BST insertion function in Python - python

I am implementing BST in python and having some trouble on insertion function.
class Node:
def __init__(self, val):
self.data = val
self.Leftchild = self.Rightchild = None
class Tree:
def __init__(self):
self.root = None
def insert(self, val):
if self.root is None:
self.root = Node(val)
return self.root
else:
if self.root.data <= val:
self.root.Rightchild = self.insert(self.root.Rightchild, val)
else:
self.root.Leftchild = self.insert(self.root.Leftchild, val)
return self.root
if __name__ == '__main__':
tree = Tree()
for i in range(10):
tree.insert(random.randint(0,100))
I got TypeError on recursive.
TypeError: insert() takes 2 positional arguments but 3 were given
Isn't self.root.Rightchild or self.root.Leftchild considered same as self?
If my thought is wrong, how can I implement recursive insertion function in this case?
Thanks in advance!

You should have insert take another argument, root, and do your operations on that. You'll need to modify the recursive logic too. Have insert work exclusively with the Node data.
You should handle cases where an item already exists. You don't want duplicates put into the tree.
In the recursive case, you are calling insert on the wrong object.
Also, the two are not the same. self refers to the current Tree object, and self.root refers to the current Tree's Node object, and so on.
This is how you'd modify your function:
def insert(self, root, val):
if root is None:
return Node(val)
else:
if root.data <= val:
root.Rightchild = self.insert(root.Rightchild, val)
else:
root.Leftchild = self.insert(root.Leftchild, val)
return root

Try this one if you need class and its instance
import random
class Node:
def __init__(self, val):
self.data = val
self.Leftchild = self.Rightchild = None
class Tree:
def insert(self,root, val):
if root is None:
root = Node(val)
return root
else:
if root.data <= val:
root.Rightchild = self.insert(root.Rightchild, val)
else:
root.Leftchild = self.insert(root.Leftchild, val)
return root
def inorder(self, root):
if root:
self.inorder(root.Leftchild)
print root.data,
self.inorder(root.Rightchild)
if __name__ == '__main__':
tree = Tree()
root = None
for i in range(10):
root = tree.insert(root, random.randint(0,100))
tree.inorder(root)

Try this..
class Node:
def __init__(self, data):
self.data = data
self.left = None
self.right = None
def inorder(root):
if root:
inorder(root.left)
arr.append(root.data)
print root.data,
inorder(root.right)
def insert(root, data):
node = Node(data)
if root is None:
root = node
elif root.data >= data:
if root.left is None:
root.left = node
else:
insert(root.left, data)
else:
if root.right is None:
root.right = node
else:
insert(root.right, data)
if __name__ == '__main__':
root = Node(50)
insert(root, 30)
insert(root, 20)
insert(root, 40)
insert(root, 70)
insert(root, 60)
insert(root, 80)
inorder(root)

Related

Deleting the leaf node in a binary tree

I am implementing a BST and everything works, even the deletion with two children.The only bug is in the deletion of a leaf which seems such a trivial task.
There seem to be still a reference to the leaf node but I can’t get on top of this issue.Putting node = None doesn’t remove the entire Node.I have also tried del node
without any luck.If you could spot the problem it would be nice.
import random
class Node:
def __init__(self, data):
self.data = data
self.left = None
self.right = None
self.parent = None
self.left_child = None
self.right_child = None
self.level = None
class Tree:
def __init__(self):
self.root = None
self.size = 0
self.height = 0
def _insertion(self, root, data):
new_node = Node(data)
if root.data < data:
if root.right:
return self._insertion(root.right, data)
root.right = new_node
root.right.parent = root
root.right_child = root.right
return
if root.data > data:
if root.left:
return self._insertion(root.left, data)
root.left = new_node
root.left.parent = root
root.left_child = root.left
return
def insertion(self, data):
new_node = Node(data)
if not self.root:
self.root = new_node
return
return self._insertion(self.root, data)
def _get_height(self, root):
if not root:
return -1
left_height = self._get_height(root.left)
right_height = self._get_height(root.right)
return 1 + max(left_height, right_height)
def get_height(self):
if not self.root:
return 0
return self._get_height(self.root)
def fill_random(self, num_nodes):
for i in range(num_nodes):
random_num = int(random.random()*100)
self.insertion(random_num)
def _inorder(self, root):
if root:
self._inorder(root.left)
print(root.data)
self._inorder(root.right)
def inorder(self):
root = self.root
return self._inorder(root)
def get_max(self, node):
while node.right:
node = node.right
return node.data
def search(self, data):
root = self.root
while root.right or root.left:
if root.data < data:
root = root.right
if root.data > data:
root = root.right
if root.data == data:
return root
return None
def _delete_node(self, root, data):
if root:
if root.data < data:
return self._delete_node(root.right, data)
if root.data > data:
return self._delete_node(root.left, data)
if root.data == data:
if not root.left and not root.right:
root = None
return
if not root.left and root.right:
root = root.right
root.right = None
return
if not root.right and root.left:
root = root.left
root.left = None
return
if root.right and root.left:
value = self.get_max(root)
print(f"This is the value: {value}")
root.data = value
self._delete_node(root.right, value)
def delete_node(self, data):
if not self.root:
return None
return self._delete_node(self.root, data)
if __name__ == '__main__':
my_tree = Tree()
my_tree.insertion(33)
my_tree.insertion(36)
my_tree.insertion(25)
my_tree.insertion(20)
my_tree.insertion(27)
my_tree.insertion(35)
my_tree.insertion(39)
my_tree.delete_node(33)
my_tree.inorder()
my_tree.search(35)
In your _delete_node function, it doesn't help to set root to None. That only affects the variable, but does not bring any change to the tree.
A common "trick" is to return root to the caller -- who is then responsible to assign that returned value back to where it is referenced in the tree. For instance, if the recursive call was made with root.left as argument, and the recursive call wants to delete that node, it will return None, and the caller must then assign (whatever it gets back) to root.left. So now the tree is mutated as intended.
Here are your delete_node functions adapted along that principle:
def _delete_node(self, root, data):
if root:
if root.data < data:
root.right = self._delete_node(root.right, data)
elif root.data > data:
root.left = self._delete_node(root.left, data)
elif not root.left:
return root.right
elif not root.right:
return root.left
else:
value = self.get_max(root)
print(f"This is the value: {value}")
root.data = value
root.right = self._delete_node(root.right, value)
return root
def delete_node(self, data):
if self.root:
self.root = self._delete_node(self.root, data)
Another remark
Your search function has some issues:
The while condition should check whether root is None before accessing any of its attributes.
The if blocks should be tied together with elif, otherwise the execution may fall into a second if block which is not the intension.
Here is the corrected version:
def search(self, data):
root = self.root
while root:
if root.data < data:
root = root.right
elif root.data > data:
root = root.left
else:
return root
return None
Little improvement
To help debug this code, I altered the inorder method with a little change, so that the tree is printed with indentations:
def _inorder(self, root, indent=""):
if root:
self._inorder(root.left, indent+" ")
print(indent + str(root.data))
self._inorder(root.right, indent+" ")
This helps to quickly see the structure of the tree. You might even want to switch left and right, so that it looks like a rotated tree.
This block of code doesn't do anything:
if root.data == data:
if not root.left and not root.right:
root = None
return
because root is a local variable; reassigning it to None doesn't affect the tree.
What you need to do is change the parent node's right or left pointer. I'd suggest doing this before you recurse, but you could also solve it by passing the parent node into this function.

How can I run this Height of a BST tree function

can someone help me out with this? I implemented a binary search tree data structure in python and I wrote a BST_height() function to calculate the height of the tree. But when I ran my code, It gave me an error saying 'self is not defined'. I know why the error is showing up but can you suggest some other way to run the BST_height function with the root node
class Node:
def __init__(self, data=None):
self.data = data
self.left = None
self.right = None
class BinarySearchTree:
def __init__(self):
self.root = Node()
def display(self):
print('''
{}
/ \\
{} {}
/ \\ / \\
{} {} {} {}
BINARY TREE
'''.format(tree.root.data, tree.root.left.data, tree.root.right.data, tree.root.left.left.data, tree.root.right.right.data, tree.root.left.right.data, tree.root.right.left.data))
def checkRoot(self):
if self.root.data != None:
return 'Root node exists'
else:
return 'Root node doesn\'t exists'
def insert(self, data):
newNode = Node(data)
if self.root.data == None:
# creating the root node
self.root = newNode
else:
self.insertNode(data, self.root)
def insertNode(self, data, curNode):
if data < curNode.data:
if curNode.left == None:
curNode.left = Node(data)
else:
self.insertNode(data, curNode.left)
elif data > curNode.data:
if curNode.right == None:
curNode.right = Node(data)
else:
self.insertNode(data, curNode.right)
else:
print('The value already exists ha ha')# funny
def BST_height(self, node):
if node == None:
return -1
leftHeight = height(node.left)
rightHeight = height(node.right)
return max(leftHeight, rightHeight) + 1
tree = BinarySearchTree()
tree.insert(30)# root node
tree.insert(24)
tree.insert(45)
tree.insert(90)
tree.insert(18)
tree.insert(28)
tree.insert(40)
tree.display()
# getting an error here
# I know self.root can\'t be used outside the class but can you suggest some other way tree.BST_height(self.root)
There are 2 problems with the code:
Self is something you use inside of class functions. Outside you can simply use the object variable. like so:
tree.BST_height(tree.root)
BST_height function has a small error in it. It calls height instead of self.BST_height:
def BST_height(self, node):
if node == None:
return -1
leftHeight = self.BST_height(node.left)
rightHeight = self.BST_height(node.right)
return max(leftHeight, rightHeight) + 1
You might want to read this for clarity on the whole self topic.

I'm trying to implement Binary Tree insert method with recursive calls

I'm trying to implement Binary Tree insert method with recursive calls. When i run insert function it gives me an AtributeError : BinTree instance has no atribute 'root. Can you tell me pls how I can fix it??
from random import randint
class Node:
def __init__(self,value):
self.value = value
self.left = None
self.right = None
class BinTree:
def __init___(self):
self.root = None
def insert(self, value):
if self.root == None:
self.root = Node(value)
else:
self._insert(value, self.root)
def _insert(self, value, curr_node):
if value < curr_node.value:
if curr_node.left == None:
curr_node.left = Node(value)
else:
self._insert(value, curr_node.left)
elif value>curr_node.value:
if curr_node.right == None:
curr_node.right = Node(value)
else:
self._insert(value, curr_node.rigth)
else:
print('Node already exist!')
def printTree(self):
if self.root != None:
self._printTree(self.root)
def _printTree(self, curr_node):
if curr_node !=None:
self._printTree(curr_node.left)
print(str(curr_node.val))
self._printTree(curr_node.right)
def fillTree(tree):
for _ in range(100):
curr_elem = randint(0,50)
tree.insert(curr_elem)
return tree
tree = BinTree()
fillTree(tree)
tree.printTree()
Your __init__ has a typo in the name. There are 3 trailing underscores. Change it to:
...
class BinTree:
def __init__(self):
self.root = None
And your code should work
Edit: found a couple of more issues. Here's the complete fixed code:
from random import randint
class Node:
def __init__(self,value):
self.value = value
self.left = None
self.right = None
class BinTree:
def __init__(self):
self.root = None
def insert(self, value):
if self.root == None:
self.root = Node(value)
else:
self._insert(value, self.root)
def _insert(self, value, curr_node):
if value < curr_node.value:
if curr_node.left == None:
curr_node.left = Node(value)
else:
self._insert(value, curr_node.left)
elif value>curr_node.value:
if curr_node.right == None:
curr_node.right = Node(value)
else:
self._insert(value, curr_node.right)
else:
print('Node already exist!')
def printTree(self):
if self.root != None:
self._printTree(self.root)
def _printTree(self, curr_node):
if curr_node !=None:
self._printTree(curr_node.left)
print(str(curr_node.value))
self._printTree(curr_node.right)
def fillTree(tree):
for _ in range(100):
curr_elem = randint(0,50)
tree.insert(curr_elem)
return tree
tree = BinTree()
fillTree(tree)
tree.printTree()
Only BinTrees have roots; the children of a BinTree are Nodes, not BinTrees and thus don't have roots.

Insert not persisting in tree

I'm trying to implement a BST, and am working on insert. I want to be able to call something simple, like tree.insert(Node(1)). But the issue is that this binaryInsert doesn't persist. What's the best way to achieve this functionality?
class Node:
def __init__(self, data):
self.value = data
self.rightChild = None
self.leftChild = None
class Tree:
def __init__(self):
self.root = None
def binaryInsert(self, root, node):
if root == None:
root = node
else:
if root.value > node.value:
if root.leftChild == None:
root.leftChild = node
else:
self.binaryInsert(root.leftChild, node)
else:
if root.rightChild == None:
root.rightChild = node
else:
self.binaryInsert(root.rightChild, node)
def insert(self, node):
self.binaryInsert(self.root, node)
consider these lines from your code:
def binaryInsert(self, root, node):
if root == None:
root = node
here you are just overriding a local root variable (scoped to the method), I've corrected your code, feel free to ask any question:
class Node:
def __init__(self, data):
self.value = data
self.rightChild = None
self.leftChild = None
class Tree:
def __init__(self):
self.root = None
def binaryInsert(self, tree, node):
if tree.root == None:
tree.root = node
else:
if tree.root.value > node.value:
if tree.root.leftChild == None:
tree.root.leftChild = node
else:
self.binaryInsert(tree.root.leftChild, node)
else:
if tree.root.rightChild == None:
tree.root.rightChild = node
else:
self.binaryInsert(tree.root.rightChild, node)
def insert(self, node):
self.binaryInsert(self, node)

How to implement a binary search tree in Python?

This is what I've got so far but it is not working:
class Node:
rChild,lChild,data = None,None,None
def __init__(self,key):
self.rChild = None
self.lChild = None
self.data = key
class Tree:
root,size = None,0
def __init__(self):
self.root = None
self.size = 0
def insert(self,node,someNumber):
if node is None:
node = Node(someNumber)
else:
if node.data > someNumber:
self.insert(node.rchild,someNumber)
else:
self.insert(node.rchild, someNumber)
return
def main():
t = Tree()
t.root = Node(4)
t.root.rchild = Node(5)
print t.root.data #this works
print t.root.rchild.data #this works too
t = Tree()
t.insert(t.root,4)
t.insert(t.root,5)
print t.root.data #this fails
print t.root.rchild.data #this fails too
if __name__ == '__main__':
main()
Here is a quick example of a binary insert:
class Node:
def __init__(self, val):
self.l_child = None
self.r_child = None
self.data = val
def binary_insert(root, node):
if root is None:
root = node
else:
if root.data > node.data:
if root.l_child is None:
root.l_child = node
else:
binary_insert(root.l_child, node)
else:
if root.r_child is None:
root.r_child = node
else:
binary_insert(root.r_child, node)
def in_order_print(root):
if not root:
return
in_order_print(root.l_child)
print root.data
in_order_print(root.r_child)
def pre_order_print(root):
if not root:
return
print root.data
pre_order_print(root.l_child)
pre_order_print(root.r_child)
r = Node(3)
binary_insert(r, Node(7))
binary_insert(r, Node(1))
binary_insert(r, Node(5))
3
/ \
1 7
/
5
print "in order:"
in_order_print(r)
print "pre order"
pre_order_print(r)
in order:
1
3
5
7
pre order
3
1
7
5
class Node:
rChild,lChild,data = None,None,None
This is wrong - it makes your variables class variables - that is, every instance of Node uses the same values (changing rChild of any node changes it for all nodes!). This is clearly not what you want; try
class Node:
def __init__(self, key):
self.rChild = None
self.lChild = None
self.data = key
now each node has its own set of variables. The same applies to your definition of Tree,
class Tree:
root,size = None,0 # <- lose this line!
def __init__(self):
self.root = None
self.size = 0
Further, each class should be a "new-style" class derived from the "object" class and should chain back to object.__init__():
class Node(object):
def __init__(self, data, rChild=None, lChild=None):
super(Node,self).__init__()
self.data = data
self.rChild = rChild
self.lChild = lChild
class Tree(object):
def __init__(self):
super(Tree,self).__init__()
self.root = None
self.size = 0
Also, main() is indented too far - as shown, it is a method of Tree which is uncallable because it does not accept a self argument.
Also, you are modifying the object's data directly (t.root = Node(4)) which kind of destroys encapsulation (the whole point of having classes in the first place); you should be doing something more like
def main():
t = Tree()
t.add(4) # <- let the tree create a data Node and insert it
t.add(5)
class Node:
rChild,lChild,parent,data = None,None,None,0
def __init__(self,key):
self.rChild = None
self.lChild = None
self.parent = None
self.data = key
class Tree:
root,size = None,0
def __init__(self):
self.root = None
self.size = 0
def insert(self,someNumber):
self.size = self.size+1
if self.root is None:
self.root = Node(someNumber)
else:
self.insertWithNode(self.root, someNumber)
def insertWithNode(self,node,someNumber):
if node.lChild is None and node.rChild is None:#external node
if someNumber > node.data:
newNode = Node(someNumber)
node.rChild = newNode
newNode.parent = node
else:
newNode = Node(someNumber)
node.lChild = newNode
newNode.parent = node
else: #not external
if someNumber > node.data:
if node.rChild is not None:
self.insertWithNode(node.rChild, someNumber)
else: #if empty node
newNode = Node(someNumber)
node.rChild = newNode
newNode.parent = node
else:
if node.lChild is not None:
self.insertWithNode(node.lChild, someNumber)
else:
newNode = Node(someNumber)
node.lChild = newNode
newNode.parent = node
def printTree(self,someNode):
if someNode is None:
pass
else:
self.printTree(someNode.lChild)
print someNode.data
self.printTree(someNode.rChild)
def main():
t = Tree()
t.insert(5)
t.insert(3)
t.insert(7)
t.insert(4)
t.insert(2)
t.insert(1)
t.insert(6)
t.printTree(t.root)
if __name__ == '__main__':
main()
My solution.
class BST:
def __init__(self, val=None):
self.left = None
self.right = None
self.val = val
def __str__(self):
return "[%s, %s, %s]" % (self.left, str(self.val), self.right)
def isEmpty(self):
return self.left == self.right == self.val == None
def insert(self, val):
if self.isEmpty():
self.val = val
elif val < self.val:
if self.left is None:
self.left = BST(val)
else:
self.left.insert(val)
else:
if self.right is None:
self.right = BST(val)
else:
self.right.insert(val)
a = BST(1)
a.insert(2)
a.insert(3)
a.insert(0)
print a
The Op's Tree.insert method qualifies for the "Gross Misnomer of the Week" award -- it doesn't insert anything. It creates a node which is not attached to any other node (not that there are any nodes to attach it to) and then the created node is trashed when the method returns.
For the edification of #Hugh Bothwell:
>>> class Foo(object):
... bar = None
...
>>> a = Foo()
>>> b = Foo()
>>> a.bar
>>> a.bar = 42
>>> b.bar
>>> b.bar = 666
>>> a.bar
42
>>> b.bar
666
>>>
The accepted answer neglects to set a parent attribute for each node inserted, without which one cannot implement a successor method which finds the successor in an in-order tree walk in O(h) time, where h is the height of the tree (as opposed to the O(n) time needed for the walk).
Here is an implementation based on the pseudocode given in Cormen et al., Introduction to Algorithms, including assignment of a parent attribute and a successor method:
class Node(object):
def __init__(self, key):
self.key = key
self.left = None
self.right = None
self.parent = None
class Tree(object):
def __init__(self, root=None):
self.root = root
def insert(self, z):
y = None
x = self.root
while x is not None:
y = x
if z.key < x.key:
x = x.left
else:
x = x.right
z.parent = y
if y is None:
self.root = z # Tree was empty
elif z.key < y.key:
y.left = z
else:
y.right = z
#staticmethod
def minimum(x):
while x.left is not None:
x = x.left
return x
#staticmethod
def successor(x):
if x.right is not None:
return Tree.minimum(x.right)
y = x.parent
while y is not None and x == y.right:
x = y
y = y.parent
return y
Here are some tests to show that the tree behaves as expected for the example given by DTing:
import pytest
#pytest.fixture
def tree():
t = Tree()
t.insert(Node(3))
t.insert(Node(1))
t.insert(Node(7))
t.insert(Node(5))
return t
def test_tree_insert(tree):
assert tree.root.key == 3
assert tree.root.left.key == 1
assert tree.root.right.key == 7
assert tree.root.right.left.key == 5
def test_tree_successor(tree):
assert Tree.successor(tree.root.left).key == 3
assert Tree.successor(tree.root.right.left).key == 7
if __name__ == "__main__":
pytest.main([__file__])
Just something to help you to start on.
A (simple idea of) binary tree search would be quite likely be implement in python according the lines:
def search(node, key):
if node is None: return None # key not found
if key< node.key: return search(node.left, key)
elif key> node.key: return search(node.right, key)
else: return node.value # found key
Now you just need to implement the scaffolding (tree creation and value inserts) and you are done.
I find the solutions a bit clumsy on the insert part. You could return the root reference and simplify it a bit:
def binary_insert(root, node):
if root is None:
return node
if root.data > node.data:
root.l_child = binary_insert(root.l_child, node)
else:
root.r_child = binary_insert(root.r_child, node)
return root
its easy to implement a BST using two classes, 1. Node and 2. Tree
Tree class will be just for user interface, and actual methods will be implemented in Node class.
class Node():
def __init__(self,val):
self.value = val
self.left = None
self.right = None
def _insert(self,data):
if data == self.value:
return False
elif data < self.value:
if self.left:
return self.left._insert(data)
else:
self.left = Node(data)
return True
else:
if self.right:
return self.right._insert(data)
else:
self.right = Node(data)
return True
def _inorder(self):
if self:
if self.left:
self.left._inorder()
print(self.value)
if self.right:
self.right._inorder()
class Tree():
def __init__(self):
self.root = None
def insert(self,data):
if self.root:
return self.root._insert(data)
else:
self.root = Node(data)
return True
def inorder(self):
if self.root is not None:
return self.root._inorder()
else:
return False
if __name__=="__main__":
a = Tree()
a.insert(16)
a.insert(8)
a.insert(24)
a.insert(6)
a.insert(12)
a.insert(19)
a.insert(29)
a.inorder()
Inorder function for checking whether BST is properly implemented.
Another Python BST with sort key (defaulting to value)
LEFT = 0
RIGHT = 1
VALUE = 2
SORT_KEY = -1
class BinarySearchTree(object):
def __init__(self, sort_key=None):
self._root = []
self._sort_key = sort_key
self._len = 0
def insert(self, val):
if self._sort_key is None:
sort_key = val // if no sort key, sort key is value
else:
sort_key = self._sort_key(val)
node = self._root
while node:
if sort_key < node[_SORT_KEY]:
node = node[LEFT]
else:
node = node[RIGHT]
if sort_key is val:
node[:] = [[], [], val]
else:
node[:] = [[], [], val, sort_key]
self._len += 1
def minimum(self):
return self._extreme_node(LEFT)[VALUE]
def maximum(self):
return self._extreme_node(RIGHT)[VALUE]
def find(self, sort_key):
return self._find(sort_key)[VALUE]
def _extreme_node(self, side):
if not self._root:
raise IndexError('Empty')
node = self._root
while node[side]:
node = node[side]
return node
def _find(self, sort_key):
node = self._root
while node:
node_key = node[SORT_KEY]
if sort_key < node_key:
node = node[LEFT]
elif sort_key > node_key:
node = node[RIGHT]
else:
return node
raise KeyError("%r not found" % sort_key)
Here is a compact, object oriented, recursive implementation:
class BTreeNode(object):
def __init__(self, data):
self.data = data
self.rChild = None
self.lChild = None
def __str__(self):
return (self.lChild.__str__() + '<-' if self.lChild != None else '') + self.data.__str__() + ('->' + self.rChild.__str__() if self.rChild != None else '')
def insert(self, btreeNode):
if self.data > btreeNode.data: #insert left
if self.lChild == None:
self.lChild = btreeNode
else:
self.lChild.insert(btreeNode)
else: #insert right
if self.rChild == None:
self.rChild = btreeNode
else:
self.rChild.insert(btreeNode)
def main():
btreeRoot = BTreeNode(5)
print 'inserted %s:' %5, btreeRoot
btreeRoot.insert(BTreeNode(7))
print 'inserted %s:' %7, btreeRoot
btreeRoot.insert(BTreeNode(3))
print 'inserted %s:' %3, btreeRoot
btreeRoot.insert(BTreeNode(1))
print 'inserted %s:' %1, btreeRoot
btreeRoot.insert(BTreeNode(2))
print 'inserted %s:' %2, btreeRoot
btreeRoot.insert(BTreeNode(4))
print 'inserted %s:' %4, btreeRoot
btreeRoot.insert(BTreeNode(6))
print 'inserted %s:' %6, btreeRoot
The output of the above main() is:
inserted 5: 5
inserted 7: 5->7
inserted 3: 3<-5->7
inserted 1: 1<-3<-5->7
inserted 2: 1->2<-3<-5->7
inserted 4: 1->2<-3->4<-5->7
inserted 6: 1->2<-3->4<-5->6<-7
Here is a working solution.
class BST:
def __init__(self,data):
self.root = data
self.left = None
self.right = None
def insert(self,data):
if self.root == None:
self.root = BST(data)
elif data > self.root:
if self.right == None:
self.right = BST(data)
else:
self.right.insert(data)
elif data < self.root:
if self.left == None:
self.left = BST(data)
else:
self.left.insert(data)
def inordertraversal(self):
if self.left != None:
self.left.inordertraversal()
print (self.root),
if self.right != None:
self.right.inordertraversal()
t = BST(4)
t.insert(1)
t.insert(7)
t.insert(3)
t.insert(6)
t.insert(2)
t.insert(5)
t.inordertraversal()
A simple, recursive method with only 1 function and using an array of values:
class TreeNode(object):
def __init__(self, value: int, left=None, right=None):
super().__init__()
self.value = value
self.left = left
self.right = right
def __str__(self):
return str(self.value)
def create_node(values, lower, upper) -> TreeNode:
if lower > upper:
return None
index = (lower + upper) // 2
value = values[index]
node = TreeNode(value=value)
node.left = create_node(values, lower, index - 1)
node.right = create_node(values, index + 1, upper)
return node
def print_bst(node: TreeNode):
if node:
# Simple pre-order traversal when printing the tree
print("node: {}".format(node))
print_bst(node.left)
print_bst(node.right)
if __name__ == '__main__':
vals = [0, 1, 2, 3, 4, 5, 6]
bst = create_node(vals, lower=0, upper=len(vals) - 1)
print_bst(bst)
As you can see, we really only need 1 method, which is recursive: create_node. We pass in the full values array in each create_node method call, however, we update the lower and upper index values every time that we make the recursive call.
Then, using the lower and upper index values, we calculate the index value of the current node and capture it in value. This value is the value for the current node, which we use to create a node.
From there, we set the values of left and right by recursively calling the function, until we reach the end state of the recursion call when lower is greater than upper.
Important: we update the value of upper when creating the left side of the tree. Conversely, we update the value of lower when creating the right side of the tree.
Hopefully this helps!
The following code is basic on #DTing‘s answer and what I learn from class, which uses a while loop to insert (indicated in the code).
class Node:
def __init__(self, val):
self.l_child = None
self.r_child = None
self.data = val
def binary_insert(root, node):
y = None
x = root
z = node
#while loop here
while x is not None:
y = x
if z.data < x.data:
x = x.l_child
else:
x = x.r_child
z.parent = y
if y == None:
root = z
elif z.data < y.data:
y.l_child = z
else:
y.r_child = z
def in_order_print(root):
if not root:
return
in_order_print(root.l_child)
print(root.data)
in_order_print(root.r_child)
r = Node(3)
binary_insert(r, Node(7))
binary_insert(r, Node(1))
binary_insert(r, Node(5))
in_order_print(r)
The problem, or at least one problem with your code is here:-
def insert(self,node,someNumber):
if node is None:
node = Node(someNumber)
else:
if node.data > someNumber:
self.insert(node.rchild,someNumber)
else:
self.insert(node.rchild, someNumber)
return
You see the statement "if node.data > someNumber:" and the associated "else:" statement both have the same code after them. i.e you do the same thing whether the if statement is true or false.
I'd suggest you probably intended to do different things here, perhaps one of these should say self.insert(node.lchild, someNumber) ?
Another Python BST solution
class Node(object):
def __init__(self, value):
self.left_node = None
self.right_node = None
self.value = value
def __str__(self):
return "[%s, %s, %s]" % (self.left_node, self.value, self.right_node)
def insertValue(self, new_value):
"""
1. if current Node doesnt have value then assign to self
2. new_value lower than current Node's value then go left
2. new_value greater than current Node's value then go right
:return:
"""
if self.value:
if new_value < self.value:
# add to left
if self.left_node is None: # reached start add value to start
self.left_node = Node(new_value)
else:
self.left_node.insertValue(new_value) # search
elif new_value > self.value:
# add to right
if self.right_node is None: # reached end add value to end
self.right_node = Node(new_value)
else:
self.right_node.insertValue(new_value) # search
else:
self.value = new_value
def findValue(self, value_to_find):
"""
1. value_to_find is equal to current Node's value then found
2. if value_to_find is lower than Node's value then go to left
3. if value_to_find is greater than Node's value then go to right
"""
if value_to_find == self.value:
return "Found"
elif value_to_find < self.value and self.left_node:
return self.left_node.findValue(value_to_find)
elif value_to_find > self.value and self.right_node:
return self.right_node.findValue(value_to_find)
return "Not Found"
def printTree(self):
"""
Nodes will be in sequence
1. Print LHS items
2. Print value of node
3. Print RHS items
"""
if self.left_node:
self.left_node.printTree()
print(self.value),
if self.right_node:
self.right_node.printTree()
def isEmpty(self):
return self.left_node == self.right_node == self.value == None
def main():
root_node = Node(12)
root_node.insertValue(6)
root_node.insertValue(3)
root_node.insertValue(7)
# should return 3 6 7 12
root_node.printTree()
# should return found
root_node.findValue(7)
# should return found
root_node.findValue(3)
# should return Not found
root_node.findValue(24)
if __name__ == '__main__':
main()
def BinaryST(list1,key):
start = 0
end = len(list1)
print("Length of List: ",end)
for i in range(end):
for j in range(0, end-i-1):
if(list1[j] > list1[j+1]):
temp = list1[j]
list1[j] = list1[j+1]
list1[j+1] = temp
print("Order List: ",list1)
mid = int((start+end)/2)
print("Mid Index: ",mid)
if(key == list1[mid]):
print(key," is on ",mid," Index")
elif(key > list1[mid]):
for rindex in range(mid+1,end):
if(key == list1[rindex]):
print(key," is on ",rindex," Index")
break
elif(rindex == end-1):
print("Given key: ",key," is not in List")
break
else:
continue
elif(key < list1[mid]):
for lindex in range(0,mid):
if(key == list1[lindex]):
print(key," is on ",lindex," Index")
break
elif(lindex == mid-1):
print("Given key: ",key," is not in List")
break
else:
continue
size = int(input("Enter Size of List: "))
list1 = []
for e in range(size):
ele = int(input("Enter Element in List: "))
list1.append(ele)
key = int(input("\nEnter Key for Search: "))
print("\nUnorder List: ",list1)
BinaryST(list1,key)
class TreeNode:
def __init__(self, value):
self.value = value
self.left = None
self.right = None
class BinaryTree:
def __init__(self, root=None):
self.root = root
def add_node(self, node, value):
"""
Node points to the left of value if node > value; right otherwise,
BST cannot have duplicate values
"""
if node is not None:
if value < node.value:
if node.left is None:
node.left = TreeNode(value)
else:
self.add_node(node.left, value)
else:
if node.right is None:
node.right = TreeNode(value)
else:
self.add_node(node.right, value)
else:
self.root = TreeNode(value)
def search(self, value):
"""
Value will be to the left of node if node > value; right otherwise.
"""
node = self.root
while node is not None:
if node.value == value:
return True # node.value
if node.value > value:
node = node.left
else:
node = node.right
return False
def traverse_inorder(self, node):
"""
Traverse the left subtree of a node as much as possible, then traverse
the right subtree, followed by the parent/root node.
"""
if node is not None:
self.traverse_inorder(node.left)
print(node.value)
self.traverse_inorder(node.right)
def main():
binary_tree = BinaryTree()
binary_tree.add_node(binary_tree.root, 200)
binary_tree.add_node(binary_tree.root, 300)
binary_tree.add_node(binary_tree.root, 100)
binary_tree.add_node(binary_tree.root, 30)
binary_tree.traverse_inorder(binary_tree.root)
print(binary_tree.search(200))
if __name__ == '__main__':
main()

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