Tkinter GUI is not responding - python

I have only one while loop and the Tkonter say: GUI is not responding.
What I'm doing wrong ? I would like with button "Pause" break and
again with "button "Start" continue the program.
import Tkinter, time
root = Tkinter.Tk
class InterfaceApp(root):
def __init__ (self, parent):
root.__init__(self,parent)
self.parent = parent
self.initialize()
def initialize(self):
self.but_state = 0
self.but_start = Tkinter.Button(self, text='Start', command=lambda: self.Start(), width=10)
self.but_pause = Tkinter.Button(self, text="Pause", command=lambda: self.Pause(), width=10)
self.but_stop = Tkinter.Button(self, text='Stop', command=lambda: self.Stop(), width=10)
self.but_start.grid(row=1, column=1, sticky='W')
self.but_pause.grid(row=1, column=2, sticky='W')
self.but_stop.grid(row=1, column=3, sticky='W')
def Start(self):
while True:
print "X"
time.sleep(2)
if self.but_state == 1:
break
else:
continue
def Stop(self):
self.but_state = 1
def Pause(self):
pass
if __name__ == "__main__":
app = InterfaceApp(None)
app.title("MPW4 microHP - Long Term Test")
app.mainloop()

First issue:
Using the while loop. To call a function again after it finished use
self.after(<time in ms>, <function to call>)
at the end of your def Start(self)
Would look like this:
# ...
def Start(self):
print("X")
if self.but_state == 0:
self.after(2000, self.Start)
# ...
Second Issue:
Do not use lambdas for simple calls. Use the name for the binding instead, just like #Parviz_Karimli pointed out.
def initialize(self):
self.but_state = 0
self.but_start = Tkinter.Button(self, text='Start', command=self.Start, width=10)
self.but_pause = Tkinter.Button(self, text="Pause", command=self.Pause, width=10)
self.but_stop = Tkinter.Button(self, text='Stop', command=self.Stop, width=10)
self.but_start.grid(row=1, column=1, sticky='W')
self.but_pause.grid(row=1, column=2, sticky='W')
self.but_stop.grid(row=1, column=3, sticky='W')

Your code is nonsense. You have to figure out how to define functions and use them properly first. I wrote a little example for you:
from tkinter import *
class App:
def __init__(self, master):
self.master = master
self.startb = Button(master, text="Start", command=self.startf)
self.startb.pack()
self.pauseb = Button(master, text="Pause", command=self.pausef)
self.pauseb.pack()
self.stopb = Button(master, text="Stop", command=self.stopf)
self.stopb.pack()
def startf(self):
print("Started")
self.after_id = self.master.after(1000, self.startf)
def pausef(self):
if self.startf is not None: # to handle any exception
self.master.after_cancel(self.after_id) # this will pause startf function -- you can start again
print("Paused")
def stopf(self):
if self.startf is not None:
self.master.after_cancel(self.after_id)
self.startf = None # this will stop startf function -- you cannot start again
print("Stopped")
root = Tk()
myapp = App(root)
root.mainloop()
Then you can modify this code -- change the behaviors of the functions etc. If you have a working piece of code which will behave as the "motor" function that does the core idea of your program, include that function in as well, and return it in the startf function, pause it in the pausef function, and finally, stop it in the stopf function.
P.S.: My code was written in Python 3.
EDIT: I completed the code and above is a working program that starts, pauses and stops depending on the button you click.

Related

How to run tkinter's after event alongside another task?

I am trying to create a tkinter GUI for a script which performs some task. The task is triggered by clicking a start button, and I would like to add a dynamic label showing that the task is "in progress" by displaying:
"Working." → "Working.." → "Working..."
I referred to this post and wrote the following script. Here I used a progress bar to represent my "task", and was expecting the status label to change (as stated above) WHILE the progress bar is updating.
import tkinter as tk
class UI:
def __init__(self):
self.root = tk.Tk()
self.root.title('Hello World')
self.prog_Label = tk.Label(self.root, text='Progress')
self.prog_Label.grid(row=0, column=0, sticky=tk.W, padx=20, pady=(10, 0))
self.prog_Bar = tk.ttk.Progressbar(self.root)
self.prog_Bar.configure(value=0, mode='determinate', orient='horizontal')
self.prog_Bar.grid(row=1, column=0, sticky=(tk.W, tk.E, tk.N, tk.S), padx=20, pady=5)
self.exe_Btn = tk.Button(self.root, text='Start', padx=15, command=self.run, relief='groove')
self.exe_Btn.grid(row=2, column=0, padx=80, pady=(40, 20), sticky=tk.E)
self.prog_Label = tk.Label(self.root, text='Status:-')
self.prog_Label.grid(row=3, column=0, sticky=tk.W, padx=20, pady=10)
self.root.mainloop()
def run(self):
self.update_status('Working')
n = 0
self.prog_Bar.configure(value=n, maximum=100000, mode='determinate', orient='horizontal')
for i in range(100000):
n += 1
self.prog_Bar.configure(value=n)
self.prog_Bar.update_idletasks()
def update_status(self, status=None):
if status is not None:
current_status = 'Status: ' + status
else:
current_status = self.prog_Label['text']
if current_status.endswith('...'):
current_status = current_status.replace('...', '')
else:
current_status += '.'
self.prog_Label['text'] = current_status
self.prog_Label.update_idletasks()
self._status = self.root.after(1000, self.update_status)
if __name__ == '__main__':
ui = UI()
However, the program behaves in a way that, when the start button is clicked, although the status label changes from '-' to 'Working' immediately, it only starts to add the dots after the progress bar reaches the end.
Is there a way to modify it so as to achieve my purpose?
I changed your structure a little so your task is now in its own class, instead of sleeping you would perform the task there. I added a thread for the task as i assumed that it would need its own process, this stops the application freezing as it would block the main UI loop.
import threading
import time
import tkinter as tk
import tkinter.ttk as ttk
class Task:
def __init__(self):
self.percent_done = 0
threading.Thread(target = self.run).start()
def run(self):
while self.percent_done < 1:
self.percent_done += 0.1
# Do your task here
time.sleep(0.5)
self.percent_done = 1
class Application():
def __init__(self):
self.root = tk.Tk()
self.root.title("Window Title")
self.task = None
self.label_dots = 0
self.prog_bar = tk.ttk.Progressbar(self.root)
self.prog_bar.configure(value=0, maximum=100, mode='determinate', orient='horizontal')
self.prog_bar.grid(row=1, column=0, sticky=(tk.W, tk.E, tk.N, tk.S), padx=20, pady=5)
self.run_btn = tk.Button(self.root, text='Start', padx=15, command=self.start_task, relief='groove')
self.run_btn.grid(row=2, column=0, padx=80, pady=(40, 20), sticky=tk.E)
self.prog_label = tk.Label(self.root, text='Status: -')
self.prog_label.grid(row=3, column=0, sticky=tk.W, padx=20, pady=10)
def start_task(self):
self.task = Task()
self.update_ui()
def update_ui(self):
# Percent is between 0 and 1
if 0 < self.task.percent_done < 1:
status = "Working"
self.label_dots += 1
self.label_dots = self.label_dots % 4
else:
status = "Finished"
self.label_dots = 0
self.prog_bar.configure(value=self.task.percent_done * 100)
label_text = "Status: - " + status + ("." * self.label_dots)
self.prog_label.config(text = label_text)
if status != "Finished":
self.root.after(1000, self.update_ui)
Application().root.mainloop()

tkinter button animation stuck after using wait_window()

This is a dialog form class :
** update full workable source code showing the problem
from tkinter import *
class SGForm:
created_form = False
def __init__(self, root, title=""):
self.form = Toplevel(root)
self.form.wm_title(title)
self.input = dict()
self.var = StringVar()
SGForm.created_form = True
def getform(self):
return self.form
def addinput(self, name, text ,var = None):
p = Frame(self.form)
p.pack(side="top", fill="both", expand=True, padx=10, pady=10)
l = Label(p, text=text)
l.pack(side="left", fill="both", expand=True, padx=10, pady=10)
self.input[name] = Entry(p, textvariable=var)
self.input[name].pack(side="left", fill="both", expand=True, padx=10, pady=10)
def addbutton(self, text, signal, func):
p = Frame(self.form)
p.pack(side="top", fill="both", expand=True, padx=10, pady=10)
b = Button(p, text=text)
b.pack(side="left", fill="both", expand=True, padx=10, pady=10)
b.bind(signal, func)
def showandreturn(self):
value = dict()
value['firstname'] = self.var.get()
SGForm.created_form = False
return value
def closeform(self, event):
self.form.destroy()
def customform(self):
self.addinput('entfirstname', 'frist name', self.var)
self.addbutton('close','<Button-1>', self.closeform)
#example calling dialog class
root = Tk()
def evntshow(event):
form = SGForm(root)
form.customform()
root.wait_window(form.getform())
test = form.showandreturn()
print(test)
button = Button(root, text='show')
button.pack()
button.bind('<Button-1>', evntshow)
root.mainloop()
Each time the button get pressed eventaddperson get triggered, when exiting the function the button animation of the main window get stuck on press status, I am looking for a way to refresh the gui or what if I am doing something wrong how to fix it?
If I use command= instead of bind() then problem disappers
BTW: if you use command= then def evntshow()has to be without event
def evntshow(): # <--- without event
form = SGForm(root)
form.customform()
root.wait_window(form.getform())
test = form.showandreturn()
print(test)
# use `command=` instead of `bind('<Button-1>',...)
button = Button(root, text='show', command=evntshow)
button.pack()
I was experiencing kind of laggy button animations when using bind() as well, switching to command= made it a look a lot better!
from tkinter import *
import time
def func1():
print('waiting for 1 second...')
time.sleep(1)
def func2(event):
print('waiting for 1 second...')
time.sleep(1)
root = Tk()
# button animation runs smoothly
Button1 = Button(root, text="button with command=", command=func1)
Button1.pack()
Button2 = Button(root, text="button with bind()") # button animation does not occur
Button2.bind('<Button-1>', func2)
Button2.pack()
root.mainloop()
I am working with python 3.6 and windows 10

how can i get the input from the entry widget, tkinter, python

I searched how to get the input and this should work but it doesnt...
i dont understand why it doesnt working... its start running and get stuck in the mainloop line... it shows nothing
from Tkinter import *
class GUI:
def __init__(self):
self.root = Tk()
self.label1 = Label(self.root, text="name")
self.label2 = Label(self.root, text="password")
self.entry1 = Entry(self.root)
self.entry2 = Entry(self.root, show="*")
self.button = Button(self.root, text="hello", command=self.printName)
self.button.pack()
self.label1.grid(row=0, sticky=W) # N, S, E, W
self.label2.grid(row=1, sticky=E)
self.entry1.grid(row=0, column=1)
self.entry2.grid(row=1, column=1)
self.c = Checkbutton(self.root, text="forgot my password")
self.c.grid(columnspan=2)
self.root.mainloop()
def printName(self):
print self.entry1.get()
hi = GUI()
The problem is that you are using both grid and pack for widgets that share the same parent. You can't do that -- you have to pick one or the other.
Also, to be pedantic you should ove the call of self.root.mainloop() outside of the __init__. The reason is that with it being inside, the object is never fully created because mainloop won't return until the widget is destroyed. Typically you call mainloop in the same scope that created the root window.
For example:
hi = GUI()
hi.root.mainloop()
If you don't like referencing the internal widget, give GUI a method like start or mainloop:
class GUI():
...
def start(self):
self.root.mainloop()
...
hi = GUI()
hi.start()

How to display the value of function in tkinter?

I am new to python and tkinter and I have decided that I will make a stopwatch.
I have gooled alot and find many useful information, but I still haven't found how to display value of a function in tkinter. Here is my current code:
import time
from tkinter import*
import os
root = Tk()
def clock(event):
second = 0
minute = 0
hour = 0
while True:
time.sleep(0.99)
second +=1
print(hour,":",minute,":",second)
return
def stop(event):
time.sleep(1500)
def clear(event):
os.system('cls')
button1 = Button(root, text="Start")
button2 = Button(root, text="Stop")
button3 = Button(root, text="Clear")
button1.bind("<Button-1>", clock)
button2.bind("<Button-1>", stop)
button3.bind("<Button-1>", clear)
button1.grid(row=2, column=0, columnspan=2)
button2.grid(row=2, column=2, columnspan=2)
button3.grid(row=2, column=4, columnspan=2)
root.mainloop()
I am aware that the code isn't perefect yet(especially the functions stop and clear).
You might consider using callback functions (i.e. call to your function when something happens — when clicking a button for example):
Quoting portions of Tkinter Callbacks:
In Tkinter, a callback is Python code that is called by Tk when
something happens. For example, the Button widget provides a command
callback which is called when the user clicks the button. You also use
callbacks with event bindings.
You can use any callable Python object as a callback. This includes
ordinary functions, bound methods, lambda expressions, and callable
objects. This document discusses each of these alternatives briefly.
...
To use a function object as a callback, pass it directly to Tkinter.
from Tkinter import *
def callback():
print "clicked!"
b = Button(text="click me", command=callback)
b.pack()
mainloop()
It's unclear from your sample code which function's value you want to display.
Regardless, a good way to do accomplish something like that in tkinter is by creating instances of its StringVar Variable class and then specifying them as the textvariable option of another widget. After this is done, any changes to the value of the StringVar instance will automatically update the associated widget's text.
The code below illustrates this:
import os
import time
import tkinter as tk
class TimerApp(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master=None)
self.grid()
self.create_widgets()
self.elapsed = 0
self.refresh_timer()
self.after_id = None # used to determine and control if timer is running
def create_widgets(self):
self.timer = tk.StringVar()
self.timer.set('')
self.timer_label = tk.Label(self, textvariable=self.timer)
self.timer_label.grid(row=1, column=2)
self.button1 = tk.Button(self, text="Start", command=self.start_clock)
self.button1.grid(row=2, column=0, columnspan=2)
self.button2 = tk.Button(self, text="Stop", command=self.stop_clock)
self.button2.grid(row=2, column=2, columnspan=2)
self.button3 = tk.Button(self, text="Clear", command=self.clear_clock)
self.button3.grid(row=2, column=4, columnspan=2)
def start_clock(self):
self.start_time = time.time()
self.after_id = self.after(1000, self.update_clock)
def stop_clock(self):
if self.after_id:
self.after_cancel(self.after_id)
self.after_id = None
def clear_clock(self):
was_running = True if self.after_id else False
self.stop_clock()
self.elapsed = 0
self.refresh_timer()
if was_running:
self.start_clock()
def update_clock(self):
if self.after_id:
now = time.time()
delta_time = round(now - self.start_time)
self.start_time = now
self.elapsed += delta_time
self.refresh_timer()
self.after_id = self.after(1000, self.update_clock) # keep updating
def refresh_timer(self):
hours, remainder = divmod(self.elapsed, 3600)
minutes, seconds = divmod(remainder, 60)
self.timer.set('{:02d}:{:02d}:{:02d}'.format(hours, minutes, seconds))
app = TimerApp()
app.master.title('Timer')
app.mainloop()

Python GUI interface not opening widget?

I'm trying to create a widget that's like a to do list: but my program doesn't seem to run for some reason. It doesn't give an error, but it doesn't work..?
would anyone know what's wrong with my code?
from Tkinter import *
import tkFont
class App:
def getTasks(self):
return self.todo
def getCompleted(self):
return self.done
def __init__(self, master):
self.todo = todo.todoList()
self.master = master
self.frame - Frame(master)
self.frame.grid()
self.saveButton = Button(self.frame, text="Save", command=self.save)
self.saveButton.grid()
self.restoreButton = Button(self.frame, text="Restore", command=self.res)
self.restoreButton.grid(row=0, column=1)
self.addButton = Button(self.frame, text="Add", command = self.add)
self.addButton.grid(row=0, column=2)
self.doneButton = Button(self.frame, text = "Done", command = self.done)
self.doneButton.grid(row=0, column=3)
self.button = Button(self.frame, text="QUIT", command=self.quit)
self.button.grid(row=0, column=4)
label = Label(self.frame, text="New Task: ")
label.grid()
self.entry = Entry(self.frame)
self.entry.grid(row=0, column=4)
frame1 = LabelFrame(self.frame, text="Tasks")
frame1.grid(columnspam = 5)
self.tasks = Listbox(frame1)
self.task.grid()
frame2=LabelFrame(self.frame, text="Completed")
frame2.grid(columnspan=5)
self.completed= Listbox(frame2)
self.completed.grid()
def save(self):
self.todo.saveList("tasks.txt")
def restore(self):
self.todo.restoreList("tasks.txt")
items = self.todo.getTasks()
self.tasks.delete(0, END)
for item in items:
self.tasks.insert(END, item)
items = self.todo.getCompleted()
self.completed.delete(0,END)
for item in items:
self.completed.insert(END,item)
def add(self):
task = self.entry.get()
self.todo.addTask(task)
self.tasks.insert(END,task)
def done(self):
selection = self.tasks.curselection()
if len(selection) == 0:
return
task = self.tasks.get(selection[0])
self.todo.completeTask(task)
self.tasks.delete(selection[0])
self.completed.insert(END,task)
would anyone know what the error is?
You need to actually make an instance of App and an instance of Tkinter.Tk:
...
if __name__ == '__main__':
root = Tk()
app = App(root)
root.mainloop()
Note, I haven't tried the rest of your code, so I don't know if it will work, but this should at least start giving you errors to work with.

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