I have a problem that my top window is not minimize able when i use a grab_set() on the main window.
Here is a code example:
import Tkinter as tk
class mainApView(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self,master)
self.master = master
self.master.title("Mainwindow")
self.master.geometry("300x100")
self.frame = tk.Frame(self.master)
self.button = tk.Button(self.frame,text="create top level", command=self.createTopLevel)
self.button.pack()
self.frame.pack()
def createTopLevel(self):
popupWindow = tk.Toplevel(self.master)
# this function disables the minimize button
self.master.grab_set()
newTopLevel(popupWindow)
class newTopLevel():
def __init__(self,master):
self.master = master
self.master.title("New Top Level Window")
self.master.geometry("300x100")
self.frame = tk.Frame(self.master)
self.button = tk.Button(self.frame, text="useless button")
self.button.pack()
self.frame.pack()
def main():
root = tk.Tk()
app = mainApView(root)
root.mainloop()
if __name__ == '__main__':
main()
Is there a workaround? Or are the similar functions like grab_set?
Or how can i override the minimize button?
EDIT My goal is that the minimize button from the top window works and the mainwindow is disabled
Related
I have a script, and woult like to have some imputs, outputs (as in the terminal) and a start running script.
How can I do this?
this is what I have for now:
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
exitButton = Button(self, text="Run", command=self.clickExitButton)
exitButton.place(x=0, y=0)
def clickrunButton(self):
run() #this doesnt work
root = Tk()
app = Window(root)
# set window title
root.wm_title("Tkinter window")
# show window
root.mainloop()
You have to place your app in the root, for example with pack(). You also have to change the name of the function, because it doesn't match the one you give to the button command.
from tkinter import *
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
self.pack() # Window is packed in its master.
exitButton = Button(self, text="Run", command=self.clickrunButton)
exitButton.pack()
def clickrunButton(self):
self.run() # Now this work
def run(self):
print('Something')
root = Tk()
app = Window(root)
# set window title
root.wm_title("Tkinter window")
# show window
root.mainloop()
I am working on a game called 'Flag Quiz' using tkinter. I have a script called mainmenu where I can choose between an easy mode and a hard mode. If I click on one of the buttons the recent mainmenu window disappears and a new tkinter window opens.
Here is my mainmenu script:
from tkinter import *
import tkinter as tk
from hardmode import HardApp
from easymode import EasyApp
class TitleScreen(tk.Tk):
def __init__(self):
super().__init__()
self.title('Flag Quiz')
self.geometry('600x600')
self.resizable(0,0)
self.make_widgets()
def make_widgets(self):
self.background = PhotoImage(file = './background.png')
self.label = Label(self, image=self.background)
self.label.place(x=0, y=0, relwidth=1, relheight=1)
self.easy = Button(self, text="Easy Mode", height=2, width=6, font=('default', 20), command=self.play_easy)
self.hard = Button(self, text="Hard Mode", height=2, width=6, font=('default', 20), command=self.play_hard)
self.easy.place(relx=0.5, rely=0.45, anchor=CENTER)
self.hard.place(relx=0.5, rely=0.55, anchor=CENTER)
def play_easy(self):
self.withdraw()
self.app = EasyApp()
#self.app.start()
def play_hard(self):
self.withdraw()
self.app = HardApp()
#self.app.start()
def start(self):
self.mainloop()
TitleScreen().start()
And here is my easy mode script:
import tkinter as tk
from tkinter import *
import random
import os
import json
class EasyApp(tk.Toplevel):
def __init__(self):
super().__init__()
self.title('Flag Quiz')
self.geometry('')
self.resizable(0,0)
self.score = 0
self.create_widgets()
def create_widgets(self):
# variables
self.user_guess = StringVar(self)
self.text = StringVar(self)
self.text.set(" ")
# initial image
self.scoretext = Label(self, text="Score: ").pack(side='top', fill='x')
self.scorevalue = Label(self, text=self.score).pack(side='top', fill='x')
self.file = random.choice(os.listdir('pngs'))
self.randimg = PhotoImage(file='pngs/{}'.format(self.file))
self.randimg = self.randimg.subsample(2, 2)
self.panel = Label(self, image=self.randimg)
self.panel.pack()
self.country, self.ext = self.file.split('.')
self.countries = self.load_lookup()
self.countryname = [country for country in self.countries if country['alpha2'] == self.country]
self.s = []
for i in range(0,3):
country = random.choice(self.countries)
self.s.append(country['de'])
self.s.append(self.countryname[0]['de'])
random.shuffle(self.s)
self.btndict = {}
for i in range(4):
self.btndict[self.s[i]] = Button(self, text=self.s[i], height=2, width=35, font=('default', 20), command=lambda j=self.s[i]: self.check_input(j))
self.btndict[self.s[i]].pack()
def check_input(self, d):
if d != self.countryname[0]['de']:
print("Falsch")
else:
self.score += 5
for widget in self.winfo_children():
widget.destroy()
self.create_widgets()
def load_lookup(self):
with open('lookup.json') as file:
self.obj = file.read()
self.countryobj = json.loads(self.obj)
return self.countryobj
# def start(self):
# self.mainloop()
After clicking the close button (the default button on windows/osx to close a window) the window from my easy mode app disappears but PyCharm says that my program is still running.
I made some investigations and removed the self.withdraw() function in the function play_easy(self) in my mainmenu script. So now the mainmenu is still open after I click on the easy mode button. If I'm closing both windows now, the program fully ends.
Replacing self.withdraw() with self.destroy() is not working. The main menu is closed, but a new empty window opens instead.
Any suggestions on how to handle this problem so that my program fully ends if I click the close button within the easy/hard mode window?
You have two windows - main window created with Tk and subwindow created with Toplevel. When you use close button to close main window then it should also close all subwindows but when you close subwindow then it doesn't close main window (parent window) but only own subwindows - because usually it can be useful to display again main window to select other options and open again subwindow.
One of the methods is to destroy first window and use Tk to create new window.
But in this method you can't use some button in second window to go back to first window - and sometimes it can be problem. Even if you create again first window then it will not remeber previous values (if you have some Entry or other widgets to set values)
# from tkinter import * # PEP8: `import *` is not preferred`
import tkinter as tk
class EasyApp(tk.Tk): # use `Tk` instead of `Toplevel`
def __init__(self):
super().__init__()
self.scoretext = tk.Label(self, text="EasyApp")
self.scoretext.pack()
#def start(self):
# self.mainloop()
class TitleScreen(tk.Tk):
def __init__(self):
super().__init__()
self.button = tk.Button(self, text="Easy Mode", command=self.play_easy)
self.button.pack()
def play_easy(self):
self.destroy() # destroy current window
self.app = EasyApp()
def start(self):
self.mainloop()
TitleScreen().start()
Other method is to use self.wm_protocol("WM_DELETE_WINDOW", self.on_close) to execute function on_close when you use close button and in this function destroy main window (master).
This way you can still use Button to go back to main window which will remember previous content.
# from tkinter import * # PEP8: `import *` is not preferred`
import tkinter as tk
class EasyApp(tk.Toplevel): # still use `Toplevel`
def __init__(self, master): # send main window as master/parent
super().__init__(master) # it will also set `self.master = master`
self.scoretext = tk.Label(self, text="EasyApp")
self.scoretext.pack()
self.button = tk.Button(self, text="Go Back", command=self.go_back)
self.button.pack()
# run `on_close` when used `close button`
#self.protocol("WM_DELETE_WINDOW", self.on_close)
self.wm_protocol("WM_DELETE_WINDOW", self.on_close)
def go_back(self):
self.destroy() # destroy only current window
self.master.deiconify() # show again main window
def on_close(self):
self.destroy() # destroy current window
self.master.destroy() # destroy main window
class TitleScreen(tk.Tk):
def __init__(self):
super().__init__()
self.entry = tk.Entry(self)
self.entry.pack()
self.entry.insert('end', "You can change text")
self.button = tk.Button(self, text="Easy Mode", command=self.play_easy)
self.button.pack()
def play_easy(self):
self.withdraw()
self.app = EasyApp(self) # send main window as argument
def start(self):
self.mainloop()
TitleScreen().start()
Here's a fairly simple architecture for doing what you want. An application class is derived from Tk() which hides the default "root" window it normally displays and all the windows it does display are subclasses of a custom Toplevel subclass I've named BaseWin.
This class is just a Toplevel with its protocol for being delete (closed) set to call an a method named on_close(). This additional method simply destroys the current window before quits the application's mainloop() causing it to terminate.
The first window—an instance of the TitleScreen class—is displayed automatically when an instance of the application class is created. This window has two Buttons one labelled Easy Mode and the other Hard Mode. When one of them is clicked, an instance of the appropriate Toplevel subclass is created after the current window is removed by it call its destroy() method.
mainmenu.py
import tkinter as tk
from tkinter.constants import *
from tkinter import font as tkfont
from basewin import BaseWin
from easymode import EasyApp
from hardmode import HardApp
class SampleApp(tk.Tk):
def __init__(self):
super().__init__()
self.title('Flag Quiz')
self.geometry('600x600')
self.resizable(FALSE, FALSE)
self.title_font = tkfont.Font(family='Helvetica', size=18, weight="bold")
self.withdraw() # Hide default root Tk window.
startpage = TitleScreen(self.master)
self.mainloop()
class TitleScreen(BaseWin):
def __init__(self, master):
super().__init__(master)
self.make_widgets()
def make_widgets(self):
label = tk.Label(self, text="This is the Start Page", font=self.master.title_font)
label.pack(side="top", fill="x", pady=10)
self.easy = tk.Button(self, text="Easy Mode", font=('default', 20),
command=self.play_easy)
self.hard = tk.Button(self, text="Easy Mode", font=('default', 20),
command=self.play_hard)
self.easy.pack()
self.hard.pack()
def play_easy(self):
self.destroy()
self.app = EasyApp(self.master)
def play_hard(self):
self.destroy()
self.app = HardApp(self.master)
if __name__ == '__main__':
SampleApp()
basewin.py
import tkinter as tk
from tkinter.constants import *
class BaseWin(tk.Toplevel):
def __init__(self, master):
super().__init__(master)
self.protocol("WM_DELETE_WINDOW", self.on_close)
def on_close(self):
self.destroy() # Destroy current window
self.master.quit() # Quit app.
easymode.py
import tkinter as tk
from tkinter.constants import *
from basewin import BaseWin
class EasyApp(BaseWin):
def __init__(self, master):
super().__init__(master)
self.title('Flag Quiz')
self.resizable(FALSE, FALSE)
self.make_widgets()
def make_widgets(self):
label = tk.Label(self, text="This is the Easy App", font=self.master.title_font)
label.pack(side="top", fill="x", pady=10)
hardmode.py
import tkinter as tk
from tkinter.constants import *
from basewin import BaseWin
class HardApp(BaseWin):
def __init__(self, master):
super().__init__(master)
self.title('Flag Quiz')
self.resizable(FALSE, FALSE)
self.make_widgets()
def make_widgets(self):
label = tk.Label(self, text="This is the Hard App", font=self.master.title_font)
label.pack(side="top", fill="x", pady=10)
When attempting to create a second Toplevel in Tkinter after closing the first I get the error:
_tkinter.TclError: bad window path name ".!toplevel
The error only occurs when the first Toplevel is closed, when I run the code without close_window() no error occurs and new_window works and creates the second Toplevel. I need to be able to close the first Toplevel and am not sure what is going wrong here so any help is much appreciated.
Here is a minimal reproducible example.
import tkinter as tk
class auto_haven:
def __init__(self, master):
self.master = master
self.frame = tk.Frame(self.master)
self.frame.place(relwidth=1, relheight=1)
self.admin_login_button = tk.Button(self.frame, text="Admin Login", font=40, command=self.new_window)
self.admin_login_button.place(relwidth=1, relheight=1)
def new_window(self):
self.newWindow = tk.Toplevel(self.master)
self.app = admin_login(self.newWindow)
class admin_login:
def __init__(self, master):
self.master = master
self.frame = tk.Frame(self.master)
self.frame.place(relwidth=1, relheight=1)
self.login_button = tk.Button(self.frame, text="Login", font=40, command=self.login)
self.login_button.pack()
self.back_button = tk.Button(self.frame, text="Exit", font=40, command=self.close_window)
self.back_button.pack()
def new_window(self):
self.newWindow = tk.Toplevel(self.master)
self.app = admin_panel(self.newWindow)
def close_window(self):
self.master.destroy()
def login(self):
self.close_window()
self.new_window()
class admin_panel:
def __init__(self, master):
self.master = master
self.frame = tk.Frame(self.master)
self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.close_window)
self.quitButton.pack()
self.frame.pack()
def close_window(self):
self.master.destroy()
def main():
root = tk.Tk()
app = auto_haven(root)
root.mainloop()
if __name__ == '__main__':
main()
When you call self.login, the first thing it does is call self.close_window(). When you do that, it calls self.master.destroy(). It then calls self.new_window() which calls self.newWindow = tk.Toplevel(self.master).
Notice that you are now trying to create a new window as a child of self.master, but you've destroyed self.master so tkinter will throw an error. When you create a new window, it needs to be the child of an existing window, such as the root window.
When creating a second window using python 3.6 and tkinter, it is not responsible. I`m using os x 10.11.6.
In other systems such as Ubuntu, this code works.
from tkinter import *
class win2:
def __init__(self):
self.root = Tk()
self.root.mainloop()
class win1:
def __init__(self):
self.root = Tk()
self.button = Button(self.root)
self.button.bind('<Button-1>', self.buttonFunc)
self.button.pack()
self.root.mainloop()
def buttonFunc(self, event):
windows2 = win2()
if __name__ == "__main__":
window1 = win1()
It's a very bad idea to use Tk() more than once in your program. Use it to make the root window, and then use Toplevel() to make any additional windows.
def buttonFunc(self, event):
Toplevel(self.root)
That said, it still looks like you are trying to do something the hard way. Can you describe better what your end goal is?
To make a modal window (a popup) use code like this:
try: #python3 imports
import tkinter as tk
except ImportError: #python3 failed, try python2 imports
import Tkinter as tk
class Main(tk.Frame):
def __init__(self, master=None, **kwargs):
tk.Frame.__init__(self, master, **kwargs)
lbl = tk.Label(self, text="this is the main frame")
lbl.pack()
btn = tk.Button(self, text='click me', command=self.open_popup)
btn.pack()
def open_popup(self):
print("runs before the popup")
Popup(self)
print("runs after the popup closes")
class Popup(tk.Toplevel):
"""modal window requires a master"""
def __init__(self, master, **kwargs):
tk.Toplevel.__init__(self, master, **kwargs)
lbl = tk.Label(self, text="this is the popup")
lbl.pack()
btn = tk.Button(self, text="OK", command=self.destroy)
btn.pack()
# The following commands keep the popup on top.
# Remove these if you want a program with 2 responding windows.
# These commands must be at the end of __init__
self.transient(master) # set to be on top of the main window
self.grab_set() # hijack all commands from the master (clicks on the main window are ignored)
master.wait_window(self) # pause anything on the main window until this one closes
def main():
root = tk.Tk()
window = Main(root)
window.pack()
root.mainloop()
if __name__ == '__main__':
main()
This code works for me.
from tkinter import *
class win1:
def __init__(self):
root = Tk()
button = Button(root)
button.bind('<Button-1>', self.buttonFunc)
button.pack()
root.mainloop()
def buttonFunc(self, event):
window2 = win2()
class win2(win1):
def __init__(self):
top = Toplevel()
if __name__ == "__main__":
window1 = win1()
I'm having a trouble when i open a secondary window. Now I'm just creating a toplevel window with a button and I need to open the same secondary window If i click the button (not generate a new instance).
Which is the better way to generate single secondary window and not generating a new window instance?
I leave the code that I'm actually working on:
import tkinter
class LogWindow():
def __init__(self, parent):
self.parent = parent
self.frame = tkinter.Frame(self.parent)
class MainWindow(tkinter.Frame):
def __init__(self, parent):
tkinter.Frame.__init__(self, parent)
self.parent = parent
frame = tkinter.Frame(self, borderwidth=1)
frame.pack(fill=tkinter.BOTH, expand=True, padx=5, pady=5)
self.LogButton = tkinter.Button(frame, text="Log Viewer", command= self.openLogWindow)
self.LogButton.grid(sticky=tkinter.E+tkinter.W)
self.pack(fill=tkinter.BOTH,expand=True)
def openLogWindow(self):
self.logWindow = tkinter.Toplevel(self.parent)
self.app = LogWindow(self.logWindow)
def main():
global app, stopRead
root = tkinter.Tk()
root.geometry("300x300")
app = MainWindow(root)
root.mainloop()
if __name__ == '__main__':
main()
Maybe i need to have a single instance of a Toplevel class and call show and close to show or hide the secondary window.
Finally after some tests I've found how to solve that, thanks to the #furas response and some investigation about the Tkinter events with the protocol function.
I've got that working with:
import tkinter
logWindowExists = False
class LogWindow():
def __init__(self, parent):
global logWindowExists, root
logWindowExists = True
self.parent = parent
self.frame = tkinter.Frame(self.parent)
def on_closing(self):
global logWindowExists
logWindowExists = False
self.parent.destroy()
class MainWindow(tkinter.Frame):
def __init__(self, parent):
tkinter.Frame.__init__(self, parent)
self.parent = parent
frame = tkinter.Frame(self, borderwidth=1)
frame.pack(fill=tkinter.BOTH, expand=True, padx=5, pady=5)
self.LogButton = tkinter.Button(frame, text="Log Viewer", command= self.openLogWindow)
self.LogButton.grid(sticky=tkinter.E+tkinter.W)
self.pack(fill=tkinter.BOTH,expand=True)
def openLogWindow(self):
if not logWindowExists:
self.logWindow = tkinter.Toplevel(self.parent)
self.app = LogWindow(self.logWindow)
self.logWindow.protocol("WM_DELETE_WINDOW", self.app.on_closing)
else:
self.logWindow.deiconify()
def main():
global app, stopRead, root
root = tkinter.Tk()
root.geometry("300x300")
app = MainWindow(root)
root.mainloop()
if __name__ == '__main__':
main()
Using a boolean to know if the window exists or not i can handle when the window it's opened or not and just show the existing window or creating a new one.