I try to implement a server which only responds to one client at a time and client side. For the client side, I only used one connection and can send multiple requests to server. For the first request, everything goes well. For all the requests after the first one, the client will report error: socket.error: [Errno 10053] An established connection was aborted by the software in your host machine
. I post my server and client code along with the sample test below:
The server part:
import socket
import re
#create server socket. AF_INET-> ipv4. SOCK_STREAM->socket type
serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
port = 20000
#bind the socket to localhost and a well-know port
serverSocket.bind((socket.gethostname(), port))
serverSocket.listen(3)
while True:
clientSocket, addr = serverSocket.accept()
print("Got a connection from %s" % str(addr))
request = clientSocket.recv(1024).decode()
print('Server received', repr(request))
splitRequest = re.split('\<|\>', request)
if splitRequest[0] == 'EXIT':
if len(splitRequest) == 1:
print "Normal exit"
elif len(splitRequest) > 1:
print splitRequest[1]
else:
if splitRequest[0] == 'GET':
fileName = splitRequest[1]
path = 'test_files/' + fileName
try :
with open(path, 'r') as serverFile:
message = serverFile.read()
print message
clientSocket.send(message)
except Exception as e:
message = str(e)
print message
clientSocket.send(message)
elif splitRequest[0] == 'BOUNCE':
message = splitRequest[1]
print message
clientSocket.sendall(message)
clientSocket.close()
The client side:
import socket
import re
def isValidRequest(input):
if re.match('GET\<.+\>', input) or re.match('BOUNCE\<.+\>', input) or input == 'EXIT' or re.match('EXIT\<.+\>', input):
return True
return False
def receiveAll(socket):
BUFF_SIZE = 4096 # 4 KiB
data = ""
while True:
part = socket.recv(BUFF_SIZE)
data += part
if len(part) < BUFF_SIZE:
# either 0 or end of data
break
return data
# create a client socket object
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# get local machine name
host = socket.gethostname()
# port number
port = 20000
# connection to hostname on the port.
s.connect((host, port))
while True:
request = raw_input()
if isValidRequest(request):
if request == 'EXIT' or re.match('EXIT\<.+\>', request):
s.send(request)
break
else:
s.send(request)
print "after send"
content = receiveAll(s)
print content
else:
print "Invalid request, please enter it again!"
# close client connection
s.close()
I run a test for request the same txt file-"MACD.txt" from server twice. The input in the console is "GET".The print message in the console for client:
*GET<MACD.txt>*
after send
MACD, short for moving average convergence/divergence, is a trading indicator used in technical analysis of stock prices, created by Gerald Appel in the late 1970s.[1] It is supposed to reveal changes in the strength, direction, momentum, and duration of a trend in a stock's price.
*GET<MACD.txt>*
socket.error: [Errno 10053] An established connection was aborted by the software in your host machine
after send
The print message in the server part. And you can see server only print message for the first request:
Got a connection from ('192.168.126.1', 60567)
('Server received', "u'GET<MACD.txt>'")
MACD, short for moving average convergence/divergence, is a trading indicator used in technical analysis of stock prices, created by Gerald Appel in the late 1970s.[1] It is supposed to reveal changes in the strength, direction, momentum, and duration of a trend in a stock's price.
I am confused by what I saw since I search the same problem in Stackoverflow and none of them match my case. I also read the document for python socket but still got nothing
Related
I am trying to implement the code as written here:
https://www.geeksforgeeks.org/simple-chat-room-using-python/
I can get it to run properly but cannot find a way to close the connection. The code simply runs until I enter a keyboard interrupt. I'l like to implement a keyword that will shut down the client and server and free the port.
I've implemented the client code to exit if the message is "quit" but the same technique isn't working in the server code. I keep getting caught on the "conn, addr = server.accept()" line and it returns the error
Traceback (most recent call last):
File "newServer.py", line 66, in <module>
conn, addr = server.accept()
File "/Users/######/anaconda3/lib/python3.7/socket.py", line 212, in accept
fd, addr = self._accept()
ConnectionAbortedError: [Errno 53] Software caused connection abort
Any help would be appreciated!
Edit: Adding code
server.py:
import socket
import select
from _thread import *
import threading
import sys
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
"""
the first argument AF_INET is the address domain of the socket. This is used when we have an Internet Domain
with any two hosts
The second argument is the type of socket. SOCK_STREAM means that data or characters are read in a continuous flow
"""
server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
IP_address = "127.0.0.1"
Port = 12230
server.bind((IP_address, Port))
#binds the server to an entered IP address and at the specified port number. The client must be aware of these parameters
server.listen(100)
#listens for 100 active connections. This number can be increased as per convenience
list_of_clients=[]
def clientthread(conn, addr):
conn.send("Welcome to this chatroom!".encode())
#sends a message to the client whose user object is conn
while True:
try:
message = conn.recv(2048).decode()
if message:
print ("<" + addr[0] + "> " + message)
message_to_send = "<" + addr[0] + "> " + message
broadcast(message_to_send,conn)
#prints the message and address of the user who just sent the message on the server terminal
else:
remove(conn)
except:
continue
def broadcast(message,connection):
for clients in list_of_clients:
if clients!=connection:
try:
clients.send(message.encode())
except:
clients.close()
remove(clients)
def remove(connection):
if connection in list_of_clients:
list_of_clients.remove(connection)
while True:
conn, addr = server.accept()
"""
Accepts a connection request and stores two parameters, conn which is a socket object for that user, and addr which contains
the IP address of the client that just connected
"""
list_of_clients.append(conn)
print (addr[0] + " connected")
#maintains a list of clients for ease of broadcasting a message to all available people in the chatroom
#Prints the address of the person who just connected
start_new_thread(clientthread,(conn,addr))
#creates and individual thread for every user that connects
conn.close()
server.close()
client.py
import socket
import select
import sys
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
IP_address = "127.0.0.1"
Port = 12230
server.connect((IP_address, Port))
while True:
# maintains a list of possible input streams
sockets_list = [sys.stdin, server]
""" There are two possible input situations. Either the
user wants to give manual input to send to other people,
or the server is sending a message to be printed on the
screen. Select returns from sockets_list, the stream that
is reader for input. So for example, if the server wants
to send a message, then the if condition will hold true
below.If the user wants to send a message, the else
condition will evaluate as true"""
read_sockets,write_socket, error_socket = select.select(sockets_list,[],[])
for socks in read_sockets:
if socks == server:
message = socks.recv(2048).decode()
print (message)
else:
message = input("Message: ")
server.send(message.encode())
print("<You>")
print(message)
server.close()
This is a python chat room that I've been working on and it enables to you to chat to other people on the same network through python
Host:
import socket
import sys
import time
s = socket.socket()
host = socket.gethostname()
port = 8080
s.bind((host,port))
print("")
print("Sever adress is", host)
print("")
name = input(str("Please enter your username : "))
s.listen(1)
print("")
print("Waiting for any incoming connections ... ")
print("")
conn, addr = s.accept()
print("Recieved connection")
#connection done ###
s_name = conn.recv(1024)
s_name = s_name.decode()
print("")
print(s_name, "has connected to the chat room")
print("")
conn.send(name.encode())
## messaging loop ##
while 1:
message = input(str("Please enter enter your message : "))
print("")
conn.send(message.encode())
message = conn.recv(1024)
message = message.decode()
print("")
print(name,": ",message)
print("")
Client:
import socket
import sys
import time
print("Welcome to python chat ")
print("")
print("Initiallsing....")
time.sleep(1)
s = socket.socket()
print("")
host = input(str("Please enter server adress : "))
print("")
name = input(str("Please enter your name : "))
port = 8080
print("")
time.sleep(1)
s.connect((host,port))
print("Connected...")
## Conection done ##
s.send(name.encode())
s_name = s.recv(1024)
s_name = s_name.decode()
print("")
print( s_name, "has joined the chat room ")
while 1:
message = s.recv(1024)
message = message.decode()
print("")
print(name,": ",message)
print("")
message = input(str("Please enter your enter message : "))
print("")
s.send(message.encode())
I have 2 problems, the first problem is that it only allows one person to speak at a time, what I mean by this say that if you send a message first you won't be allowed to send another message until the other person has responded. The second problem is that this code only works for 2 users, I want it so it works for multiple users
Edit:
Also could some one acutually give a proper solution instead of telling me to start all over again please because it took me so long to figure out how to make this system in the place.
Thank you
You need to create two separate threads for sending and receiving. The way you have written the loop will not work for both way communication simultaneously. Because after sending a message the loop is waiting to receive something. [If you want to run the code over internet, replace localhost with the desired IP address in the line HOST = 'localhost'] Let me share a solution (this is a sample solution I have done while TAing an undergraduate class on networking):
I have tested the code on a Linux machine (Ubuntu 18.04). I have got students who have successfully ran this on their Mac. I am not sure if it runs on a windows machine. Even if it does not work on a Windows machine, a few minor modifications should do the trick.
Server sider code (you need to run this first): chatServerDuplex.py
# Import socket module
from socket import *
import threading
import sys # In order to terminate the program
FLAG = False # this is a flag variable for checking quit
# function for receiving message from client
def recv_from_client(conn):
global FLAG
try:
# Receives the request message from the client
while True:
if FLAG == True:
break
message = conn.recv(1024).decode()
# if 'q' is received from the client the server quits
if message == 'q':
conn.send('q'.encode())
print('Closing connection')
conn.close()
FLAG = True
break
print('Client: ' + message)
except:
conn.close()
# function for receiving message from client
def send_to_client(conn):
global FLAG
try:
while True:
if FLAG == True:
break
send_msg = input('')
# the server can provide 'q' as an input if it wish to quit
if send_msg == 'q':
conn.send('q'.encode())
print('Closing connection')
conn.close()
FLAG = True
break
conn.send(send_msg.encode())
except:
conn.close()
# this is main function
def main():
threads = []
global FLAG
# TODO (1) - define HOST name, this would be an IP address or 'localhost' (1 line)
HOST = 'localhost'
# TODO (2) - define PORT number (1 line) (Google, what should be a valid port number)
# make sure the ports are not used for any other application
serverPort = 6789
# Create a TCP server socket
#(AF_INET is used for IPv4 protocols)
#(SOCK_STREAM is used for TCP)
# TODO (3) - CREATE a socket for IPv4 TCP connection (1 line)
serverSocket = socket(AF_INET, SOCK_STREAM)
# Bind the socket to server address and server port
# TODO (4) - bind the socket for HOSR and serverPort (1 line)
serverSocket.bind((HOST, serverPort))
# Listen to at most 1 connection at a time
# TODO (5) - listen and wait for request from client (1 line)
serverSocket.listen(1)
# Server should be up and running and listening to the incoming connections
print('The chat server is ready to connect to a chat client')
# TODO (6) - accept any connection request from a client (1 line)
connectionSocket, addr = serverSocket.accept()
print('Sever is connected with a chat client\n')
t_rcv = threading.Thread(target=recv_from_client, args=(connectionSocket,))
t_send = threading.Thread(target=send_to_client, args=(connectionSocket,))
# call the function to receive message server
#recv_from_server(clientSocket)
threads.append(t_rcv)
threads.append(t_send)
t_rcv.start()
t_send.start()
t_rcv.join()
t_send.join()
# closing serverScoket before exiting
print('EXITING')
serverSocket.close()
#Terminate the program after sending the corresponding data
sys.exit()
# This is where the program starts
if __name__ == '__main__':
main()
Client side code: chatClientDuplex.py
from socket import *
import threading
import sys
FLAG = False # this is a flag variable for checking quit
# function for receiving message from client
def send_to_server(clsock):
global FLAG
while True:
if FLAG == True:
break
send_msg = input('')
clsock.sendall(send_msg.encode())
# function for receiving message from server
def recv_from_server(clsock):
global FLAG
while True:
data = clsock.recv(1024).decode()
if data == 'q':
print('Closing connection')
FLAG = True
break
print('Server: ' + data)
# this is main function
def main():
threads = []
# TODO (1) - define HOST name, this would be an IP address or 'localhost' (1 line)
HOST = 'localhost' # The server's hostname or IP address
# TODO (2) - define PORT number (1 line) (Google, what should be a valid port number)
PORT = 6789 # The port used by the server
# Create a TCP client socket
#(AF_INET is used for IPv4 protocols)
#(SOCK_STREAM is used for TCP)
# TODO (3) - CREATE a socket for IPv4 TCP connection (1 line)
clientSocket = socket(AF_INET, SOCK_STREAM)
# request to connect sent to server defined by HOST and PORT
# TODO (4) - request a connection to the server (1 line)
clientSocket.connect((HOST, PORT))
print('Client is connected to a chat sever!\n')
# call the function to send message to server
#send_to_server(clientSocket)
t_send = threading.Thread(target=send_to_server, args=(clientSocket,))
# call the function to receive message server
#recv_from_server(clientSocket)
t_rcv = threading.Thread(target=recv_from_server, args=(clientSocket,))
threads.append(t_send)
threads.append(t_rcv)
t_send.start()
t_rcv.start()
t_send.join()
t_rcv.join()
print('EXITING')
sys.exit()
# This is where the program starts
if __name__ == '__main__':
main()
Your first problem is likely due to the fact that python sockets are blocking by default.
What this means is that, for example, on the line message = s.recv(1024), your program will keep listening and won't move on to the rest of your script until it receives something.
If you want two people to be able to receive and send at the same time, you might want to look into non-blocking sockets and some asynchronous programming.
This how-to from the official documentation might help you: https://docs.python.org/2/howto/sockets.html#non-blocking-sockets
System123456 the problem is that you built a client-server system when the server listens and the client connects to it. Try looking at peer-to-peer systems instead where each node is an equal. For building a chat room you might review DHT nodes.
I am writing a client/ server program in Python where, once the client and server have successfully connected via a socket, they may exchange messages. Below is my server and client code. When compiled, the connection is established correctly and the messages are sent successfully, but one cannot send a second message until it has received a response from the other party.
For example:
Client sends: "Hello, server!"
Server sends: "I have received your message, client!"
Client sends: "great, here's another one"
Client sends: "and a second one!"
At this point, the server terminal window has received the message saying "great, here's another one", but must first reply to this message before receiving "and a second one!".
I think my issue is that I need to use the select() method, but do not understand how to do so. How can I fix this?
#The server code
HOST = ''
PORT = 9999
s = socket(AF_INET, SOCK_STREAM)
s.bind((HOST, PORT))
print("Now listening...")
s.listen(1) #only needs to receive one connection (the client)
conn, addr = s.accept() #accepts the connection
print("Connected by: ", addr) #prints the connection
i = True
while i is True:
data = conn.recv(1024) #receives data
print('Received:' , repr(data)) #prints the message from client
reply = raw_input() #server types a response
conn.sendall(reply) #server now sends response back to client
close()
below is the client code (client.py)
The client code
from socket import*
HOST = '192.168.41.1'
PORT = 9999
s = socket(AF_INET, SOCK_STREAM)
s.connect((HOST, PORT))
while True:
message = raw_input() #client's message to the server
s.send(message) #sends message to the server
print("Waiting for response...")
reply = s.recv(1024) #receives message from server
print("New message: " + repr(reply)) #prints the message received
close()
Look at the following examples:
http://code.activestate.com/recipes/531824-chat-server-client-using-selectselect/
and
http://www.binarytides.com/code-chat-application-server-client-sockets-python/
also some similar answer here:
Python client side in chat
What you are missing is select on client side where its select if to handle input from server or from command line.
So in that case, you don't have to wait for server response and can send 2 calls one after another from the client.
Freely adapting the answers above to what you wished to accomplish.
(I didn't test it - so make sure to check it)
from socket import*
import sys
import select
HOST = '192.168.41.1'
PORT = 9999
s = socket(AF_INET, SOCK_STREAM)
s.connect((HOST, PORT))
while True:
socket_list = [sys.stdin, s]
# Get the list sockets which are readable
read_sockets, write_sockets, error_sockets = select.select(
socket_list, [], [])
for sock in read_sockets:
#incoming message from remote server
if sock == s:
data = sock.recv(1024)
if not data:
print('\nDisconnected from server')
break
else:
#print data
sys.stdout.write(data)
# prints the message received
print("New message: " + repr(data))
prompt()
#user entered a message
else:
msg = sys.stdin.readline()
s.send(msg)
prompt()
s.close()
I would strongly suggest reading and familiarizing with this document and especially the non-blocking sockets part.
Your code now blocks when waiting for the data to arrive from the user. You want to instruct your program to wait for the data from the socket and at the same time allow user to type input.
I wrote a script in blender game and I use sockets, I have a Server.blend and a client.blend.
this is my Server's Constructor:
class Server:
def __init__(self, host="127.0.0.1", port= 9238):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.setblocking(False)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.socket.bind((host, port))
and this is my client's:
class Client:
def __init__(self, server_ip="127.0.0.1", server_port= 9238):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.setblocking(False)
self.serv_addr = (server_ip, server_port)
The problem is that I don't know when the client is going to exit the game, so I can't close his socket- what keeps the used port open so i can't use the current port again.
I have a dictionary which contains all the addresses of all the clients, so I tried to send a message to all the addresses and in case that the client disconnected, i won't be able to send the message and use and exception to remove the address from the list (and it's avatar etc..):
def Check_For_Disconnect(self):
for addr in self.addr_user:
try:
self.socket.sendto(b"You are connected!" , addr)
except socket.error:
scene = logic.getCurrentScene()
for obj in scene.objects:
if str(obj) == "Text" and obj == self.addr_user[addr].name:
obj.delete()
del self.addr_user[addr]
I suppose that I don't reach the exception because the client's socket is still open so the message arrives properly.
Does anyone have any idea how I can around this problem?
The client should send some info about exiting the game, thus the server knows exactly when to close the socket. So the process is triggered by the client side.
I found a solution: I don't know when the client is going to exit the game, so I can't close his socket, what I do know is that just when the client runs his game- he can send messages to the server. so as long as the server on air he asks from the client for "connected" message. Every time that the server doesn't get a message from the client, he counts it. Now it's up to you how many counts to do until you sure that the client disconnected.
This is my receive method:
def receive(self):
while True:
for k in self.addr_connected:
if self.addr_connected[k] > 50:
self.Remove_Client(k)
break
try:
data, addr = self.socket.recvfrom(1024)
if not addr in self.addr_user:
user= User(data.decode())
scene = logic.getCurrentScene()
spawner = scene.objects['Spawner']
avatar = scene.addObject("Avatar", spawner)
avatar.children[0]['Text'] = user.name
avatar['user']= user
self.addr_user[addr] = user
self.addr_connected[addr] = 0
else:
user= self.addr_user[addr]
try:
user.keyboard.updateState(pickle.loads(data))
except:
data = data.decode()
if data == "I am connected":
self.addr_connected[addr] = 0
for k in self.addr_connected:
if k != addr:
self.addr_connected[k] += 1
except socket.error:
for k in self.addr_connected:
self.addr_connected[k] += 1
break
I have simple python server and client.
Server:
import SocketServer
import threading
class MyTCPHandler(SocketServer.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
print str(self.client_address[0]) + " wrote: "
print self.data
self.request.send(self.data.upper())
if __name__ == "__main__":
HOST, PORT = "localhost", 3288
server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler)
server.serve_forever()
Client:
import socket
import sys
from time import sleep
HOST, PORT = "localhost", 3288
data = "hello"
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
sock.connect((HOST, PORT))
sock.send(data + "\n")
received = sock.recv(1024)
sleep(10)
sock.send(data + "\n")
received = sock.recv(1024)
sleep(10)
sock.send(data + "\n")
received = sock.recv(1024)
finally:
sock.close()
Here is the output I get:
Server:
>python server.py
127.0.0.1 wrote:
hello
Client:
>python client.py
Traceback (most recent call last):
File "client.py", line 18, in <module>
received = sock.recv(1024)
socket.error: [Errno 10053] An established connection was aborted by the software in your host machine
I tried it on a linux machine as well. The server only receives one message and then I get an error on the recv statement of second message. I have just started learning networking on python but I think the server is closing the socket for some reason. How do I correct this?
A MyTcpHandler object is created for each connection, and handle is called to deal with the client. The connection is closed when handle returns, so you have to handle the complete communication from the client within the handle method:
class MyTCPHandler(SocketServer.BaseRequestHandler):
def handle(self):
while 1:
self.data = self.request.recv(1024)
if not self.data:
break
self.data = self.data.strip()
print str(self.client_address[0]) + " wrote: "
print self.data
self.request.send(self.data.upper())
NOTE: recv returns '' when the client closes the connection, so I moved .strip() after the recv so there is no false alarm due to the client sending only white space.
I'll first admit that it's been years since I last used SocketServer, so there might be more idiomatic approaches to solve your problem.
Note that your client opens a single connection and sends three sets of data and receives three sets of data. (Hopefully the TCP stack will send buffered data once you call receive() on the socket.)
Your server is expecting to handle a client connection completely, from start to finish, when it is called from the SocketServer callback mechanism. Your current class does a little bit of IO and then quits. You just need to extend your server callback to do more:
class MyTCPHandler(SocketServer.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
print str(self.client_address[0]) + " wrote: "
print self.data
self.request.send(self.data.upper())
foo = self.request.recv(1024).strip()
self.request.send(foo.lower())
bar = self.request.recv(1024).strip()
self.request.send("goodbye " + bar)
TO a similar problem here error: [Errno 10053]
I also tried the same thing and got the same error.
If there is a simple code like this to demonstrate this error:
import socket
host = 'localhost'
port = 5001
size = 102400
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host,port))
for msg in ['Hello, world','Test','anything goes here']:
s.send(msg)
data = s.recv(size)
print 'Received:', data
s.close()
If you create a socket object and the amt it can send and echo back from server to see how much it receivers, if you vary that, say 1024 to 102400(in this code);
Which means the socket should not get closed but again in my Windows OS, the server side keeps listening and printing any data that client sends but on the Client side you get this error;
However if it is that the client can connect only once and send and receive only once, then that is how it was designed. Trying this works without any errors:
for msg in ['Hello, world','Test','anything goes here']:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host,port))
s.send(msg)
data = s.recv(size)
s.close()
print 'Received:', data
I am not sure if one socket object works only once to send and recieve data.
UPDATE
I think the issue was the capacity per client socket to receive data as per the buffersize fixed;
That's why the second code snippet above works thus creating new client connection sockets on the server. But that way lots of sockets are going to get used up.
Instead the following code fixed that problem by checking the amt of size being used up. If it exceeds the given amount, it creates a new socket at clients' but makes sure the message is sent; Actually the problem was with the server code but fixed it.
size = 10
This is a quick baby attempt at the code. I am sure you would understand and optimize it for the better!
client code:
messag = ['Hello, world', 'Test', 'anything goes here']
def client_to_server(messag,host,port,size):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
countmsg = 0
restmsg = ''
for msg in messag:
strl = tmsg = msg
if len(restmsg):
tmsg = restmsg + ' ' + msg
countmsg = len(tmsg)
if countmsg <= size:
pass
else:
restmsg = tmsg[size:]
tmsg = tmsg[:size]
#s.close()
countmsg = len(tmsg)
#s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#s.connect((host, port))
print 'Sending to server msg {}'.format(tmsg)
s.send(tmsg)
# s.settimeout(1)
try:
data = s.recv(size)
print 'Received:', data
if strl == data:
print strl,data
countmsg = 0
restmsg = ''
except (socket.error), e:
print e.args,e.message
s.close()
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
s.close()
if restmsg:
client_to_server([restmsg],host,port,size)
return
client_to_server(messag,host,port,size)
Server Code:
size = 1024 #This has to be bigger than client buf size!
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen(backlog)
while True:
#this is what accepts and creates a P2P dedicated client socket per socket
client, address = s.accept()
try:
data = client.recv(size)
while data or 0:
print "Client sent {} | Server sending data to client address {}".format(data, address)
client.send(data)
data = client.recv(size)
else: client.close()
except (socket.error), e:
client.close()
print e.args, e.message
Try it out. This uses the same socket.