Simple interface for reinforcement learning - python

I have a reinforcement learning algorithm written in Python and I would like to build a very simple interface for it (Input and output form). As I am a dummy beginner in programming I would like to know the simplest way to do it (I have some html knowledge). Can you give me some practical direction?
p.s.I am working on Cloud9, if it matters.
Thank you very much!

You should use some GUI frameworks and there are many available out there (most of them are free):
Have a look in Python GUI Programming or Kivy website.
But I don't think Cloud9 have any of them installed or maybe I'm wrong (test and let me know!)

tkinter is definitely the easiest way to get started. You will have trouble using any GUI framework with a cloud IDE however because they typically wrap system frameworks only available to native applications.

Related

Create a in-browser Python application with a GUI

I am teaching a class soon and I want to have users try my platform without the need of installing Python in their computers and to run everything online. I have searched for platforms such as Skulpt, CodeMirror and Trinket and they seem ok for what I want to do. However, I want to develop a GUI for the users to input parameters since there are a lot of options and I don't want users with no Python experience to run the programs from the command line like I do and hide the Python code behind the GUI. I have learnt simplegui recently but I think the GUIs you can create are not visually pleasant and for me this is a big no. I also saw in another post that using Tkinker with a in-browser python implementation is not possible.
So, I would like to know what would be the best combination of in-browser Python implementation and GUI module to reach my goal please?
Thank you so much!
I guess Jupyter could meet your needs. Getting started here.
The Jupyter Notebook is a web application that allows you to create and share documents that contain live code, equations, visualizations and explanatory text. Uses include: data cleaning and transformation, numerical simulation, statistical modeling, machine learning and much more.
The Notebook has support for over 40 programming languages, including those popular in Data Science such as Python, R, Julia and Scala.

Is there a library or reference around showing how to build a Ribbon menu using PyGTK?

Hey there, everyone. A really random question, but I'm looking to get into some GUI programming with Python, specifically with the PyGTK library. I've only ever done GUI programming with Java/Swing, and I'd like to do some independent, personal projects in Python as a way of learning my way around the language, since it's been something that I've wanted to do for a really long time now, and haven't been able to find time for! But I digress...
I'm a fan of the Ribbon Interface introduced by Microsoft. I know that Microsoft introduced recently a library for .NET allowing users to build programs utilizing Ribbon. While I don't really want to learn IronPython yet, it's still an option for the future. These projects would be build on Linux, specifically Ubuntu, if that makes a difference.
So, finally, my question is this: Is there a library or reference point anywhere that can show me how to build a Ribbon GUI interface? Thank you for all of the advice!
There is ribbon like widgets developed as a part of GSC.
http://arstechnica.com/open-source/news/2007/08/mono-developer-brings-the-ribbon-interface-to-linux.ars
http://mono-soc-2007.googlecode.com/svn/trunk/laurent/src/Ribbons/
http://debackerl.wordpress.com/2007/08/25/soc-ribbons-summary/

How to get started building a Mac application

I am a Python/web programmer.
Now, I would like to transition to building applications for the Mac.
Please tell me--what do I have to learn to get started?
What books would you recommend?
Assuming that you included the "python" tag after considering that it will be interpreted as applying to the question and not the questioner, you must be interested in writing Python applications for the Mac, right? After all, you didn't include "web" as one of the tags too.
If that's true, I'm not sure what more you need to know already, other than perhaps picking a GUI framework, if you want to write GUI applications.
I use wxPython quite successfully for applications which run on OS X (and Windows). Very few Mac-specific issues have cropped up to cause trouble, primarily because both Python and wxPython are remarkably cross-platform. The few that have come up are by and large documented and have known workarounds, or the resolution is fairly simple to find.
I've needed no books on the subject, and really know very little about Macs. It really hasn't been a problem so far.
The programming language of choice for building OS X gui applications is Objective-C with Cocoa, I would recommend that you check out some books on that. There are python bindings for Cocoa but they are not optimal.
You should check out previous questions looking for books on Obj-C and Cocoa.

Getting started w/ Python on the desktop

I'm interested in getting started w/ developing Python based applications for a desktop environment and have a few (seemingly simple) questions:
What is the best method for developing GUI applications? I've seen several frameworks but the indexes I've found are a bit convoluted and mix (what seem to be) legacy packages. In your opinion, what is the best approach in this regard?
I've been reading a few books I recently picked up, but have been having trouble finding (rather, recognizing) a decent 'getting started' tutorial that focuses on Python apps for the desktop. Do you have any recommendations?
Thanks very much in advance! :)
wxPython is the best GUI framework.
The official docs are the best resource. They helped me quite a bit.
Have you considered Iron Python as an option? It's basically the Python language on top of the .NET Framework. Having been fortunate enough to work with the .NET Framework in the past on desktop-applications, I can attest to its depth of excellent.
wxPython is a phenomenal GUI toolkit for developing native applications. I highly recommend it. Also, if you combine it with py2exe you can create .exe files for running on Windows.
easyGUI and Tkinter are VERY easy libraries that can be used with Python to make GUIs. Further, as stealthdragon has suggested, you can use py2exe to compile your GUIs into EXEs for your PC. There are also other compilers such as pyc.
As Jonathan Sampson suggests, you might consider using IronPython and use it to wield the full power of the .NET framework. The IronPython Cookbook, which among other things shows you how to make a basic Twitter Client.

Applications of Python

What are some applications for Python that relative amateur programmers can get into?
For example, Ruby has Rails for building web applications. What are some cool applications of Python?
Thanks.
Google App Engine has excellent support for developing -- and especially for deploying -- web applications in Python (with several possible frameworks, of which Django may be the most suitable one for "relative amateurs"). Apart from web apps, Blender lets you use Python for 3D graphics, Poser for apps involving moving human-like figures, SPSS for statistics, scipy and many other tools included in Enthought's distribution support Python use in scientific programming and advanced visualization, etc, etc -- the sky's the limit.
"cool" is a state of mind. Hence cool applications depends on your definition of cool. A Ant colony simulation is cool, if you want to implement the theory.
Python, with its own and 3rd party libraries (batteries) has been applied in possibly all domains of day to day programming. My advise is, decide on the cool app you want to write and then see, what Python has to offer in that domain. If you are sufficiently satisfied, you can start coding. Good Luck!
You can build web applications in Python. See the Django framework.
Besides that, here's a nice list.
Not particularly relevant, but interesting, is the fact that NASA uses Python.
I wasn't a programming amateur at the time, but using pygame was my first intro to Python.
Python is a general purpose programming language much like Ruby. It can be used for systems programming, embedded programming, desktop programming, and web programming. In short, it has about as much potential for "cool" projects as any other general purpose language.
One of the first bits of Python programming I ever did was to hack on the nicotine client for the Soulseek peer-to-peer network to add a '/g [query]' chat command to open the default browser and search Google.
Probably not the most general purpose example, but I learned Python when AutoDesk Maya adopted it as a secondary programming language to complement MEL (Maya Expression Language). By comparison, it was a god-sent.
I like:
Django, for web development
PyQt4 for GUI programming
pygame for games, input management etc
PIL - python imaging library, it's not huge application, but really helpful and library imo
also, Blender is an application scriptable in Python, so if you'd be into some 3D graphics, here you got it.
If you're making applications for windows and want to ship them easily, you can also look at stuff like py2exe.

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