Threading module python stopping and re-start threads - python

I was looking how to stop a thread on python using the thread module, and I found that this method is not provided by the module. I have seen some tricks to implement a way to stop the threads but nothing of this worked for me.
My program have a main window that shows every function on it, and one of this functions opens another window that do a "function2" with a button.
I want to be able to do things, or not let the windows freeze while "function2" is running, so I have used threading.Thread to define the "function2" and called it using Thread.run() method.
This, works great, but when "function2" is done, I cannot re-run the function because of the threads can only be started once.
I need a solution to this, if someone can help me, I would be glad.
Thanks.

Expanding on comments. What you have is
fun2 = threading.Thread(name='funcion2',target=funcion2)
ttk.Button(loginpanel,text='Initfun2',command=fun2.start)
which basically creates one thread and tries to re-run it on click. There is no such thing as re-runing threads so instead you have to create a new thread on click:
def fun2():
threading.Thread(name='funcion2',target=funcion2).start()
ttk.Button(loginpanel,text='Initfun2',command=fun2)
While this is better it has another drawback: what if someone starts clicking the button like mad? You want to restrain the number of threads to use. For that using a thread pool is a good option:
from concurrent.futures import ThreadPoolExecutor
THREADPOOL = ThreadPoolExecutor(10)
def fun2():
THREADPOOL.submit(funcion2)
ttk.Button(loginpanel,text='Initfun2',command=fun2)
This code is for Python3.x. For Python2 I think you need some external library.

Related

How to integrate killable processes/thread in Python GUI?

Kind all, I'm really new to python and I'm facing a task which I can't completely grasp.
I've created an interface with Tkinter which should accomplish a couple of apparently easy feats.
By clicking a "Start" button two threads/processes will be started (each calling multiple subfunctions) which mainly read data from a serial port (one port per process, of course) and write them to file.
The I/O actions are looped within a while loop with a very high counter to allow them to go onward almost indefinitely.
The "Stop" button should stop the acquisition and essentially it should:
Kill the read/write Thread
Close the file
Close the serial port
Unfortunately I still do not understand how to accomplish point 1, i.e.: how to create killable threads without killing the whole GUI. Is there any way of doing this?
Thank you all!
First, you have to choose whether you are going to use threads or processes.
I will not go too much into differences, google it ;) Anyway, here are some things to consider: it is much easier to establish communication between threads than betweeween processes; in Python, all threads will run on the same CPU core (see Python GIL), but subprocesses may use multiple cores.
Processes
If you are using subprocesses, there are two ways: subprocess.Popen and multiprocessing.Process. With Popen you can run anything, whereas Process gives a simpler thread-like interface to running python code which is part of your project in a subprocess.
Both can be killed using terminate method.
See documentation for multiprocessing and subprocess
Of course, if you want a more graceful exit, you will want to send an "exit" message to the subprocess, rather than just terminate it, so that it gets a chance to do the clean-up. You could do that e.g. by writing to its stdin. The process should read from stdin and when it gets message "exit", it should do whatever you need before exiting.
Threads
For threads, you have to implement your own mechanism for stopping, rather than using something as violent as process.terminate().
Usually, a thread runs in a loop and in that loop you check for a flag which says stop. Then you break from the loop.
I usually have something like this:
class MyThread(Thread):
def __init__(self):
super(Thread, self).__init__()
self._stop_event = threading.Event()
def run(self):
while not self._stop_event.is_set():
# do something
self._stop_event.wait(SLEEP_TIME)
# clean-up before exit
def stop(self, timeout):
self._stop_event.set()
self.join(timeout)
Of course, you need some exception handling etc, but this is the basic idea.
EDIT: Answers to questions in comment
thread.start_new_thread(your_function) starts a new thread, that is correct. On the other hand, module threading gives you a higher-level API which is much nicer.
With threading module, you can do the same with:
t = threading.Thread(target=your_function)
t.start()
or you can make your own class which inherits from Thread and put your functionality in the run method, as in the example above. Then, when user clicks the start button, you do:
t = MyThread()
t.start()
You should store the t variable somewhere. Exactly where depends on how you designed the rest of your application. I would probably have some object which hold all active threads in a list.
When user clicks stop, you should:
t.stop(some_reasonable_time_in_which_the_thread_should_stop)
After that, you can remove the t from your list, it is not usable any more.
First you can use subprocess.Popen() to spawn child processes, then later you can use Popen.terminate() to terminate them.
Note that you could also do everything in a single Python thread, without subprocesses, if you want to. It's perfectly possible to "multiplex" reading from multiple ports in a single event loop.

What's the simplest way to implement fire-and-forget parallel threads in Python?

I have a program with a tkinter GUI (Python 2.7) from which the user can launch some more or less calculation-intense tasks. Most of those result either in a file written to disk or an interactive pyplot window showing results, but none of them feed back into the main task.
I've never done multithreading before and am trying to decide which library to go for. subprocess seems to be for system calls (which this is not), multiprocessing seems to be concerned with parallel execution of larger tasks (with pools and queues and such), and threading ... I've looked through the official documentation but am somewhat unclear how I would use this.
The ideal solution for me would be something that would "simply" phrase the function call which triggers calculating and plotting some data in a way that it will be executed independent of the main program so the user can keep doing their thing without waiting for the function to finish (which usually takes a few seconds up to a minute) -- the plot would just eventually pop up.
Update
Turns out the task I wanted to launch in parallel contains bound methods, thus is not picklable and can't be used in parallel. I need to deal with some other business before I'll have time to figure out how to change that -- I'll get back to this, though!
The multiprocessing library is probably your best bet, just create a process and start it. From the manual: https://docs.python.org/2/library/multiprocessing.html
from multiprocessing import Process
def f(name):
print 'hello', name
if __name__ == '__main__':
p = Process(target=f, args=('bob',))
p.start()
On exit you probably do want to wait for the results, so add the join() method:
p.join()
Or if you simply want to wait for a short while:
p.join(timeout=1)
Wondering if this would help. This is a simple pattern I have used to execute threads in Python
from threading import Thread
class Operation(Thread):
def __init__(self):
"""Initialize"""
def run(self):
"""Implement the run method. This will get executed when you
instantiate and call the start method"""
def main():
""" main program"""
mythread = Operation()
mythread.start()
...
mythread.join()

How can I stop the execution of a Python function from outside of it?

So I have this library that I use and within one of my functions I call a function from that library, which happens to take a really long time. Now, at the same time I have another thread running where I check for different conditions, what I want is that if a condition is met, I want to cancel the execution of the library function.
Right now I'm checking the conditions at the start of the function, but if the conditions happen to change while the library function is running, I don't need its results, and want to return from it.
Basically this is what I have now.
def my_function():
if condition_checker.condition_met():
return
library.long_running_function()
Is there a way to run the condition check every second or so and return from my_function when the condition is met?
I've thought about decorators, coroutines, I'm using 2.7 but if this can only be done in 3.x I'd consider switching, it's just that I can't figure out how.
You cannot terminate a thread. Either the library supports cancellation by design, where it internally would have to check for a condition every once in a while to abort if requested, or you have to wait for it to finish.
What you can do is call the library in a subprocess rather than a thread, since processes can be terminated through signals. Python's multiprocessing module provides a threading-like API for spawning forks and handling IPC, including synchronization.
Or spawn a separate subprocess via subprocess.Popen if forking is too heavy on your resources (e.g. memory footprint through copying of the parent process).
I can't think of any other way, unfortunately.
Generally, I think you want to run your long_running_function in a separate thread, and have it occasionally report its information to the main thread.
This post gives a similar example within a wxpython program.
Presuming you are doing this outside of wxpython, you should be able to replace the wx.CallAfter and wx.Publisher with threading.Thread and PubSub.
It would look something like this:
import threading
import time
def myfunction():
# subscribe to the long_running_function
while True:
# subscribe to the long_running_function and get the published data
if condition_met:
# publish a stop command
break
time.sleep(1)
def long_running_function():
for loop in loops:
# subscribe to main thread and check for stop command, if so, break
# do an iteration
# publish some data
threading.Thread(group=None, target=long_running_function, args=()) # launches your long_running_function but doesn't block flow
myfunction()
I haven't used pubsub a ton so I can't quickly whip up the code but it should get you there.
As an alternative, do you know the stop criteria before you launch the long_running_function? If so, you can just pass it as an argument and check whether it is met internally.

A thread is blocked by a blocking call - how do I make a timeout on the blocking call?

I have a python program which operates an external program and starts a timeout thread. Timeout thread should countdown for 10 minutes and if the script, which operates the external program isn't finished in that time, it should kill the external program.
My thread seems to work fine on the first glance, my main script and the thread run simultaneously with no issues. But if a pop up window appears in the external program, it stops my scripts, so that even the countdown thread stops counting, therefore totally failing it's job.
I assume the issue is that the script calls a blocking function in API for the external program, which is blocked by the pop up window. I understand why it blocks my main program, but don't understand why it blocks my countdown thread. So, one possible solution might be to run a separate script for the countdown, but I would like to keep it as clean as possible and it seems really messy to start a script for this.
I have searched everywhere for a clue, but I didn't find much. There was a reference to the gevent library here:
background function in Python
, but it seems like such a basic task, that I don't want to include external library for this.
I also found a solution which uses a windows multimedia timer here, but I've never worked with this before and am afraid the code won't be flexible with this. Script is Windows-only, but it should work on all Windows from XP on.
For Unix I found signal.alarm which seems to do exactly what I want, but it's not available for Windows. Any alternatives for this?
Any ideas on how to work with this in the most simplified manner?
This is the simplified thread I'm creating (run in IDLE to reproduce the issue):
import threading
import time
class timeToKill():
def __init__(self, minutesBeforeTimeout):
self.stop = threading.Event()
self.countdownFrom = minutesBeforeTimeout * 60
def startCountdown(self):
self.countdownThread= threading.Thread(target=self.countdown, args=(self.countdownFrom,))
self.countdownThread.start()
def stopCountdown(self):
self.stop.set()
self.countdownThread.join()
def countdown(self,seconds):
for second in range(seconds):
if(self.stop.is_set()):
break
else:
print (second)
time.sleep(1)
timeout = timeToKill(1)
timeout.startCountdown()
raw_input("Blocking call, waiting for input:\n")
One possible explanation for a function call to block another Python thread is that CPython uses global interpreter lock (GIL) and the blocking API call doesn't release it (NOTE: CPython releases GIL on blocking I/O calls therefore your raw_input() example should work as is).
If you can't make the buggy API call to release GIL then you could use a process instead of a thread e.g., multiprocessing.Process instead of threading.Thread (the API is the same). Different processes are not limited by GIL.
For quick and dirty threading, I usually resort to subprocess commands. it is quite robust and os independent. It does not give as fine grained control as the thread and queue modules but for external calls to programs generally does nicely. Note the shell=True must be used with caution.
#this can be any command
p1 = subprocess.Popen(["python", "SUBSCRIPTS/TEST.py", "0"], shell=True)
#the thread p1 will run in the background - asynchronously. If you want to kill it after some time, then you need
#here do some other tasks/computations
time.sleep(10)
currentStatus = p1.poll()
if currentStatus is None: #then it is still running
try:
p1.kill() #maybe try os.kill(p1.pid,2) if p1.kill does not work
except:
#do something else if process is done running - maybe do nothing?
pass

Long running processes with a Python Tkinter GUI

I've been doing normal python scripts for years, but had to recently dive into GUIs (with Tkinter). Simply put, I have a basic Tk window set up with a Start/Stop button, which should call function Foo(). Function Foo() contains a while True though, which would cause the UI to lock up forever.
I am wondering if I can get some guidance from here. Should I use pythons multiprocessing tools? I was thinking about Twisted / Gevent / threads as well, but I don't think they fit the task (could be wrong).
Thanks!
I ended up using the multiprocessing library from python. I start Foo() in a new process and start. When the stop button is pressed, it terminates the sub process.

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