Send a flag from a HTTP Server to Client python - python

I have a basic HTTP server-client written in Python wherein the server has different modules (campaigns) to run. I want the client to interact with the server only when a certain campaign is up. I was thinking I could maybe create a flag whose value would depend upon the campaign and send this flag to the client when it connects and then depending on the flag the client-server can interact. But how do I do that?
Example:
#Server
def run(server_class, handler_class):
server_add = (host, port)
httpd = server_class(server_add, handler_class)
httpd.serve_forever()
def campaign():
c = input("Choose Campaign: \r\n 1. Cam1 \r\n 2. Cam2 \r\n")
if c == 1:
flag = "Run Cam1" #Set flag
#Send flag to client
run()
do_cam1() #Call the defined function for Campaign 1
elif c == 2:
flag = "Run Cam2"
#Send flag to client
run()
do_cam2()
else:
print "Invalid Campaign"
#Client
def client():
server = ''
c = httplib.HTTPConnection(server)
#Read the flag here
if flag == "Run Cam1":
#Do Something
elseif flag == "Run Cam2":
#Do Something
else:
#Throw Some Error
c.close()

Related

Passing a global variable though a multiprocess in Python

I have a sort of strange issue here. I am somewhat new to python and especially parallel TCP sockets in Python. I followed a guide to make a multi-client TCP server that runs using multiprocessing so I can maintain a front end control.
My understanding of passing variables in Python multiprocessing is using the args parameter when calling the multiprocessing.Process function.
However to start my TCP server my target isn't actually a def (function) and I am unsure how to properly pass a boolean value that will allow me to enable a debug mode in my code on the server process.
See code below:
import os
import datetime
import socket
import jetson.inference
import jetson.utils
import sys
import multiprocessing
import socketserver
from cv2 import *
class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler): #Class to process multiple clients if needed, handles sending and receiving messages as well as interperating them
def handle(self):
#cam_port = 0
if not os.path.exists("Images"):
os.makedirs("Images")
net = jetson.inference.detectNet("ssd-inception-v2", sys.argv, 0.5)
inputC = jetson.utils.videoSource("/dev/video0", argv=sys.argv)
# create video sources & outputs
#input = jetson.utils.videoSource(opt.input_URI, argv=sys.argv)
while True:
#print("Got here")
# self.request is the TCP socket connected to the client
self.data = self.request.recv(250).strip()
print("{} wrote:".format(self.client_address[0]))
rec = self.data.decode('utf-8')
print(rec)
if rec == "TRIGGER":
#cam = VideoCapture(cam_port)
#result, image = cam.read()
#processTrigger(cam, result, image, net)
processImage(net, inputC, debug)
double = "DOUBLE"
msg = double.encode('utf-8')
self.request.sendall(msg)
class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer): #Class to bind each client to a thread
pass
def openServer(thread, server, isCreate): #function that handles opening and closing the tcp server
if isCreate:
with server:
print("Server running as ", thread.name, "on", server.server_address)
return thread
if not isCreate:
with server:
thread.terminate()
print("Server and Process terminated")
def processImage(network, inputC, debug):
# saving image in local storage
img = inputC.Capture()
detections = network.Detect(img, overlay="box,labels,conf")
print("detected {:d} objects in image".format(len(detections)))
print(debug)
for detection in detections:
print(detection)
if debug:
dateNow = datetime.datetime.now()
currentMSStr = dateNow.strftime("%f")
currentMS = round(int(currentMSStr)/1000)
outputFile = "Images/Capture_"+dateNow.strftime("%y_%m_%d_%H_%M_%S")+"_"+str(currentMS)+".png"
output = jetson.utils.videoOutput(outputFile, argv=sys.argv+['--headless'])
network.PrintProfilerTimes()
output.Render(img)
print("Warning! Debug mode is enabled, this should not be used during normal operation!")
debug = False #global debug boolean
if __name__ == "__main__":
enabled = True
serverOpen = False
HOST, PORT = "", 3334
print("Welcome to the Fives Vision Solution")
print("Press 1 to enable the server")
print("Press 2 to shutdown the server")
print("Press 3 to change server port")
print("Press 4 to enable debug mode. WARNING impacts performance!")
print("Press 5 to exit")
while enabled:
choice = input("Make a selection... \n")
if choice == '1': #Create socket and send to process to run in background
if serverOpen:
print("Server is already active")
if not serverOpen:
try:
server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
server_proc = multiprocessing.Process(target=server.serve_forever)
server_proc.daemon = True
server_proc.start()
openServer(server_proc,server,True)
serverOpen = True
except Exception as e:
print("Error occured: ", e)
elif choice == '2': #Terminate the server and close process
openServer(server_proc,server,False)
serverOpen = False
elif choice == '3': #Change port
if serverOpen:
print("Please close the server first.")
if not serverOpen:
print("Please enter a port:")
try:
port = input()
if int(port) > 1024 and int(port) < 65500:
PORT = int(port)
print("Port is now set to: ", PORT)
if int(port) < 1024 or int(port) > 65500:
print("Invalid port, must be a number between 1023 and 65500")
except:
print("Invalid port, must be a number between 1023 and 65500")
elif choice == '4': #Enable or disable debug mode
if debug:
debug = False
print("Debug set to: " ,debug)
continue
if not debug:
debug = True
print("Debug set to: " ,debug)
continue
elif choice == '5': #Terminate server is open and close the program
enabled = False
if (serverOpen):
openServer(server_proc,server,False)
else:
print("Invalid choice")
As you can see, line 87 initiates the server, and line 88 calls the actual server to serve in another process:
server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
server_proc = multiprocessing.Process(target=server.serve_forever)
How would I go about passing my global variable "debug" into my actual handle(self) function in my server class, which actually does the processing of the incoming message, calls a machine learning model and then returns the result back to the client.
Like I said, I'm pretty new to python so forgive me if there are better ways to do what I'm doing.
About the code:
My main issue is that I need debug mode because I want to be able to enable saving the images I process but doing so takes my total round trip of receiving a message, processing, and returning a result to around 200-250ms, and I need to run in less than 100ms.
When I disable the code within the debug if statement, my total receive/return time is around 40ms which is great, but if the system has issues I want to be able to store the results in image form for debugging camera issues and so on.
Thanks for any help!

socket chat room - python 3.7

This is a python chat room that I've been working on and it enables to you to chat to other people on the same network through python
Host:
import socket
import sys
import time
s = socket.socket()
host = socket.gethostname()
port = 8080
s.bind((host,port))
print("")
print("Sever adress is", host)
print("")
name = input(str("Please enter your username : "))
s.listen(1)
print("")
print("Waiting for any incoming connections ... ")
print("")
conn, addr = s.accept()
print("Recieved connection")
#connection done ###
s_name = conn.recv(1024)
s_name = s_name.decode()
print("")
print(s_name, "has connected to the chat room")
print("")
conn.send(name.encode())
## messaging loop ##
while 1:
message = input(str("Please enter enter your message : "))
print("")
conn.send(message.encode())
message = conn.recv(1024)
message = message.decode()
print("")
print(name,": ",message)
print("")
Client:
import socket
import sys
import time
print("Welcome to python chat ")
print("")
print("Initiallsing....")
time.sleep(1)
s = socket.socket()
print("")
host = input(str("Please enter server adress : "))
print("")
name = input(str("Please enter your name : "))
port = 8080
print("")
time.sleep(1)
s.connect((host,port))
print("Connected...")
## Conection done ##
s.send(name.encode())
s_name = s.recv(1024)
s_name = s_name.decode()
print("")
print( s_name, "has joined the chat room ")
while 1:
message = s.recv(1024)
message = message.decode()
print("")
print(name,": ",message)
print("")
message = input(str("Please enter your enter message : "))
print("")
s.send(message.encode())
I have 2 problems, the first problem is that it only allows one person to speak at a time, what I mean by this say that if you send a message first you won't be allowed to send another message until the other person has responded. The second problem is that this code only works for 2 users, I want it so it works for multiple users
Edit:
Also could some one acutually give a proper solution instead of telling me to start all over again please because it took me so long to figure out how to make this system in the place.
Thank you
You need to create two separate threads for sending and receiving. The way you have written the loop will not work for both way communication simultaneously. Because after sending a message the loop is waiting to receive something. [If you want to run the code over internet, replace localhost with the desired IP address in the line HOST = 'localhost'] Let me share a solution (this is a sample solution I have done while TAing an undergraduate class on networking):
I have tested the code on a Linux machine (Ubuntu 18.04). I have got students who have successfully ran this on their Mac. I am not sure if it runs on a windows machine. Even if it does not work on a Windows machine, a few minor modifications should do the trick.
Server sider code (you need to run this first): chatServerDuplex.py
# Import socket module
from socket import *
import threading
import sys # In order to terminate the program
FLAG = False # this is a flag variable for checking quit
# function for receiving message from client
def recv_from_client(conn):
global FLAG
try:
# Receives the request message from the client
while True:
if FLAG == True:
break
message = conn.recv(1024).decode()
# if 'q' is received from the client the server quits
if message == 'q':
conn.send('q'.encode())
print('Closing connection')
conn.close()
FLAG = True
break
print('Client: ' + message)
except:
conn.close()
# function for receiving message from client
def send_to_client(conn):
global FLAG
try:
while True:
if FLAG == True:
break
send_msg = input('')
# the server can provide 'q' as an input if it wish to quit
if send_msg == 'q':
conn.send('q'.encode())
print('Closing connection')
conn.close()
FLAG = True
break
conn.send(send_msg.encode())
except:
conn.close()
# this is main function
def main():
threads = []
global FLAG
# TODO (1) - define HOST name, this would be an IP address or 'localhost' (1 line)
HOST = 'localhost'
# TODO (2) - define PORT number (1 line) (Google, what should be a valid port number)
# make sure the ports are not used for any other application
serverPort = 6789
# Create a TCP server socket
#(AF_INET is used for IPv4 protocols)
#(SOCK_STREAM is used for TCP)
# TODO (3) - CREATE a socket for IPv4 TCP connection (1 line)
serverSocket = socket(AF_INET, SOCK_STREAM)
# Bind the socket to server address and server port
# TODO (4) - bind the socket for HOSR and serverPort (1 line)
serverSocket.bind((HOST, serverPort))
# Listen to at most 1 connection at a time
# TODO (5) - listen and wait for request from client (1 line)
serverSocket.listen(1)
# Server should be up and running and listening to the incoming connections
print('The chat server is ready to connect to a chat client')
# TODO (6) - accept any connection request from a client (1 line)
connectionSocket, addr = serverSocket.accept()
print('Sever is connected with a chat client\n')
t_rcv = threading.Thread(target=recv_from_client, args=(connectionSocket,))
t_send = threading.Thread(target=send_to_client, args=(connectionSocket,))
# call the function to receive message server
#recv_from_server(clientSocket)
threads.append(t_rcv)
threads.append(t_send)
t_rcv.start()
t_send.start()
t_rcv.join()
t_send.join()
# closing serverScoket before exiting
print('EXITING')
serverSocket.close()
#Terminate the program after sending the corresponding data
sys.exit()
# This is where the program starts
if __name__ == '__main__':
main()
Client side code: chatClientDuplex.py
from socket import *
import threading
import sys
FLAG = False # this is a flag variable for checking quit
# function for receiving message from client
def send_to_server(clsock):
global FLAG
while True:
if FLAG == True:
break
send_msg = input('')
clsock.sendall(send_msg.encode())
# function for receiving message from server
def recv_from_server(clsock):
global FLAG
while True:
data = clsock.recv(1024).decode()
if data == 'q':
print('Closing connection')
FLAG = True
break
print('Server: ' + data)
# this is main function
def main():
threads = []
# TODO (1) - define HOST name, this would be an IP address or 'localhost' (1 line)
HOST = 'localhost' # The server's hostname or IP address
# TODO (2) - define PORT number (1 line) (Google, what should be a valid port number)
PORT = 6789 # The port used by the server
# Create a TCP client socket
#(AF_INET is used for IPv4 protocols)
#(SOCK_STREAM is used for TCP)
# TODO (3) - CREATE a socket for IPv4 TCP connection (1 line)
clientSocket = socket(AF_INET, SOCK_STREAM)
# request to connect sent to server defined by HOST and PORT
# TODO (4) - request a connection to the server (1 line)
clientSocket.connect((HOST, PORT))
print('Client is connected to a chat sever!\n')
# call the function to send message to server
#send_to_server(clientSocket)
t_send = threading.Thread(target=send_to_server, args=(clientSocket,))
# call the function to receive message server
#recv_from_server(clientSocket)
t_rcv = threading.Thread(target=recv_from_server, args=(clientSocket,))
threads.append(t_send)
threads.append(t_rcv)
t_send.start()
t_rcv.start()
t_send.join()
t_rcv.join()
print('EXITING')
sys.exit()
# This is where the program starts
if __name__ == '__main__':
main()
Your first problem is likely due to the fact that python sockets are blocking by default.
What this means is that, for example, on the line message = s.recv(1024), your program will keep listening and won't move on to the rest of your script until it receives something.
If you want two people to be able to receive and send at the same time, you might want to look into non-blocking sockets and some asynchronous programming.
This how-to from the official documentation might help you: https://docs.python.org/2/howto/sockets.html#non-blocking-sockets
System123456 the problem is that you built a client-server system when the server listens and the client connects to it. Try looking at peer-to-peer systems instead where each node is an equal. For building a chat room you might review DHT nodes.

Looking for help in making my socket messenger send instantaneously in Python

Im sure there are easier ways with particular python modules, but for an assignment I need to create a program that can act as a client/server. As of right now I have it working to the point of only being able to send a message if the reciever has responded. I need it to just send and appear on the respective client/server terminal when enter is pressed. Any help would be greatly appreciated!
These are pictures of what happens as of now
https://i.stack.imgur.com/T9CsJ.png
import sys
import socket
import getopt
def usage(script_name):
print('Usage: py' + script_name + '-l' +' <port number>' + '[<server>]')
def sockObj():
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
return sock
def serversockConn(serversocket,port):
serversocket.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
# bind the serversocket to address
serversocket.bind(('',int(port)))
# enable a server to accept connections
serversocket.listen(5)
# wait for a connection and accept it
sock,addr = serversocket.accept()
return sock
def connToServersock(sock,server, port):
# connect to a serversocket
if server:
sock.connect((server, int(port)))
else:
sock.connect(('localhost', int(port)))
return sock
if __name__ == '__main__':
## get the command line arguments
try:
options, non_option_args = getopt.getopt(sys.argv[1:],'l')
except getopt.GetoptError as err:
print(err)
sys.exit(2)
#check if '-l' is present in command line agrument
serverSide = False
for opt,arg in options:
if opt == "-l":
serverSide = True
# port number
port = non_option_args[0]
# server address
server = None
hostLen = len(non_option_args)
if hostLen == 2:
server = non_option_args[1]
# create a communicator object, and make a connection between server and client
# server
if serverSide:
serversocket = sockObj()
sock = serversockConn(serversocket,port)
# client
else:
sock = sockObj()
sock = connToServersock(sock,server,port)
while True:
## read a message from standard input
message = sys.stdin.readline().encode()
if len(message) != 0:
sock.send(message)
return_msg = sock.recv( 1024 )
if return_msg:
print("Message recieved: " + return_msg.decode())
else:
print("Other side shut down")
else:
try:
sock.shutdown(socket.SHUT_WR)
sock.close()
except:
pass
I think your issue is that there are two places in your event loop where you block:
message = sys.stdin.readline().encode()
Here, you block until the user has pressed return -- during this time, your program is unable to respond to any data received over the network, because it is blocked waiting for data from stdin.
... and:
return_msg = sock.recv( 1024 )
Here, you are waiting for data to be received from the network -- during this time, your program is unable to respond to any data received from stdin, because it is blocked waiting for data from the network.
The behavior you'd ideally like to have is for your program to wait for both stdin and network traffic simultaneously -- i.e. have it block until either the user has pressed return, or some network data has been received, whichever comes first.
The easiest way to achieve that behavior is to use select(); its purpose is to block until at least one of several file descriptors is ready to be acted on. (Note, however, that Windows does not support using select() on stdin, so if your program needs to run under Windows you will probably have to spawn a second thread instead).
To implement the event loop using select(), add import select to the top of your script, then replace your event loop with something like this instead:
while True:
## block here until either sock or sys.stdin has data ready for us
readable, writable, exceptional = select.select([sock, sys.stdin], [], [])
if sys.stdin in readable:
## read a message from standard input
message = sys.stdin.readline().encode()
if len(message) != 0:
sock.send(message)
if sock in readable:
## read a message from the network
try:
return_msg = sock.recv( 1024 )
if (return_msg):
print("Message received: " + return_msg.decode())
else:
print("Other side shut down")
break
except:
print("recv() threw an exception")
break

Python sockets; sending from client receiving on server

I am trying to send messages on TCP/IP all on host machine. This is working, although for some reason the socket needs to be re-instantiated for every new message on the client side only. For example here is a basic client that sends three separate messages:
import socket
host = '127.0.0.1'
class Client:
def __init__(self):
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
def connect(self):
self.sock.connect((host,12347))
def send(self,message):
self.sock.sendall(message)
def close(self):
self.sock.close()
if __name__ == "__main__":
message1 = "I am message 1"
message2 = "I am message 2"
message3 = "I am message 3"
#exp = Client()
#exp.connect()
for i in range(0,3):
try:
exp = Client()
exp.connect()
if i == 0:
txt = message1
elif i == 1:
txt = message2
elif i == 2:
txt = message3
exp.send(txt)
exp.close()
print i
exp.send(txt)
except:
pass
and the server that receives:
#!/usr/bin/env python
import socket
class communication:
def __init__(self):
try:
host = '127.0.0.1'
self.Server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.Server.bind((host,12347))
self.Server.listen(1)
finally:
print "setup finished"
def recieve(self):
(connection, client_address) = self.Server.accept()
data = connection.recv(128)
return data
def close(self):
self.server.close()
if __name__ == "__main__":
exp = communication()
while True:
try:
(connection,client_address) = exp.Server.accept()
message = connection.recv(128)
finally:
print message
if message == "I am message 3":
exp.close()
You see how I re-call the Client class in each iteration of the for loop. This seems to be necessary for sending messages 2 and 3. If the socket is instantiated only once at the start of the main code along with the connect() function, then the server hangs on the recv() after the first message has been sent.
I can't understand why this is happening and the socket only needs to be setup once on the server side. I am doing something wrong, or is this normal?
Thanks!
It's even worse than you think. Take a look at your server code. exp.Server.accept() accepts a connection from the client, but connection.receive() ignores that connection completely and does a second self.Server.accept(). You ignore half of your connections!
Next, your server only does a single receive.... Even if you tried to send more messages on the connection, the server would ignore them.
But you can't just add a recv loop. Your client and server need some way to mark message boundaries so the server knows how to pull them out. Some text based systems use a new line. Others send a message size or fixed size header that the server can read. HTTP for example uses a combination of new lines and data count.
If you want to learn sockets from the ground up just know that they are complicated and you'll need to study. There are lots of ways to build a server and you'll need to understand the trade-offs. Otherwise, there are many frameworks from XMLRPC to zeromq that do some of the heavy lifting for you.

UPnP event subscription using blocking Socket on a Thread

I am tyring to subsribe to an event on a UPnP device (the WeMo motion sensor). I first send an HTTP subscribe request to the device, and the device should start sending me event notification on the designated address. That part is working fine (except that I am getting too many notifications; even when the status is not changing, but it is a different problem for a different thread)
If I run the keepListening Function on a separate python process, everything is working fine . However, when I run the function as a thread, it doesn't work;
import socket
import requests
from threading import Thread
def keepListening(): #running this function on a separate process works
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.settimeout(600)
sock.bind(('192.168.10.231',1234))
sock.listen(5)
while 1:
notification = ''
try:
conn, addr = sock.accept()
conn.setblocking(1)
notification= conn.recv(1024)
conn.sendall(r'''HTTP/1.1 200 OK
Content-Type: text/plain
''')
except Exception as er:
print er
print notification
x = Thread(target=keepListening)
x.start()
message = {
'CALLBACK': '<http://192.168.10.231:1234>',
'NT': 'upnp:event',
'TIMEOUT': 'Second-600',
'HOST': '192.168.10.159:49153'}
k = requests.request('SUBSCRIBE','http://192.168.10.159:49153/upnp/event/basicevent1',headers=message)
print k
# keep doing other important works
Each event notification must be replied with a 200 OK reply, otherwise the device won't send further notification; a fact I learned the hard way. A doubt I have, which might be silly, is that, when running in a thread, as opposed to a separate process, the reply message doesn't get sent in timely manner, so the device doesn't send any more notifications.
It is worth mentioning that, even when I run the function in a Thread, I do get the initial notification after the subscription (Devices must mandatorily send an initial notification right after a subscription according to UPnP protocol), but I get no further notification (indicating that my 200 OK reply didn't get through properly; I do see it in wireshark though)
Any idea on what might be the difference in running the function in a thread (as opposed to a separate process) that makes it fail?
Thank you.
I would assume, what is happening is that you end up sending your subscribe request before thread becomes active and starts listening on the interface. So the device can not connect to the socket.
A few day ago I got a wemo motion sensor, switch and RaspberryPi, so I started tinkering.
The script subscribes to the „binaryState“-event of the wemo-device.
Every time the event occurs it prints out an „Alert“ (you can do other things there).
After 250 seconds it renews the subscription.
To adapt the script to your needs, you have to change the IPs:
localIp : your Computer
remoteIp: the ip of the wemo-sensor or switch
I’m new to python (started 3 days ago), so the script might need some revision, but it works.
import socket
import threading
import requests
host = ''
port = 1234
localIp = '<http://192.168.1.32:1234>' # local IP of your computer
remoteIp = '192.168.1.47:49153' # the ip of the wemo device
global uid # stores the uuid of the event
uid = ''
class client(threading.Thread):
def __init__(self, conn):
super(client, self).__init__()
self.conn = conn
self.data = ""
def run(self):
global uid
while True:
self.data = self.data + self.conn.recv(1024)
if self.data.endswith(u"\r\n"):
print self.data # data from the wemo device
uidPos = self.data.find("uuid")
if uidPos != -1: # data contains the uuid of the event
uid = self.data[uidPos+5:uidPos+41]
if "<BinaryState>1</BinaryState>" in self.data:
print "ALERT ------------------------------------------Alert"
# NOTIFICATION !
if "/e:propertyset" in self.data:
self.conn.sendall('HTTP/1.1 200 OK\r\nContent-Type:text/html\r\n\r\n')
return
self.data = ""
def send_msg(self,msg):
self.conn.send(msg)
def close(self):
self.conn.close()
class connectionThread(threading.Thread):
def __init__(self, host, port):
super(connectionThread, self).__init__()
try:
self.s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.s.bind((host,port))
self.s.listen(5)
except socket.error:
print 'Failed to create socket'
sys.exit()
self.clients = []
def run(self):
while True:
print uid
conn, address = self.s.accept()
c = client(conn)
c.start()
print '[+] Client connected: {0}'.format(address[0])
def main():
get_conns = connectionThread(host, port)
get_conns.start()
print get_conns.clients
while True:
try:
response = raw_input()
except KeyboardInterrupt:
sys.exit()
def setCalback():
global uid
threading.Timer(250.0, setCalback).start()
if uid == "": # no uuid set so we subscribe to the event
eventSubscribe()
else: # uuid is set, so we renew the subsciption
eventRefresh()
def eventSubscribe(): # subscribe to the wemo-event
message = {
'CALLBACK': localIp,
'NT': 'upnp:event',
'TIMEOUT': 'Second-300',
'HOST': remoteIp}
k = requests.request('SUBSCRIBE', "http://"+remoteIp+'/upnp/event/basicevent1',headers=message)
print k
def eventRefresh() # refresh the subscription with the known uuid
myuid = "uuid:"+uid
message = {
'SID': myuid,
'TIMEOUT': 'Second-300',
'HOST': remoteIp }
k = requests.request('SUBSCRIBE',"http://"+remoteIp+'/upnp/event/basicevent1',headers=message)
print k
if __name__ == '__main__':
threading.Timer(2.0, setCalback).start() # wait 2 sec. then subscribe to the service
main()

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