My supervisor wants it to look something like this:
enter image description here
Note that this is a completly different diagram with a different dataset and also different axes.
I wonder if it is even possible to generate such a high resolution of a grid with so few datapoints.
Has is something to do with the way the points are connected in the diagram? In my diagram it looks like a linear interpolation. Is it possible to influence the interpolation?
I would be glad if anyone has an idea and is able to help me.
Thanks, and all the best!

How to increase the hatch density matplotlib?

I'm trying to increase the density of hatch marks I have for a map. This is how I'm currently doing it and I can't get anything to show up on my map when it should. I want to contour values less than 0.05 (sig p-valuea). And repeating the type of hashing I want doesn't help with the problem.
levels = [spnewdata[:,:,1].min(), 0.05]
cs1 = plt.contour(x, y, spnewdata[:,:,1],levels=levels, colors='none', hatch='X', alpha=0)
Edit:
Here's a little more complete form of the code I'm using to make the maps. I've tried both plt.contour and plt.contourf and neither work. However I do know there should be values under 0.05 in the data, so I know that is not the issue here.
import matplotlib as mpl
import matplotlib.pylab as plt
plt.figure(1,figsize=(10, 8))
# Setting a cylindrical coordinate map
map = Basemap(projection='cyl',\
llcrnrlat=LLlat,urcrnrlat=URlat,\
llcrnrlon=LLlon,urcrnrlon=URlon,\
rsphere=6371200.,resolution='i')
map.drawcoastlines(linewidth=0.5) # Draw some coastlines
lons,lats = map(lon,lat) # Setting up the grid in cylindrical coords.
cs = plt.contourf(lons,lats,spnewdata[:,:,0],np.arange(-.3,.4,.1),cmap=plt.cm.RdYlBu, extend='both')
x, y =(lons, lats)
levels = [spnewdata[:,:,1].min(), 0.05]
cs1 = plt.contour(x, y, spnewdata[:,:,1],levels=levels, colors='none', hatch='X', alpha=0)`

Hatch area using pcolormesh in Basemap

I try to hatch only the regions where I have statistically significant results. How can I do this using Basemap and pcolormesh?
plt.figure(figsize=(12,12))
lons = iris_cube.coord('longitude').points
lats = iris_cube.coord('latitude').points
m = Basemap(llcrnrlon=lons[0], llcrnrlat=lats[0], urcrnrlon=lons[-1], urcrnrlat=lats[-1], resolution='l')
lon, lat = np.meshgrid(lons, lats)
plt.subplot(111)
cs = m.pcolormesh(lon, lat, significant_data, cmap=cmap, norm=norm, hatch='/')
It seems pcolormesh does not support hatching (see https://github.com/matplotlib/matplotlib/issues/3058). Instead, the advice is to use pcolor, which starting from this example would look like,
import matplotlib.pyplot as plt
import numpy as np
dx, dy = 0.15, 0.05
y, x = np.mgrid[slice(-3, 3 + dy, dy),
slice(-3, 3 + dx, dx)]
z = (1 - x / 2. + x ** 5 + y ** 3) * np.exp(-x ** 2 - y ** 2)
z = z[:-1, :-1]
zm = np.ma.masked_less(z, 0.3)
cm = plt.pcolormesh(x, y, z)
plt.pcolor(x, y, zm, hatch='/', alpha=0.)
plt.colorbar(cm)
plt.show()
where a mask array is used to get the values of z greater than 0.3 and these are hatched using pcolor.
To avoid plotting another colour over the top (so you get only hatching) I've set alpha to 0. in pcolor which feels a bit like a hack. The alternative is to use patch and assign to the areas you want. See this example Python: Leave Numpy NaN values from matplotlib heatmap and its legend. This may be more tricky for basemaps, etc than just choosing areas with pcolor.
I have a simple solution for this problem, using only pcolormesh and not pcolor: Plot the color mesh, then hatch the entire plot, and then plot the original mesh again, this time by masking statistically significant cells, so that the only hatching visible is those on significant cells. Alternatively, you can put a marker on every cell (looks good too), instead of hatching the entire figure.
(I use cartopy instead of basemap, but this shouldn't matter.)
Step 1: Plot your field (z) normally, using pcolormesh.
mesh = plt.pcolormesh(x,y,z)
where x/y can be lons/lats.
Step 2: Hatch the entire plot. For this, use fill_between:
hatch = plt.fill_between([xmin,xmax],y1,y2,hatch='///////',color="none",edgecolor='black')
Check details of fill_between to set xmin, xmax, y1 and y2. You simply define two horizontal lines beyond the bounds of your plot, and hatch the area in between. Use more, or less /s to set hatch density.
To adjust hatch thickness, use below lines:
import matplotlib as mpl
mpl.rcParams['hatch.linewidth'] = 0.3
As an alternative to hatching everything, you can plot all your x-y points (or, lon-lat couples) as markers. A simple solution is putting a dot (x also looks good).
hatch = plt.plot(x,y,'.',color='black',markersize=1.5)
One of the above will be the basis of your 'hatch'. This is how it should look after Step 2:
Step 3: On top of these two, plot your color mesh once again with pcolormesh, this time masking cells containing statistically significant values. This way, the markers on your 'insignificant' cells become invisible again, while significant markers stay visible.
Assuming you have an identically sized array containing the t statistic for each cell (t_z), you can mask significant values using numpy's ma module.
z_masked = numpy.ma.masked_where(t_z >= your_threshold, z)
Then, plot the color mesh, using the masked array.
mesh_masked = plt.pcolormesh(x,y,z_masked)
Use zorder to make sure the layers are in correct order. This is how it should look after Step 3:

Removing wireframe without gaps in matplotlib plot_trisurf

I want to create a smooth cylinder using matplotlib/pyplot. I've adapted a tutorial online and produced the following minimal example:
from numpy import meshgrid,linspace,pi,sin,cos,shape
from matplotlib import pyplot
import matplotlib.tri as mtri
from mpl_toolkits.mplot3d import Axes3D
u,v = meshgrid(linspace(0,10,10),linspace(0,2*pi,20))
u = u.flatten()
v = v.flatten()
x = u
z = sin(v)
y = cos(v)
tri = mtri.Triangulation(u, v)
fig = pyplot.figure()
ax = fig.add_axes([0,0,1,1],projection='3d')
ax.plot_trisurf(x,y,z,triangles=tri.triangles,linewidth=0)
pyplot.show()
which produces a cylinder. I set linewidth=0 to remove the wireframe, however, there is now the "ghost" of the wireframe because the triangulation has (presumably) been spaced assuming the wireframe is there to fill in the gaps. This looks to be specific to plot_trisurf, because there are other 3d plotting examples (e.g., using plot_surface) which set linewidth=0 without these gaps showing up.
Doing an mtri.Triangulation?, it seems like it might not be possible to "perfectly" fill in the gaps, since it states
>Notes
> -----
> For a Triangulation to be valid it must not have duplicate points,
> triangles formed from colinear points, or overlapping triangles.
One partial solution is to just color the wireframe the same shade of blue, but after I've fixed this problem I also want to add a light source/shading on the surface, which would put me back at square one.
Is there a way to make this work? Or can someone suggest a different approach? Thanks for any help.
ax.plot_trisurf(x,y,z,triangles=tri.triangles,linewidth=0, antialiased=False)

Plot a (polar) color wheel based on a colormap using Python/Matplotlib

I am trying to create a color wheel in Python, preferably using Matplotlib. The following works OK:
import numpy as np
import matplotlib as mpl
import matplotlib.pyplot as plt
xval = np.arange(0, 2*pi, 0.01)
yval = np.ones_like(xval)
colormap = plt.get_cmap('hsv')
norm = mpl.colors.Normalize(0.0, 2*np.pi)
ax = plt.subplot(1, 1, 1, polar=True)
ax.scatter(xval, yval, c=xval, s=300, cmap=colormap, norm=norm, linewidths=0)
ax.set_yticks([])
However, this attempt has two serious drawbacks.
First, when saving the resulting figure as a vector (figure_1.svg), the color wheel consists (as expected) of 621 different shapes, corresponding to the different (x,y) values being plotted. Although the result looks like a circle, it isn't really. I would greatly prefer to use an actual circle, defined by a few path points and Bezier curves between them, as in e.g. matplotlib.patches.Circle. This seems to me the 'proper' way of doing it, and the result would look nicer (no banding, better gradient, better anti-aliasing).
Second (relatedly), the final plotted markers (the last few before 2*pi) overlap the first few. It's very hard to see in the pixel rendering, but if you zoom in on the vector-based rendering you can clearly see the last disc overlap the first few.
I tried using different markers (. or |), but none of them go around the second issue.
Bottom line: can I draw a circle in Python/Matplotlib which is defined in the proper vector/Bezier curve way, and which has an edge color defined according to a colormap (or, failing that, an arbitrary color gradient)?
One way I have found is to produce a colormap and then project it onto a polar axis. Here is a working example - it includes a nasty hack, though (clearly commented). I'm sure there's a way to either adjust limits or (harder) write your own Transform to get around it, but I haven't quite managed that yet. I thought the bounds on the call to Normalize would do that, but apparently not.
import matplotlib.pyplot as plt
import numpy as np
from matplotlib import cm
import matplotlib as mpl
fig = plt.figure()
display_axes = fig.add_axes([0.1,0.1,0.8,0.8], projection='polar')
display_axes._direction = 2*np.pi ## This is a nasty hack - using the hidden field to
## multiply the values such that 1 become 2*pi
## this field is supposed to take values 1 or -1 only!!
norm = mpl.colors.Normalize(0.0, 2*np.pi)
# Plot the colorbar onto the polar axis
# note - use orientation horizontal so that the gradient goes around
# the wheel rather than centre out
quant_steps = 2056
cb = mpl.colorbar.ColorbarBase(display_axes, cmap=cm.get_cmap('hsv',quant_steps),
norm=norm,
orientation='horizontal')
# aesthetics - get rid of border and axis labels
cb.outline.set_visible(False)
display_axes.set_axis_off()
plt.show() # Replace with plt.savefig if you want to save a file
This produces
If you want a ring rather than a wheel, use this before plt.show() or plt.savefig
display_axes.set_rlim([-1,1])
This gives
As per #EelkeSpaak in comments - if you save the graphic as an SVG as per the OP, here is a tip for working with the resulting graphic: The little elements of the resulting SVG image are touching and non-overlapping. This leads to faint grey lines in some renderers (Inkscape, Adobe Reader, probably not in print). A simple solution to this is to apply a small (e.g. 120%) scaling to each of the individual gradient elements, using e.g. Inkscape or Illustrator. Note you'll have to apply the transform to each element separately (the mentioned software provides functionality to do this automatically), rather than to the whole drawing, otherwise it has no effect.
I just needed to make a color wheel and decided to update rsnape's solution to be compatible with matplotlib 2.1. Rather than place a colorbar object on an axis, you can instead plot a polar colored mesh on a polar plot.
import matplotlib.pyplot as plt
import numpy as np
from matplotlib import cm
import matplotlib as mpl
# If displaying in a Jupyter notebook:
# %matplotlib inline
# Generate a figure with a polar projection
fg = plt.figure(figsize=(8,8))
ax = fg.add_axes([0.1,0.1,0.8,0.8], projection='polar')
# Define colormap normalization for 0 to 2*pi
norm = mpl.colors.Normalize(0, 2*np.pi)
# Plot a color mesh on the polar plot
# with the color set by the angle
n = 200 #the number of secants for the mesh
t = np.linspace(0,2*np.pi,n) #theta values
r = np.linspace(.6,1,2) #radius values change 0.6 to 0 for full circle
rg, tg = np.meshgrid(r,t) #create a r,theta meshgrid
c = tg #define color values as theta value
im = ax.pcolormesh(t, r, c.T,norm=norm) #plot the colormesh on axis with colormap
ax.set_yticklabels([]) #turn of radial tick labels (yticks)
ax.tick_params(pad=15,labelsize=24) #cosmetic changes to tick labels
ax.spines['polar'].set_visible(False) #turn off the axis spine.
It gives this:

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