Inheriting list: Creating division by other lists, integers and floats - python

I wanted to be able to divide entire lists by integers, floats, and other lists of equal length in Python, so I wrote the following little script.
class divlist(list):
def __init__(self, *args, **kwrgs):
super(divlist, self).__init__(*args, **kwrgs)
self.__cont_ = args[0]
self.__len_ = len(args[0])
def __floordiv__(self, other):
""" Adds the ability to floor divide list's indices """
if (isinstance(other, int) or isinstance(other, float)):
return [self.__cont_[i] // other \
for i in xrange(self.__len_)]
elif (isinstance(other, list)):
return [self.__cont_[i] // other[i] \
for i in xrange(self.__len_)]
else:
raise ValueError('Must divide by list, int or float')
My question: How can I write this in a simpler way? Do I really need the lines self.__cont_ and self.__len_? I was looking through the list's 'magic' methods and I couldn't find one that readily held this information.
An example of calling this simple class:
>>> X = divlist([1,2,3,4])
[1, 2, 3, 4]
>>> X // 2
[0, 1, 1, 2]
>>> X // [1,2,3,4]
[1, 1, 1, 1]
>>> X // X
[1, 1, 1, 1]

How can I write this in a simpler way?
By using self[i] instead of self.__cont_[i].
Do I really need the lines self.__cont_ and self.__len_?
No. Just use the regular methods of referring to a list, for example: [] and len().
As an aside, you might choose to have .__floordiv__() return a divlist instead of a list, so that you can continue to operate on the result.
class divlist(list):
def __floordiv__(self, other):
""" Adds the ability to floor divide list's indices """
if (isinstance(other, int) or isinstance(other, float)):
return [i // other for i in self]
elif (isinstance(other, list)):
# DANGER: data loss if len(other) != len(self) !!
return [i // j for i,j in zip(self, other)]
else:
raise ValueError('Must divide by list, int or float')
X = divlist([1,2,3,4])
assert X == [1, 2, 3, 4]
assert X // 2 == [0, 1, 1, 2]
assert X // [1,2,3,4] == [1, 1, 1, 1]
assert X // X == [1, 1, 1, 1]

Instead of examining the explicit types of each argument, assume that either the second argument is iterable, or it is a suitable value as the denominator for //.
def __floordiv__(self, other):
try:
pairs = zip(self, other)
except TypeError:
pairs = ((x, other) for x in self)
return [x // y for (x, y) in pairs]
You may want to check that self and other have the same length if the zip succeeds.

Related

Vector input gives output vector `[0,...,0]` in Python

I'm trying to create a vector class in Python. I'm not so far yet, and stuck already.
This is my current code:
class vector:
def __init__(self, n, l = []):
self.v = []
if(isinstance(n, int)):
x = int(n)
if (x < 0):
return SyntaxError
else:
self.v += [0.0] * x
else:
self.v += n
def __str__(self):
return str(self.v)
The problem is, that when my input is
>>> u = vector(3,3.14)
>>> print(u)
then my ouput is
[0.0, 0.0, 0.0]
But I want it to be
[3.14,3.14,3.14]
and I also want the following:
>>> v=[3,[2.0,3.14,-5])
>>> print(v)
[2.0,3.14,-5]
What is the problem in my script?
Thanks!
You have [0.0] * x, but I think you mean [l] * x.
It really helps to clear up what kind of cases your code must support and write it down. It also helps to define a clear list of input and output combinations, you can use them as a test:
class Vector(object):
def __init__(self, n, l):
if isinstance(l, (list, tuple)): # l is a list, check length
if len(l) == n: # length as required, keep as is
pass
elif len(l) > n: # to long, use only the first n items
l = l[0:n]
elif len(l) < n: # to short, append zeros
l += [0] * (n - len(l))
elif isinstance(l, (int, float)): # create a list containing n items of l
l = [l] * n
self.v = l
def __str__(self):
return str(self.v)
Add some tests:
def test(a, b):
print 'input: {}, output: {}'.format(a, b)
if str(a) != b:
print('Not equal!')
test(Vector(3, 3.14), '[3.14, 3.14, 3.14]')
test(Vector(3, [4, 4, 4]), '[4, 4, 4]')
test(Vector(2, [4, 4, 4]), '[4, 4]')
test(Vector(4, [4, 4, 4]), '[4, 4, 4, 0]')
test(Vector(3, [2.0, 3.14, -5]), '[2.0, 3.14, -5]')

Repeat function python

I'm stuck at higher-order functions in python. I need to write a repeat function repeat that applies the function f n times on a given argument x.
For example, repeat(f, 3, x) is f(f(f(x))).
This is what I have:
def repeat(f,n,x):
if n==0:
return f(x)
else:
return repeat(f,n-1,x)
When I try to assert the following line:
plus = lambda x,y: repeat(lambda z:z+1,x,y)
assert plus(2,2) == 4
It gives me an AssertionError. I read about How to repeat a function n times but I need to have it done in this way and I can't figure it out...
You have two problems:
You are recursing the wrong number of times (if n == 1, the function should be called once); and
You aren't calling f on the returned value from the recursive call, so the function is only ever applied once.
Try:
def repeat(f, n, x):
if n == 1: # note 1, not 0
return f(x)
else:
return f(repeat(f, n-1, x)) # call f with returned value
or, alternatively:
def repeat(f, n, x):
if n == 0:
return x # note x, not f(x)
else:
return f(repeat(f, n-1, x)) # call f with returned value
(thanks to #Kevin for the latter, which supports n == 0).
Example:
>>> repeat(lambda z: z + 1, 2, 2)
4
>>> assert repeat(lambda z: z * 2, 4, 3) == 3 * 2 * 2 * 2 * 2
>>>
You've got a very simple error there, in the else block you are just passing x along without doing anything to it. Also you are applying x when n == 0, don't do that.
def repeat(f,n,x):
"""
>>> repeat(lambda x: x+1, 2, 0)
2
"""
return repeat(f, n-1, f(x)) if n > 0 else x

How to modify arithmetic operators (+,-,x)

I am currently writing a Linear Algebra module for Python 3.x wherein I deal with self-defined matrix objects.
Is there any way I can make the basic arithmetic operators like +, -, * adhere to my matrix objects? For example -
>>> A = matrix("1 2;3 4")
>>> B = matrix("1 0; 0 1")
>>> A + B
[2 2]
[3 5]
>>> A * A
[7 10]
[15 22]
Right now I have written separate functions for addition, multiplication, etc. but typing A.multiply(A) is much more cumbersome than simply A*A.
You are looking for special methods. Particularly at emulating numerical types section.
Also, as you're trying to implement matrices and matrices are containers, you may find useful to define custom container methods for your type.
UPDATE: Here is an example of custom objects using special methods to implement arithmetical operators:
class Value(object):
def __init__(self, x):
self.x = x
def __add__(self, other):
if not isinstance(other, Value):
raise TypeError
return Value(self.x + other.x)
def __mul__(self, other):
if not isinstance(other, Value):
raise TypeError
return Value(self.x * other.x)
assert (Value(2) + Value(3)).x == 5
assert (Value(2) * Value(3)).x == 6
Unless you're doing this specifically to learn or for practice you should look at numerical python, numpy, which is the de facto standard solution for basic linear algebra and matrices. It has a matrix class which does what you are looking for.
You can override the built in methods for numerical types.
class matrix:
def __init__(self, string_matrix):
self.matrix = string_matrix.split(";")
for i in range(len(self.matrix)):
self.matrix[i] = map(int, self.matrix[i].split())
def __add__(self, other):
return_matrix = [[i for i in row] for row in self.matrix]
for i in range(len(self.matrix)):
for j in range(len(self.matrix[i])):
return_matrix[i][j] = self.matrix[i][j] + other.matrix[i][j]
return list_to_matrix(return_matrix)
def __str__(self):
return repr(self.matrix)
def list_to_matrix(list_matrix):
string_form = ""
for row in list_matrix:
for item in row:
if (item != row[-1]): string_form += str(item) + " "
else: string_form += str(item)
if (row != list_matrix[-1]): string_form += ";"
return matrix(string_form)
You will probably want to include a couple of checks (such as adding matrices of different dimensions, or adding a matrix to something that is not a matrix, etc) but this works as a simple example. Also notice that I'm returning a matrix object using the list_to_matrix() function - if that isn't the desired functionality you can change it pretty readily. You would use a similar process for all other arithmetic functions you need to implement.
Output:
>>> a = matrix("3 4;1 4")
>>> b = matrix("2 3;0 0")
>>> print(a)
[[3, 4], [1, 4]]
>>> print(b)
[[2, 3], [0, 0]]
>>> print(a + b)
[[5, 7], [1, 4]]
As mentioned in one of the other answers, numpy might be a good resource to use for your matrix operations - a lot of this functionality is already built in.
>>> import numpy as np
>>> a = np.matrix("3 4;1 4")
>>> b = np.matrix("2 3;0 0")
>>> print(a)
[[3 4]
[1 4]]
>>> print(b)
[[2 3]
[0 0]]
>>> print(a + b)
[[5 7]
[1 4]]
If you define some special methods within the class, Python will call them for arithmetic operations. An example class that define addition, multiplication, division, and subtraction:
class motar:
def __add__(self, other): return "9999"
def __mul__(self, other): return "8888"
def __sub__(self, other): return "7777"
def __div__(self, other): return "6666"
m = [ motar() for x in range(2) ] # create two instances
# arithmetic operations on class instances will call
# ... the special methods defined above:
print m[0] + m[1]
print m[0] * m[1]
print m[0] - m[1]
print m[0] / m[1]
Gives:
9999
8888
7777
6666

Efficient Vector / Point class in Python

What is the best way of implementing an efficient Vector / Point class (or even better: is there one already), that can be used both in Python 2.7+ and 3.x?
I've found the blender-mathutils, but they seem to only support Python 3.x. Then there's this Vector class, that uses numpy, but it's only a 3D vector. Using a list for a Vector like kivy's vector class (sourcecode) that has static attributes (x and y) seems weird too. (There are all these list-methods.)
At the moment I'm using a class that extends namedtuple (as you can see below), but this has the disadvantage of not being able to change the coordinates. I think this can become a performance problem, when thousands of objects are moving and a new (vector) tuple is created everytime. (right?)
class Vector2D(namedtuple('Vector2D', ('x', 'y'))):
__slots__ = ()
def __abs__(self):
return type(self)(abs(self.x), abs(self.y))
def __int__(self):
return type(self)(int(self.x), int(self.y))
def __add__(self, other):
return type(self)(self.x + other.x, self.y + other.y)
def __sub__(self, other):
return type(self)(self.x - other.x, self.y - other.y)
def __mul__(self, other):
return type(self)(self.x * other, self.y * other)
def __div__(self, other):
return type(self)(self.x / other, self.y / other)
def dot_product(self, other):
return self.x * other.x + self.y * other.y
def distance_to(self, other):
""" uses the Euclidean norm to calculate the distance """
return hypot((self.x - other.x), (self.y - other.y))
Edit: I did some testing and it seems that using numpy.array or numpy.ndarray as a vector is too slow. (For example getting an item takes almost twice as long, not to mention creating an array. I think it's more optimized for doing calculations on a large number of items.)
So, I'm looking more for a lightweight vector class with a fixed number of fields (in my case just x and y) that can be used for games. (I don't want to re-invent the wheel if there's already a well-tested one.)
Yeah, there is a vector class: it's in the de facto standard NumPy module. You create vectors like so:
>>> v = numpy.array([1, 10, 123])
>>> 2*v
array([ 2, 20, 246])
>>> u = numpy.array([1, 1, 1])
>>> v-u
array([ 0, 9, 122])
NumPy is very rich and gives you access to fast array operations: dot product (numpy.dot()), norm (numpy.linalg.norm()), etc.
The vector class in numpy in terms of linear algebra would probably be the numpy.matrix which is a subclass of numpy.ndarray. It's not cleaner per se but it makes your code cleaner because algebraic operations are assumed instead of elementwise.
In [77]: a = np.array([1,2])
In [78]: b = np.array([3,3])
In [79]: a*b
Out[79]: array([3, 6])
In [80]: np.dot(a,b)
Out[80]: 9
In [81]: np.outer(a,b)
Out[81]:
array([[3, 3],
[6, 6]])
In [82]: a = np.matrix(a).T
In [83]: b = np.matrix(b)
In [84]: b*a
Out[84]: matrix([[9]])
In [85]: a*b
Out[85]:
matrix([[3, 3],
[6, 6]])
If you want to create your own, base it on one of these, for example:
class v2d(np.ndarray):
def __abs__(self):
return np.linalg.norm(self)
def dist(self,other):
return np.linalg.norm(self-other)
def dot(self, other):
return np.dot(self, other)
# and so on
Which in the simplest case you can just make by viewing an ndarray as your new class:
In [63]: a = np.array([1,2]).view(v2d)
In [64]: b = np.array([3,3]).view(v2d)
In [65]: a
Out[65]: v2d([1, 2])
In [66]: abs(b)
Out[66]: 4.2426406871192848
In [67]: a - b
Out[67]: v2d([-2, -1])
In [68]: a*b
Out[68]: v2d([3, 6])
In [69]: a*3
Out[69]: v2d([3, 6])
In [70]: a.dist(b)
Out[70]: 2.2360679774997898
In [71]: b.dist(a)
Out[71]: 2.2360679774997898
In [72]: a.dot(b)
Out[72]: 9
Here is more information on subclassing the ndarray.
I needed a quick solution as well so I just wrapped numpy's array into my own. You'll notice some design decisions which can be changed to fit your own needs (like defaults).
If you'd like to use it: https://gist.github.com/eigencoder/c029d7557e1f0828aec5
import numpy as np
class Point(np.ndarray):
"""
n-dimensional point used for locations.
inherits +, -, * (as dot-product)
> p1 = Point([1, 2])
> p2 = Point([4, 5])
> p1 + p2
Point([5, 7])
See ``test()`` for more usage.
"""
def __new__(cls, input_array=(0, 0)):
"""
:param cls:
:param input_array: Defaults to 2d origin
"""
obj = np.asarray(input_array).view(cls)
return obj
#property
def x(self):
return self[0]
#property
def y(self):
return self[1]
#property
def z(self):
"""
:return: 3rd dimension element. 0 if not defined
"""
try:
return self[2]
except IndexError:
return 0
def __eq__(self, other):
return np.array_equal(self, other)
def __ne__(self, other):
return not np.array_equal(self, other)
def __iter__(self):
for x in np.nditer(self):
yield x.item()
def dist(self, other):
"""
Both points must have the same dimensions
:return: Euclidean distance
"""
return np.linalg.norm(self - other)
def test():
v1 = Point([1, 2, 3])
v2 = Point([4, 5, 7])
v3 = Point([4, ])
sum12 = Point([5, 7, 10])
dot12 = Point([4, 10, 21])
# Access
assert v2.x == 4
assert v2.y == 5
assert v2.z == 7
assert v3.z == 0
assert Point().x == 0
assert v2[0] == 4
assert v1[-1] == 3 # Not needed but inherited
assert [x for x in v2] == [4, 5, 7], "Iteration should return all elements"
# Operations
assert v1 + v2 == sum12
assert v1 * v2 == dot12
assert v1.dist(v2) ** 2 == 34
assert v1 != v2
assert v2.size == 3, "v2 should be a 3d point"
print "pass"
if __name__ == "__main__":
test()

Pass array to function and loop over values by index

I keep getting a TypeError: unsupported operand type for +: 'int' and 'list'
so I guess the array isn't being indexed? Please assist.
def main():
arr = [1, 2, 3, 4, 5]
length = len(arr)
maxAns = msa2(length, arr)
print maxAns
def msa2(length, *arr):
maxThus = 0
for i in range(0, length):
sum = 0
for j in range(i, length):
sum = sum + arr[j] # how to get value in index j
max(maxThus, sum)
return maxThus
if __name__ == '__main__':
main()
You should not use *arr; remove the * wildcard character and your code will work.
With the wildcard character, the argument passed into msa2 is seen as one of potentially more extra positional arguments, so arr inside msa2 is a list of those arguments, with the first element being the list you passed in when you called msa2:
>>> def foo(*args):
... print args
...
>>> foo(1, 2, 3)
(1, 2, 3)
>>> foo([1, 2, 3])
([1, 2, 3],)
Your function also will always return 0; you do not update maxThus anywhere. You probably meant to assign the result of max(maxThus, sum) to maxThus:
maxThus = max(maxThus, sum)

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