Compile python scripts with C++ project - python

I have a C++ project that invokes the same function in each python script. But each script does very different things that need access to the C++ project's internal classes.
So I need a python wrapper so I pass a C++ object to the python script and I need a way to run the python script's function from the C++ project too.
From what I understand with Cython and Shed Skin they are utilities to make C++ classes into a python class but not necessarily share run time objects back and forth between the languages.
What can I do?

Thank you Maverick for your question.
Cython is not a way of using C++ classes into python.Cython is simply python with c data types.Means that you can use c data types in your python program which in turn turns your python code to execute faster.Also you can build extensions in python using cython.
Now comming to the problem in the question,you can use boost library for your task.In boost you just need to write a wrapper to use your c++ object in python or vice versa.You just need to compile it to a shared library which can be done by tools like jam,cython etc.I am not going into details of how you are going to do it as you can find many tutorials for the same.

Related

Is there a way to build a Python module written in C with Windows OS?

I found several solutions, but all of them imply working on other OSs, like Linux. Some say there is no way to build such module with Windows at all.
I work with C on VSCode, but I do not have a built-in compiler since I originally installed it for Python, and therefore I compile all C programs manually through cmd using gcc compiler.
So that is the question, how can I create a Python module in C language using Windows?
There are a few things you can do:
Use the Python C API to embed python into your C project
Use something like SWIG or PyBindGen to create bindings to your C code, or a library like Boost.Python if you're creating a C++ project
Create a DLL from your C code and load it into your python project, calling the C functions directly
Use ctypes python library to build your C-type code directly in python project
Use something like Cython
You can look into this page for a brief summary of each of those methods as well as a list of pros/cons for each: https://realpython.com/python-bindings-overview/

pybind with boost/dll - dual use DLL?

TL;DR
Adding pybind11 bindings to a working C++ DLL project allows me to import and use the resulting DLL in Python but breaks my ability to use it in C++ code using boost/dll machinery.
Summary
I've got a C++ library that I compile to FooLib.dll. I use boost/dll's BOOST_DLL_ALIAS and boost::dll::import_alias() to export and load a class Foo that does some work in other C++ code.
Some details omitted but it all works great, following this recipe.
I'd like to be able to call the same library code from Python to do some complicated functional testing and do comparisons to numpy/scipy prototypes without having to write so much test code in C++.
So I tried to add pybind11 bindings to the FooLib DLL project using PYBIND11_MODULE.
It compiles, I get a FooLib.dll. I can copy and rename that to FooLib.pyd, import it as a Python module, and it all works fine. I export Foo as a Python class, and it works.
However, when I compile in the pybind bindings, the boost/dll import machinery can no longer load the original FooLib.dll. I verify with boost::dll::library_info() that the appropriate CreateFoo symbol is exported to the DLL. But loading with boost::dll::import_alias() fails with:
boost::dll::shared_library::load() failed: The specified module could not be found
Minimal Example
Unfortunately, something that needs a C++ and Python executable and compiled boost isn't exactly minimal, but I did my best here:
https://github.com/danzimmerman/pybind-boostdll-minimal
Direct links to the source files:
DLL Project Files
HelloSayerLib.h
HelloSayerImp.cpp
C++ Test Code
HelloSayerLibCppTest.cpp
Python Test Code
HelloSayerLibPythonTests.py
Any advice for next steps?
Is it even possible to compile to one binary that works for both C++ and Python like this?
The suggestion in #n.'pronouns'm. comment is correct. Simply copying the python DLL from the Anaconda distribution I built against to the C++ program's run directory fixes the problem. Makes sense in retrospect, but didn't occur to me.
Makes it even more likely that I should keep the builds separate or at least set up my real project to only build with pybind bindings on my machine.

Bridge between Delphi or C code and Python script

I have a Delphi Win32 program. I want to "expose" somehow app structures and procedures via Python module. E.g. module my_api must expose public items for my app structures/methods. This module must "sit" in memory only.
Then I want, in the same app, to call Python scripts (using Python dll) which can import my_api and call my app methods.
How to do it.
You're asking for two things here, which often go together.
First, you want to extend the Python interpreter, adding types and functions and so forth that Python code can use.
Second, you want to embed the Python interpreter in your app, so it can run Python scripts (which can use your extension modules).
Assuming you want to use CPython (the usual Python interpreter), the tutorial Extending and Embedding the Python Interpreter is part of the docs.
You may want to look at other options that help make the extending side easier—for example, you can use Cython to write the bridge code in a near-Python language instead of C, or Boost.Python to write it in nice C++ that takes care of most of the boilerplate for you, or SWIG to try to generate it automatically, or ctypes to avoid writing a bridge in the first place. But it's worth learning the underlying mechanism first.
You may have heard of Python 4 Delphi by now, and if you haven't you can look it up here. https://code.google.com/p/python4delphi/. There are quite a few tutorials on the internet e,g http://www.atug.com/andypatterns/pythonDelphiTalk.htm

Call from Objective-C into Python

bbum posted an outline of how to do this, but I'm unable to complete the details. Where does the Python code go, and how will my Objective-C code know about it? How would I do it compiling on the command line?
Source here:
Calling Python From Objective-C
I have posted a full explanation of how to do this to my weblog as it is quite a bit longer than something I would post here.
The abstract summary remains the same: use an abstract class to provide the type information necessary to make the C compiler happy and the metadata necessary to make the bridge happy.
Unfortunately the story for using Python via PyObjC from within an Objective-C app is not very good at the moment. py2app which ships with PyObjC can compile loadable bundles (i.e. can be loaded via NSBundle), which seems like the best approach: define an NSObject subclass in python that implements a protocol (obtained via objc.protocolNamed) that you define in Objective-C, then compile this python file into a loadable bundle via py2app (which uses a standard setup.py). Unfortunately, py2app hasn't had much love, especially the plugin (loadable bundle) target, and a serious memory leak was introduced sometime around 10.5 such that any data passed from python to Objective-C from a py2app-compiled bundle leaks. Yuck.
PyObjC manipulates the Objective-C runtime in accordance with the ObjC-related code executed in Python, thus to be able to call python code from Objective-C, the general outline goes like
Write PyObjC wrapper around python code
Execute code declaring PyObjC wrapper to add these definitions to the ObjC runtime
Call PyObjC wrapper from Objective-C. Because it's declared at runtime, the symbols aren't available at compile time, so you'll have to use NSClassFromString et al. to instantiate the class. It's helpful to declare a #protocol with the appropriate methods so that the Objective-C compiler doesn't complain about missing methods.
If you have flexibility, the best option is to use the Cocoa-Python app templates (i.e. create a Python app), and then load your Objective-C code as a loadable bundle from within Python. This takes care of managing the Python interpreter for you.
Otherwise, with the code in main.m of the Cocoa-Python app template, you should be able to create a Python interpreter, execute your PyObjC code and then continue on. Obviously, the interpreter needs to be kept running so that your python code can execute, so you'll likely have to do this from a separate thread. As you can see this can get a little hairy. Better to go with the Python app, as described above.
Keep in mind that PyObjC is not guaranteed to play well with the Objective-C garbage collector, so all of these options require that your Objective-C code not use GC.
Google is your friend. Performing a search on the string "Cocoa Python" quickly turned up PyObjc.

Is it possible to compile Python natively (beyond pyc byte code)?

I wonder if it is possible to create an executable module from a Python script. I need to have the most performance and the flexibility of Python script, without needing to run in the Python environment. I would use this code to load on demand user modules to customize my application.
There's pyrex that compiles python like source to python extension modules
rpython which allows you to compile python with some restrictions to various backends like C, LLVM, .Net etc.
There's also shed-skin which translates python to C++, but I can't say if it's any good.
PyPy implements a JIT compiler which attempts to optimize runtime by translating pieces of what's running at runtime to machine code, if you write for the PyPy interpreter that might be a feasible path.
The same author that is working on JIT in PyPy wrote psyco previously which optimizes python in the CPython interpreter.
You can use something like py2exe to compile your python script into an exe, or Freeze for a linux binary.
see: How can I create a directly-executable cross-platform GUI app using Python?
I've had a lot of success using Cython, which is based on and extends pyrex:
Cython is a language that makes
writing C extensions for the Python
language as easy as Python itself.
Cython is based on the well-known
Pyrex, but supports more cutting edge
functionality and optimizations.
The Cython language is very close to
the Python language, but Cython
additionally supports calling C
functions and declaring C types on
variables and class attributes. This
allows the compiler to generate very
efficient C code from Cython code.
This makes Cython the ideal language
for wrapping for external C libraries,
and for fast C modules that speed up
the execution of Python code.
I think you can use jython to compile python to Java bytecode, and then compile that with GCJ.

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