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I'm going to design simple battleship game with Python and Pygame.
but I don't know whether I need database for this purpose or not , or generally which games need databases to be designed.
I'll be thankful for any kind of help!
You don't have to use a db to have a simple game if you're just storing everything when the program is run. If you want to save the progress after starting and stopping your game then perhaps a database would be required
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I'm trying to code a fully customizable anti nuke bot but i'm not sure how. If anyone can help me with this, i'll be so grateful. Please n thanks.
To be clear, i want this anti-nuke / anti-wizz bot to have a whitelist command as well as a turn on and turn off command for the anti-nuke setup. please n thanks!
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The computer obviously stores it sense it knows when to put the screen saver on. Is there a python program that can get the computer's idle time?
This questions has already been answered several times it appears. A quick google search for this topic should give you other stack overflow Q's & A's for this question, but here is one of the previously answered links:
detecting idle time using python
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Sorry guys if this seems like a really basic question. I understand how to build applications using a programming language. Now, I read that tensorflow is written partly in C/C++ and Python. I'm wondering why this is done and how you can get multiple languages to interface with each other.
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I've done a little predictive program with Python and I would like to transform it in an application for smartphones. Can I accomplish it with Python itself, or should I use another language? If yes, what APIs would you recommend for that?
Thanks
You might be able to do this with Kivy.
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In Pygame how would I define which sound I want to play in certain "if" events? I've been able to load them both in I just hit the issue of not playing either on demand. Thanks for helping me in advance.
You need to use a sound object to play sounds.
if condition_one_true:
sound_one = Sound('sound1.mp3')
sound_one.play()
if condition_two_true:
sound_two= Sound('sound2.mp3')
sound_two.play()