How would I bind a button to a function that draws a red square using tkinter? It's just a course in high school so I really don't know what I'm doing.
This is the square:
def __init__(self,master):
self.myCanvas=Canvas(master,width=300,height=200)
self.myCanvas.pack()
self.box=self.myCanvas.create_rectangle(50,50,70,100,fill="red")
Use the command argument.
from Tkinter import *
class WindowWithButtonAndCanvas:
def __init__(self,master):
self.myCanvas=Canvas(master,width=300,height=200)
self.myCanvas.pack()
self.myButton = Button(text="click me!", command=self.button_clicked)
self.myButton.pack()
def button_clicked(self):
self.box=self.myCanvas.create_rectangle(50,50,70,100,fill="red")
root = Tk()
x = WindowWithButtonAndCanvas(root)
root.mainloop()
Related
i'm a new programmer and there are certainly several errors but this shouldn't be difficult to spot. I need to create a simple window with a field named "Concorrente 1:" and an entry field displayed by function named lacopertina(). I don't understand where is the error:
import tkinter as tk
from tkinter import *
from tkinter.ttk import *
from tkinter import ttk
class schermoiniziale(tk.Frame):
def lacopertina():
print(gio1)
#return (tot1)
def __init__(self):
global gio1
#tot1=0
#schermo1=Tk()
self.gio1=tk.StringVar()
lab1=ttk.Label(self, text="Concorrente 1:")
lab1.pack()
ent1=ttk.Entry(self, textvariable=self.gio1)
ent1.pack()
pulsante = ttk.Button(self, text="Inizio", textvariable=self.gio1, command=self.lacopertina)
pulsante.pack()
def main():
schermoiniziale().mainloop()
if __name__== "__main__":
main()
I would suggest you to go through some tutorials on Python OOP.
I have modified your code as below with some comment:
# avoid using wildcard import
import tkinter as tk
from tkinter import ttk
class schermoiniziale(tk.Frame):
def __init__(self, master, **kw):
# need to call __init__() of inherited class
super().__init__(master, **kw)
self.gio1 = tk.StringVar()
lab1 = ttk.Label(self, text="Concorrente 1:")
lab1.pack()
ent1 = ttk.Entry(self, textvariable=self.gio1)
ent1.pack()
# removed textvariable=self.gio1 as I think you actually don't need it
pulsante = ttk.Button(self, text="Inizio", command=self.lacopertina)
pulsante.pack()
def lacopertina(self):
# use .get() to get the content of a StringVar
print(self.gio1.get())
def main():
# need to create the root window before creating other widget
root = tk.Tk()
# pass root window as the parent of the widget
frame = schermoiniziale(root)
frame.pack()
# start the tkinter mainloop
root.mainloop()
if __name__== "__main__":
main()
Creates two windows and gridding is not correct. Some additional comments in the code initiation.
I have used this approach, without the super init with no problem, many times.
Advice appreciated.
Thanks
# timhockswender#gmail.com
import tkinter as tk
from tkinter import ttk
class constants_page(tk.Frame):
def __init__(self):
super(constants_page, self).__init__() # from stackoverflow
# if not used error = 'constants_page' object has no attribute 'tk'
# if used, another tiny window is opened
# in addtion to the constants_page
self.constants_page = tk.Tk()
self.constants_page.geometry("1000x500") #width*Length
self.constants_page.title("Owen's Unit Conversion App")
self.constants_page.configure(background='light blue')
self.CreateWidgets()
def CreateWidgets(self):
self.value_label = ttk.Label(self.constants_page,text="Value----->" , width =10 )
self.value_label.grid(row=0, column=1, columnspan=1, sticky='nse')
# Problem: not gridding properly
self.title_label = ttk.Label(self.constants_page, text="Important Physical Constants",
anchor=tk.CENTER, font=("Arial",20)).grid(row=2, columnspan=2)
for r in range(2):
self.constants_page.rowconfigure(r, weight=1, uniform='row')
for c in range(2):
self.constants_page.columnconfigure(c, weight=1 )
def Show_Page():
# Create the entire GUI program
program = constants_page()
program.mainloop()
if __name__ == "__main__":
Show_Page()
The super call expects you to provide a root window (an instance of tk.Tk()). If you don't provide one it defaults to the first root window opened, and if none has been opened yet then it helpfully opens one for you. A few lines later you open a second one yourself.
The easy fix is to remove the self.constants_page = tk.Tk() line. The proper fix is to make the Tk() instance outside of the class and pass it in. This allows you to use the Frame class itself to lay out widgets (use self instead of self.constants_page). Try this:
import tkinter as tk
from tkinter import ttk
class constants_page(tk.Frame):
def __init__(self, master=None, **kwargs):
super().__init__(master, **kwargs)
master.geometry("1000x500") #width*Length
master.title("Owen's Unit Conversion App")
self.configure(background='light blue')
self.CreateWidgets()
def CreateWidgets(self):
self.value_label = ttk.Label(self,text="Value----->" , width =10 )
self.value_label.grid(row=0, column=1, columnspan=1, sticky='nse')
self.title_label = ttk.Label(self, text="Important Physical Constants",
anchor=tk.CENTER, font=("Arial",20)).grid(row=2, columnspan=2)
for r in range(2):
self.rowconfigure(r, weight=1, uniform='row')
for c in range(2):
self.columnconfigure(c, weight=1 )
def Show_Page():
# Create the entire GUI program
program = tk.Tk()
win = constants_page(program)
win.pack()
program.mainloop()
if __name__ == "__main__":
Show_Page()
Basically I want to be able to type something in an entry widget and when I am done typing I want to be able to click anywhere on the application to stop typing. As of right now it wants me to constantly type something into the entry box. Anyone know of a way to stop this?
import tkinter as tk
class window2:
def __init__(self, master1):
self.panel2 = tk.Frame(master1)
self.panel2.grid()
self.button1 = tk.Button(self.panel2,text="Button")
self.button1.grid()
self.text1 = tk.Entry(self.panel2)
self.text1.grid()
self.text1.focus()
root1 = tk.Tk()
root1.geometry("750x500")
window2(root1)
root1.mainloop()
I would build this as an inherited class for Tk and then bind mouse button 1 to change focus to whatever widget was clicked.
import tkinter as tk
class window2(tk.Tk):
def __init__(self):
super().__init__()
self.geometry("750x500")
panel2 = tk.Frame(self)
panel2.grid()
tk.Button(panel2,text="Button").grid()
text1 = tk.Entry(panel2)
text1.grid()
text1.focus()
self.bind("<1>", self.set_focus)
def set_focus(self, event=None):
x, y = self.winfo_pointerxy()
self.winfo_containing(x, y).focus()
window2().mainloop()
I am trying to recreate the boardgame monopoly using python and tkinter. I know how to place a label on a canvas or a frame, but how should I do this command is being run from another function in the class? I tried it using some function within the class Board, but then the error rises that the label, canvas, etc. are not defined as this happens in __init__(self,parent). How can I solve these errors? Or should I take a different approach to this? Hope I made my problem clear.
import tkFileDialog
from random import randint
class Board(Frame):
def __init__(self,parent):
##create the board
frame = Frame(parent)
frame.pack()
Frame.__init__(self,parent)
frame2 = Frame(frame)
frame2.pack()
c=Canvas(frame2,width=480,height=480)
c.pack(expand=YES,fill=BOTH)
c.background=PhotoImage(file='Board.gif')
c.create_image(0,0,image=c.background,anchor='nw')
##Add player 1
player1=PhotoImage(file='plane.gif')
label_player1 = Label(c,image=player1)
label_player1.image=player1
label_player1.place(x=430,y=420)
##Add player 2
player2=PhotoImage(file='car.gif')
label_player2 = Label(c,image=player2)
label_player2.image=player2
label_player2.place(x=430,y=450)
button = Button(frame, text="Next turn", command=self.next_turn)
button.pack()
button = Button(frame, text="Roll the dice", command=self.roll)
button.pack()
def roll(self):
number=randint(2,12)
if b==0:
self.place_player_down()
return number
def place_player_down(self):
for i in range(number+1):
h=int(430-i*30)
while h>=0:
player2=PhotoImage(file='car.gif')
label_player2 = Label(c,image=player2)
label_player2.image=player2
label_player2.place(x=h,y=420)
root = Tk()
board = Board(root)
board.pack()
root.mainloop()
The approach is correct (wrap your Tkinter widgets in a class with the event handler functions as methods), but you forgot to set the widgets as attributes of the class using the reference to self:
class Board(Frame):
def __init__(self,parent):
# ...
self.c = Canvas(frame2,width=480,height=480)
self.c.pack(expand=YES,fill=BOTH)
# ...
def place_player_down(self):
# Use 'self.c', not just 'c'
I think you want to do something similar with the value number, but it that case I would send it as an argument to place_player_down:
def roll(self):
number=randint(2,12)
if b==0:
self.place_player_down(number)
return number # Keep in mind that this value is returned but not used anymore
def place_player_down(self, number):
# Use 'number'
so when i run this code and click the button:
from Tkinter import *
import thread
class App:
def __init__(self, master):
print master
def creatnew():
admin=Tk()
lab=Label(admin,text='Workes')
lab.pack()
admin.minsize(width=250, height=250)
admin.maxsize(width=250, height=250)
admin.configure(bg='light green')
admin.mainloop()
def other():
la=Label(master,text='other')
la.pack()
bu=Button(master,text='clicks',command=lambda: thread.start_new_thread(creatnew,()))
bu.pack()
other()
Admin = Tk()
Admin.minsize(width=650, height=500)
Admin.maxsize(width=650, height=500)
app = App(Admin)
Admin.mainloop()
i get a second tkinter window but its a white blank screen that makes both programs not respond.
any ideas
Don't use threads. It's confusing the Tkinter mainloop. For a second window create a Toplevel window.
Your code with minimal modifications:
from Tkinter import *
# import thread # not needed
class App:
def __init__(self, master):
print master
def creatnew(): # recommend making this an instance method
admin=Toplevel() # changed Tk to Toplevel
lab=Label(admin,text='Workes')
lab.pack()
admin.minsize(width=250, height=250)
admin.maxsize(width=250, height=250)
admin.configure(bg='light green')
# admin.mainloop() # only call mainloop once for the entire app!
def other(): # you don't need define this as a function
la=Label(master,text='other')
la.pack()
bu=Button(master,text='clicks',command=creatnew) # removed lambda+thread
bu.pack()
other() # won't need this if code is not placed in function
Admin = Tk()
Admin.minsize(width=650, height=500)
Admin.maxsize(width=650, height=500)
app = App(Admin)
Admin.mainloop()