Multiprocessing | Multithreading ffmpeg in python - python

I am developing a python WSGI script to interface with an HDHomeRun Prime. In a perfect world it will pass URI values as commands to FFMPEG and display the resulting stream in a browser. I have the "show stuff in browser" and the "pass instructions to FFMPEG" parts working fine, but I do not have them working simultaneously.
1) Given that this middleware is being used to transcode MPEG-2 to h.264, does it make more sense to use multiprocessing or multithread to start and stop the respective processes?
2) If the WSGI script is brokering the initiation of FFMPEG feeds (if the input feed isn't already brokered) and connecting clients to the associated FFServer streams, does mean I'll need to use some sort of pool to keep track of the middleware's activities?

I don't really understand your whole process, but IMO you should start with multithreading, as it is much easier to setup (variables are shared like usual in Python). IF that doesn't meet your requirement (e.g not fast enough), you can move to multiprocessing but it will increase the complexity if you never used multiprocessing in Python (no communication between process, need to use queues or shared variables).
Setup your threads :
import threading
a = threading.Thread(target = func, args=(vars))
a.start()
A nice tutorial here.
You should also know about python's GIL to understand what you are doing in Threading/multiprocessing .

Related

Python threading: Python gevent using long running C extensions

I have a flask app that uses a large integer optimization GoogleOrTools. The underlying package is writen in C but there is a python API that I use to call it. When I get a very long running task it seems as if it blocks other tasks and server becomes unresponsive. The obvious solution is naturally to put in a different service. Which I will impliment when I have the time.
But I'm curious if there is something I'm missing as I read Python threading after every x lines of byte code the thread changes, which should allow the other process to take over? But does that also happen in the case of Gevent? Or if it is acturaly allowing the other threads, but it might greedyly capture all the resources?
It would be really nice if someone with some inside could tell me what is and is not posible.

Why python does (not) use more CPUs? [duplicate]

I'm slightly confused about whether multithreading works in Python or not.
I know there has been a lot of questions about this and I've read many of them, but I'm still confused. I know from my own experience and have seen others post their own answers and examples here on StackOverflow that multithreading is indeed possible in Python. So why is it that everyone keep saying that Python is locked by the GIL and that only one thread can run at a time? It clearly does work. Or is there some distinction I'm not getting here?
Many posters/respondents also keep mentioning that threading is limited because it does not make use of multiple cores. But I would say they are still useful because they do work simultaneously and thus get the combined workload done faster. I mean why would there even be a Python thread module otherwise?
Update:
Thanks for all the answers so far. The way I understand it is that multithreading will only run in parallel for some IO tasks, but can only run one at a time for CPU-bound multiple core tasks.
I'm not entirely sure what this means for me in practical terms, so I'll just give an example of the kind of task I'd like to multithread. For instance, let's say I want to loop through a very long list of strings and I want to do some basic string operations on each list item. If I split up the list, send each sublist to be processed by my loop/string code in a new thread, and send the results back in a queue, will these workloads run roughly at the same time? Most importantly will this theoretically speed up the time it takes to run the script?
Another example might be if I can render and save four different pictures using PIL in four different threads, and have this be faster than processing the pictures one by one after each other? I guess this speed-component is what I'm really wondering about rather than what the correct terminology is.
I also know about the multiprocessing module but my main interest right now is for small-to-medium task loads (10-30 secs) and so I think multithreading will be more appropriate because subprocesses can be slow to initiate.
The GIL does not prevent threading. All the GIL does is make sure only one thread is executing Python code at a time; control still switches between threads.
What the GIL prevents then, is making use of more than one CPU core or separate CPUs to run threads in parallel.
This only applies to Python code. C extensions can and do release the GIL to allow multiple threads of C code and one Python thread to run across multiple cores. This extends to I/O controlled by the kernel, such as select() calls for socket reads and writes, making Python handle network events reasonably efficiently in a multi-threaded multi-core setup.
What many server deployments then do, is run more than one Python process, to let the OS handle the scheduling between processes to utilize your CPU cores to the max. You can also use the multiprocessing library to handle parallel processing across multiple processes from one codebase and parent process, if that suits your use cases.
Note that the GIL is only applicable to the CPython implementation; Jython and IronPython use a different threading implementation (the native Java VM and .NET common runtime threads respectively).
To address your update directly: Any task that tries to get a speed boost from parallel execution, using pure Python code, will not see a speed-up as threaded Python code is locked to one thread executing at a time. If you mix in C extensions and I/O, however (such as PIL or numpy operations) and any C code can run in parallel with one active Python thread.
Python threading is great for creating a responsive GUI, or for handling multiple short web requests where I/O is the bottleneck more than the Python code. It is not suitable for parallelizing computationally intensive Python code, stick to the multiprocessing module for such tasks or delegate to a dedicated external library.
Yes. :)
You have the low level thread module and the higher level threading module. But it you simply want to use multicore machines, the multiprocessing module is the way to go.
Quote from the docs:
In CPython, due to the Global Interpreter Lock, only one thread can
execute Python code at once (even though certain performance-oriented
libraries might overcome this limitation). If you want your
application to make better use of the computational resources of
multi-core machines, you are advised to use multiprocessing. However,
threading is still an appropriate model if you want to run multiple
I/O-bound tasks simultaneously.
Threading is Allowed in Python, the only problem is that the GIL will make sure that just one thread is executed at a time (no parallelism).
So basically if you want to multi-thread the code to speed up calculation it won't speed it up as just one thread is executed at a time, but if you use it to interact with a database for example it will.
I feel for the poster because the answer is invariably "it depends what you want to do". However parallel speed up in python has always been terrible in my experience even for multiprocessing.
For example check this tutorial out (second to top result in google): https://www.machinelearningplus.com/python/parallel-processing-python/
I put timings around this code and increased the number of processes (2,4,8,16) for the pool map function and got the following bad timings:
serial 70.8921644706279
parallel 93.49704207479954 tasks 2
parallel 56.02441442012787 tasks 4
parallel 51.026168536394835 tasks 8
parallel 39.18044807203114 tasks 16
code:
# increase array size at the start
# my compute node has 40 CPUs so I've got plenty to spare here
arr = np.random.randint(0, 10, size=[2000000, 600])
.... more code ....
tasks = [2,4,8,16]
for task in tasks:
tic = time.perf_counter()
pool = mp.Pool(task)
results = pool.map(howmany_within_range_rowonly, [row for row in data])
pool.close()
toc = time.perf_counter()
time1 = toc - tic
print(f"parallel {time1} tasks {task}")

Whats the best way to implement python TCP client?

I need to write python script which performs several tasks:
read commands from console and send to server over tcp/ip
receive server response, process and make output to console.
What is the best way to create such a script? Do I have to create separate thread to listen to server response, while interacting with user in main thread? Are there any good examples?
Calling for a best way or code examples is rather off topic, but this is too long to be a comment.
There are three general ways to build those terminal emulator like applications :
multiple processes - the way the good old Unix cu worked with a fork
multiple threads - a variant from the above using light way threads instad of processes
using select system call with multiplexed io.
Generally, the 2 first methods are considered more straightforward to code with one thread (or process) processing upward communication while the other processes the downward one. And the third while being trickier to code is generally considered as more efficient
As Python supports multithreading, multiprocessing and select call, you can choose any method, with a slight preference for multithreading over multiprocessing because threads are lighter than processes and I cannot see a reason to use processes.
Following in just my opinion
Unless if you are writing a model for rewriting it later in a lower level language, I assume that performance is not the key issue, and my advice would be to use threads here.

Python Job Service Daemon?

What packages should I look at for writing a python daemon and processing jobs? Also, what do I need to do for a python daemon?
I'm pretty happy with beanstalkd, which has client libraries available in various languages:
Daemon:
http://kr.github.com/beanstalkd/
Python client library:
http://code.google.com/p/pybeanstalk/
Your question is a bit ambiguous, but I'm assuming you mean you would like to write a python daemon that will process jobs that get thrown in a queue. If not, please say as much. :-)
I've heard a lot of great things about redis. The folks at github built resque as a job processing daemon for Ruby. If you're language flexible, you could just use that, but if you're not, you could emulate it in as much or as little depth as you like making use of redis as your queue system. Depending on how pluggable and extensible you need it to be, this could be a really simple thing to implement.
Another option I ran across after some more googling is redqueue. It looks like it might already implement most of a job queue.
If you're using django, you may wish to consider the Celery project. It's a job queue system based on RabbitMQ which is yet another queuing server with excellent reviews.
As far as creating a daemon in python, there are a number of options. You can look at this page on activestate, which is a good start. Better yet, you can use python-daemon to do it all for you. But if you use one of the above options or beanstalkd as recommended by mczepiel, you probably won't have to make your process run as a daemon.
I have recently (this week) implemented a queue in RabbitMQ with a python daemon extracting the information and storing it on a database (using Django ORM). The daemon has a intermediate buffer so it will wait a little and write in the database in batches, instead of writing each time a little message arrives.
I've made the integration with the queue using this little flopsy module, which is easy to set up. The only problem I've got it to be able to set up a timeout for waiting a message, as the module has not a clear way of doing that. After a while playing with the interactive shell and making a few dir(), I manage to get to the socket object and set up the timeout.
I considered also Celery, but seems to be more focused on using internally a RabbitMQ to allow you to launch tasks (periodically or asynchronously), more that using a queue to communicating with other systems. In our case, the queue can be feed both by Python systems and Ruby ones.
Once I've completed the process, I've made some adjustments to allow running it as a daemon (mostly storing the standard output to a file to allow easy logging) and then create a bash script that launch a start-stop-daemon command. I've followed more or less this schema
I discovered python-daemon just about one day late, so after the work is done it makes no sense revisiting it, but maybe it makes more sense for a Python project.

Python script performance as a background process

Im in the process of writing a python script to act as a "glue" between an application and some external devices. The script itself is quite straight forward and has three distinct processes:
Request data (from a socket connection, via UDP)
Receive response (from a socket connection, via UDP)
Process response and make data available to 3rd party application
However, this will be done repetitively, and for several (+/-200 different) devices. So once its reached device #200, it would start requesting data from device #001 again. My main concern here is not to bog down the processor whilst executing the script.
UPDATE:
I am using three threads to do the above, one thread for each of the above processes. The request/response is asynchronous as each response contains everything i need to be able to process it (including the senders details).
Is there any way to allow the script to run in the background and consume as little system resources as possible while doing its thing? This will be running on a windows 2003 machine.
Any advice would be appreciated.
If you are using blocking I/O to your devices, then the script won't consume any processor while waiting for the data. How much processor you use depends on what sorts of computation you are doing with the data.
Twisted -- the best async framework for Python -- would allow you do perform these tasks with the minimal hogging of system resources, most especially though not exclusively if you want to process several devices "at once" rather than just round-robin among the several hundreds (the latter might result in too long a cycle time, especially if there's a risk that some device will have very delayed answer or even fail to answer once in a while and result in a "timeout"; as a rule of thumb I'd suggest having at least half a dozens devices "in play" at any given time to avoid this excessive-delay risk).

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