So i'm trying to write a TCP server and client so that when the client connects, a file is sent back from the server. Here's my code for the server:
import socket
import threading
bind_ip = '0.0.0.0'
bind_port = 9999
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((bind_ip, bind_port))
server.listen(10)
file_to_send = ('file_to_send.txt')
print '[*] Listening on %s:%d' % (bind_ip,bind_port)
def handle_client(client_socket):
request = client_socket.recv(1024)
print '[*] Received %s' % request
client_socket.send('')
client_socket.close(file_to_send)
while True:
client,addr = server.accept()
print '[*] Accepted connection from: %s:%d' % (addr[0],addr[1])
client_handler = threading.Thread(target=handle_client,args=(client,))
client_handler.start()
And here is my code for the client:
import socket
target_host = '0.0.0.0'
target_port = 9999
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((target_host,target_port))
client.send('ACK!')
response = client.recv(4096)
print response
When the server and client are run, the server returns the error 'Only one usage of each socket address (protocol/network address/port) is normally permitted' and when the client is run I get the error ' The requested address is not valid in its context'
Does anyone know why these errors are occurring or how I might be able to fix it.
I think this is a case of inaccurate example code. The server code you posted does not cause the issue you're describing (the client code does, but we'll get to that).
Server
The issue with the server code is that you're binding to the same (address, port) twice. Whether this is from wrong indentation or wrong logic it's tough to say, but that error message comes from binding the same protocol to the same address with the same port number more than once at the same time.
The rest of the code seems fine, though you can't do client_socket.close("some string") as you're doing here. socket.close does not accept any arguments.
Client
There's a simple solution here -- just change the target_host to something reasonable. You cannot connect to 0.0.0.0. This should be the addressable IP of the server in the smallest scope possible. Presumably if this is a toy program this is something like localhost.
(N.B. you bind the server to '0.0.0.0' to tell it to accept connections going to any destination IP. You could bind the server instead to '127.0.0.1' to inform the server that it will ONLY be known as localhost and never anything else.)
I've had a similar issue before and it was that I was running old versions of the program on the same port, restarting the PC or closing the processes in task manager should fix it.
I'm aware that this was asked over a year ago, so OP has probably restarted their PC since then, but hopefully this will help someone looking for a solution for a similar problem.
Related
Good day everyone! I'm still doing research on this so please pardon if I make any mistake. I'm currently working on a small project that need socket connection between 2 device, problem is, when ever I used the client and the server on the same device, it worked out okay. But when I moved the client into a different device, then started the process again(same LAN connection), it just gave me the time out error [WinError 10060]. Here is my code:
Server side:
HOST = '10.0.0.32'
PORT = 44132
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((HOST, PORT))
server.listen()
client, address = server.accept()
Client side:
HOST = '10.0.0.32'
PORT = 44132
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((HOST, PORT))
I have tried disabling the Firewall and restart computer, changing port or trying to check in cmd if server is really Listening or not, is there anything that I'm missing here? Thank you.
The full error report is: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
edit:
Here is also my port listening on 44132 using netstat:
Proto Local Address Foreign Address State
TCP 0.0.0.0:44132 0.0.0.0:* LISTENING
edit2: Another update on my end, I've tried turning off the firewall on target machine and ping it, the ping now went through successfully but the client and server still refused to reconnect and continue on timing out. Could it be that there is another firewall between my 2 devices and are implemented by the router to prevent the connection taking place?
Probably you are using the wrong ip address, my advice is to use the command arp -a to check if the server's ip is correct (if you have access to the router you could check there otherwise).
Moreover, be aware when you use socket.gethostbyname(socket.gethostname()), take a look here Python socket.gethostname
I have been experimenting with the socket library for python. I made a simple program for the server and client where the client can message the server.
Here is my code for the server:
import socket
print("Host")
socket_main = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
socket_main.bind(('127.0.0.1', 9999))
socket_main.listen(1)
conn, addr = socket_main.accept()
while True:
data = conn.recv(1204).decode()
print(data)
conn.close()
Here is my code for the client
import socket
print("Client")
socket_main = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
socket_main.connect(('127.0.0.1', 9999))
while True:
message = input(": ")
socket_main.send(message.encode())
socket_main.close()
When I run these programs in two different terminals on one computer it works just fine, but when I try to run the server and client on different computers I get an error on the clients end saying, "No connection could be made because the target machine actively refused it".
I have tried changing the port multiple times but it didn't help. I have looked through a lot of other forums and I haven't been able to fix this problem for a while now so I decided to ask here.
when I try to run the server and client on different computers I get an error on the clients end
That is because you are using127.0.0.1 on both sides. That is the localhost loopback IP address. It works when the client and server are on the same machine, but it is not routable on the LAN network.
You need to:
change the server to listen on either 0.0.0.0 (to listen on all installed network interfaces), or its actual LAN IP address (just the network interface attached to the LAN).
change the client to connect to the server's hostname or IP address on the LAN.
I have tried changing the port multiple times but it didn't help
The problem is nit with the port, but with the IP address.
First of all I am not talking about a tcp or udp or socket implemented in a vps or server
My question is just like client to client socket communication.
Imagine listening at your home pc with a tcp socket. You can connect to this from home inter network anyway. But suppose someone wants to connect to it via the internet. Then you can create a forwarding rule on the router and bring it to working condition. Then the router knows that if an incoming connection comes from a port, the connection will be forwarded to the device in the relevant inter network.
But the ISP I use does not support port forwarding.
I thought these were not impossible because of the team-viewer software. Because when I was connected to a friend in team-viewer, I opened the wire-shark and reviewed it.
Then I saw that the data packet is exchanged peer to peer. Because the destination source addresses were my ip and friend's ip
This means that the video data is exchanged without the participation of an additional server
I highlighted the team-viewer connection.
61.245.175.81 is my friend's public IP. 192.168.1.130 is my internal IP
I want to do the same
Here is my simple socket code. This does not work through the internet because there is no router forwarding rule. I am very new to socket and networking side
Sever
import socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind(('', 12000))
while True:
message, address = server_socket.recvfrom(1024)
message = repr(message)
print("Connected from -> " + str(address) )
print("Received data -> " + message)
reply = b"Hi from server :) "
server_socket.sendto(reply, address)
Client
import time , datetime
import socket
client_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client_socket.settimeout(1.0)
message = bytes(str(datetime.datetime.now()),'utf-8')
addr = ("192.168.1.130", 12000)
client_socket.sendto(message, addr)
try:
data, server = client_socket.recvfrom(1024)
print( repr(data) )
except: #socket.timeout:
print('REQUEST TIMED OUT')
Can anyone give an explanation for my question
Pretty sure they do it using UDP hole punching, you'd need to do something similar to implement this.
In a nutshell two clients behind NAT (which is what your router is doing) can use a third server acting as a sort of mediator to establish a connection.
I'm reading about socket module in a web learning site about python, they gave us a simple steps to use socket module like follows:
import socket
with socket.socket() as client_socket:
hostname = '127.0.0.1'
port = 9090
address = (hostname, port)
client_socket.connect(address)
data = 'Wake up, Neo'
data = data.encode()
client_socket.send(data)
response = client_socket.recv(1024)
response = response.decode()
print(response)
when executing I got the error message:
ConnectionRefusedError: [WinError 10061] No connection could be made because the target machine actively refused it.
when I searched about this some sites was talking about server listening and I see in most of tutorials about server socket and they use it along with client one.
so Is the error message related to the fact that I'm not using a server socket and is it a must to use them both
Update:
after reading the answers I got, I went to the test.py file that the course instructors use to evaluate our codes and I see that they make the server socket in it , so the server is already made by them. that take me back to the Error I got why does it happen then.
def server(self):
'''function - creating a server and answering clients'''
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind(('localhost', 9090))
self.ready = True
try:
self.sock.listen(1)
conn, addr = self.sock.accept()
self.connected = True
conn.settimeout(15)
while True:
data = conn.recv(1024)
self.message.append(data.decode('utf8'))
if len(self.message) > 1_000_000:
conn.send(
json.dumps({
'result': 'Too many attempts to connect!'
}).encode('utf8'))
break
if not data:
break
Each connection requires a client, which initiates the connection, and a server, which listens for the incoming connection from the client. The code you have shown is for the client end of the connection. In order for this to run successfully you will need a server listening for the connection you are trying to create.
In the code you showed us you have the lines
hostname = '127.0.0.1'
port = 9090
address = (hostname, port)
client_socket.connect(address)
These are the lines that define what server you are connecting to. In this case it is a server at 127.0.0.1 (which is localhost, the same machine you are running the code on) listening on port 9090.
If you want to make your own server then you can look at the documentation for Python sockets and the particular functions you want to know about are bind, listen, and accept. You can find examples at the bottom of that same page.
Given that you appear to have found this code as part of a course, I suspect they may provide you with matching server code at some point in order to be able to use this example.
i already have a post which is quite similiar, but i am getting more and more frustrated because it seems nothing is wrong with my network setup. Other software can be seen from the outside (netcat listen servers etc.) but not my scripts.. How can this be??
Note: It works on LAN but not over the internet.
Server:
import socket
host = ''
port = 80001
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host,port))
s.listen(1)
print 'Listening..'
conn, addr = s.accept()
print 'is up and running.'
print addr, 'connected.'
s.close()
print 'shut down.'
Client:
import socket
host = '80.xxx.xxx.xxx'
port = 80001
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host,port))
s.close()
Somebody please help me.
Any help is greatly appreciated.
Jake
Edited again to add:
I think you may be missing some basics on socket communication. In order for sockets to work, you need to ensure that the sockets on both your client and server will meet. With your latest revision, your server is now bound to port 63001, but on the local loopback adapter: 127.0.0.1
Computers have multiple network adapters, at least 2: one is the local loopback, which allows you to make network connections to the same machine in a fast, performant manner (for testing, ipc etc), and a network adapter that lets you connect to an actual network. Many computers may have many more adapters (virtual adapters for vlans, wireless vs wired adapters etc), but they will have at least 2.
So in your server application, you need to instruct it to bind the socket to the proper network adapter.
host = ''
port = 63001
bind(host,port)
What this does in python is binds the socket to the loopback adapter (or 127.0.0.1/localhost).
In your client application you have:
host = '80.xxx.xxx.xxx'
port = 63001
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host,port))
Now what your client attempts to do is to connect to a socket to port 63001 on 80.xxx.xxx.xxx (which is your wireless internet adapter).
Since your server is listening on your loopback adapter, and your client is trying to connect on your wireless adapter, it's failing, because the two ends don't meet.
So you have two solutions here:
Change the client to connect to localhost by host = 127.0.0.1
Change the server to bind to your internet adapter by changing host = 80.xxx.xxx.xxx
Now the first solution, using localhost, will only work when your server and client are on the same machine. Localhost always points back to itself (hence loopback), no matter what machine you try. So if/when you decide to take your client/server to the internet, you will have to bind to a network adapter that is on the internet.
Edited to add:**
Okay with your latest revision it still won't work because 65535 is the largest post available.
Answer below was to the original revision of the question.
In your code posted, you're listening (bound) on port 63001, but your client application is trying to connect to port 80. Thats why your client can't talk to your server. Your client needs to connect using port 63001 not port 80.
Also, unless you're running an HTTP server (or your python server will handle HTTP requests), you really shouldn't bind to port 80.
In your client code change:
import socket
host = '80.xxx.xxx.xxx'
port = 63001
And in your Server Code:
import socket
host = ''
port = 63001
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((socket.gethostbyname(socket.gethostname()), port ))
In your server script you have port = 80, but you don't ever use it. It looks like the server is listening on 63001. And the client is connecting to 80.
If you're going to use 80, make sure you don't have an http server trying to use the port at the same time as well.