How do you include a command in a dictionary? - python

I'm creating a smart Chatbot. That part of information is irrelevant, however. What I'm trying to do is call on an instruction from within a dictionary - I'll show you:
dictionary = ["command1": "print("I just called command1!")]
dictionary["command1"]
Sort of like that. Obviously you cannot do that. I want to be able to have a dictionary of different commands which will run when you use dictionary[whatever_command you want_in_here]
Do you see what I mean?
I could use functions, but clearly that would take up a whole lot of space and lots of code which I cannot afford when there are so many responses in my Chatbot.
I really need to know how to do this in a simple way.

Store instructions as anonymous functions:
dictionary = {
"command1": lambda: print("I just called command1!"),
"command2": lambda: print("I just called command2!")
}
command = input('Enter command: ')
dictionary[command]()

If you're just looking to print strings, you're much better off doing something like:
dictionary = {"command1": "I just called command1!"}
print(dictionary["command1"])
but if you need to parse actual functions, you can, as #Uriel Eli said in the other answer, using a lambda.
mylist = []
dictionary = {"command1": lambda: print("I just called command1"), "command2": lambda: mylist.append("Here's an appended string!")}
dictionary["command1"]()
dictionary["command2"]()

Related

Can you call/use a function returned from a list in Python?

I'm trying to store a function in a list, retrieve the function from the list later, and then call on that function. This is basically what I want to do, without any specifics. It doesn't show my purpose, but it's the same issue.
elements: list = [] # List meant to contain a tuple with the name of the item and the function of the item.
def quit_code():
exit()
element.append(("quit", quit_code))
Now, somewhere else in the code, I want to be able to use an if statement to check the name of the item and, if it's the right one at that time, run the function.
user_input = "quit" # For brevity, I'm just writing this. Let's just imagine the user actually typed this.
if elements[0][0] == user_input:
#This is the part I don't understand so I'm just going to make up some syntax.
run_method(elements[0][1])
The method run_method that I arbitrarily made is the issue. I need a way to run the method returned by elements[0][1], which is the quit_code method. I don't need an alternative solution to this example because I just made it up to display what I want to do. If I have a function or object that contains a function, how can I run that function.
(In the most simplified way I can word it) If I have object_a (for me it's a tuple) that contains str_1 and fun_b, how can I run fun_b from the object.
To expand on this a little more, the reason I can't just directly call the function is because in my program, the function gets put into the tuple via user input and is created locally and then stored in the tuple.
__list_of_stuff: list = []
def add_to_list(name, function):
__list_of_stuff.append((name, function))
And then somewhere else
def example_init_method():
def stop_code():
exit()
add_to_list("QUIT", stop_code())
Now notice that I can't access the stop_code method anywhere else in the code unless I use it through the __list_of_stuff object.
Finally, It would be nice to not have to make a function for the input. By this, I mean directly inserting code into the parameter without creating a local function like stop_code. I don't know how to do this though.
Python treats functions as first-class citizens. As such, you can do things like:
def some_function():
# do something
pass
x = some_function
x()
Since you are storing functions and binding each function with a word (key), the best approach would be a dictionary. Your example could be like this:
def quit_code():
exit()
operations = dict(quit=quit_code)
operations['quit']()
A dictionary relates a value with a key. The only rule is the key must be immutable. That means numbers, strings, tuples and other immutable objects.
To create a dictionary, you can use { and }. And to get a value by its key, use [ and ]:
my_dictionary = { 'a' : 1, 'b' : 10 }
print(my_dictionary['a']) # It will print 1
You can also create a dictionary with dict, like so:
my_dictionary = dict(a=1, b=10)
However this only works for string keys.
But considering you are using quit_code to encapsulate the exit call, why not using exit directly?
operations = dict(quit=exit)
operations['quit']()
If dictionaries aren't an option, you could still use lists and tuples:
operations = [('quit',exit)]
for key, fun in operations:
if key == 'quit':
fun()

Using dictionary mapping to call functions from Keyboard Input

I have several pre-defined functions in a dictionary:
dict = {
'test1':test1(),
'test2':test2(),
'test3':test3()
}
At this point I already have a question: after creating the dictionary these functions run automatically - why is that and how can I avoid it?
Ultimately, my goal is to type in e.g. "test2" and get the function executed (just the one in a controlled manner, not everything at once like above). First I wanted to use eval, but everyone advised against it, which I understand now. But what is the alternative? I tried
def select_function():
try:
return dict[input("Type in function ")]
except KeyError:
raise ValueError('Invalid input!')
select_function()
as well as just
dict.get(input("Type in function "), 'Invalid input!')
But both return an empty line if I type in the correct function. If I type in a wrong one I get my error message, therefore my command should work in general. I also know my functions work because, as I said, they get executed after I create the dictionary and they only print a greeting (a different one for each function for testing).
Did I do something wrong? Is there some other way to call functions without eval()?Thanks in advance.
Do it like
dict = {
'test1':test1,
'test2':test2,
'test3':test3
}
Then
return dict[input("Type in function")]
If you want to call that function, Just
return dict[input("Type in function")]()

Mapping a returned string to a specific function

I have router that is deciding which function to call based upon user input (uses ConfigParser) and then tries to decide which function to call.
def SomethingElse():
print 'hello'
def UploadDirectory():
print 'hi'
def router(config):
if config.has_option('job', 'Some_Task'):
taskName = config.get('job', 'Some_Task')
# taskName is now 'UploadDirectory'
###execute the UploadDirectory function
###execute something else if something else, etc
So what is the way to write this in python? If I prebuilt a map of functions to strings, can i execute them that way?
How would you write this?
Yep, building a map of strings to function names is perfectly valid:
task_map = {
'upload': UploadDirectory,
'something': SomethingElse,
}
And execute as:
task_map[task_name]()
Aside: try to follow PEP-8, the python style guide; it helps make your code more readable to all other Python programmers. Specifically in this case, prefer underscore_separated function names instead of LeadingCaps.
Another hacky way to do it is to use globals(), if you're not running just by importing the router function:
globals()[taskName]()

Converting a String into a variable

For my examine command, because I don't want to do this:
def examine(Decision):
if Decision == "examine sword":
print sword.text
elif Decision == "examine gold":
print gold.text
elif Decision == "examine cake":
print cake.text
...
for every item in my game.
So I wanted to convert the second word of the Decision string into a variable so that I could use something like secondwordvar.text.
I tried to use eval(), but I always get an errors when I make a spelling mistake in a single word command.
The error
IndexError: list index out of range
It's be working otherwise though.
Right now my code is this:
def exam(Decision):
try:
examlist = shlex.split(Decision)
useditem = eval(examlist[1])
print useditem.text
except NameError:
print "This doesn't exist"
Does anyone have an idea, for an other option, how I could write that function in a easy way?
I should probably also include the full game. You can find it here:
http://pastebin.com/VVDSxQ0g
Somewhere in your program, create a dictionary mapping the name of the object to a variable that it represents. For example:
objects = {'sword': sword, 'gold': gold, 'cake': cake}
Then you can change your examine() function to something like the following:
def examine(Decision):
tokens = shlex.split(Decision)
if len(tokens) != 2 or tokens[0] != 'examine' or tokens[1] not in objects:
print "This doesn't exist"
else:
print objects[tokens[1]].text
What you could do (because with my knowledge in programming, somewhat limited, this is the most advanced way I could see it) is to utilize dictionaries. I'll try to explain in english, because my knowledge of code in this field is suspect and I don't want to mislead you.
Dictionaries are very array-like, allowing you to associate a decision with a value.
You would be able to associate Examine sword with an action code 4
This would (in a hack-y way) allow you to convert your string to a variable, more by direct and consistent referencing of key/value pairs.
Good luck with this approach; Read up some on Dictionaries and you may very well find them easier to handle than it sounds!
Finally, as a form of good coding practice, never use eval() unless you are sure of what you are doing. eval() executes the code inside the (), so if, god forbid, some malicious process manages to run that code with a malicious line injected inside it:
eval(###DELETE EVERYTHING RAWR###)
You'll have a bad time. Sincerely.
Also, for the sake of evaluating code, I've heard that it is a very slow command, and that there are better alternatives, performance-wise.
Happy coding!
These two print the same text:
Using a dictionary:
texts = dict(sword = "wathever",
gold = "eachever",
cake = "whomever")
def examine_dict(decision):
decision = decision.split()[1]
print texts[decision]
examine_dict("examine sword")
Using object attributes (a class):
class Texts():
sword = "wathever"
gold = "eachever"
cake = "whomever"
def examine_attribute(decision):
decision = decision.split()[1]
text = getattr(Texts, decision)
print text
examine_attribute("examine sword")
Depending on what you want, one method can be more appropriate than the other. The dictionary-based method, however, is in general, the easier and the faster one.
Your variables are stored in a dictionary somewhere. If they are global variables, globals() returns this dictionary. You can use this to look up the variable by name:
globals()['sword'].text
If the variables are stored in a class as attributes, you can use getattr:
getattr(object, 'sword').text
You'll want to catch possible exceptions for bad names.

How to call a function based on list entry?

I'm currently working on an experiment where I'm implementing an interpreter for an old in-game scripting language. It's a forth based language, so I figure it would be fairly easy to just have the instructions (once verified and santized) put into a big list.
Once I've got the code in a list, I am trying to iterate through the entire program in a for loop that processes the instructions one at a time. Certain items, like strings, could be placed onto a variable that holds the current stack, which is easy enough. But where I'm stuck is making commands happen.
I have a big list of functions that are valid and I'd like it to where if any instruction matches them, it calls the associated function.
So, for example, if I had:
"Hello, world!" notify
...the code would check for notify in a list and then execute the notify function. The bottom line is: How do I translate a string into a function name?
You could keep a dictionary of functions the code can call, and then do a look up when you need to:
def notify(s):
print(s)
d = {"notify": notify}
d["notify"]("Hello, world!")
You can do it through locals which is a dictionary with th current local symbol table:
locals()["notify"]()
or though globals which returns a dictionary with the symbol table of globals:
globals()["notify"]()
You can give arguments too e.g.:
locals()["notify"]("Hello, world!")
or
globals()["notify"]("Hello, world!")
If you have a dict called commands that maps names to functions, you can do it like this:
def my_notify_function():
print(stack.pop)
commands = {'notify': my_notify_function, ...}
for item in program:
if item in commands:
commands[item]()
else:
stack.push(item)
Something like:
import re
class LangLib(object):
pattern = re.compile(r'"(.*?)" (.*)')
def run_line(self, line):
arg, command = re.match(LangLib.pattern, line).groups()
return getattr(self, command)(arg)
def notify(self, arg):
print arg
Then your engine code would be:
parser = LangLib()
for line in program_lines:
parser.run_line(line)
Create a dictionary of function names and some tags.
I have tried it several times before, it works really well.

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