aiohttp Websocket doesn't close when connected to some websocket servers - python

Using Python v3.5 or v3.6 websocket clients are not closing when connected to some websocket servers. The example code below shows the process working correctly when connected to wss://echo.websocket.org but fails to disconnect when connecting to wss:/stream.pushbullet.com.
Can anyone see what's the difference? It hardly seems like it should have anything to do with the server and how it behaves (or possibly misbehaves).
import asyncio
import aiohttp
# Code: http://pastebin.com/G5sfpQG2
# Closing the echo.websocket.org connection works as expected
# Closing the stream.pushbullet.com connection hangs
async def run():
session = aiohttp.ClientSession()
API_KEY = "RrFnc1xaeQXnRrr2auoGA1e8pQ8MWmMF" # (OK to have here)
async with session.ws_connect('wss://stream.pushbullet.com/websocket/' + API_KEY) as ws:
# async with session.ws_connect("wss://echo.websocket.org") as ws:
ws.send_json({"hello": "world"})
async def _timeout():
await asyncio.sleep(2)
print('closing ... ', end="", flush=True)
await ws.close()
print('... closed. Should see "broke out of ..." messages next')
asyncio.get_event_loop().create_task(_timeout())
async for ws_msg in ws:
print("ws_msg:", ws_msg)
print("broke out of async for loop")
print("broke out of async with")
session.close()
loop = asyncio.get_event_loop()
loop.run_until_complete(run())
print("goodbye")

While the user has already answered the question, I have found the issue of servers not closing the socket, still prevalent on aiohttp 2.0 as well.
Many a times this is an issue with the server as well! After debugging it turns out some servers don't close ssl connections according to protocol. For such servers adding the following parameters while creating the connector object usually does the job.
force_close=True, enable_cleanup_closed=True
Adding this information for users who maybe still facing this issue on 2.0.

sigh Version 1.3.0 of aiohttp fixed this. I'll assume it was a bug. I was on v1.2.0.
-Rob

Related

websocket await close vs await wait_closed

I'm using the websockets package on python and I'm opening a connection as a client,
but NOT in a block context like this:
async with websockets.connect(...) as websocket:
...
I'm opening the connection like this:
websocket = await websockets.connect(uri)
The thing is that I don't under stand what is the right way to close the connection.
The document explains here about await close() and await wait_closed(), but I don't understand the differences.
Does both are fine?
Should I use both?
If someone would share his experience it would be much appreciated.
The wait_closed is used to handle connection termination. And the close requests a connection termination and waits until the connection is closed.
So if you want to close the connection you should use only await close().

Python - Async callback/receiver for WebSocket

I am trying to implement WebSocket connection to a server (Python app <=> Django app)
Whole system runs in big Asyncio loop with many tasks. Code snippet is just very small testing part.
I am able to send any data to a server at any moment and many of them will be type request something and wait for response. But I would like to have some "always running" handler for all incoming messages. (When something in Django database will change I want to send changes to python app).
How can Include always running receiver/ or add callback to websocket? I am not able to find any solution for this.
My code snippet:
import asyncio, json, websockets, logging
class UpdateConnection:
async def connect(self,botName):
self.sock = await websockets.connect('ws://localhost:8000/updates/bot/'+botName)
async def send(self,data):
try:
await self.sock.send(json.dumps(data))
except:
logging.info("Websocket connection lost!")
# Find a way how to reconenct... or make socket reconnect automatically
if __name__ == '__main__':
async def DebugLoop(socketCon):
await socketCon.connect("dev")
print("Running..")
while True:
data = {"type": "debug"}
await socketCon.send(data)
await asyncio.sleep(1)
uSocket = UpdateConnection()
loop = asyncio.get_event_loop()
loop.create_task(DebugLoop(uSocket))
loop.run_forever()
My debug server after connection will start sending random messages to the client in random intervals and I would like to somehow handle them in async way.
Thanks for any help :)
You don't have to do it so complicated. First of all I suggest you use the context patterns offered by websockets module.
From the documentation:
connect() can be used as an infinite asynchronous iterator to reconnect automatically on errors:
async for websocket in websockets.connect(...):
try:
...
except websockets.ConnectionClosed:
continue
Additionally, you simply keep the connection alive by awaiting incoming messages:
my_websocket = None
async for websocket in websockets.connect('ws://localhost:8000/updates/bot/' + botName):
try:
my_websocket = websocket
async for message in websocket:
pass # here you could also process incoming messages
except websockets.ConnectionClosed:
my_websocket = None
continue
As you can see we have a nested loop here:
The outer loop constantly reconnects to the server
The inner loop processes one incoming message at a time
If you are connected, and no messages are coming in from the server, this will just sleep.
The other thing that happens here is that my_websocket is set to the active connection, and unset again when the connection is lost.
In other parts of your script you can use my_websocket to send data. Note that you will need to check if it is currently set wherever you use it:
async def send(data):
if my_websocket:
await my_websocket.send(json.dumps(data))
This is just an illustration, you can also keep the websocket object as an object member, or pass it to another component through a setter function, etc.

Python - websocket data not sending without delay when inside if

I am trying to create a code using rtmidi and websockets, which listenes for midi input and then sends data through websocket to all connected users. The data is beeing sent inside if statement, when some condition is met. In this test, the condition is simply random number comparison. Client can conenct to websocket server, however never receives any dat, even though server confirms that it was sent.
When I added asyncio.sleep(0) just before sending data, everything started working. Why is that? Should I use sleep, or is there a better solution?
I removed everything rtmidi related from example to make it easier, the problem is still the same.
Server code:
import asyncio
import websockets
import random
async def key(websocket, path):
print("port connected ", path)
while True:
rnd=random.randrange(0,300000)
if rnd==0:
#await asyncio.sleep(0) #when not commented everything works
print("sent")
await websocket.send("hello")
start_server = websockets.serve(key, "127.0.0.1", 8765)
print("done")
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
Client code:
import asyncio
import websockets
async def gdata():
uri = "ws://127.0.0.1:8765"
async with websockets.connect(uri) as websocket:
while True:
data = await websocket.recv()
print(data)
asyncio.get_event_loop().run_until_complete(gdata())

Python - Unidirectional websocket

I'm trying to create a unidirectional websocket connection between the client and server (python). The libraries I've currently been prototyping with are websockets and simplesocketserver. I've got a hello world example getting from the server to the client, but I need to be able to send data from the backend to the client unprompted from the client. All of the websockets examples seem to show the server listening to the client and then responding.
So far I've tried:
Using websockets 8.0, sending data from server to client unprompted, this works but only with hard-coded strings, I don't understand how to send real data on demand unprompted from the client
Using simplesocketserver in the same exact manner
Started investigating server sent events - is this more appropriate?
Example from the websockets documentation:
import asyncio
import websockets
async def hello(websocket, path):
name = await websocket.recv()
print(f"< {name}")
greeting = f"Hello {name}!"
await websocket.send(greeting)
print(f"> {greeting}")
start_server = websockets.serve(hello, "localhost", 8765)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
Note: the need for unidirectional communication is due to existing architecture.
Any guidance or resources on this would be great, I hope I'm overlooking something easy. Thank you!
I came across a similar issue. After some trial and error I found a solution that works for me, maybe so it does for you. I've tested this on Linux and with Firefox and mobile Safari (parallel).
The InputThread waits for input (words) on the command line and writes them into a list, that is sent to all connected clients each time a new string is appended or a client is connected.
Code snippet
import asyncio
import websockets
import json
from threading import Thread
words = []
clients = []
async def register_client(websocket, path):
# register new client in list and keep connection open
clients.append(websocket)
await send_to_all_clients()
while True:
await asyncio.sleep(10)
async def send_to_all_clients():
global words
for i, ws in list(enumerate(clients))[::-1]:
try:
await ws.send(json.dumps({"words": words}))
except websockets.exceptions.ConnectionClosedError:
# remove if connection closed
del clients[i]
class InputThread(Thread):
def run(self):
global words
async def sending_loop():
while True:
i = input()
if not i.strip():
continue
words.append({"options": i.strip().slit()})
await send_to_all_clients()
asyncio.run(sending_loop())
InputThread().start()
asyncio.get_event_loop().run_until_complete(
websockets.serve(register_client, "localhost", 8765))
asyncio.get_event_loop().run_forever()

Sending and receiving frames over the same websocket connection without blocking

Sorry for the long post but I've been poking at this for over a week so I've tried a lot of different stuff. I know Python well enough but I don't have any experience with asyncio or non-blocking functions in Python.
I'm writing an API library/module/package/whatever for a web service that requires a websocket connection. There are many incoming messages to act on, and some control-related (web app level, not websocket control messages) that I need to send on occasion. I can easily receive messages over the connection and act on them. I can send messages, but only in response to received messages because the receive loop is always blocking waiting for messages. I don't want to wait for an incoming messages to process an outgoing one so the script doesn't have to hang on input until a new messages is received. In my struggles to get two-way communication working as desired I discovered I need to use something like Twisted, Tornado, or asyncio but so far every implementation I've tried has failed. Note that the sending has to happen over the same connection. Opening a short-lived connection outside of the receive loop will not work. Here's what I've done so far:
The first iteration of the websocket code was using the websocket-client package. It was very close to the example from the docs:
import websocket
try:
import thread
except ImportError:
import _thread as thread
import time
def on_message(ws, message):
# Send message frames to respective functions
# for sorting, objectification, and processing
def on_error(ws, error):
print(error)
def on_close(ws):
print("### closed ###")
def on_open(ws):
def run(*args):
# Send initial frames required for server to send the desired frames
thread.start_new_thread(run, ())
if __name__ == "__main__":
websocket.enableTrace(True)
ws = websocket.WebSocketApp(buildWebsocketURL()),
on_message = on_message,
on_error = on_error,
on_close = on_close)
ws.on_open = on_open
ws.run_forever()
This blocks any further execution outside of the loop. I tried learning up on the _thread module but I couldn't find any indication that I could "communicate" with the websocket thread from outside. I tried setting up a pub/sub listener function that would forward data to ws.send() from another sender function but it didn't work. No errors or anything, just no indication of any sent messages.
Next I tried the Websockets module. This one seems to be built from the ground up to utilize asyncio. Again, I got a client build that would send initial messages and act on received messages but the progress stopped there:
async def wsconnection():
async with websockets.connect(getWebsocketURL()) as websocket:
while True:
message = await websocket.recv()
if message == '{"type":"broadcaster.ready"}':
subscriptions = getSubscriptions() # Get subscriptions from ident data
logging.info('Sending bookmarks to server as subscription keys')
subscriptionupdate = '{{"type": "subscribe","subscription_keys": ["{0}"],"subscription_scope": "update"}}'.format(
'","'.join(subscriptions))
subscriptioncontent = '{{"subscription_keys": ["{0}"],"subscription_scope": "content","type": "subscribe"}}'.format(
'","'.join(subscriptions))
logging.debug(subscriptioncontent)
await websocket.send(subscriptionupdate)
await websocket.send(subscriptioncontent)
await websocket.send(
'{"type":"message_lobby.read","lobby_id":"1","message_id:"16256829"}')
sortframe(message)
asyncio.get_event_loop().run_until_complete(wsconnection())
I tried the aforementioned pub/sub listener applied here to no avail. Upon reading the docs for this module more thoroughly I tried getting the websocket protocol object (that contains the send() and recv() methods) outside of the loop then creating two coroutines(?), one listening for incoming messages and one listening for and sending outgoing messages. So far I've been completely unable to get the websocket protocol object without running the async with websockets.connect(getWebsocketURL()) as websocket: line within the scope of the wsconnection() function. I tried using websocket = websockets.client.connect() which according to the docs I thought would set the protocol object I need but it doesn't. All of the examples I can find don't seem to reveal any apparent way to structure the websockets sender and receiver in the way I require without extensive knowledge of asyncio.
I also poked around with autobahn with similar code structures as above using both asyncio and Twisted but I came up with all the same problems as above.
So far the closest I've gotten was with the Websockets package above. The docs have an example snippet for a send/recv connection but I can't really read what's going on there as it's all very specific to asyncio. I'm really having trouble wrapping my head around asyncio in general and I think a big problem is it seems to have very rapidly evolved recently so there is a ton of very version-specific information floating around that conflicts. Not good for learning, unfortunately. ~~~~This is what I tried using that example and it connects, receives initial messages, then the connection is lost/closed:
async def producer(message):
print('Sending message')
async def consumer_handler(websocket, path):
while True:
message = await websocket.recv()
await print(message)
await pub.sendMessage('sender', message)
async def producer_handler(websocket, path):
while True:
message = await producer()
await websocket.send(message)
async def wsconnect():
async with websockets.connect(getWebsocketURL()) as websocket:
path = "443"
async def handler(websocket, path):
consumer_task = asyncio.ensure_future(
consumer_handler(websocket, path))
producer_task = asyncio.ensure_future(
producer_handler(websocket, path))
done, pending = await asyncio.wait(
[consumer_task, producer_task],
return_when=asyncio.FIRST_COMPLETED,
)
for task in pending:
task.cancel()
pub.subscribe(producer, 'sender')
asyncio.get_event_loop().run_until_complete(wsconnect())
So how do I structure this code to get sending and receiving over the same websocket connection? I also have various API calls to make in the same script while the websocket connection is open which further complicates things.
I'm using Python 3.6.6 and this script is intended to be imported as a module into other scripts so the websocket functionality will need to be wrapped up in a function or class for external calls.
I am in the exact same situation as u. I know that this is a very inelegant solution
because it still isn't full-duplex but i can't seem to find any example on the internet or stackoverflow involving asyncio and the websockets module which i used.
I don't think i completely understand your websockets example (is that server-side or client-side code?) but i'm going to explain my situation and "solution" and maybe that would be usable for you too.
So i have a server main function that has a websocket listening for messages in a loop with recv(). When i send "start" it will start a function that will send data every second to the javascript client in the browser. But while the function is sending data i sometimes want to pause or stop the stream of data from my client be sending a stop message. The problem is that when i use recv() while the data sending has already begun the server stops sending data and only waits for a message. I tried threads,multiprocessing and some other stuff but eventually i came to the hopefully temporarily solution of sending a "pong" message to the server immediately after the client receives a piece of data so that the server continues sending data at the next loop iteration or stop sending data if the "pong" message is "stop" instead for example but yeah this is not real duplex just fast half-duplex...
code on my python "server"
async def start_server(self,websocket,webserver_path):
self.websocket = websocket
self.webserver_path = webserver_path
while True:
command = await self.websocket.recv()
print("received command")
if command == "start":
await self.analyze()
asyncio.sleep(1)
in my analyze function:
for i,row in enumerate(data)
await self.websocket.send(json.dumps(row))
msg = await self.websocket.recv()
if msg == "stop":
self.stopFlag = True
return
await asyncio.sleep(1)
main
start_server = websockets.serve(t.start_server, "127.0.0.1", 5678)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
code on the javascript client
var ws = new WebSocket("ws://127.0.0.1:5678/");
ws.onmessage = function (event) {
var datapoint = JSON.parse(event.data);
console.log(counter);
counter++;
data.push(datapoint);
if (data.length > 40){
var element = data.shift();
render(data);
}
ws.send("pong");//sending dummy message to let server continue
};
I know it is not THE solution and i hope somebody else provides a better one but since i have the same or very similar problem and there are no other answers i decided to post and i hope it helps.

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