additional modules for python in tkinter issue - python

I'm making a tkinter app in python which requires a few python modules (for example paramiko) that need to be installed additionally.
When I will be done with the whole app and create an executable version of the app (.exe extension), and send this app to one of my friends' computer, can he run the app without having python, paramiko, etc. on his computer?
2nd question: What is the exe equivavelent in mac for that I could make my app runnable instantly (I think of some kind of portable version.)
Thanks!

You want Cx_Freeze
Yes the idea is to turn it into an application that can be run on computers without Python installed. If it does not run correctly then the script has not been properly "frozen".
Cx_Freeze works on all major platforms as described in their front page (see link above for details) but you must freeze it on each platform you wish to develop for (Windows on Windows, Mac on a Mac and so on) There is no executable that can run on all platforms.
There are alternatives such as Pyinstaller and Py2app. The latter works only for Python 2 and is no longer maintained. I would recommend Cx_Freeze or Pyinstaller because they are the only two still being maintained.
Pyinstaller is easier but cx_Freeze also offers a lot of options when building.

Related

How to distribute a Python script to non-developers on Windows

Say I made Python script with a GUI, which depends on a few libraries (e.g. Pandas). I want to share this application with users who know nothing about programming, and who are used to simply click an install file or open an executable.
What are the options for bundling my script, its dependencies, and the Python runtime together so that my users can "just" use it ? This can be either as an executable, or an online app.
EDIT : some users pointed to this page as a duplicate. This obviously true, but most answers are pretty old. I'm looking for up-to-date solutions as of 2019.
I have been using PyInstaller for a while now, seems like it would do exactly what you
want.
You need to use pyinstaller package
PyInstaller freezes (packages) Python applications into stand-alone
executables, under Windows, GNU/Linux, Mac OS X, FreeBSD, Solaris and
AIX.
pyinstaller.org

How to create OS X app with Python on Windows

I need to automate a cross-platform application build. Entire build runs on Windows machine. Part of it is written in Python and compiles for OS X. Currently this part of build is done manually on OS X.
I tried pyinstaller but it looks like it only building for the platform that it is running on. I also tried py2app but it did not install on Windows.
Are there any tools to compile Python script to OS X app on Windows machine?
Short answer:
Apparently, no simple way to do this with the standard set of tools you have mentioned. I outline a completely unprobable solution in the end that's probably too complex to consider.
End result: Keep doing it manually, it's probably the best option so far.
Drawing from credible and/or official sources:
There's already a long and curated list of options specified in micheal0x2a's excelent answer in Create a single executable from a Python project which outlines most tools available for creating standalone distributions of a Python program. One line stands out:
Also, unless otherwise noted, all programs listed below will produce an exe specifically for the operating system it's running in.
I might have read things wrong but there's no explicit note of cross platform support.
Similar lists can be found in in Distribution Utilities and Freezing Your Code — The Hitchhiker's Guide to Python. From these we can take a look at the Windows supported projects:
bbfreeze: Not maintained, no documentation on limitations generally superceded by the rest in this list.
PyInstaller: According to their documentation:
PyInstaller is tested against Windows, Mac OS X, and Linux. However, it is not a cross-compiler: to make a Windows app you run PyInstaller in Windows; to make a Linux app you run it in Linux, etc. PyInstaller has been used successfully with AIX, Solaris, and FreeBSD, but is not tested against them.
PyInstaller once tried to support cross-compilation (From Linux -> Windows) but later dropped the idea.
cx_freeze: Looking at their Freezing for other platforms question in their Frequently Asked Questions list:
cx_Freeze works on Windows, Mac and Linux, but on each platform it only makes an executable that runs on that platform. So if you want to freeze your program for Windows, freeze it on Windows; if you want to run it on Macs, freeze it on a Mac.
py2app: This is not an option since py2app is supported only OSX machines based on their note:
NOTE: py2app must be used on OSX to build applications, it cannot create Mac applications on other platforms.
So installing it on windows is a no-go.
This wraps out the tools available on for creating standalone applications on Windows. Even if not on Windows though, solutions don't exist for creating an OS agnostic tool.
The general consensus for achieving these sort of things is via Virtual Machines; you create a VM image of the target OS, run the dedicated tool for that OS inside the vm and then tranfer the bundled executable to compatible machines. Since OSX is generally not easy to virtualize, from what I know, you kinda run out of luck here.
One complex probable way:
Now, the reason why I said there is no simple way to do this is because there might be one but, from what I can see, it is so tedious you shouldn't even consider it. The general issue we're facing here is that executables for windows are simply not compatible with OSX, heck, Linux executables aren't either. So what we need is the ability to cross-compile things.
One compiler that I've heard supports cross-compilation is clang. So, in order remedy the incompatibility of executables, you could theoretically use clang as a cross compiler. Problem is, this is not a simple task; it is probably way harder than what you're willing to do since it is riddled with complex issues (From OSX to Windows example).
If you do actually find a way to that you now need a .cpp/.c file from your python scripts. Thankfully this is something that can be done by using tools like Nuitka or Cython.
The gist of these is the same, enter .py exit .cpp/.c. The second tricky part might be setting up the clang compiler to be used with these. I honestly have no idea if anyone has done this.
I haven't looked into them much, but for Nuitka, I know that it can also be used to create a standalone executable when passed the --standalone flag (See: Moving to other machines). So, theoretically you could use Nuitka with clang configured to cross-compile for OSX. Then you can rest; you've earned it.
You can use a docker image https://github.com/sickcodes/Docker-OSX like this to simulate a mac computer.
Then from this simulated mac you could install the pyinstaller and run your command from there.
This would then produce the desired file.
Some people do the same way to create windows executables using pyinstaller on linux.
I dont see why this could not work from windows to mac.
Install fabric (Python module, easily installed with pip) on your Windows machine so that you can run the build on your Mac as part of the same automated build process.
Fabric allows you to utilize SSH from Python. So long as you know how to access the Mac over SSH (just need the IP, username, and password), this is easy. Set it up like this:
from fabric.api import env
env.host_string = '<IP of the Mac Here>'
env.user = '<Username on the Mac>'
env.password = '<Password of the user>'
Then copy over the necessary source files from the Windows machine to the Mac like this (once fabric has been set up as above):
from fabric.operations import put
put(r'\path\to\local\source\files', '/path/to/where/you/want/them')
Now you want to run your build tool, whatever it is. You'll need to use run or sudo for that, depending on if the tool requires admin privileges or not.
from fabric.operations import run, sudo
# sudo works the same as run if you need that instead
run('/path/to/build/tool arguments for build tool')
Finally you have the build output which you can retrieve using get.
from fabric.operations import get
get('/path/to/dist/on/mac', '\local\path\to\store\on\windows')
There we go. Pretty simple. No VM needed - just automate the process that you were already manually doing before. The only real requirement is that your Mac has to be available to be connected to during the build process. If you don't have a readily available Mac server, consider just picking up a used Mac Mini - you can get them for as little as $50 on ebay, if budget is a concern.

Canonical way to install modules and app onto offline system

We have an app (a bunch of Twisted classes actually) which runs on a specific Python version and depends on quite a bit of modules. This app needs to be deployed onto a Windows Server machine which has no access to Internet.
Currently we are choosing between:
having to install Python prior to everything else, and a Python script which unpacks all modules and runs setup.py,
making an NSIS installer which installs Python, then all modules with .exe installers, then unpacks smaller modules into some other dir, then adds the dir to %PYTHONPATH%.
What is the good accepted way of dealing with such situation? Obviously we cannot use pip, easy_install.exe and other blessed tools, and our approaches are silly and inelegant.
As a third option you can consider deploing the application as an executable using PyInstaller (http://www.pyinstaller.org). You dont need to install anything on the client machine (not even python)
PyInstaller is a program that converts (packages) Python programs into stand-alone executables, under Windows, Linux, Mac OS X, Solaris and AIX. Its main advantages over similar tools are that PyInstaller works with any version of Python since 2.4, it builds smaller executables thanks to transparent compression, it is fully multi-platform, and use the OS support to load the dynamic libraries, thus ensuring full compatibility.
I have used it in a project to deploy standalone application in both Linux and Windows. Worked like a charm. My project also used Twisted.
Between your current two choices the setup.py approach is more pythonic. But beware that if any of your modules has some c implementation for faster performance that need to be compiled, you can't do that on you client's machine.
Try to use wheels. It designed to cover your case, i.e. you build wheel once, downloading all required packages. Then you just copy wheel archive to the target machine and install your application without downloading anything.

porting python code(linux) to windows

i wrote a program using python with PyQT4 and other modules like numpy, scipy etc. under Linux(Ubuntu 9.10). Now i want a executable of this program under Windows 7. I dont want to install Python on the Windows 7 OS.
i try pyinstaller, cx_freeze and py2exe under linux, but i generate only a linux executable which works fine under linux but not working under Windows.
Now my Questions are.
Is my Task possible or need i to install Python and the needed packages on Windows 7 to generate the executable with pyinstaller for examble?
if it is possible--> how is the solution to solve the problem.
regards lars
I only have experience with py2exe and pyqt4, but py2exe needs several dlls which can only exist inside a Windows environment (like Visual C runtime libs or the dlls for Qt). It might be hackable with Wine, but having a Windows environment for packaging everything is the "supported" way.
PyInstaller's Supported Packages page lists PyQT4 as supported so I'd give that a try - just get your application running as a conventional Python application under Windows 7, then run PyInstaller as usual. From personal experience I know it'll handle matplotlib, NumPy and SciPy without a hitch.

Distributing python on Mac, Linux, and Windows using cx_freeze: can I generate all apps from one platform?

I'm setting up a scripted build of a cross-platform python app (Python 3) and I'd like to create all the distributables from linux. Is that possible?
Short answer: no
I've been doing something similiar recently (using cx_Freeze with Python 3). If you set up Python inside Wine, you can generate a Windows build, but I had to copy some DLLs in before it worked properly (cx_Freeze calls a Windows API function that's not implemented in Wine). I've not run into any way of packaging applications for Macs without actually having a Mac.
Perhaps someone should set up a community build service so people could build distributables for different platforms for each other. That doesn't get round the problem of testing, though.

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