How to ditribute my Unix application? - python

I created a command-line python tool for Unix systems.
I want my script to be executed from anywhere just like any Unix command. One solution is to make my script executable and move it to /usr/bin.
But the script works with external files, and I guess moving all these files with my script in /usr/bin is a bad habit, as it will be hard to delete them one by one in the future.
Where should I put the directory of my application ? How to add the main script to the PATH, to execute it from anywhere ?
I would like then to create a package that could move my files in the right place, and delete them in the case the user wants to uninstall my application.
I don't know how to do this.
Thank you.

There are many way of distributing a Linux application.
It will depend on the distribution you are using, since they do not all use the same package manager. For example, you would create a .deb package for Debian, Ubuntu and there derivatives, an Arch package for Archlinux, etc...
You could then share the package with anyone to let them install your tool.
However, since your tool is in written in Python, you can also make a python package. You could then upload it to the Python Package Index to let anyone install it using python's pip package manager.
To create a python package, you will need to create a file called setup.py, and, from it, to call the setup method from the setuptool packages.
You will probably want to read the python documentation about writing such a script: https://setuptools.readthedocs.io/en/latest/setuptools.html
You may especially be interested by this sections:
Including Data Files
Automatic Script Creation
If you do things correctly, setuptools will take care of installing your script and its files somewhere in the PATH so it can be executed from the command line.

You should use setuptools to distribute your application, creating a setup.py file to configure its setup and installation.
Binaries can be delivered using the console_scripts option, while data files can be delivered using either package_data.

Related

any known way to create a device-to-device portable self-contained python runtime?

I want to distribute a python program on, say, Windows and/or Mac, but I don't want to give the user the headache of ensuring there is an appropriate python runtime installed on their machine. And i don't want to interfere with their machine's configuration by, let's say, requesting root privileges and installing a system-wide python runtime on their system that suits my program specifically because it's too invasive and might cause compatibility collisions with other installed versions of the runtime.
I would much rather have a self-contained executable that could be, for example, stored on a USB flash-drive, inserted into the system, and then maybe with a stepping-stone binary executable that just invokes the device-portable runtime on a python script that I provide, I could then run the program as if it were a self-contained binary executable (with only standard-library dependencies).
A link to this binary executable could be published into main-menu program lists, docks, or desktops. And it could be invoked by shell scripts or other executed-by-proxy mechanisms. Such a no-install/self-contained python program could potentially be a first-class user-invokable application. This is what I want to achieve.
I googled around for projects that provided a device-portable/mobile python installation and so far I've only found portablepython.com. Unfortunately it says the project is discontinued and no download link for the project is provided. it listed some similar projects but they all seemed defunkt or with a very different focus.
Does anyone know of an active project that is or includes such an independent/portable/mobile/no-install distribution for python?
or is there some way i could configure python's build system to build a noinstall-friendly product?
any ideas welcome. thanks for your input!
After more searching I found that Python.org publishes its own standalone-python distribution called the embeddable zip file.
This is exactly what I was searching for. It's a basic python standalone runtime that requires relatively few megabytes of storage.
I started with this embeddable distro and then cajoled a standalone copy of pip to work with it. Problem solved.
Improving upon #oreus2020's answer, you can download the embeddable zip file from here. Then, unzip the compressed file to a folder of your choice. Go to the root of your install and find python._pth file and open it in a text editor. Remove the "#" before import site(This file is the one which manages the environment of the portable install. If you want anything to be recognized by the portable python interpreter, just throw the path in here and that's it!). If you want pip, go to this page and save it in the root of your portable install and run it using the portable python interpreter like ./python get-pip.py from a commandline opened at the root of your install. Pip installed! To use the pip, do ./python -m pip <commands> from the commandline opened at the root of your install and then open the python._pth file and insert the following below the "." ./Lib/site-packages ./Scripts. Voila, you got yourself a python portable install!
My python._pth file looks like:
python39.zip
.
# Uncomment to run site.main() automatically
./Repo
./Repo/Code
./Repo/Code/cogs
./Lib/site-packages
./Scripts
import site
If you are still wondering, here is the link to the one I made for myself.
P.S. Pardon my bad English

setuptools "eager_resources" to executable directory

I maintain a Python utility that allows bpy to be installable as a Python module. Due to the hugeness of the spurce code, and the length of time it takes to download the libraries, I have chosen to provide this module as a wheel.
Unfortunately, platform differences and Blender runtime expectations makes support for this tricky at times.
Currently, one of my big goals is to get the Blender addon scripts directory to install into the correct location. The directory (simply named after the version of Blender API) has to exist in the same directory as the Python executable.
Unfortunately the way that setuptools works (or at least the way that I have it configured) the 2.79 directory is not always placed as a sibling to the Python executable. It fails on Windows platforms outside of virtual environments.
However, I noticed in setuptools documentation that you can specify eager_resources that supposedly guarantees the location of extracted files.
https://setuptools.readthedocs.io/en/latest/setuptools.html#automatic-resource-extraction
https://setuptools.readthedocs.io/en/latest/pkg_resources.html#resource-extraction
There was a lot of hand waving and jargon in the documentation, and 0 examples. I'm really confused as to how to structure my setup.py file in order to guarantee the resource extraction. Currently, I just label the whole 2.79 directory as "scripts" in my setuptools Extension and ship it.
Is there a way to write my setup.py and package my module so as to guarantee the 2.79 directory's location is the same as the currently running python executable when someone runs
py -3.6.8-32 -m pip install bpy
Besides simply "hacking it in"? I was considering writing a install_requires module that would simply move it if possible but that is mangling with the user's file system and kind of hacky. However it's the route I am going to go if this proves impossible.
Here is the original issue for anyone interested.
https://github.com/TylerGubala/blenderpy/issues/13
My build process is identical to the process descsribed in my answer here
https://stackoverflow.com/a/51575996/6767685
Maybe try the data_files option of distutils/setuptools.
You could start by adding data_files=[('mydata', ['setup.py'],)], to your setuptools.setup function call. Build a wheel, then install it and see if you can find mydata/setup.py somewhere in your sys.prefix.
In your case the difficult part will be to compute the actual target directory (mydata in this example). It will depend on the platform (Linux, Windows, etc.), if it's in a virtual environment or not, if it's a global or local install (not actually feasible with wheels currently, see update below) and so on.
Finally of course, check that everything gets removed cleanly on uninstall. It's a bit unnecessary when working with virtual environments, but very important in case of a global installation.
Update
Looks like your use case requires a custom step at install time of your package (since the location of the binary for the Python interpreter relative to sys.prefix can not be known in advance). This can not be done currently with wheels. You have seen it yourself in this discussion.
Knowing this, my recommendation would be to follow the advice from Jan Vlcinsky in his comment for his answer to this question:
Post install script after installing a wheel.
Add an extra setuptools console entry point to your package (let's call it bpyconfigure).
Instruct the users of your package to run it immediately after installing your package (pip install bpy && bpyconfigure).
The purpose of bpyconfigure should be clearly stated (in the documentation and maybe also as a notice shown in the console right after starting bpyconfigure) since it would write into locations of the file system where pip install does not usually write.
bpyconfigure should figure out where is the Python interpreter, and where to write the extra data.
The extra data to write should be packaged as package_data, so that it can be found with pkg_resources.
Of course bpyconfigure --uninstall should be available as well!

Python compile all modules into a single python file

I am writing a program in python to be sent to other people, who are running the same python version, however these some 3rd party modules that need to be installed to use it.
Is there a way to compile into a .pyc (I only say pyc because its a python compiled file) that has the all the dependant modules inside it as well?
So they can run the programme without needing to install the modules separately?
Edit:
Sorry if it wasnt clear, but I am aware of things such as cx_freeze etc but what im trying to is just a single python file.
So they can just type "python myapp.py" and then it will run. No installation of anything. As if all the module codes are in my .py file.
If you are on python 2.3 or later and your dependencies are pure python:
If you don't want to go the setuptools or distutiles routes, you can provide a zip file with the pycs for your code and all of its dependencies. You will have to do a little work to make any complex pathing inside the zip file available (if the dependencies are just lying around at the root of the zip this is not necessary. Then just add the zip location to your path and it should work just as if the dependencies files has been installed.
If your dependencies include .pyds or other binary dependencies you'll probably have to fall back on distutils.
You can simply include .pyc files for the libraries required, but no - .pyc cannot work as a container for multiple files (unless you will collect all the source into one .py file and then compile it).
It sounds like what you're after is the ability for your end users to run one command, e.g. install my_custom_package_and_all_required_dependencies, and have it assemble everything it needs.
This is a perfect use case for distutils, with which you can make manifests for your own code that link out to external dependencies. If your 3rd party modules are available publicly in a standard format (they should be, and if they're not, it's pretty easy to package them yourself), then this approach has the benefit of allowing you to very easily change what versions of 3rd party libraries your code runs against (see this section of the above linked doc). If you're dead set on packaging others' code with your own, you can always include the required files in the .egg you create with distutils.
Two options:
build a package that will install the dependencies for them (I don't recommend this if the only dependencies are python packages that are installed with pip)
Use virtual environments. You use an existing python on their system but python modules are installed into the virtualenv.
or I suppose you could just punt, and create a shell script that installs them, and tell them to run it once before they run your stuff.

Creating a Portable Python (local install) for Linux

I'm looking to create the following:
A portable version of python that can be run on any system (with any previous version of python or no python installed) and have it pre-configured with various python packages (ie, django, lxml, pysqlite, etc)
The closest I've found to the above is virtualenv, but this only goes so far.
If I package up a nice virtualenv for python on one machine, it contains sym links to a lot of the libraries it needs. I can take those sym links and convert them to their actual files, but if I try to move this entire directory to another machine, I get seg fault after seg fault.
To launch python on a different machine, I'm using:
LD_LIBRARY_PATH=lib/ ./bin/python
and in lib/ I have all of the shared libraries I copied from the original machine. The problem here is these shared libraries might rely on other shared libraries that I'm not including, so executing this on other linux distros does not work. Probably due to it falling back on older shared libaries installed on the system that do not work with what I copied over.
Anyone have an idea on how to get this working? Is this even possible?
EDIT:
To clarify, the desired outcome is to create a tar.gz of a python binary and associated packages (django, lxml, pysqlite, etc) that can be extracted and run on any linux based system, ie (ubuntu 8.04, redhat 5, suse 11, etc), all 32bit distros, where the locally installed version of python doesn't impact what's in the tar.gz.
I just tested this and it works great.
Get the copy of python you want to install and untar it and cd to the untarred folder first.
Also get a copy of setuptools and untar that.
/opt/portapy used below is of course just the name I came up with for this post, it could be any path and the full path should be tarred up and the same path should be used on any systems you put this on due to absolute path linking.
mkdir /opt/portapy
cd <python source dir>
./configure --prefix=/opt/portapy && make && make install
cd <setuptools source dir>
/opt/portapy/bin/python ./setup.py install
Make the virtual env folder inside the portapy folder.
mkdir /opt/portapy/virtenv
/opt/portapy/bin/virtualenv /opt/portapy/virtenv
cd /opt/portapy/virtenv
source bin/activate
Done. You are ready to install all of your libraries here and have the option of creating multiple virtual envs this way.
You can then tar up the whole /opt/portapy folder and transport it to any Linux system of the same arch, within reason I suspect.
I compiled 2.7.5 ond centOS 5.8 64bit and moved the folder to a Cent6.9 system and it runs perfectly.
I don't know how this is even possible. If it were, they woudn't need to distribute binary packages of python for different platforms. You can't simply distribute python that will run on any platform. It has to be built from source for that arch. Virtualenv will expect you to tell it which system python to use (using links).
This pretty much goes for almost any binary package that links against system libs. Again, if it were possible, we wouldn't need any platform specific binary distributions.
You can, however, achieve part of what you want. That is, running python on another machine that doesn't have python installed as long as its the same arch. This is the same concept behind freezing, or py2exe/py2app/pyinstaller. An interpreter is bundled into a standalone environment. So the app can run on any similar platform.
Edit
I just realized that while your question speaks about "system" agnostically, your title contains the reference "linux". There are different flavors of linux, so in order for it to work you would have to build it fat for multiple archs and also completely contain the standalone links. You might try building a package with pyinstaller and using that to include in your project.
You can try just building python from source, in your virtualenv:
$ ./configure --prefix=/path/to/virtualenv && make && make install
If you still have problems with the links to libs, you can also investigate building it statically
I'm not sure that working solely in Python is the way to go here. You might have better luck with Puppet of Chef, which are configuration tools that can be used to create a local environment. There is plenty of code out there to install virtualenv and python on just about any Linux plus OSX (probably not Windows though).
Your workflow would be to install chef or Puppet (your choice), run a script to install the Python you want, then enter a virtualenv and pip install any packages you might need.
Sorry this isn't as easy as virtualenv alone, but it is much more robust.
Well, since I rarely accept "can't be done", there is a way to do it. Warning: it isn't pretty and you should probably look into a different scenario.
What you will need to to is determine a standard location for this top level directory. Second, using that directory as your root you will need to compile Python on each Linux distribution you want to run this on. For this you would use something like "/usr/local/myappname/platform/" to configure and compile Python to live in. In each case substitute "platform" with the name of the platform such as "/usr/local/rhel/". If memory serves the configure option you are looking for here is --prefix.
Once you have each distribution compiled you will need a script to determine which one to use and either set environment variables or have it create symlinks to the appropriate "installation" of python. I would then use virtualenv and bootstrap in that tree to keep the "in-use" python libraries even more specific.
I can't think of a common Linux distribution that doesn't have Python by default. As such you could use setup.py and/or basic python scripts to script this out since you should be able to rely in Python being present - even if its ye olde version as in RHEL installs. Personally I find the above method overly complicated but it would meet your stated requirements with the allowance for a final script. Of course, you could use shar (SHell ARchive) to tar all of this into a runnable shell script to do the installation and avoid the need for secondary scripts. If you gzip the resulting shel archive then you can decompress it on target systems and execute it to set everything up.
All that said, I would not recommend this. I would recommend determining the minimum Python version you can run on and ensuring that is installed by the distribution whenever possible and if needs be pulling down from a repo and installing. Then, use virtualenv and bootstrap with a requirements.txt to install necessary python libraries and apps into the virutalenv. For that see this documentation
I faced the same problem, so I created PortableVirtualenv. Your Question is just the definition of it.
I use it as a base for commercial multiplatform app I develop. (But PortableVirtualenv is public domain - use it freely.)
If needed, you can pip-install any package and zip the whole directory to distribute also packages you need.
One nice option is to make a "snap" portable linux application. They have a python mode which lets you specify you specify exactly what modules you need. From https://snapcraft.io/first-snap#python :
Snaps let you distribute a dependency-isolated Python app in an app store experience for end users.
Another option is to containerize your application with something like docker. Then instead of executing your script directly, the user is actually running a small OS with just your application and its dependencies. https://www.infoq.com/articles/docker-executable-images/ has more about executable containers.
Container images can also be used for short lived processes: a containerized executable meant to be run on your computer. These containers execute a single task, are short lived and can generally be removed after use. We call these executable images. Examples are compilers (Golang) or build tools (Maven), presentation software (I love to hack a simple presentation in Markdown format and let a RevealJS Docker image serve that) and browsers (a fresh contained browser to follow that fishy link). A real evangelist for executable images is Docker's own Jessie Frazelle. To get some great inspiration be sure to read her blog about them or check out this presentation at DockerCon 2015.

Distributing python code with virtualenv?

I want to distribute some python code, with a few external dependencies, to machines with only core python installed (and users that unfamiliar with easy_install etc.).
I was wondering if perhaps virtualenv can be used for this purpose? I should be able to write some bash scripts that trigger the virtualenv (with the suitable packages) and then run my code.. but this seems somewhat messy, and I'm wondering if I'm re-inventing the wheel?
Are there any simple solutions to distributing python code with dependencies, that ideally doesn't require sudo on client machines?
Buildout - http://pypi.python.org/pypi/zc.buildout
As sample look at my clean project: http://hg.jackleo.info/hyde-0.5.3-buildout-enviroment/src its only 2 files that do the magic, more over Makefile is optional but then you'll need bootstrap.py (Make file downloads it, but it runs only on Linux). buildout.cfg is the main file where you write dependency's and configuration how project is laid down.
To get bootstrap.py just download from http://svn.zope.org/repos/main/zc.buildout/trunk/bootstrap/bootstrap.py
Then run python bootstap.py and bin/buildout. I do not recommend to install buildout locally although it is possible, just use the one bootstrap downloads.
I must admit that buildout is not the easiest solution but its really powerful. So learning is worth time.
UPDATE 2014-05-30
Since It was recently up-voted and used as an answer (probably), I wan to notify of few changes.
First of - buildout is now downloaded from github https://raw.githubusercontent.com/buildout/buildout/master/bootstrap/bootstrap.py
That hyde project would probably fail due to buildout 2 breaking changes.
Here you can find better samples http://www.buildout.org/en/latest/docs/index.html also I want to suggest to look at "collection of links related to Buildout" part, it might contain info for your project.
Secondly I am personally more in favor of setup.py script that can be installed using python. More about the egg structure can be found here http://peak.telecommunity.com/DevCenter/PythonEggs and if that looks too scary - look up google (query for python egg). It's actually more simple in my opinion than buildout (definitely easier to debug) as well as it is probably more useful since it can be distributed more easily and installed anywhere with a help of virtualenv or globally where with buildout you have to provide all of the building scripts with the source all of the time.
You can use a tool like PyInstaller for this purpose. Your application will appear as a single executable on all platforms, and include dependencies. The user doesn't even need Python installed!
See as an example my logview package, which has dependencies on PyQt4 and ZeroMQ and includes distributions for Linux, Mac OSX and Windows all created using PyInstaller.
You don't want to distribute your virtualenv, if that's what you're asking. But you can use pip to create a requirements file - typically called requirements.txt - and tell your users to create a virtualenv then run pip install -r requirements.txt, which will install all the dependencies for them.
See the pip docs for a description of the requirements file format, and the Pinax project for an example of a project that does this very well.

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