Detect Ctrl+S ion QTextedit? - python

So, I'm making a QTextEdit that edits a text file. I got the loading and saving working fine with buttons. But I got the habit of pressing Ctrl+S to save every time I paste something into the textedit because I used that in Notepad before. So I've been trying to implement it. But I can't wrap my head around how to detect and execute my save function. Lets call it savetext.
I've been going around trying to get keyPressEvent to work, but I just don't understand how it works. So I've been pretty helpless in trying to learn it.
My heavily simplified code looks like this:
class GUI(QProcess):
def init etc...
"Button creations and connect to save/load function"
self.textedit=QTextEdit()
def savetext(self):
code
def loadtext(self):
code
Now, how do I detect a key combination being detected in the QTextEdit, or anywhere in my program for that matter, and cause it to do savetext? In my case, Ctrl+S, though I'd just love a general explanation so I could apply it to any combo.

Use QShortcut and QKeySequence
from PyQt5.QtWidgets import QApplication, QTextEdit, QShortcut
from PyQt5.QtGui import QKeySequence
import sys
def slot():
print("Ctrl+S")
app = QApplication(sys.argv)
textedit=QTextEdit()
shortcut = QShortcut(QKeySequence("Ctrl+S"), textedit)
shortcut.activated.connect(slot)
textedit.show()
sys.exit(app.exec_())

You can probably use QShortcut, and right now it will activate only when textedit in focus. If you want to change the behavior please take a look here
Here is a example
import sys
from PyQt4 import QtGui, QtCore
class Window(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
layout = QtGui.QVBoxLayout(self)
self.edit = QtGui.QTextEdit()
layout.addWidget(self.edit)
self.button = QtGui.QPushButton('Test')
layout.addWidget(self.button)
foo = QtGui.QShortcut(QtGui.QKeySequence("Ctrl+S"), self.edit, self.saveCall, context=QtCore.Qt.WidgetShortcut)
def saveCall(self):
self.edit.append('Please save me')
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
win = Window()
win.show()
sys.exit(app.exec_())

Related

How to load a Qt Designer file (.ui) in a QWizardPage using PySide2

I want to design my QWizardPages in Qt Designer and I want to load them into my Python program with PySide2. Previously I have been using PyQt5 without any problems but making the switch to PySide2 seems harder then expected.
The problem I am facing is that when I am adding a QWizardPage to my QWizard , the page is indeed added to the Wizard, but also an other (empty) page is added. I'm not able to find what I'm doing wrong so I was wondering if someone can have a look.
I have tried to add the pages with both the functions addPage() and setPage(), but they give the same results. What I also noticed is that when I explicitely set the Title of the page with setTitle(), the empty (unwanted) page gets this title, but not the page I designed in Qt Designer.
import os
import sys
from PySide2.QtWidgets import QWizard, QWizardPage, QApplication
from PySide2.QtCore import QFile
from PySide2.QtUiTools import QUiLoader
from enum import Enum
class MyWizard(QWizard):
def __init__(self):
super().__init__()
self.setPage(PageNumbers.page_one.value, PageOne(self))
class PageOne(QWizardPage):
def __init__(self, parent):
super().__init__(parent)
ui_file = os.path.join(__file__, '..', 'pageOne.ui')
file = QFile(ui_file)
file.open(QFile.ReadOnly)
loader = QUiLoader()
loader.load(file, parent)
file.close()
self.setTitle("This is another test Title")
class PageNumbers(Enum):
page_one = 1
if __name__ == '__main__':
app = QApplication(sys.argv)
wizard = MyWizard()
wizard.show()
app.exec_()
What I would expect is to have just one QWizardPage showing up with directly the Finish button. Instead I get two QWizardPages as shown in this image:
Can someone tell me what's going on?
(I get the expected result using PyQt5 with the following code: https://pastebin.com/6W2sx9M1)
The developers of PyQt implement functions to be able to create classes based on the .ui that is not implemented in Qt by default (Qt/C++ uses the MOC to do this work), but in the case of PySide2-Qt for python it does not implement it, only has the QUiLoader class that allows to create a widget based on the .ui unlike PyQt that allows filling a class.
In conclusion there is no equivalent in PySide2 of the loadUi function so you can not implement the same logic. PySide2 is not PyQt5, there are own equivalences since they use the same base but they have implementations, limitations and advantages.
Going to the practical problem, considering that the .ui is next to the .py the solution is the following:
import os
import sys
from PySide2 import QtCore, QtWidgets, QtUiTools
from enum import Enum
class PageNumbers(Enum):
page_one = 0
class MyWizard(QtWidgets.QWizard):
def __init__(self):
super().__init__()
ui_file = os.path.join(os.path.dirname(os.path.abspath(__file__)) ,'PageOne.ui')
page_one = create_widget(ui_file, self)
self.setPage(PageNumbers.page_one.value, page_one)
def create_widget(filename, parent=None):
file = QtCore.QFile(filename)
if not file.open(QtCore.QFile.ReadOnly):
return
loader = QtUiTools.QUiLoader()
widget = loader.load(file, parent)
return widget
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
wizard = MyWizard()
wizard.show()
sys.exit(app.exec_())

How can I self hide and show QDialog() in PyQT5?

I have a GUI that was generated using Qt Designer, I used pyuic5 to generate a .py file. In a separate py (program.py) file I import my UI a do all my work there.
program.py
import sys, os, time
from subprocess import call
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyCred_GUI import Ui_Dialog
class MyGUI(Ui_Dialog):
def __init__(self, dialog):
Ui_Dialog.__init__(self)
self.setupUi(dialog)
self.pushButton_2.clicked.connect(self.cancelbutton)
def cancelbutton(self):
exit()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
dialog = QtWidgets.QDialog()
dialog.setWindowFlags(QtCore.Qt.WindowSystemMenuHint)
prog = MyGUI(dialog)
dialog.show()
sys.exit(app.exec_())
I pulled a lot out just to focus on the issue here. When I click my Cancel button, I want the window to hide, set a timer, and then reappear after so many seconds. I have tried every combination of self.close() self.hide() self.destroy() and none of them hide my window. I get an error that says
"AttributeError: 'MyGUI' object has no attribute 'hide'"
Which makes sense because MyGUI doesn't have a hide() function. I am at a complete loss on how to hide this window.
EDIT (Solved)
For future people, as suggested by Hi Im Frogatto dialog.hide() worked.
In your code snippet, dialog is of type QDialog and thereby having hide method. However instances of MyGUI class seem to not have such a method. So, if you write dialog.hide() in that __init__() function, you can hide it.

Access QT Designer Objects Programmatically

Disclaimer: New to both python and qt designer
QT Designer 4.8.7
Python 3.4
PyCharm 5.0.3
Question - How do I add controls to the main form or a scroll area widget on the main form (created in QT Designer) programmatically?
I have created a MainWindow in qt designer and added my widgets. The following is the entire test program in PyCharm:
import sys
from PyQt4 import QtGui, QtCore, uic
from PyQt4.QtGui import *
from PyQt4.QtCore import *
qtCreatorFile = "programLauncher.ui"
Ui_MainWindow, QtBaseClass = uic.loadUiType(qtCreatorFile)
class MyApp(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self):
QtGui.QMainWindow.__init__(self)
Ui_MainWindow.__init__(self)
self.setupUi(self)
# Cannot resize or maximize
self.setFixedSize(1045, 770)
# Add button test
self.dateLabel = QtGui.QLabel("Test")
self.pushButton = QtGui.QPushButton('Test button')
# self.scrollArea_programs.addWidget()
grid = QtGui.QGridLayout()
# self.scrollArea_programs.addWidget(self.pushButton)
grid.addWidget(self.dateLabel,0,0)
grid.addWidget(self.pushButton,0,1)
self.setLayout(grid)
self.pushButton_exit.clicked.connect(self.closeEvent)
def closeEvent(self):
QtGui.QApplication.quit()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = MyApp()
window.show()
sys.exit(app.exec_())
As you can see I tried to add controls to a grid but nothing shows up when the program runs - I have also tried to add a control to the scroll area. Can someone help me to just add 1 control to the scroll area at run time - so then I can know the proper way to do it or "a" proper way to do this.
Thanks in advance
Without having access to your programLauncher.ui and making minimal changes to your posted code, you can add your UI elements to the window like so:
from PyQt4 import QtGui
import sys
class MyApp(QtGui.QMainWindow):
def __init__(self):
QtGui.QMainWindow.__init__(self)
# Cannot resize or maximize
self.setFixedSize(1045, 770)
widget = QtGui.QWidget(self)
self.setCentralWidget(widget)
# Add button test
self.dateLabel = QtGui.QLabel("Test")
self.pushButton = QtGui.QPushButton('Test button')
grid = QtGui.QGridLayout()
grid.addWidget(self.dateLabel, 0, 0)
grid.addWidget(self.pushButton, 0, 1)
widget.setLayout(grid)
self.pushButton.clicked.connect(self.closeEvent)
def closeEvent(self, event):
QtGui.QApplication.quit()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = MyApp()
window.show()
sys.exit(app.exec_())
This will get the controls on the screen, although the layout leaves a lot to be desired. You may have to make modifications to this based on what's in your .ui file. One thing that you'll want to note in this example is that the QMainWindow needs a central widget (widget in the example above). You then set the layout on that widget.
You can use the designer to create your .ui file
The you can load it in your .py using something like:
from PyQt4 import QtCore, QtGui, uic
class my_win(QtGui.QMainWindow):
def __init__(self):
self.ui = uic.loadUi('my_ui.ui',self)
then you can access all your widgets with something like
self.ui.actionQuit.triggered.connect(QtGui.qApp.quit)
or
self.ui.my_button.triggered.connect(self.do_someting)
Thanks to JCVanHamme (the programLauncher.ui hint) and also outside help I now learned most of what I need to know to access MainWindow at run time. So for anyone interested in this beginner tip:
Take a blank form in QT Designer
Add a control
Run pyuic4 batch file
Take a look at the generated .py file to learn EVERYTHING about how to add controls.
Don't let the power go to your head - cheers

PyQt5 & Qt Designer: why the second form displays a bad thing?

I can't make form1 to make parent object like it needs to be.
And all content in second form align to left-top corner and i have no way to make it work fine. May be someone know what i can do with this. Thank you!
How it looks in Qt Designer:
But how it looks really:
import sys
from PyQt5 import uic
from PyQt5.QtWidgets import QMainWindow, QApplication
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
# Set up the user interface from Designer.
uic.loadUi("mw.ui", self)
uic.loadUi("form1.ui", self.mn_general)
# Connect up the buttons.
self.pushButton.clicked.connect(self.BtnClck)
self.show()
def BtnClck(self):
print('Hello StackOverflow')
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = MainWindow()
sys.exit(app.exec_())

How do I open sub window after I click on button on main screen in PyQt4

HI I am trying to make a simple converter.
I have used PyQt4 designed to make the Gui
I want to know how launch a new window after I click on the individual button.
This is the interface I have created using PyQt4 Designer.
Here is the Image link :
and I want to launch this windows when I click on currency button.
Here is the Image Link:
Here is my code for main.py
from PyQt4 import QtGui
from main_screen import mainscreen
def main():
import sys
qApp = QtGui.QApplication(sys.argv)
aw = mainscreen()
aw.show()
sys.exit(qApp.exec_())
if __name__ == '__main__':
main()
and code for mainscreen.py
from PyQt4 import QtCore, QtGui
from window_main import Ui_MainWindow
class mainscreen(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(mainscreen,self).__init__(parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
How can I open new window after I click on currency button (object name for currency button is "currency_bt")
and do I have to write the code for currency in same window or I have to write in new window.
How do I do it.
I am new to Python Gui programming.
Each GUI form that you create in Qt Designer needs to be converted into a python module using pyuic. So, to start with, you need to do the same for currency.ui that you did for window_main.
Now you can import your currency window class into mainscreen.py, and connect a button to handler so you can display it.
The code would look something like this:
from PyQt4 import QtCore, QtGui
from window_main import Ui_MainWindow
from currency import Ui_CurrencyWindow
class CurrencyWindow(QtGui.QMainWindow, Ui_CurrencyWindow):
def __init__(self, parent=None):
super(CurrencyWindow, self).__init__(parent)
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
self.setupUi(self)
class MainScreen(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(MainScreen, self).__init__(parent)
self.setupUi(self)
self.currencyButton.clicked.connect(self.handleCurrencyButton)
def handleCurrencyButton(self):
window = CurrencyWindow(self)
window.show()
After looking at this example code, it will probably occur to you that you are going to end up importing a lot of modules, and have a lot of boiler-plate code to write for each one of them (which is not much fun).
So I would advise you to consider changing your GUI design, so that you have one main window containing a tabwidget, and then have a separate tab for each of your converters. This will not only make your application much easier to write, but it should also make it a lot nicer to use.
I'm making my bachelor thesis in PyQt4. First I also wanted to use the designer (generating code is nice), but afterall I was not using it during my work. Maybe it's a matter of taste.
But for your question (I did this without the QtDesigner):
Let's say we have a main window class:
import sys
from PyQt4 import QtCore, QtGui
class mainscreen(QtGui.QMainWindow):
def __init__(self, parent=None):
super(mainscreen,self).__init__(parent)
self.button = QtGui.QPushButton("push")
self.button.clicked.connect(self.pushed)
#pyqtSlot()
def pushed(self):
# in this section here you can create the new window and show it
qApp = QtGui.QApplication(sys.argv)
aw = mainscreen()
aw.show()
sys.exit(qApp.exec_())
There are some good tutorials (http://zetcode.com/gui/pyqt4/ helped me getting started).
Make two programs: main_win.py and second_win.py, then in main_win.py put this lines:
from os import system as sh //In the begin
def openewin(self): //In the class main_win
sh("python second_win.py")
Ready, just connect the push button to function openewin!

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