Why is the Windows prompt unresponsive after using a python curses window? - python

First of all, I'm a newby in python. Had to take a course of it in college and got hooked by its efficiency.
I have this sticky problem where the Windows 7 prompt becomes unresponsive after using a curses window. In Windows 10 it works well. Note that I'm using the Win7 terminal with its default settings. In my code I create a curses window to show 2 simultaneous progress bars, each for a file download. I implemented this by passing the curses window to a FileDownload class (one class instance for each download) that handles its progress bar inside this window. Oddly, in Windows 7 when the downloads are done and the control returns to the prompt, it becomes unresponsive to the keyboard. I worked around this by invoking curses.endwin() after using the window, but this causes the prompt to display all the way down the screen buffer, what hides the curses window.
Here is my code. Any ideas are greatly appreciated. Thanks!
# Skeleton version for simulations.
# Downloads 2 files simultaneously and shows a progress bar for each.
# Each file download is a FileDownload object that interacts with a
# common curses window passed as an argument.
import requests, math, threading, curses, datetime
class FileDownload:
def __init__(self, y_pos, window, url):
# Y position of the progress bar in the download queue window.
self.__bar_pos = int(y_pos)
self.__progress_window = window
self.__download_url = url
# Status of the file download object.
self.__status = "queued"
t = threading.Thread(target=self.__file_downloader)
t.start()
# Downloads selected file and handles its progress bar.
def __file_downloader(self):
file = requests.get(self.__download_url, stream=True)
self.__status = "downloading"
self.__progress_window.addstr(self.__bar_pos + 1, 1, "0%" + " " * 60 + "100%")
size = int(file.headers.get('content-length'))
win_prompt = "Downloading " + format(size, ",d") + " Bytes:"
self.__progress_window.addstr(self.__bar_pos, 1, win_prompt)
file_name = str(datetime.datetime.now().strftime("%Y-%m-%d_%H.%M.%d"))
dump = open(file_name, "wb")
# Progress bar length.
bar_space = 58
# Same as an index.
current_iteration = 0
# Beginning position of the progress bar.
progress_position = 4
# How many iterations will be needed (in chunks of 1 MB).
iterations = math.ceil(size / 1024 ** 2)
# Downloads the file in 1MB chunks.
for block in file.iter_content(1024 ** 2):
dump.write(block)
# Progress bar controller.
current_iteration += 1
step = math.floor(bar_space / iterations)
if current_iteration > 1:
progress_position += step
if current_iteration == iterations:
step = bar_space - step * (current_iteration - 1)
# Updates the progress bar.
self.__progress_window.addstr(self.__bar_pos + 1, progress_position,
"#" * step)
dump.close()
self.__status = "downloaded"
# Returns the current status of the file download ("queued", "downloading" or
# "downloaded").
def get_status(self):
return self.__status
# Instantiates each file download.
def files_downloader():
# Creates curses window.
curses.initscr()
win = curses.newwin(8, 70)
win.border(0)
win.immedok(True)
# Download URLs.
urls = ["http://ipv4.download.thinkbroadband.com/10MB.zip",
"http://ipv4.download.thinkbroadband.com/5MB.zip"]
downloads_dct = {}
for n in range(len(urls)):
# Progress bar position in the window for the file.
y_pos = n * 4 + 1
downloads_dct[n + 1] = FileDownload(y_pos, win, urls[n])
# Waits for all files to be downloaded before passing control of the terminal
# to the user.
all_downloaded = False
while not all_downloaded:
all_downloaded = True
for key, file_download in downloads_dct.items():
if file_download.get_status() != "downloaded":
all_downloaded = False
# Prevents the prompt from returning inside the curses window.
win.addstr(7, 1, "-")
# This solves the unresponsive prompt issue but hides the curses window if the screen buffer
# is higher than the window size.
# curses.endwin()
while input("\nEnter to continue: ") == "":
files_downloader()

Perhaps you're using cygwin (and ncurses): ncurses (like any other curses implementation) changes the terminal I/O mode when it is running. The changes that you probably are seeing is that
input characters are not echoed
you have to type controlJ to end an input line, rather than just Enter
output is not flushed automatically at the end of each line
It makes those changes to allow it to read single characters and also to use the terminal more efficiently.
To change back to the terminal's normal I/O mode, you would use the endwin function. The reset_shell_mode function also would be useful.
Further reading:
endwin (ncurses manual)
reset_shell_mode (ncurses manual)

Related

pygame program on boot being killed with no errors

I have a program that is being executed on reboot via crontab. The script and programs work as expected if I run the script from terminal manually myself, but on running the script on boot its as if my RoverDriver.py program is being killed for no reason with no errors.
#reboot sleep 15 && sh /home/pi/Desktop/Rover-Driver/launcher.sh >/home/pi/Desktop/Rover-Driver/logs/cronlog 2>&1
The shell script is:
cd /
cd /home/pi/Desktop/Rover-Driver
sudo python3 bluetooth.py
cd /
The bluetooth.py program checks to see if our bluetooth wireless controller is connected to the pi, if so start the driver program
import pexpect
import time
attempts = 0
while attempts < 30:
child = pexpect.spawn('bluetoothctl')
child.sendline('paired-devices')
output = child.read_nonblocking(size = 200, timeout = -1).decode('utf-8')
target = 'Xbox Wireless Controller'
if output.find(target > -1:
print("Target Found")
print(pexpect.run('python RoverDriver.py'))
break
else:
print("No target found")
attempts = attempts + 1
time.sleep(1)
The RoverDiver.py is:
import pyfirmata
import pygame
import time
from pygame.locals import *
pygame.init()
# controller setup
joysticks = []
for i in range(pygame.joystick.get_count()):
joysticks.append(pygame.joystick.Joystick(i))
joysticks[-1].init()
controller = joysticks[0]
board = pyfirmata.ArduinoMega('/dev/ttyACM0')
# setting pins
onboard_led = board.get_pin('d:13:o')
l_motor_pin = board.get_pin('d:11:p')
r_motor_pin = board.get_pin('d:12:p')
motor_toggle_pin = board.get_pin('d:24:o')
# constantly updates statuses for example if reading analog input from potentiometer
it = pyfirmata.util.Iterator(board)
it.start()
motor_toggle_pin.write(0)
l_motor_pin.write(.49804)
r_motor_pin.write(.49804)
print("Have not entered while loop yet")
while(1):
pygame.event.pump()
# puts rover in "stop" state if no input, avoids rover from "running away"
motor_toggle_pin.write(0)
l_motor_pin.write(.49804)
r_motor_pin.write(.49804)
if(controller.get_button(11)):
print("Exiting...")
exit()
# divider ensure only half power given unless "A" button pressed down
divider = 0.125
reverse = False
right_power = controller.get_axis(4)
left_power = controller.get_axis(5)
# "A" button pressed, give full power
if(controller.get_button(0)):
divider = 0.25
right_power = divider * (right_power + 1)
left_power = divider * (left_power + 1)
# Bumpers are pressed, go reverse. Must be doing both to avoid breaking bot
if(controller.get_button(6) and controller.get_button(7)):
left_power = 0.5 - left_power
right_power = 0.5 - right_power
reverse = True
else:
left_power = 0.5 + left_power
right_power = 0.5 + right_power
# send motors their values
motor_toggle_pin.write(1)
l_motor_pin.write(left_power)
r_motor_pin.write(right_power)
print(f"L Power:{left_power} |R Power:{right_power}")
# avoid cpu overloading
time.sleep(.05)
# after exiting while loop, "turn off" motors
motor_toggle_pin.write(0)
l_motor_pin.write(.49804)
r_motor_pin.write(.49804)
print("End.")
I am expecting a rather large blob of text in the logs (because of the print statement of power levels), or at least the before/after print statements of the while loop however all i get is this:
Target Found.
b'pygame 1.9.4post1\r\nHello from the pygame community. https://www.pygame.org/contribute.html\r\n'
I know that its formatted that way because I am not decoding it. I am hypothesizing it has something to do with pygame but not sure what?
EDIT: To anyone who comes across this post. I switched my controls completely and no longer even rely on pygame. I switched to connecting to the pi via sockets and sending command strings over. This still needed to be setup on boot so I tried using crontab (unsuccessfully again) and instead found out about systemd which works beautifully.

win32gui: how to get the status bar text of a window?

I want to get the status bar text of a window! I'm using win32gui.GetWindowText, but I can't get the status bar text. I just get the title! How can I get the status bar text?
#coding=utf-8
import win32gui
# get main window handle
f = win32gui.FindWindow("TMDIForm",None)
print f,win32gui.GetWindowText(f)
#get child window handle of main window
ex=win32gui.FindWindowEx(f,None,"TPanel",None)
#get child window handle of ex window
exx=win32gui.FindWindowEx(ex,None,"TStatusBar",None)
print exx,win32gui.GetWindowText(exx)
The following should help, you cannot use GetWindowText on a status bar. A status bar usually consists of multiple sub items. To access these use need to use SendMessage with SB_GETTEXT.
#coding=utf-8
import win32gui
import win32api
import win32con
# get main window handle
f = win32gui.FindWindow("TMDIForm",None)
print f,win32gui.GetWindowText(f)
#get child window handle of main window
ex=win32gui.FindWindowEx(f,None,"TPanel",None)
#get child window handle of ex window
exx=win32gui.FindWindowEx(ex,None,"TStatusBar",None)
SB_GETTEXT = win32con.WM_USER + 2
SB_GETTEXTLENGTH = win32con.WM_USER + 3
sub_item = 0
sb_retcode = win32api.SendMessage(exx, SB_GETTEXTLENGTH, sub_item, 0)
sb_type = sb_retcode & 0xFFFF
sb_length = (sb_retcode >> 16) & 0xFFFF
text_buffer = win32gui.PyMakeBuffer(1 + sb_length)
sb_retcode = win32api.SendMessage(exx, SB_GETTEXT, sub_item, text_buffer)
print text_buffer
I have not been able to test this, as I was not able to find a suitable Window.
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getwindowtexta
If the target window is owned by the current process, GetWindowText causes a WM_GETTEXT message to be sent to the specified window or control. If the target window is owned by another process and has a caption, GetWindowText retrieves the window caption text. If the window does not have a caption, the return value is a null string. This behavior is by design. It allows applications to call GetWindowText without becoming unresponsive if the process that owns the target window is not responding. However, if the target window is not responding and it belongs to the calling application, GetWindowText will cause the calling application to become unresponsive.
To retrieve the text of a control in another process, send a WM_GETTEXT message directly instead of calling GetWindowText.
https://www.programcreek.com/python/example/89831/win32gui.GetClassName
https://github.com/certsocietegenerale/fame_modules/blob/fb7a6fb34124fa2ae026719a0f16767cab731c6d/processing/cutthecrap/cutthecrap.py#L66
# hwnd = your TStatusBar or TToolBar or anything
buffer_len = win32gui.SendMessage(hwnd, win32con.WM_GETTEXTLENGTH, 0, 0) + 1
text = array('b', b'\x00\x00' * buffer_len)
text_len = win32gui.SendMessage(hwnd, win32con.WM_GETTEXT, buffer_len, text)
text = win32gui.PyGetString(text.buffer_info()[0], buffer_len - 1)

How to set push-button to keyboard interrupt in PyQt

While running program through the terminal we can stop the program by pressing 'Ctrl+c' and it will show the message as 'KeyboardInterrupt' . So, is there any way to do the sane thing by clicking the push-button in PyQt.
If your program is running a loop, you can call processEvents periodically to allow the gui time to update (which should allow you to click a button to close the application):
count = 0
while True:
count += 1
if not count % 50:
QtGui.qApp.processEvents()
# do stuff...
In my script to interrupt an infinite loop I also used QtGui.qApp.processEvents() and it worked out fine. The infinite loop writes to and reads data from a serial port and the user can interrupt the loop with a push button (1.condition).
def Move_Right(self):
# move the slide right
cmdPack = struct.pack(cmdStruct, Address, Rotate_Right, 0, Motor5, Speed5)
dataByte = bytearray(cmdPack)
checksumInt = sum(dataByte[:]) % 256
msgPack = struct.pack(msgStruct, Address, Rotate_Right, 0, Motor5, Speed5, checksumInt)
ser0.flushOutput() # Clear output buffer
ser0.write(msgPack)
# read the switch status
cmdPack = struct.pack(cmdStruct, Address, Command.GAP, 10, Motor5, 0)
dataByte = bytearray(cmdPack)
checksumInt = sum(dataByte[:]) % 256
msgPack = struct.pack(msgStruct, Address, Command.GAP, 10, Motor5, 0, checksumInt)
ser0.flushOutput() # Clear output buffer
# check the switch status with an infinite write/read loop with two break out conditions
while True:
QtGui.qApp.processEvents() # 1. condition: interrupt with push button
ser0.write(msgPack)
reply = ser0.read(9)
answer = struct.unpack('>BBBBlB', reply)
value = answer[4]
command = answer[3]
if (command == 6) and (value == 1): # 2. condition: interrupt with limit switch
print 'end of line'
Stop_Motor5()
break

Print 2 lines in the console concurrently in Python

I'm using Python 3 to output 2 progress bars in the console like this:
100%|###############################################|
45%|###################### |
Both bars grow concurrently in separate threads.
The thread operations are fine and both progress bars are doing their job, but when I want to print them out they print on top of each other on one line in the console. I just got one line progress bar which alternates between showing these 2 progress bars.
Is there any way these progress bars can grow on separate lines concurrently?
You need a CLI framework. Curses is perfect if you are working on Unix (and there is a port for Windows which can be found here : https://stackoverflow.com/a/19851287/1741450 )
import curses
import time
import threading
def show_progress(win,X_line,sleeping_time):
# This is to move the progress bar per iteration.
pos = 10
# Random number I chose for demonstration.
for i in range(15):
# Add '.' for each iteration.
win.addstr(X_line,pos,".")
# Refresh or we'll never see it.
win.refresh()
# Here is where you can customize for data/percentage.
time.sleep(sleeping_time)
# Need to move up or we'll just redraw the same cell!
pos += 1
# Current text: Progress ............... Done!
win.addstr(X_line,26,"Done!")
# Gotta show our changes.
win.refresh()
# Without this the bar fades too quickly for this example.
time.sleep(0.5)
def show_progress_A(win):
show_progress( win, 1, 0.1)
def show_progress_B(win):
show_progress( win, 4 , 0.5)
if __name__ == '__main__':
curses.initscr()
win = curses.newwin(6,32,14,10)
win.border(0)
win.addstr(1,1,"Progress ")
win.addstr(4,1,"Progress ")
win.refresh()
threading.Thread( target = show_progress_B, args = (win,) ).start()
time.sleep(2.0)
threading.Thread( target = show_progress_A, args = (win,)).start()

PythonWin saving session state

I would like to be able to save my session state within the PythonWin editor (e.g. these three files are opened and positioned in these particular locations within the PythonWin window). I can get handles to each of the child windows within PythonWin using win32gui, as well as the titles of each of the files and the positions/sizes of the windows. I'm unclear though in how to get the full path for the file listed as the child window name (i.e. if child window name is test.py and test.py lives at c:\python\test.py, I don't know how to get c:\python). I was thinking I would write out which files were opened plus their window positions to a small file that I would then call at PythonWin start time for loading.
Any ideas on how to get the full paths to the child window names?
Alternatively if someone already has a more elegant solution for saving session state in PythonWin please pass it along.
Below is the code I'm using right now (thanks to Michal Niklas for the starter code for using win32gui).
import win32gui
import re
MAIN_HWND = 0
def is_win_ok(hwnd, starttext):
s = win32gui.GetWindowText(hwnd)
if s.startswith(starttext):
global MAIN_HWND
MAIN_HWND = hwnd
return None
return 1
def find_main_window(starttxt):
global MAIN_HWND
win32gui.EnumChildWindows(0, is_win_ok, starttxt)
return MAIN_HWND
def winPos(hwnd):
if type(hwnd) == type(1): ( left, top, right, bottom ) = win32gui.GetWindowRect(hwnd)
return "%i, %i, %i, %i" % (left, right, top, bottom)
def winName(hwnd, children):
s = win32gui.GetWindowText(hwnd)
rePy = re.compile(r'[a-zA-Z1-9_ ]*.py')
rePySearch = rePy.search(s)
if rePySearch is not None:
if rePySearch.group()[0:7] != "Running":
s = s + ',' + winPos(hwnd) + '\n'
children.append(s)
return 1
def main():
children = []
main_app = 'PythonWin'
hwnd = win32gui.FindWindow(None, main_app)
if hwnd < 1:
hwnd = find_main_window(main_app)
if hwnd:
win32gui.EnumChildWindows(hwnd, winName, children)
filename = "sessionInfo.txt"
sessionFile = os.path.join(sys.path[0],filename)
fp=open(sessionFile, 'wb')
for i in range(len(children)):
fp.write(children[i])
fp.close()
main()
I could be wrong, but isn't PythonWin written in Python?
Have you tried reading the source to the "Save" command to figure out where it stores its full paths?
(I'd take a look myself, but I haven't used Windows in half a decade)

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