I coded chatting program with socket module.
(Python)
and I saw perfect send and get data.
But I found a problem.
This is my Server.py
import socket
import threading
HOST = '127.0.0.1'
PORT = 9999
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
s.listen(1)
conn, addr = s.accept()
print(addr)
def sendmsg():
while True:
data = input()
data = data.encode("utf-8")
conn.send(data)
conn.close()
def getmsg():
while True:
data = conn.recv(1024)
if data is None:
break
else:
data = data.decode("utf-8", "ignore")
print(data)
conn.close()
threading._start_new_thread(sendmsg, ())
threading._start_new_thread(getmsg, ())
while True:
pass
Just on Client can connect with server.
I want to make multiple connection.
So I changed value of s.listen(1) to s.listen(2)
but It doesn't work.
Help me TT
This is client.py
import socket
import threading
HOST = "127.0.0.1"
PORT = 9999
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
def sendMsg():
while True:
data = input()
s.sendall(str.encode(data))
s.close()
def getMsg():
while True:
data = s.recv(1024)
data = data.decode("utf-8")
print(data)
s.close()
threading._start_new_thread(sendMsg, ())
threading._start_new_thread(getMsg, ())
while True:
pass
Thank you.
Related
I cant figure out why the client is not communicating with the Server (2 seperate jupyter notebooks with own kernel), no error messages - any suggestions?
the following code is working (without multiprocessing):
Server:
import socket
HOST = '127.0.0.1'
PORT = 50000
def start_server():
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
s.listen()
print ('waiting for client')
conn, addr = s.accept()
print('client connected #', addr[0], 'port:', addr[1])
return conn
Server0 = start_server()
Client:
import socket
HOST = '127.0.0.1'
PORT = 50000
data = []
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect_ex((HOST, PORT))
while True:
byte_message = s.recv(1024)
string_message = byte_message.decode('utf8')
header, time, data = string_message.split(' ')
if header == 'close':
s.shutdown(socket.SHUT_RDWR)
s.close()
print('client connection shut down')
header = ''
elif header == '<<':
print(time,float(data))
else:
pass
As soon as I pack the client into a function and run it as a process, client and server do not connect anymore(no error is given, and the server doesent get to this line:
print('client connected #', addr[0], 'port:', addr[1])
not working client:
import socket
import multiprocessing
HOST = '127.0.0.1'
PORT = 50000
def client():
data = []
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect_ex((HOST, PORT))
while True:
byte_message = s.recv(1024)
string_message = byte_message.decode('utf8')
header, time, data = string_message.split(' ')
if header == 'close':
s.shutdown(socket.SHUT_RDWR)
s.close()
print('client connection shut down')
header = ''
elif header == '<<':
print(time,float(data))
else:
pass
client_process = multiprocessing.Process(target= client)
client_process.start()
I'm trying to create a client-server file transfer using python socket but i cant make it work
For example I used this from a tutorial:
Server:
import socket, os, sys
def Main():
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
s.connect(('10.255.255.255', 1))
IP = s.getsockname()[0]
except:
IP = '127.0.0.1'
finally:
s.close()
print(IP)
host = IP
port = 50001
s = socket.socket()
s.bind((host,port))
print("server Started")
s.listen(1)
while True:
c, addr = s.accept()
print("Connection from: " + str(addr))
filename = ''
while True:
data = c.recv(1024).decode('utf-8')
if not data:
break
filename += data
print("from connected user: " + filename)
c.close()
if __name__ == '__main__':
Main()
Client:
host = '192.168.1.90'
port = 50001
s = socket.socket()
s.connect((host, port))
Filename = 'prova3.txt'
s.send(Filename.encode('utf-8'))
s.shutdown(socket.SHUT_WR)
data = s.recv(1024).decode('utf-8')
print(data)
s.close()
host = '192.168.1.90'
port = 50001
s = socket.socket()
s.connect((host, port))
Filename = 'prova3.txt'
s.send('prova3.txt')
s.shutdown(socket.SHUT_WR)
data = s.recv(1024).decode('utf-8')
print(data)
s.close()
Now this client and server connect to each other but don't send file, what's wrong?
My question is that how to call server and client sequentially in main method ?
Problem is that python debugger waiting and be suck in line that calling the server(blocking the calling client line).
I tried threading but not work . Thanks for your attention.
IMPORTANT: Below codes using Python2
Main python file:
import xClient
import xServer
import threading
tempServer=xServer
tempClient=xClient
thrMain = threading.Thread(target=tempServer.innerClient.Main())
thrMain.start()
thrMain.join()
tempClient.innerClient.Main()
xClient.py : # STANDARD Client code and works correctly
import socket
import time
class innerClient:
def Main():
time.sleep(2)
host = '127.0.0.1'
port = 12345
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
message = "test message"
while True:
s.send(message.encode('ascii'))
data = s.recv(1024)
print('Received from the server :', str(data.decode('ascii')))
ans = raw_input('Continue(y/n) :')
if ans == 'y':
continue
else:
break
s.close()
xServer.py : # STANDARD Server code and works correctly
import socket
import threading
class innerServer:
print_lock = threading.Lock()
# thread fuction
def threaded(c):
while True:
data = c.recv(1024)
if not data:
print('See you later')
print_lock.release()
break
data = data[::-1]
c.send(data)
c.close()
def Main():
host = ""
port = 12345
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
print("socket binded to post", port)
s.listen(5)
print("socket is listening")
while True:
c, addr = s.accept()
print_lock.acquire()
print('Connected to :', addr[0], ':', addr[1])
thr = threading.Thread(target=threaded, args=(c,))
thr.start()
thr.join()
s.close()
TCP Socket Diagram
I can send my data through CSV file. First, write my random numbers into CSV file then send it, but is it possible to send it directly?
my socket code:
import socket
host = 'localhost'
port = 8080
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen(1)
while True:
print('\nListening for a client at',host , port)
conn, addr = s.accept()
print('\nConnected by', addr)
try:
print('\nReading file...\n')
while 1:
out = "test01"
print('Sending line', line)
conn.send(out)
except socket.error:
print ('Error Occured.\n\nClient disconnected.\n')
conn.close()
spark streaming code:
from pyspark import SparkContext
from pyspark.streaming import StreamingContext
sc = SparkContext("local[2]","deneme")
ssc = StreamingContext(sc, 10)
socket_stream = ssc.socketTextStream("localhost",8080)
random_integers = socket_stream.window( 30 )
digits = random_integers.flatMap(lambda line: line.split(" ")).map(lambda digit: (digit, 1))
digit_count = digits.reduceByKey(lambda x,y:x+y)
digit_count.pprint()
ssc.start()
This is because socket blocks sending the data and never moves on. The most basic solution is to send some amount of data and close the connection:
import socket
import time
host = 'localhost'
port = 50007
i = 0
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen(1)
try:
while True:
conn, addr = s.accept()
try:
for j in range(10):
conn.send(bytes("{}\n".format(i), "utf-8"))
i += 1
time.sleep(1)
conn.close()
except socket.error: pass
finally:
s.close()
To get something more interesting check non-blocking mode with timeouts.
I got problems with making a Python socket server receive commands from a Python socket client. The server and client can send text to each other but I can't make text from the client trigger an event on the server. Could any one help me? I'm using Python 3.4.
server.py
import socket
host = ''
port = 1010
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen(1)
conn, addr = s.accept()
print ("Connection from", addr)
while True:
databytes = conn.recv(1024)
if not databytes: break
data = databytes.decode('utf-8')
print("Recieved: "+(data))
response = input("Reply: ")
if data == "dodo":
print("hejhej")
if response == "exit":
break
conn.sendall(response.encode('utf-8'))
conn.close()
In server.py I tried to make the word "dodo" trigger print("hejhej").
client.py
import socket
host = '127.0.0.1'
port = 1010
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
print("Connected to "+(host)+" on port "+str(port))
initialMessage = input("Send: ")
s.sendall(initialMessage.encode('utf-8'))
while True:
data = s.recv(1024)
print("Recieved: "+(data.decode('utf-8')))
response = input("Reply: ")
if response == "exit":
break
s.sendall(response.encode('utf-8'))
s.close()
Everything here works fine but, maybe not the way you want it to. If you switch the order on a couple of the lines it will display your event string before you enter your server response.
import socket
host = ''
port = 1010
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen(1)
conn, addr = s.accept()
print ("Connection from", addr)
while True:
databytes = conn.recv(1024)
if not databytes: break
data = databytes.decode('utf-8')
print("Recieved: "+(data))
if data == "dodo": # moved to before the `input` call
print("hejhej")
response = input("Reply: ")
if response == "exit":
break
conn.sendall(response.encode('utf-8'))
conn.close()