Tkinter - change location of treeview - python

I use tkinter for an assigment with a treeview:
tree = ttk.Treeview(root)
tree["columns"]=("one","two","three")
tree.column("one", width=100 )
tree.column("two", width=100)
tree.column("three", width=120)
tree.heading("one", text="3")
tree.heading("two", text="2")
tree.heading("three", text="1")
tree.place(x=0,y=0)
then it places it at the top left corner where it should be.
But whenever I start writing using this
tree.insert("", 0, values=(1, 2, 3))
it goes to a y axes of 0 and a x axes that is in the middle of screen.
Is there any way to fix it so that it stays on the top left corner?

To explain the query you had in the comments above.
.pack() differs from .place() when it comes to positioning of the widgets. For a start .pack()'s default position for displaying widgets is the top, middle of it's parent if it is the first widget to be default packed in the parent, else it's the middle of the bottom edge of the last widget to be default packed in the parent. Where calling .place() without any attributes will not actually draw the widget visibly on the screen, instead you must clarify a position for the widget (there are several sets of attributes which can be used for this with .place()).
This is why using .pack() on the widget instead of .place() caused it to move to the top middle of the screen.

If there are any others out there that are having troubles when you write .place and it just stays in the same location, it might be because later on in the code you have another .place referring to the same object that overrides the original placement. Just do a control + f and type in object_name.place( and see if any other lines appear.

Related

Tkinter grids inside grids?

I would really appreciate some help with figuring out grid geometry manager.
Here is what I want to build.
I was thinking of using grid but I cannot find any good tutorials that would clearly
explain how to work with it.
There are lots of tutorials but mostly all are either very simple or really outdated.
I am not sure how to build what is shown in the picture using only grid because all
elements are nested inside each other and each element is supposed to hold more elements inside it.
It's not so hard to arrange outermost widgets using grid. I just place Toolbar into 0th row,
then outermost PanedWidow (green) into 1st row, and then Status Bar into 2nd row.
After that I need to arrange things inside green PanedWindow.
I place another PanedWindow (pink) into the right pane of the green PanedWindow and then
stick a Notebook into it's top pane.
Now, I need to add more widgets to these inner panes. For instance. I am going to add
some buttons to the bottom pane of the pink PanedWindow. And that's where I run into problems.
If I try to use pack() to arrange things inside these innermost panes, Python screams at me for
using more than one geometry manager.
But when I think about how to accomplish this with grid, I just can't find a way to subdivide
innermost panes into smaller grids.
Can there be grids inside Widgets which have been acted upon by an outer grid?
When I see widgets that take up the full width or full height of an area I usually use pack since since it's specifically designed to lay objects along a side of an empty cavity. You can use grid but it requires extra code since you have to both add the widget and configure the rows and columns. With pack all you have to do is add the widgets.
For example, it's clear you want a statusbar along the bottom, and a toolbar along the time, and a paned widget in-between. So, start with that, as in the following example:
import tkinter as tk
root = tk.Tk()
root.geometry("600x400")
toolbar = tk.Frame(root, background="#d5e8d4", height=40)
statusbar = tk.Frame(root, background="#e3e3e3", height=20)
main = tk.PanedWindow(root, background="#99fb99")
toolbar.pack(side="top", fill="x")
statusbar.pack(side="bottom", fill="x")
main.pack(side="top", fill="both", expand=True)
root.mainloop()
Note: widths, heights, and colors are added to the frame for illustrative purposes since otherwise, an empty frame would have a size of 1x1. Once you add widgets inside a frame you can remove the width and height options.
You say the right will have a paned window, so add that on the right. We'll use a normal frame on the left.
left_pane = tk.Frame(main, background="#99fb99", width=100)
right_pane = tk.PanedWindow(main, background="#99fb99", width=200)
main.add(left_pane)
main.add(right_pane)
Next, add the two panes to the right. So that I can show colors with as little code as possible I'll use a frame on the top instead of a notebook:
notebook = tk.Frame(right_pane, background="#99ceff", height=70)
bottom_right = tk.Frame(right_pane, background="#ffe6cd", height=50)
right_pane.add(notebook)
right_pane.add(bottom_right)
With all that being said, you can use grid if you want. The trick is to use intermediate frames, since the layout in any widget is independent of the layout in parent or child widgets.
All you need to do is remove the first three calls to pack and replace it with these five lines:
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
toolbar.grid(row=0, column=0, sticky="ew")
main.grid(row=1, column=0, sticky="nsew")
statusbar.grid(row=2, column=0, sticky="ew")
Since the other widgets are children of paned widgets, there's nothing else to do. Any widgets you add to each pane have their own independent layout area, so you can use grid, pack, or place inside each frame.
To illustrate that point, I'll use grid to add several rows and columns of squares:
for row in range(6):
for column in range(30):
f = tk.Frame(bottom_right, background="white",
bd=2, relief="raised", width=10, height=10)
f.grid(row=row, column=column)
I found a post that's around two years old, which might be a little too old for your uses, but it has some information on nesting grids in Tkinter. It recommends using frames to nest the grids, essentially having children within children of a frame. Within these frames, you can place objects.

tkinter: Using pack_forget and then pack() again, it packs in a different location

In my understanding, using the pack() manager, each frame gets placed relative to the position of the other frames in the code. So if I do:
frame1 = tk.Frame(root)
frame1.pack()
frame2 = tk.Frame(root)
frame2.pack()
frame3 = tk.Frame(root)
frame3.pack()
Then frame2 will appear below/after frame1, and before frame3.
My problem is when using the function frame2.pack_forget(), whenever I again do frame2.pack(), the order is not restored, but now I have frame1, frame3, frame2, as if frame2 was the last one to pack.
How can I use pack_forget() and then pack() in the exactly same location it was created?
How can I use pack_forget() and then pack() in the exactly same location it was created?
In a broad sense, you can't. The very nature of pack is that it puts widgets along an edge of available space. When you add and remove widgets, the available space changes. When you call pack_forget, tkinter forgets where the widget was.
That being said, pack has options to help work around this. You can use the before and after options to insert the widget before or after some other widget in the packing order. It's up to you to remember the order. For example, you could do frame2.pack(before=frame3) to have it inserted before frame3.
If you want to hide and remove widgets dynamically, grid is usually the better choice because grid_remove will cause grid to remember where a widget was.

Any help on placing buttons with Tkinter in Python?

UPDATE - I got it to work by using the .grid() function in Tkinter. Thanks for all the help!
I would like to make a button that will center itself in the middle of the GUI in Tkinter, but I have tried using the place() function and also, the pack() function will not work. Any tips or advice?
A section of my code:
restart = Button(tk, text = "Restart", command = restartGame)
restart.pack()
#The code to place the button in the middle goes here
I rarely ever recommend using place, but if you literally only have a single widget that you want to put in the center of some other widget, place is a really good choice:
restart.place(relx=.5, rely=.5, anchor="center")
relx sets the relative x coordinate to be the middle (it is a floating point value between 0.0 and 1.0)
rely sets the relative y coordinate to be the middle
anchor specifies that the center of the widget should be at the x/y coordinate
I assume you mean centering the button at the middle of the top/bottom.
You can use .pack(side = "bottom") to place the button at the bottom (middle) of the Tk window.
Using side =, you can define it as top, bottom, left, or right.
So this means that your code would look like:
restart = Button(tk, text = "Restart", command = restartGame)
restart.pack(side = "bottom")

Tkinter Canvas must be initialized before its contents. Is it a feature or a bug?

I just came across a strange behavior of Tkinter when debugging my program. If a Frame object is created before a Canvas object and later inserted into that Canvas, it can't be displayed. However if the creation order is inverted (firstly Canvas and then Frame), contents in the Frame is displayed correctly.
For example, the following code works well:
from Tkinter import *
app = Frame()
canvas = Canvas(app)
frame = Frame(app)
Label(frame, text = 'aaaa').pack()
Label(frame, text = 'bbbb').pack()
canvas.create_window(0, 0, anchor = NW, window = frame)
canvas.grid()
app.grid()
app.mainloop()
But if the initialization order is inverted, like:
frame = Frame(app)
canvas = Canvas(app)
you get nothing but a blank window.
Is this a intentionally designed behavior (If so, why?), or I just found a bug in Tkinter?
It is a feature. Widgets have a stacking order that defaults to the order that they were created. You can adjust this stacking order with the lift and lower methods.
For example, you can create the frame first and then the canvas, so that the canvas has a higher stacking order. As you observe, you don't see the frame because it is behind the canvas. To make it visible, you can lift it:
frame.lift(canvas)
Doing so will give the same visual effect as if you had created the canvas first.
This technique can be useful to hide and show widgets. For example, you can create a notebook-like widget by stacking several frames on top of each other, and then using lift to bring the one you want to be visible to the top of the order.

How to pack a tkinter widget underneath an existing widget that has been packed to the left side?

I'm attempting to write a basic Tkinter GUI that has a Text widget at the top, then a Button widget left aligned under it, then another Text widget underneath the button. The problem I'm having is, after packing the Button widget to the left, when I then go to pack the second Text widget, it puts it next to the button on the right, rather than underneath the button. This happens regardless of what I set the side argument to for the second Text widget Here's a simple piece of code that demonstrates this behaviour:
from Tkinter import *
root = Tk()
w = Text(root)
w.pack()
x = Button(root, text="Hi there!")
x.pack(side=LEFT)
y = Text(root)
y.pack(side=BOTTOM)
root.mainloop()
So how would I go about setting up the second Text widget so that it appears below the button, rather than to the right of it?
There are generally two solutions to layout problems:
switch to using grid. It becomes real easy to do layouts like what you are trying to accomplish. Grid can solve probably 95% of all layout issues (it's amazing when you think about it -- Tk does with one manager what most toolkits need half a dozen to accomplish!)
use multiple frames. If some widgets need to be stacked top-to-bottom and some left-to-right you can't always get what you want packing everything in a single frame. Use one frame for the top-to-bottom parts of the layout and additional frames for the left-to-right content.
Also realize that widgets don't have to be children of the widget in which they are packed/gridded. You can use the "in" parameter to put widgets in some other container than their parent.
For example, in your specific example you can create three frames, top, middle, bottom. Pack these top-to-bottom in your toplevel window. Then you can pack the first text widget in the top, the button or buttons horizontally in the middle, and the other text widget in the bottom.
The advantage to such an approach is that it makes it much easier to change the layout in the future (which in my experience always happens at some point). You don't have to re-parent any of your widgets, just pack/place/grid them in some other container.
In your short example it doesn't make much difference, but for complex apps this strategy can be a life saver.
My best advice is this: layout isn't an afterthought. Do a little planning, maybe even spend five minutes drawing on some graph paper. First decide on the major regions of your app and use a frame or some other container for each (paned window, notebook, etc). Once you have those, do the same divide-and-conquer approach for each section. This lets you use different types of layout for different sections of your app. Toolbars get horizontal layout, forms might get vertical layout, etc.
I was initially misunderstanding how packing worked and didn't realise that the entire left side was being "claimed" when i did x.pack(side=LEFT). What I found after reading this and the answer by Alex here is that I was not really after having x packed to the left side at all, but rather having it anchored to the left, using anchor=W (W for West) instead of side=LEFT. My revised code snippet which does what I was after looks like this:
from tkinter import *
root = Tk()
w = Text(root)
w.pack()
x = Button(root, text="Hi there!")
x.pack(anchor=W)
y = Text(root)
y.pack(side=BOTTOM)
root.mainloop()
This way x is not "claiming" the left side anymore, it's just aligned to the left (or West) within its block of space.
Packing happens in the order the .pack methods are called, so once x has "claimed" the left side, that's it -- it will take up the left portion of its parent and everything else within its parent will be to its right. You need a Frame to "mediate", e.g....:
from Tkinter import *
root = Tk()
w = Button(root, text="Mysterious W")
w.pack()
f = Frame(root)
x = Button(f, text="Hi there!")
x.pack()
y = Button(f, text="I be Y")
y.pack(side=BOTTOM)
f.pack(side=LEFT)
root.mainloop()
(changed Texts to Buttons for more immediate visibility of layout only -- the Tkinter on this Mac doesn't show Texts clearly until they have focus, but Buttons are quite clear;-).
Do it the same way that WebView does using the Mosaic Canvas Widget Sets internals(which are very similar to Tk). The trick is that the second identical named Frame Object works as a Block Level Float(inline:block;) for everything placed after it and everything that calls "fr" already will automatically begin over inside of it.
You can have many doing this of TOP aligned widgets and simply add another identical named Frame where you want to break between side=LEFT's. Works after Bottom also.
fr=Frame(root)
fr.pack(fill=X, side=TOP)
block1=Label(fr)
block1.pack(side=LEFT)
block2=Label(fr)
block2.pack(side=LEFT)
block3=Button(fr)
block3.pack(side=LEFT)
# NAME IT THE SAME ID NAME AS THE FIRST MAIN FRAME...
fr=Frame(root)
fr.pack(fill=X, side=TOP)
# These NOW jump into the second Frame breaking the side=LEFT in new Frame
block4=Label(fr)
block4.pack(side=LEFT)
block5=Label(fr)
block5.pack(side=LEFT)
# AND THEY CONTINUE GOING side=LEFT AFTERWARDS.

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