Using Robot framework for Java GUI [closed] - python

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I am new to Robotframework as well as to Python. I got to do the Functional Testing of the Java application(not a single jar file, but it is an installer file) and even i got to know that there is SwingLibrary for doing that.
Now my question is
What all the tools do I need to have apart form Robotframework, RIDE
Will it be the Java coding or the Python scripts?
How to connect my application to the test framework
and please post any documentations for learning because i went through this link , but i didn't understand where to deploy this thing.

Other than Ride, you can use Eclipse IDE. Install java and set environmental variables for that along with Eclipse IDE on your
machine. To create your own robot framework you need to add a plugin
called "RED" in your eclipse IDE.
There will be libraries available for some actions. If you want to create your own then you can write your test scripts using python or Java with robot framework. Every method name would be your keyword.
Once you create your own robot project, you can import the libraries that you want into red.XML which you will find in your
robot project.
Let me know if you have any queries..

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Run Python script on HTML [closed]

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I have a python script that produce a figure (with matplotlib) with data from .txt files.
My goal is to run the python script from an HTML code and print the figure on a website. That way, I could just update the .txt files on the website and have a figure always up to date with the data.
I saw Flask and Django that make applications, but I already have my HTML made, so I just want a way to simply include a "run python script" somewhere in my HTML code. I saw web.py or Python CGI programming but I'm not sure if I can do what I want.
Is there another way to acheive that from a python package or should I really start a Django/Flask app? Should I have another approach?
If you really need to run your Python in the browser then take a look at Brython.
It is a JavaScript library that allows you to load and run Python 3 in the browser:
https://brython.info/

can we make a game with python in unity? [closed]

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I have few questions about programming a game (3d or 2d) with a python language and Unity game engine
Can we make a game with python in Unity game engine?
if yes how?
please share basic tutorials about this topic.
Unity originally comes with support for scripting in C# and Javascript by default. If you wish to utilize all the features of Unity3d, I would recommend you script in either of these.
That being said, there are third party interpreters and plugins that enable you to use Python on unity, but I would recommend sticking to C#
Refer these for ways to use Python in Unity:
UniPython - Python Scripting in Unity3D based games
Python interpreter in Unity
Currently there is not a way to directly use python within unity. You can use an interpreter that will call functions. This can only take you so far beyond the built in functions that unity currently used.
Since you already know Python and probably learned Java in school or have at least seen it. C# is a very simple language to pick up that is very versatile so I would recommend learning it.
Otherwise you can go Piglet or Arcade Game Engine. These engines are built for Python, Piglet does not need outside libraries / dependencies. You could also go with a Blueprint style coding method, both are available with unity and unreal.

Launching python from idle, or better IDE options [closed]

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I have been using IDLE to program in python for the time being, and it is starting to get tedious to launch it from terminal. I have looked online to try to find a solution for this but haven't found out how to launch it in a typical Mac like way from spotlight (I have already tried putting it into the applications folder).
I am also open to any other suggestions for any better IDE's that work the same way as IDLE, with its own built in compiler.
Try Visual Studio Code, it comes with everything you need for Python development, including a feature to launch and test your program from the application.
It's free and open source, you can pick it up here :)
I prefer Pycharm IDE. It is a JetBrain Product
https://www.jetbrains.com/pycharm/

Embed python in to iOS (iphone) app written in Objective-C/Swift/C/C++ (whatever language i can compile in Xcode and bridge to iOS) [closed]

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I Do Not Intend To Put The Project On The App Store
Short Question - is there any up-to-date PyObjC tutorial for embedding python scripts into an iOS app written in Objective-C and/or swift? If not if there any up-to-date method for achieving the same goal?
Background: I want to run a bunch python scripts in an objective-c ios app. I have tried a couple of things:
I have tried using the python.framework, but i get a "could not build Python module" error. After googling for help, I realized that python.framework does not work on iOS - Run python scripts in iOS app
PyObjC - For the sake of experimenting, I managed to get the generated *.plugin working on OS X. I followed this tutorial - https://pythonhosted.org/pyobjc/tutorials/embedded.html
Using the same method on iOS, it fails to compile
If anyone is ever interested in calling python from swift, here is some helpful material I found(used) -
use the python framework - https://developer.apple.com/library/ios/technotes/tn2328/_index.html
PyObjC (a little more challenging) -
cobbal - https://github.com/cobbal/python-for-iphone
python docs (you would need to make C-Swift bridhe)
Most of it is for Objective-c, but if you need to use swift you can easily just create an ObjC-Swift bridge (super-super easy) - Lookup the apple docs
I managed to get the first two methods working on an OS X app, but I got some architecture errors for iOS(not important). I've pushed the project aside for now, I have a ton I need to get done.
Hope this will be helpful for anyone interested :-)

Who can tell me a small opensource project on Python (not Django) with good test coverage? [closed]

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Who can tell me a small or middle opensource (for instance, on Github) project on Python (not Django) with good test coverage, using unittest. I've read some books and articles about this theme and I want to get practice of unittest. See real unittest code in real project.
You could have a look at Flask (Github) and how they handle unittests.
I'd also look into using nosetests, you can write your tests in the unittest style if you like or in a more modular way. In order to get coverage using nosetests all you need to do is tack on the --with-coverage modifier on the command line. Also if you just want good coverage of your code as it's executed I'd use the actual coverage module http://nedbatchelder.com/code/coverage/ you can import it into your project and use it programmatically as well. Hope this helps.

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