I am trying to convert my python application to an exe. I have seen things like py2exe and cx freeze, but they only compile one single py file. Can anyone help me? Thank you
I currently use pyinstaller for building projects into single-executable files. These projects all contain multiple python (and some non-python) files that are all "built into" the exes.
That being said, even with multiple python files included, Marcus Müller is correct. There is one entry point for a given executable.
In summary, if you have multiple files as part of a single project, pyinstaller along with the other python bundlers will handle this scenario.
If you have multiple files and want them each to be their own executable file, you will need to treat each as its own 'project' and package each individually.
What platform(s) are you targeting? Can you describe the intended purpose of the files? Can you describe the intended usage of the files?
Posting an example of what you currently have, what behavior you are observing, and clarification on what is different between what you are expecting and what you are observing would definitely help others in guiding you towards the answer you desire.
Edit:
Well, I have a main python file that is referenced to a very brief config.py. The main file also accesses a few text files. Could I just combine the config and the main into one py file, and make that an executable, and will that executable still have access to the text files?
Your main python file would be your exe's entry point. If you import your config file into your main, pyinstaller should see the import and include it. On this line, verify your PATH environment variable, and insure your system knows where to find the bits it needs. If the text files are to be included as part of the built executable file, pyinstaller has the ability to include files into the build as well (example, include a database, a config, or a static data set). An example question describing including an icon file for a build: include-pyinstaller-icon
For example in PyInstaller, you can specify additional folders which should be involved in your executable file.
Related
I don't know if my question is ambiguous or not but, I noticed that in Scripts folder inside the python installation folder there are executable files. Each file about a 100kb in size.
FYI: when I open it (or them) using 7Zip I often find a init.py file inside.
Thanks
I have tried researching but can't seem to find the answer.
The setuptools package builder is able to
Automatically generate wrapper scripts or Windows (console and GUI) .exe files for any number of “main” functions in your project. (Note: this is not a py2exe replacement; the .exe files rely on the local Python installation.)
(ref. from setuptools documentation)
Unfortunately the way it is actually done is considered an implementation detail and is not documented.
I've built a project with Python in which a module of functions can be changed by the user. More specifically, functions can be added or deleted inside this module by other processes in the application. Now I have just converted the whole project into an executable file using auto-py-to-exe to run it through a console window, instead of running it through VS Code for instance. I can't change the module if it was not added as an additional file in auto-py-to-exe rather can the application use this module if I do add it as an additional file.
My question is: how can I turn this project into an executable with the possibility of changing this module by the program itself?
This may be tricky, but it is possible with tools like pyinstaller when you bundle your app as a directory, rather than a single file executable. The source files (albeit compiled) will be present in the directory.
In principle, you could edit files in a single-file executable, but it's probably more trouble than it's worth and may be blocked by permissions and other issues.
You could also design your software to read a file from a predefined location (or the bundle directory -- anywhere accessible by the user) and simply exec the string of the code to 'load' it. It could look more or less like an extension/scripting system for your program. One example comes to mind: the iterm2 software Python API.
It should go without saying that you must trust your users/inputs if you give them the ability to arbitrarily change the software code.
I have finished my python project and now want to transfer the project into one file, so a user can just double click it and doesn't have to compile it first.
Therefore, I wanted to know if this is possible with python.
I 've read that you can convert a single python script into an executable file using pyinstaller. But in my case I have many files in different folders and I want them to be include in the executable file because otherwise the programm doesnt work.
I also tried this via the auto-pyto-exe converter (https://github.com/brentvollebregt/auto-py-to-exe) but I didnt got the results I wanted.
Therefore, my question is, how can I convert my visual studio python-project with many different files and folders into one executable file, so a user can just double click the file to start it?
Edit
In the other folder are also .py files like some FileImport.py or View.py. I separated these files that the whole project looks cleaner.
The Folder structure looks as follows:
-Views
---MainView
---UpdateView
---AnotherView
-Controllers
---MainViewController
---UpdateViewController
-Model
---MainModel
I found the solution. As it appears the pyinstaller can find all dependencies when you compile your script via pyinstaller myscript.py. PyInstaller creates three different folders where all necessary files are located. In the dist folder one executable is located which can be used from computers without python installed.
I hope this helps somebody who has the same problem.
I used Pyinstaller to create a standalone exe file for a PyQt project. I did not use the single file option because the exe that is created with the single file option takes too long to open. Therefore, Pyinstaller created a dist folder that contains a bunch of files including my program.exe file. I would now like to create a setup.exe file that will place the contents of my dist folder in the program directory and create a shortcut in the start menu and on the desktop. I want it to be super simple for the user. Maybe like the setup.exe files that you get when you download a program from CNET. I found Inno-setup, which looks promising. However, I do not know if there any special considerations because the program is a standalone program create from a python/PyQt program. Thanks! Anyone have experience with this task? Is there a program everyone is using for this task that I do not know about?
Inno-Setup or NSIS are probably the easiest to use. You just tell them what files to include and where to put them and then they will create a nice installer for you. I wrote a short tutorial on my experiences using InnoSetup that you might find helpful:
http://www.blog.pythonlibrary.org/2008/08/27/packaging-wxpymail-for-distribution/
Note that this tutorial was based around a wxPython app I wrote, but the concepts are the same.
I wrote a wxPython GUI where I currently configure some of the widgets and some default values by using "import data" for a module file containing several lists.
But I need to compile the whole program using py2exe for a user without a python installation.
In so doing, I lose the capability of letting the user edit the data.py file to change
those configuration defaults.
I could put each list as a series of text strings and read and parse the whole thing, but that
seems like a huge waste when python already can do all that by a simple import statement.
I could probably do it with xrc/xml or perhaps ConfigParser but it would seem there should be an easy way to sort of
import data.txt
or something similar and let python do it's thing! Then when py2exe gets hold of it it, it wouldn't create un-editable byte-code for the data.txt file.
Any suggestions?
files that are imported are bundled in the executable by py2exe. The way to go is to use a configuration file that you package with your executable in a zip or with Inno Setup. Configuration files are files made to be changed at some moment, contrarily a user should not be modifying a python script. I tell you because some 'negative' experiences to say something polite.
For my programs (practically all use wxPython GUIs) I use to have a py module with configuration data (directories, etc) and some globals. This module is used to load default parameters if the program does not find my .ini file or if that especific parameter has not been set in the ini. Then I distribute everything (exe and auxiliary files) with inno setup.