Python asyncio: interruptable task - python

I am trying to make a barebones skeleton fighting game with python asyncio.
class Skeleton(Creature):
pass
class SkeletonAI():
def __init__(self, skeleton,loop = None):
self.loop = loop or asyncio.new_event_loop()
self.skeleton = skeleton
self.action_task = None
async def run(self):
while True:
#print(self.action_task, )
if self.skeleton.alive and self.skeleton.target.alive:
if self.skeleton.state == 'idle':
#ATTACK
self.skeleton.begin_attack()
self.action_task = self.loop.call_later(3, self.skeleton.action_complete)
else:
break
class Player(Creature):
def attack_target(self, target):
target.take_damage(self.damage)
if target.state == 'attacking':
target.state = 'idle'
#interrupt attack
class Game():
#Super simple game
#The skeleton launches an attack, press anything to interrupt it
async def handle_sending(self):
loop = asyncio.get_event_loop()
executor = concurrent.futures.ThreadPoolExecutor(
max_workers=1,
)
while True:
msg = await loop.run_in_executor(executor, input)
print('got a message')
if self.skeleton_ai.action_task:
print('cancelling attack')
self.skeleton_ai.action_task.cancel()
self.skeleton_ai.skeleton.machine.set_state('idle')
print('cancelled attack')
self.skeleton_ai.action_task = None
async def game_loop(self):
player_task = asyncio.ensure_future(self.handle_sending())
skeleton_task = asyncio.ensure_future(self.skeleton_ai.run())
def __init__(self):
self.task = None
self.loop = asyncio.get_event_loop()
self.player = Player(name='ply')
self.skeleton_ai = SkeletonAI(skeleton=Skeleton(name='bobby'))
self.skeleton_ai.skeleton.target = self.player
self.loop.run_until_complete(self.game_loop())
try:
self.loop.run_forever()
finally:
pass
loop.close()
Game()
Here's what I am trying to do:
Player input and game output are async, so input() doesn't block. This works.
The skeleton prepares an attack, if it's not interrupted in 3 seconds, the attack deals damage to the player.
The player can input any text to interrupt the skeleton attack.
How can I make the skeleton's attack? I want a task I can interrupt at will and call a callback later. Currently everything just gets stuck. The call_later never calls.

This is the pattern for a async function with timeout and callback function. The clue is to catch the asyncio.TimeoutError and do your timeout logic. The function that is cancelled will not continue after it's current await position.
import asyncio
async def slow_function(seconds):
print('starting slow computations')
await asyncio.sleep(seconds)
print('slow computations done')
async def timeout_callback():
print('timeout called')
async def timeout_with_cb(fut, timeout, timeout_fut):
try:
await asyncio.wait_for(fut, timeout)
except asyncio.TimeoutError:
await timeout_fut
loop = asyncio.get_event_loop()
loop.run_until_complete(asyncio.ensure_future(
timeout_with_cb(slow_function(2), 1,
timeout_callback())))
This will print:
starting slow computations
timeout called
I guess this can help you to adapt your example (the provided example does not compile).

Related

Stop asyncio task, that was started inside a function in a class

I try to cancel a specific asyncio task that was started in a function inside a class.
But it doesn't work. The task starts up again....
Thanks for some inspirations! :)
def button_stop_command():
t1.cancel()
#check which tasks are running
tasks = asyncio.all_tasks()
for task in tasks:
print(f'> {task.get_name()}, {task.get_coro()}')
class ZMQHandler():
def __init__(self):
self.loop = asyncio.get_event_loop()
url= 'tcp://192.168.0.91:28332'
channel= 'sequence'
self.ctx = zmq.asyncio.Context.instance()
self.sock = self.ctx.socket(zmq.SUB)
self.sock.connect(url)
self.sock.setsockopt(zmq.SUBSCRIBE, channel.encode())
print("Open ZMQ socket on", ZMQ_URL)
async def handle(self) :
[..code...]
asyncio.ensure_future(self.handle())
def start(self):
global t1
self.loop.add_signal_handler(signal.SIGINT, self.stop)
t1=self.loop.create_task(self.handle())
self.loop.run_forever()
async def tk_main(root):
while True:
root.update()
await asyncio.sleep(0.05)
tkmain = asyncio.ensure_future(tk_main(root))
daemon = ZMQHandler()
daemon.start()
I want to cancel a specific task
Everytime I post something, I get a new idea, and then the problem gets solved. My idea was:
def button_stop_command():
t1.cancel()
#check which tasks are running
tasks = asyncio.all_tasks()
for task in tasks:
print(f'> {task.get_name()}, {task.get_coro()}')
class ZMQHandler():
def __init__(self):
self.loop = asyncio.get_event_loop()
url= 'tcp://192.168.0.91:28332'
channel= 'sequence'
self.ctx = zmq.asyncio.Context.instance()
self.sock = self.ctx.socket(zmq.SUB)
self.sock.connect(url)
self.sock.setsockopt(zmq.SUBSCRIBE, channel.encode())
print("Open ZMQ socket on", ZMQ_URL)
async def handle(self) :
global t1
[..code...]
t1= asyncio.ensure_future(self.handle())
def start(self):
self.loop.add_signal_handler(signal.SIGINT, self.stop)
self.loop.create_task(self.handle())
self.loop.run_forever()
async def tk_main(root):
while True:
root.update()
await asyncio.sleep(0.05)
tkmain = asyncio.ensure_future(tk_main(root))
daemon = ZMQHandler()
daemon.start()

Multiple loop functions parallel running in Python

I've 3 loops i want to be executed in parallel until the exit of program.
Actually I used this solution but i think is not optimal:
class Window(tk.Tk):
def __init__(self, loop,app):
self.loop = loop
self.app = app
self.root = tk.Tk()
async def show(self):
while True:
self.root.update()
await asyncio.sleep(0.1)
class App:
async def exec(self):
self.window = Window(asyncio.get_event_loop(),self)
await asyncio.gather(self.window.show(), self.connectWS(),self.readSerial())
async def readSerial(self):
self.serial = serial.serial_for_url('/dev/cu.usbserial-1430', baudrate=9600, timeout=5)
self.serial.isOpen()
self.serial.flushInput() #flush input buffer, discarding all its contents
self.serial.flushOutput()
while True:
response = self.serial.read(1)
await asyncio.sleep(0.1)
async def connectWS(self):
try:
async with websockets.connect(
"ws://mysocket.com") as ws:
self.ws = WebSocketHandler(str(uuid.getnode()), ws,self)
await asyncio.gather(self.ws.start(), self.ws.send_boot_payload())
except websockets.exceptions.ConnectionClosedError:
print("DISCONNECTED")
call_later(10,self.connectWS) #reconnect
asyncio.run(App().exec())
Can someone suggest me the best practice to execute 3 (or more) loops (actually are a WebSocket, a serial reader and a Tkinter loop that update UI basing on serial and websocket)?

python aiogram how to stop an asynchronous loop

Simple example
import asyncio
import logging
from aiogram import Bot, Dispatcher, types
logging.basicConfig(level=logging.INFO)
token = 'token'
bot = Bot(token=token)
dp = Dispatcher(bot=bot)
#dp.callback_query_handler(text='stoploop')
async def stop_loop(query: types.CallbackQuery):
# TODO how to stop test loop?
await query.message.edit_text('stop')
#dp.callback_query_handler(text='test')
async def start_loop(query: types.CallbackQuery):
a = 100
while True:
a -= 1
markup = types.InlineKeyboardMarkup()
markup.add(types.InlineKeyboardButton('<<<Stop And Back To Home', callback_data='stoploop'))
await query.message.edit_text(str(a),reply_markup=markup)
await asyncio.sleep(1)
#dp.message_handler(commands='start')
async def start_cmd_handler(message: types.Message):
markup = types.InlineKeyboardMarkup()
markup.add(
types.InlineKeyboardButton('start loop', callback_data='test')
)
await message.reply('test', reply_markup=markup)
async def main():
try:
await dp.start_polling()
finally:
await bot.close()
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
When I click start_loop, the tg message box on my page starts to display a countdown. When I click stop, how can I stop the previous countdown?
I use id(query) to confirm that the query instance sent twice is not the same. After I execute the stop_loop function, start_loop will still execute and change the content of the message.
Can someone tell me how to stop it?
I used redis to solve it, but I don't know if this is the most appropriate way. If there is a more suitable way, please let me know
To manage your loop you should take it outside the handlers and just get in from any storage (dict is used for example).
Basic example of the loop
loops = {}
class Loop:
def __init__(self, user_id):
self.user_id = user_id
self._active = False
self._stopped = True
loops[self.user_id] = self
#classmethod
def get_loop(cls, user_id):
return loops.get(user_id, cls(user_id))
#property
def is_running(self):
return not self._stopped
async def start(self):
self._active = True
asyncio.create_task(self._run_loop())
async def _run_loop(self):
while self._active:
await bot.send_message(self.user_id, 'loop is running')
await asyncio.sleep(5)
self._stopped = True
async def stop(self):
self._active = False
while not self._stopped:
await asyncio.sleep(1)
So then:
#dp.callback_query_handler(text='start')
async def start_loop(query: CallbackQuery):
user = query.from_user
loop = Loop.get_loop(user.id)
if loop.is_running:
return await query.answer('Loop is already running')
loop.start()
await query.answer('Started!')
#dp.callback_query_handler(text='stop')
async def stop_loop(query: CallbackQuery):
user = query.from_user
loop = Loop.get_loop(user.id)
await query.answer('Stopping...')
await loop.stop()
await bot.send_message(user.id, 'Loop successfully stopped.')

set_exception_handler ignored in python3.6 with asyncio

I'm basically creating an object that needs to perform a number of tasks in async mode (+ other things but I've tried to simplify here). Here is a snippet of code for the object itself. It's successful (thanks to Lynn Root's example) at handling signals - but not at handling exceptions. Or at least not in the way I am hoping to be able to handle them.
class myobj(object):
def __init__(self, loop: asyncio.AbstractEventLoop):
self.shutdown = False
self.loop = loop
async def graceful_shutdown(self, s=None):
if s is not None:
logging.warning(f'Receiving signal {s.name}.')
else:
logging.warning(f'Shutting NOT via signal')
logging.warning(f'Initiating cancellation of {len(self.tasks)} tasks...')
[task.cancel() for task in self.tasks]
logging.warning(f'Gaterhing out put of cancellation of {len(self.tasks)} tasks...')
await asyncio.gather(*self.tasks, loop=self.loop, return_exceptions=True)
logging.warning('Done graceful shutdown of subtasks')
# Mark main task to shutdown
self.shutdown = True
async def run(self):
i = 0
taskx = self.loop.create_task(self.task_x())
self.tasks = [taskx]
while not self.shutdown:
await asyncio.sleep(1)
print(f'Main runner... {i}')
i += 1
logging.warning('Main runner is over.')
async def task_x(self):
logging.warning('Starting task X')
i = 0
while True:
await asyncio.sleep(2.25)
print(f'Doing task x... {i}')
if i == 2:
raise RuntimeError('BOOM X!')
i += 1
At this point, from the "main" I need to install a few things and create the loop :
def main():
try:
global newobj
loop = asyncio.get_event_loop()
logging.warning(f'Installing exception handler')
loop.set_exception_handler(handle_exception)
logging.warning(f'Creating main object')
newobj = myobj(loop)
logging.warning(f'Installing signal handlers')
signals = (signal.SIGINT, signal.SIGTERM)
for s in signals:
loop.add_signal_handler(s, lambda s=s: loop.create_task(newobj.graceful_shutdown(s)))
logging.warning(f'Running object...')
loop.run_until_complete(newobj.run())
finally:
loop.close()
logging.warning(f'object is Shutdown - Exiting program.')
sys.exit(0)
if __name__ == "__main__":
main()
But the handle_exception needs to be defined.
def handle_exception(loop, context):
# context["message"] will always be there; but context["exception"] may not
msg = context.get("exception", context["message"])
logging.error(f'Caught exception: {msg}')
logging.info(f'Shutting down from exception.')
loop.create_task(newobj.graceful_shutdown())
The problem is that it's never calling handle_exception. I need to be running this in python3.6 for some reason. What am I missing here?

Run while loop until function has returned a value

I'm trying to light a 5mm LED while a function is running. When this function (more details about this below) is finished and has returned a value I would like to break the while loop.
Current code for while loop:
pins = [3,5,8,15,16]
def piBoard():
finished = 0
while finished!=10:
for pin in pins
GPIO.output(
pin, GPIO.HIGH
)
time.sleep(0.1)
GPIO.output(
pin, GPIO.LOW
)
finished+=1
Now in the above example I just run the while loop until the count is equal to 10, not best practice. I would like the while loop to break if my next function has returned a value.
Function I want to break my while loop when returned its value
def myFunction():
Thread(target = piBoard().start()
// Trying to recognize the song
return the song which is recognized
Thanks, - K.
It sounds to me like you want to write a class that extends Thread and implements __enter__ and __exit__ methods to make it work in the with statement. Simple to implement, simple syntax, works pretty well. The class will look like this:
import threading
class Blinky(threading.Thread):
def __init__(self):
super().__init__()
self.daemon = True
self._finished = False
def __enter__(self):
self.start()
def __exit__(self, exc_type, exc_val, exc_tb):
self.stop()
def run(self):
# turn light on
while not self._finished:
time.sleep(.5)
# turn light off
def stop(self):
self._finished = True
Then, to run your function, you simply put:
with Blinky():
my_function()
The light should turn on once the with statement is reached and turn off up to a half second after the context of the with is exited.
In while condition put true and in while loop put if statement which will check if your function return any value if return write break
You need some kind of inter-thread communication. threading.Event is about as simple as you can get.
import threading
song_recognized_event = threading.event()
in your song recognizer, call set() once the song is recognized.
In your LED loop, check isSet() occasionally while toggling LEDs.
while not song_recognized_event.isSet():
# toggle LEDs
Run clear() to reset it.
if you are open to using threads.
you can achieve this by using threads.
here's the example code
from concurrent.futures._base import as_completed
from concurrent.futures.thread import ThreadPoolExecutor
WORK_FINISHED = False
def piBoard():
while not WORK_FINISHED:
# Do some stuff
# Drink some coffee
def myFunction():
time.sleep(5)
global WORK_FINISHED
WORK_FINISHED = True #update gobal status flag
return something
if __name__ == '__main__':
futures = []
MAX_WORKERS = 5 #max number of threads you want to create
with ThreadPoolExecutor(MAX_WORKERS) as executor:
executor.submit(piBoard)
# submit your function to worker thread
futures.append(executor.submit(myFunction))
# if you need to get return value from `myFunction`
for fut in as_completed(futures):
res = fut.result()
Hope this helps.
Using decorator and asyncio, inspired by #Eric Ed Lohmar:
import asyncio
def Blink():
from functools import wraps
async def _blink():
while True:
print("OFF")
await asyncio.sleep(.5)
print("ON")
await asyncio.sleep(.5)
def Blink_decorator(func):
#wraps(func)
async def wrapper(*args,**kwargs):
asyncio.ensure_future(_blink())
await func(*args,**kwargs)
return wrapper
return Blink_decorator
#Blink()
async def longTask():
print("Mission Start")
await asyncio.sleep(3)
print("Mission End")
def main():
loop = asyncio.get_event_loop()
loop.run_until_complete(longTask())

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