Raise an exception on assignment [duplicate] - python

Is there a magic method that can overload the assignment operator, like __assign__(self, new_value)?
I'd like to forbid a re-bind for an instance:
class Protect():
def __assign__(self, value):
raise Exception("This is an ex-parrot")
var = Protect() # once assigned...
var = 1 # this should raise Exception()
Is it possible? Is it insane? Should I be on medicine?

The way you describe it is absolutely not possible. Assignment to a name is a fundamental feature of Python and no hooks have been provided to change its behavior.
However, assignment to a member in a class instance can be controlled as you want, by overriding .__setattr__().
class MyClass(object):
def __init__(self, x):
self.x = x
self._locked = True
def __setattr__(self, name, value):
if self.__dict__.get("_locked", False) and name == "x":
raise AttributeError("MyClass does not allow assignment to .x member")
self.__dict__[name] = value
>>> m = MyClass(3)
>>> m.x
3
>>> m.x = 4
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 7, in __setattr__
AttributeError: MyClass does not allow assignment to .x member
Note that there is a member variable, _locked, that controls whether the assignment is permitted. You can unlock it to update the value.

No, as assignment is a language intrinsic which doesn't have a modification hook.

I don't think it's possible. The way I see it, assignment to a variable doesn't do anything to the object it previously referred to: it's just that the variable "points" to a different object now.
In [3]: class My():
...: def __init__(self, id):
...: self.id=id
...:
In [4]: a = My(1)
In [5]: b = a
In [6]: a = 1
In [7]: b
Out[7]: <__main__.My instance at 0xb689d14c>
In [8]: b.id
Out[8]: 1 # the object is unchanged!
However, you can mimic the desired behavior by creating a wrapper object with __setitem__() or __setattr__() methods that raise an exception, and keep the "unchangeable" stuff inside.

Inside a module, this is absolutely possible, via a bit of dark magic.
import sys
tst = sys.modules['tst']
class Protect():
def __assign__(self, value):
raise Exception("This is an ex-parrot")
var = Protect() # once assigned...
Module = type(tst)
class ProtectedModule(Module):
def __setattr__(self, attr, val):
exists = getattr(self, attr, None)
if exists is not None and hasattr(exists, '__assign__'):
exists.__assign__(val)
super().__setattr__(attr, val)
tst.__class__ = ProtectedModule
The above example assumes the code resides in a module named tst. You can do this in the repl by changing tst to __main__.
If you want to protect access through the local module, make all writes to it through tst.var = newval.

Using the top-level namespace, this is impossible. When you run
var = 1
It stores the key var and the value 1 in the global dictionary. It is roughly equivalent to calling globals().__setitem__('var', 1). The problem is that you cannot replace the global dictionary in a running script (you probably can by messing with the stack, but that is not a good idea). However you can execute code in a secondary namespace, and provide a custom dictionary for its globals.
class myglobals(dict):
def __setitem__(self, key, value):
if key=='val':
raise TypeError()
dict.__setitem__(self, key, value)
myg = myglobals()
dict.__setitem__(myg, 'val', 'protected')
import code
code.InteractiveConsole(locals=myg).interact()
That will fire up a REPL which almost operates normally, but refuses any attempts to set the variable val. You could also use execfile(filename, myg). Note this doesn't protect against malicious code.

I will burn in Python hell, but what's life without a little fun.
Important disclaimers:
I only provide this example for fun
I'm 100% sure I don't understand this well
It might not even be safe to do this, in any sense
I don't think this is practical
I don't think this is a good idea
I don't even want to seriously try to implement this
This doesn't work for jupyter (probably ipython too)*
Maybe you can't overload assignment, but you can (at least with Python ~3.9) achieve what you want even at the top-level namespace. It will be hard doing it "properly" for all cases, but here's a small example by hacking audithooks:
import sys
import ast
import inspect
import dis
import types
def hook(name, tup):
if name == "exec" and tup:
if tup and isinstance(tup[0], types.CodeType):
# Probably only works for my example
code = tup[0]
# We want to parse that code and find if it "stores" a variable.
# The ops for the example code would look something like this:
# ['LOAD_CONST', '<0>', 'STORE_NAME', '<0>',
# 'LOAD_CONST', 'POP_TOP', 'RETURN_VALUE', '<0>']
store_instruction_arg = None
instructions = [dis.opname[op] for op in code.co_code]
# Track the index so we can find the '<NUM>' index into the names
for i, instruction in enumerate(instructions):
# You might need to implement more logic here
# or catch more cases
if instruction == "STORE_NAME":
# store_instruction_arg in our case is 0.
# This might be the wrong way to parse get this value,
# but oh well.
store_instruction_arg = code.co_code[i + 1]
break
if store_instruction_arg is not None:
# code.co_names here is: ('a',)
var_name = code.co_names[store_instruction_arg]
# Check if the variable name has been previously defined.
# Will this work inside a function? a class? another
# module? Well... :D
if var_name in globals():
raise Exception("Cannot re-assign variable")
# Magic
sys.addaudithook(hook)
And here's the example:
>>> a = "123"
>>> a = 123
Traceback (most recent call last):
File "<stdin>", line 21, in hook
Exception: Cannot re-assign variable
>>> a
'123'
*For Jupyter I found another way that looked a tiny bit cleaner because I parsed the AST instead of the code object:
import sys
import ast
def hook(name, tup):
if name == "compile" and tup:
ast_mod = tup[0]
if isinstance(ast_mod, ast.Module):
assign_token = None
for token in ast_mod.body:
if isinstance(token, ast.Assign):
target, value = token.targets[0], token.value
var_name = target.id
if var_name in globals():
raise Exception("Can't re-assign variable")
sys.addaudithook(hook)

No there isn't
Think about it, in your example you are rebinding the name var to a new value.
You aren't actually touching the instance of Protect.
If the name you wish to rebind is in fact a property of some other entity i.e
myobj.var then you can prevent assigning a value to the property/attribute of the entity.
But I assume thats not what you want from your example.

Yes, It's possible, you can handle __assign__ via modify ast.
pip install assign
Test with:
class T():
def __assign__(self, v):
print('called with %s' % v)
b = T()
c = b
You will get
>>> import magic
>>> import test
called with c
The project is at https://github.com/RyanKung/assign
And the simpler gist: https://gist.github.com/RyanKung/4830d6c8474e6bcefa4edd13f122b4df

Generally, the best approach I found is overriding __ilshift__ as a setter and __rlshift__ as a getter, being duplicated by the property decorator.
It is almost the last operator being resolved just (| & ^) and logical are lower.
It is rarely used (__lrshift__ is less, but it can be taken to account).
Within using of PyPi assign package only forward assignment can be controlled, so actual 'strength' of the operator is lower.
PyPi assign package example:
class Test:
def __init__(self, val, name):
self._val = val
self._name = name
self.named = False
def __assign__(self, other):
if hasattr(other, 'val'):
other = other.val
self.set(other)
return self
def __rassign__(self, other):
return self.get()
def set(self, val):
self._val = val
def get(self):
if self.named:
return self._name
return self._val
#property
def val(self):
return self._val
x = Test(1, 'x')
y = Test(2, 'y')
print('x.val =', x.val)
print('y.val =', y.val)
x = y
print('x.val =', x.val)
z: int = None
z = x
print('z =', z)
x = 3
y = x
print('y.val =', y.val)
y.val = 4
output:
x.val = 1
y.val = 2
x.val = 2
z = <__main__.Test object at 0x0000029209DFD978>
Traceback (most recent call last):
File "E:\packages\pyksp\pyksp\compiler2\simple_test2.py", line 44, in <module>
print('y.val =', y.val)
AttributeError: 'int' object has no attribute 'val'
The same with shift:
class Test:
def __init__(self, val, name):
self._val = val
self._name = name
self.named = False
def __ilshift__(self, other):
if hasattr(other, 'val'):
other = other.val
self.set(other)
return self
def __rlshift__(self, other):
return self.get()
def set(self, val):
self._val = val
def get(self):
if self.named:
return self._name
return self._val
#property
def val(self):
return self._val
x = Test(1, 'x')
y = Test(2, 'y')
print('x.val =', x.val)
print('y.val =', y.val)
x <<= y
print('x.val =', x.val)
z: int = None
z <<= x
print('z =', z)
x <<= 3
y <<= x
print('y.val =', y.val)
y.val = 4
output:
x.val = 1
y.val = 2
x.val = 2
z = 2
y.val = 3
Traceback (most recent call last):
File "E:\packages\pyksp\pyksp\compiler2\simple_test.py", line 45, in <module>
y.val = 4
AttributeError: can't set attribute
So <<= operator within getting value at a property is the much more visually clean solution and it is not attempting user to make some reflective mistakes like:
var1.val = 1
var2.val = 2
# if we have to check type of input
var1.val = var2
# but it could be accendently typed worse,
# skipping the type-check:
var1.val = var2.val
# or much more worse:
somevar = var1 + var2
var1 += var2
# sic!
var1 = var2

In the global namespace this is not possible, but you could take advantage of more advanced Python metaprogramming to prevent multiple instances of a the Protect object from being created. The Singleton pattern is good example of this.
In the case of a Singleton you would ensure that once instantiated, even if the original variable referencing the instance is reassigned, that the object would persist. Any subsequent instances would just return a reference to the same object.
Despite this pattern, you would never be able to prevent a global variable name itself from being reassigned.

As mentioned by other people, there is no way to do it directly. It can be overridden for class members though, which is good for many cases.
As Ryan Kung mentioned, the AST of a package can be instrumented so that all assignments can have a side effect if the class assigned implements specific method(s). Building on his work to handle object creation and attribute assignment cases, the modified code and a full description is available here:
https://github.com/patgolez10/assignhooks
The package can be installed as: pip3 install assignhooks
Example <testmod.py>:
class SampleClass():
name = None
def __assignpre__(self, lhs_name, rhs_name, rhs):
print('PRE: assigning %s = %s' % (lhs_name, rhs_name))
# modify rhs if needed before assignment
if rhs.name is None:
rhs.name = lhs_name
return rhs
def __assignpost__(self, lhs_name, rhs_name):
print('POST: lhs', self)
print('POST: assigning %s = %s' % (lhs_name, rhs_name))
def myfunc():
b = SampleClass()
c = b
print('b.name', b.name)
to instrument it, e.g. <test.py>
import assignhooks
assignhooks.instrument.start() # instrument from now on
import testmod
assignhooks.instrument.stop() # stop instrumenting
# ... other imports and code bellow ...
testmod.myfunc()
Will produce:
$ python3 ./test.py
POST: lhs <testmod.SampleClass object at 0x1041dcc70>
POST: assigning b = SampleClass
PRE: assigning c = b
POST: lhs <testmod.SampleClass object at 0x1041dcc70>
POST: assigning c = b
b.name b

Beginning Python 3.8, it is possible to hint that a value is read-only using typing.Final. What this means is that nothing changes at runtime, allowing anyone to change the value, but if you're using any linter that can read type-hints then it's going to warn the user if they attempt to assign it.
from typing import Final
x: Final[int] = 3
x = 5 # Cannot assign to final name "x" (mypy)
This makes for way cleaner code, but it puts full trust in the user to respect it at runtime, making no attempt to stop users from changing values.
Another common pattern is to expose functions instead of module constants, like sys.getrecursionlimit and sys.setrecursionlimit.
def get_x() -> int:
return 3
Although users can do module.get_x = my_get_x, there's an obvious attempt on the user's part to break it, which can't be fixed. In this way we can prevent people from "accidentally" changing values in our module with minimal complexity.

A ugly solution is to reassign on destructor. But it's no real overload assignment.
import copy
global a
class MyClass():
def __init__(self):
a = 1000
# ...
def __del__(self):
a = copy.copy(self)
a = MyClass()
a = 1

Related

Is there a python method for equal to, that acts like add? [duplicate]

Is there a magic method that can overload the assignment operator, like __assign__(self, new_value)?
I'd like to forbid a re-bind for an instance:
class Protect():
def __assign__(self, value):
raise Exception("This is an ex-parrot")
var = Protect() # once assigned...
var = 1 # this should raise Exception()
Is it possible? Is it insane? Should I be on medicine?
The way you describe it is absolutely not possible. Assignment to a name is a fundamental feature of Python and no hooks have been provided to change its behavior.
However, assignment to a member in a class instance can be controlled as you want, by overriding .__setattr__().
class MyClass(object):
def __init__(self, x):
self.x = x
self._locked = True
def __setattr__(self, name, value):
if self.__dict__.get("_locked", False) and name == "x":
raise AttributeError("MyClass does not allow assignment to .x member")
self.__dict__[name] = value
>>> m = MyClass(3)
>>> m.x
3
>>> m.x = 4
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 7, in __setattr__
AttributeError: MyClass does not allow assignment to .x member
Note that there is a member variable, _locked, that controls whether the assignment is permitted. You can unlock it to update the value.
No, as assignment is a language intrinsic which doesn't have a modification hook.
I don't think it's possible. The way I see it, assignment to a variable doesn't do anything to the object it previously referred to: it's just that the variable "points" to a different object now.
In [3]: class My():
...: def __init__(self, id):
...: self.id=id
...:
In [4]: a = My(1)
In [5]: b = a
In [6]: a = 1
In [7]: b
Out[7]: <__main__.My instance at 0xb689d14c>
In [8]: b.id
Out[8]: 1 # the object is unchanged!
However, you can mimic the desired behavior by creating a wrapper object with __setitem__() or __setattr__() methods that raise an exception, and keep the "unchangeable" stuff inside.
Inside a module, this is absolutely possible, via a bit of dark magic.
import sys
tst = sys.modules['tst']
class Protect():
def __assign__(self, value):
raise Exception("This is an ex-parrot")
var = Protect() # once assigned...
Module = type(tst)
class ProtectedModule(Module):
def __setattr__(self, attr, val):
exists = getattr(self, attr, None)
if exists is not None and hasattr(exists, '__assign__'):
exists.__assign__(val)
super().__setattr__(attr, val)
tst.__class__ = ProtectedModule
The above example assumes the code resides in a module named tst. You can do this in the repl by changing tst to __main__.
If you want to protect access through the local module, make all writes to it through tst.var = newval.
Using the top-level namespace, this is impossible. When you run
var = 1
It stores the key var and the value 1 in the global dictionary. It is roughly equivalent to calling globals().__setitem__('var', 1). The problem is that you cannot replace the global dictionary in a running script (you probably can by messing with the stack, but that is not a good idea). However you can execute code in a secondary namespace, and provide a custom dictionary for its globals.
class myglobals(dict):
def __setitem__(self, key, value):
if key=='val':
raise TypeError()
dict.__setitem__(self, key, value)
myg = myglobals()
dict.__setitem__(myg, 'val', 'protected')
import code
code.InteractiveConsole(locals=myg).interact()
That will fire up a REPL which almost operates normally, but refuses any attempts to set the variable val. You could also use execfile(filename, myg). Note this doesn't protect against malicious code.
I will burn in Python hell, but what's life without a little fun.
Important disclaimers:
I only provide this example for fun
I'm 100% sure I don't understand this well
It might not even be safe to do this, in any sense
I don't think this is practical
I don't think this is a good idea
I don't even want to seriously try to implement this
This doesn't work for jupyter (probably ipython too)*
Maybe you can't overload assignment, but you can (at least with Python ~3.9) achieve what you want even at the top-level namespace. It will be hard doing it "properly" for all cases, but here's a small example by hacking audithooks:
import sys
import ast
import inspect
import dis
import types
def hook(name, tup):
if name == "exec" and tup:
if tup and isinstance(tup[0], types.CodeType):
# Probably only works for my example
code = tup[0]
# We want to parse that code and find if it "stores" a variable.
# The ops for the example code would look something like this:
# ['LOAD_CONST', '<0>', 'STORE_NAME', '<0>',
# 'LOAD_CONST', 'POP_TOP', 'RETURN_VALUE', '<0>']
store_instruction_arg = None
instructions = [dis.opname[op] for op in code.co_code]
# Track the index so we can find the '<NUM>' index into the names
for i, instruction in enumerate(instructions):
# You might need to implement more logic here
# or catch more cases
if instruction == "STORE_NAME":
# store_instruction_arg in our case is 0.
# This might be the wrong way to parse get this value,
# but oh well.
store_instruction_arg = code.co_code[i + 1]
break
if store_instruction_arg is not None:
# code.co_names here is: ('a',)
var_name = code.co_names[store_instruction_arg]
# Check if the variable name has been previously defined.
# Will this work inside a function? a class? another
# module? Well... :D
if var_name in globals():
raise Exception("Cannot re-assign variable")
# Magic
sys.addaudithook(hook)
And here's the example:
>>> a = "123"
>>> a = 123
Traceback (most recent call last):
File "<stdin>", line 21, in hook
Exception: Cannot re-assign variable
>>> a
'123'
*For Jupyter I found another way that looked a tiny bit cleaner because I parsed the AST instead of the code object:
import sys
import ast
def hook(name, tup):
if name == "compile" and tup:
ast_mod = tup[0]
if isinstance(ast_mod, ast.Module):
assign_token = None
for token in ast_mod.body:
if isinstance(token, ast.Assign):
target, value = token.targets[0], token.value
var_name = target.id
if var_name in globals():
raise Exception("Can't re-assign variable")
sys.addaudithook(hook)
No there isn't
Think about it, in your example you are rebinding the name var to a new value.
You aren't actually touching the instance of Protect.
If the name you wish to rebind is in fact a property of some other entity i.e
myobj.var then you can prevent assigning a value to the property/attribute of the entity.
But I assume thats not what you want from your example.
Yes, It's possible, you can handle __assign__ via modify ast.
pip install assign
Test with:
class T():
def __assign__(self, v):
print('called with %s' % v)
b = T()
c = b
You will get
>>> import magic
>>> import test
called with c
The project is at https://github.com/RyanKung/assign
And the simpler gist: https://gist.github.com/RyanKung/4830d6c8474e6bcefa4edd13f122b4df
Generally, the best approach I found is overriding __ilshift__ as a setter and __rlshift__ as a getter, being duplicated by the property decorator.
It is almost the last operator being resolved just (| & ^) and logical are lower.
It is rarely used (__lrshift__ is less, but it can be taken to account).
Within using of PyPi assign package only forward assignment can be controlled, so actual 'strength' of the operator is lower.
PyPi assign package example:
class Test:
def __init__(self, val, name):
self._val = val
self._name = name
self.named = False
def __assign__(self, other):
if hasattr(other, 'val'):
other = other.val
self.set(other)
return self
def __rassign__(self, other):
return self.get()
def set(self, val):
self._val = val
def get(self):
if self.named:
return self._name
return self._val
#property
def val(self):
return self._val
x = Test(1, 'x')
y = Test(2, 'y')
print('x.val =', x.val)
print('y.val =', y.val)
x = y
print('x.val =', x.val)
z: int = None
z = x
print('z =', z)
x = 3
y = x
print('y.val =', y.val)
y.val = 4
output:
x.val = 1
y.val = 2
x.val = 2
z = <__main__.Test object at 0x0000029209DFD978>
Traceback (most recent call last):
File "E:\packages\pyksp\pyksp\compiler2\simple_test2.py", line 44, in <module>
print('y.val =', y.val)
AttributeError: 'int' object has no attribute 'val'
The same with shift:
class Test:
def __init__(self, val, name):
self._val = val
self._name = name
self.named = False
def __ilshift__(self, other):
if hasattr(other, 'val'):
other = other.val
self.set(other)
return self
def __rlshift__(self, other):
return self.get()
def set(self, val):
self._val = val
def get(self):
if self.named:
return self._name
return self._val
#property
def val(self):
return self._val
x = Test(1, 'x')
y = Test(2, 'y')
print('x.val =', x.val)
print('y.val =', y.val)
x <<= y
print('x.val =', x.val)
z: int = None
z <<= x
print('z =', z)
x <<= 3
y <<= x
print('y.val =', y.val)
y.val = 4
output:
x.val = 1
y.val = 2
x.val = 2
z = 2
y.val = 3
Traceback (most recent call last):
File "E:\packages\pyksp\pyksp\compiler2\simple_test.py", line 45, in <module>
y.val = 4
AttributeError: can't set attribute
So <<= operator within getting value at a property is the much more visually clean solution and it is not attempting user to make some reflective mistakes like:
var1.val = 1
var2.val = 2
# if we have to check type of input
var1.val = var2
# but it could be accendently typed worse,
# skipping the type-check:
var1.val = var2.val
# or much more worse:
somevar = var1 + var2
var1 += var2
# sic!
var1 = var2
In the global namespace this is not possible, but you could take advantage of more advanced Python metaprogramming to prevent multiple instances of a the Protect object from being created. The Singleton pattern is good example of this.
In the case of a Singleton you would ensure that once instantiated, even if the original variable referencing the instance is reassigned, that the object would persist. Any subsequent instances would just return a reference to the same object.
Despite this pattern, you would never be able to prevent a global variable name itself from being reassigned.
As mentioned by other people, there is no way to do it directly. It can be overridden for class members though, which is good for many cases.
As Ryan Kung mentioned, the AST of a package can be instrumented so that all assignments can have a side effect if the class assigned implements specific method(s). Building on his work to handle object creation and attribute assignment cases, the modified code and a full description is available here:
https://github.com/patgolez10/assignhooks
The package can be installed as: pip3 install assignhooks
Example <testmod.py>:
class SampleClass():
name = None
def __assignpre__(self, lhs_name, rhs_name, rhs):
print('PRE: assigning %s = %s' % (lhs_name, rhs_name))
# modify rhs if needed before assignment
if rhs.name is None:
rhs.name = lhs_name
return rhs
def __assignpost__(self, lhs_name, rhs_name):
print('POST: lhs', self)
print('POST: assigning %s = %s' % (lhs_name, rhs_name))
def myfunc():
b = SampleClass()
c = b
print('b.name', b.name)
to instrument it, e.g. <test.py>
import assignhooks
assignhooks.instrument.start() # instrument from now on
import testmod
assignhooks.instrument.stop() # stop instrumenting
# ... other imports and code bellow ...
testmod.myfunc()
Will produce:
$ python3 ./test.py
POST: lhs <testmod.SampleClass object at 0x1041dcc70>
POST: assigning b = SampleClass
PRE: assigning c = b
POST: lhs <testmod.SampleClass object at 0x1041dcc70>
POST: assigning c = b
b.name b
Beginning Python 3.8, it is possible to hint that a value is read-only using typing.Final. What this means is that nothing changes at runtime, allowing anyone to change the value, but if you're using any linter that can read type-hints then it's going to warn the user if they attempt to assign it.
from typing import Final
x: Final[int] = 3
x = 5 # Cannot assign to final name "x" (mypy)
This makes for way cleaner code, but it puts full trust in the user to respect it at runtime, making no attempt to stop users from changing values.
Another common pattern is to expose functions instead of module constants, like sys.getrecursionlimit and sys.setrecursionlimit.
def get_x() -> int:
return 3
Although users can do module.get_x = my_get_x, there's an obvious attempt on the user's part to break it, which can't be fixed. In this way we can prevent people from "accidentally" changing values in our module with minimal complexity.
A ugly solution is to reassign on destructor. But it's no real overload assignment.
import copy
global a
class MyClass():
def __init__(self):
a = 1000
# ...
def __del__(self):
a = copy.copy(self)
a = MyClass()
a = 1

There is no constant in python so what to do to make variable constant [duplicate]

How do I declare a constant in Python?
In Java, we do:
public static final String CONST_NAME = "Name";
You cannot declare a variable or value as constant in Python.
To indicate to programmers that a variable is a constant, one usually writes it in upper case:
CONST_NAME = "Name"
To raise exceptions when constants are changed, see Constants in Python by Alex Martelli. Note that this is not commonly used in practice.
As of Python 3.8, there's a typing.Final variable annotation that will tell static type checkers (like mypy) that your variable shouldn't be reassigned. This is the closest equivalent to Java's final. However, it does not actually prevent reassignment:
from typing import Final
a: Final[int] = 1
# Executes fine, but mypy will report an error if you run mypy on this:
a = 2
There's no const keyword as in other languages, however it is possible to create a Property that has a "getter function" to read the data, but no "setter function" to re-write the data. This essentially protects the identifier from being changed.
Here is an alternative implementation using class property:
Note that the code is far from easy for a reader wondering about constants. See explanation below.
def constant(f):
def fset(self, value):
raise TypeError
def fget(self):
return f()
return property(fget, fset)
class _Const(object):
#constant
def FOO():
return 0xBAADFACE
#constant
def BAR():
return 0xDEADBEEF
CONST = _Const()
print(hex(CONST.FOO)) # -> '0xbaadfaceL'
CONST.FOO = 0
##Traceback (most recent call last):
## File "example1.py", line 22, in <module>
## CONST.FOO = 0
## File "example1.py", line 5, in fset
## raise TypeError
##TypeError
Code Explanation:
Define a function constant that takes an expression, and uses it to construct a "getter" - a function that solely returns the value of the expression.
The setter function raises a TypeError so it's read-only
Use the constant function we just created as a decoration to quickly define read-only properties.
And in some other more old-fashioned way:
(The code is quite tricky, more explanations below)
class _Const(object):
def FOO():
def fset(self, value):
raise TypeError
def fget(self):
return 0xBAADFACE
return property(**locals())
FOO = FOO() # Define property.
CONST = _Const()
print(hex(CONST.FOO)) # -> '0xbaadfaceL'
CONST.FOO = 0
##Traceback (most recent call last):
## File "example2.py", line 16, in <module>
## CONST.FOO = 0
## File "example2.py", line 6, in fset
## raise TypeError
##TypeError
To define the identifier FOO, firs define two functions (fset, fget - the names are at my choice).
Then use the built-in property function to construct an object that can be "set" or "get".
Note hat the property function's first two parameters are named fset and fget.
Use the fact that we chose these very names for our own getter & setter and create a keyword-dictionary using the ** (double asterisk) applied to all the local definitions of that scope to pass parameters to the property function
In Python instead of language enforcing something, people use naming conventions e.g __method for private methods and using _method for protected methods.
So in same manner you can simply declare the constant as all caps, e.g.:
MY_CONSTANT = "one"
If you want that this constant never changes, you can hook into attribute access and do tricks, but a simpler approach is to declare a function:
def MY_CONSTANT():
return "one"
Only problem is everywhere you will have to do MY_CONSTANT(), but again MY_CONSTANT = "one" is the correct way in Python (usually).
You can also use namedtuple() to create constants:
>>> from collections import namedtuple
>>> Constants = namedtuple('Constants', ['pi', 'e'])
>>> constants = Constants(3.14, 2.718)
>>> constants.pi
3.14
>>> constants.pi = 3
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: can't set attribute
I've recently found a very succinct update to this which automatically raises meaningful error messages and prevents access via __dict__:
class CONST(object):
__slots__ = ()
FOO = 1234
CONST = CONST()
# ----------
print(CONST.FOO) # 1234
CONST.FOO = 4321 # AttributeError: 'CONST' object attribute 'FOO' is read-only
CONST.__dict__['FOO'] = 4321 # AttributeError: 'CONST' object has no attribute '__dict__'
CONST.BAR = 5678 # AttributeError: 'CONST' object has no attribute 'BAR'
We define over ourselves as to make ourselves an instance and then use slots to ensure that no additional attributes can be added. This also removes the __dict__ access route. Of course, the whole object can still be redefined.
Edit - Original solution
I'm probably missing a trick here, but this seems to work for me:
class CONST(object):
FOO = 1234
def __setattr__(self, *_):
pass
CONST = CONST()
#----------
print CONST.FOO # 1234
CONST.FOO = 4321
CONST.BAR = 5678
print CONST.FOO # Still 1234!
print CONST.BAR # Oops AttributeError
Creating the instance allows the magic __setattr__ method to kick in and intercept attempts to set the FOO variable. You could throw an exception here if you wanted to. Instantiating the instance over the class name prevents access directly via the class.
It's a total pain for one value, but you could attach lots to your CONST object. Having an upper class, class name also seems a bit grotty, but I think it's quite succinct overall.
Python doesn't have constants.
Perhaps the easiest alternative is to define a function for it:
def MY_CONSTANT():
return 42
MY_CONSTANT() now has all the functionality of a constant (plus some annoying braces).
Properties are one way to create constants. You can do it by declaring a getter property, but ignoring the setter. For example:
class MyFinalProperty(object):
#property
def name(self):
return "John"
You can have a look at an article I've written to find more ways to use Python properties.
In addition to the two top answers (just use variables with UPPERCASE names, or use properties to make the values read-only), I want to mention that it's possible to use metaclasses in order to implement named constants. I provide a very simple solution using metaclasses at GitHub which may be helpful if you want the values to be more informative about their type/name:
>>> from named_constants import Constants
>>> class Colors(Constants):
... black = 0
... red = 1
... white = 15
...
>>> c = Colors.black
>>> c == 0
True
>>> c
Colors.black
>>> c.name()
'black'
>>> Colors(0) is c
True
This is slightly more advanced Python, but still very easy to use and handy. (The module has some more features, including constants being read-only, see its README.)
There are similar solutions floating around in various repositories, but to the best of my knowledge they either lack one of the fundamental features that I would expect from constants (like being constant, or being of arbitrary type), or they have esoteric features added that make them less generally applicable. But YMMV, I would be grateful for feedback. :-)
Edit: Added sample code for Python 3
Note: this other answer looks like it provides a much more complete implementation similar to the following (with more features).
First, make a metaclass:
class MetaConst(type):
def __getattr__(cls, key):
return cls[key]
def __setattr__(cls, key, value):
raise TypeError
This prevents statics properties from being changed. Then make another class that uses that metaclass:
class Const(object):
__metaclass__ = MetaConst
def __getattr__(self, name):
return self[name]
def __setattr__(self, name, value):
raise TypeError
Or, if you're using Python 3:
class Const(object, metaclass=MetaConst):
def __getattr__(self, name):
return self[name]
def __setattr__(self, name, value):
raise TypeError
This should prevent instance props from being changed. To use it, inherit:
class MyConst(Const):
A = 1
B = 2
Now the props, accessed directly or via an instance, should be constant:
MyConst.A
# 1
my_const = MyConst()
my_const.A
# 1
MyConst.A = 'changed'
# TypeError
my_const.A = 'changed'
# TypeError
Here's an example of above in action. Here's another example for Python 3.
PEP 591 has the 'final' qualifier. Enforcement is down to the type checker.
So you can do:
MY_CONSTANT: Final = 12407
Note: Final keyword is only applicable for Python 3.8 version
from enum import Enum
class StringConsts(str,Enum):
ONE='one'
TWO='two'
print(f'Truth is {StringConsts.ONE=="one"}') #Truth is True
StringConsts.ONE="one" #Error: Cannot reassign
This mixin of Enum and str gives you the power of not having to reimplement setattr (through Enum) and comparison to other str objects (through str).
This might deprecate http://code.activestate.com/recipes/65207-constants-in-python/?in=user-97991 completely.
I declare constant values using frozen data class like this:
from dataclasses import dataclass
#dataclass(frozen=True)
class _Const:
SOME_STRING = 'some_string'
SOME_INT = 5
Const = _Const()
# In another file import Const and try
print(Const.SOME_STRING) # ITS OK!
Const.SOME_INT = 6 # dataclasses.FrozenInstanceError: cannot assign to field 'SOME_INT'
You can use a namedtuple as a workaround to effectively create a constant that works the same way as a static final variable in Java (a Java "constant"). As workarounds go, it's sort of elegant. (A more elegant approach would be to simply improve the Python language --- what sort of language lets you redefine math.pi? -- but I digress.)
(As I write this, I realize another answer to this question mentioned namedtuple, but I'll continue here because I'll show a syntax that more closely parallels what you'd expect in Java, as there is no need to create a named type as namedtuple forces you to do.)
Following your example, you'll remember that in Java we must define the constant inside some class; because you didn't mention a class name, let's call it Foo. Here's the Java class:
public class Foo {
public static final String CONST_NAME = "Name";
}
Here's the equivalent Python.
from collections import namedtuple
Foo = namedtuple('_Foo', 'CONST_NAME')('Name')
The key point I want to add here is that you don't need a separate Foo type (an "anonymous named tuple" would be nice, even though that sounds like an oxymoron), so we name our namedtuple _Foo so that hopefully it won't escape to importing modules.
The second point here is that we immediately create an instance of the nametuple, calling it Foo; there's no need to do this in a separate step (unless you want to). Now you can do what you can do in Java:
>>> Foo.CONST_NAME
'Name'
But you can't assign to it:
>>> Foo.CONST_NAME = 'bar'
…
AttributeError: can't set attribute
Acknowledgement: I thought I invented the namedtuple approach, but then I see that someone else gave a similar (although less compact) answer. Then I also noticed What are "named tuples" in Python?, which points out that sys.version_info is now a namedtuple, so perhaps the Python standard library already came up with this idea much earlier.
Note that unfortunately (this still being Python), you can erase the entire Foo assignment altogether:
>>> Foo = 'bar'
(facepalm)
But at least we're preventing the Foo.CONST_NAME value from being changed, and that's better than nothing. Good luck.
Here is an implementation of a "Constants" class, which creates instances with read-only (constant) attributes. E.g. can use Nums.PI to get a value that has been initialized as 3.14159, and Nums.PI = 22 raises an exception.
# ---------- Constants.py ----------
class Constants(object):
"""
Create objects with read-only (constant) attributes.
Example:
Nums = Constants(ONE=1, PI=3.14159, DefaultWidth=100.0)
print 10 + Nums.PI
print '----- Following line is deliberate ValueError -----'
Nums.PI = 22
"""
def __init__(self, *args, **kwargs):
self._d = dict(*args, **kwargs)
def __iter__(self):
return iter(self._d)
def __len__(self):
return len(self._d)
# NOTE: This is only called if self lacks the attribute.
# So it does not interfere with get of 'self._d', etc.
def __getattr__(self, name):
return self._d[name]
# ASSUMES '_..' attribute is OK to set. Need this to initialize 'self._d', etc.
#If use as keys, they won't be constant.
def __setattr__(self, name, value):
if (name[0] == '_'):
super(Constants, self).__setattr__(name, value)
else:
raise ValueError("setattr while locked", self)
if (__name__ == "__main__"):
# Usage example.
Nums = Constants(ONE=1, PI=3.14159, DefaultWidth=100.0)
print 10 + Nums.PI
print '----- Following line is deliberate ValueError -----'
Nums.PI = 22
Thanks to #MikeGraham 's FrozenDict, which I used as a starting point. Changed, so instead of Nums['ONE'] the usage syntax is Nums.ONE.
And thanks to #Raufio's answer, for idea to override __ setattr __.
Or for an implementation with more functionality, see #Hans_meine 's
named_constants at GitHub
A tuple technically qualifies as a constant, as a tuple will raise an error if you try to change one of its values. If you want to declare a tuple with one value, then place a comma after its only value, like this:
my_tuple = (0 """Or any other value""",)
To check this variable's value, use something similar to this:
if my_tuple[0] == 0:
#Code goes here
If you attempt to change this value, an error will be raised.
Here it is a collection of idioms that I created as an attempt to improve some of the already available answers.
I know the use of constant is not pythonic, and you should not do this at home!
However, Python is such a dynamic language! This forum shows how it is possible the creation of constructs that looks and feels like constants. This answer has as the primary purpose to explore what can be expressed by the language.
Please do not be too harsh with me :-).
For more details I wrote a accompaniment blog about these idioms.
In this post, I will call a constant variable to a constant reference to values (immutable or otherwise). Moreover, I say that a variable has a frozen value when it references a mutable object that a client-code cannot update its value(s).
A space of constants (SpaceConstants)
This idiom creates what looks like a namespace of constant variables (a.k.a. SpaceConstants). It is a modification of a code snippet by Alex Martelli to avoid the use of module objects. In particular, this modification uses what I call a class factory because within SpaceConstants function, a class called SpaceConstants is defined, and an instance of it is returned.
I explored the use of class factory to implement a policy-based design look-alike in Python in stackoverflow and also in a blogpost.
def SpaceConstants():
def setattr(self, name, value):
if hasattr(self, name):
raise AttributeError(
"Cannot reassign members"
)
self.__dict__[name] = value
cls = type('SpaceConstants', (), {
'__setattr__': setattr
})
return cls()
sc = SpaceConstants()
print(sc.x) # raise "AttributeError: 'SpaceConstants' object has no attribute 'x'"
sc.x = 2 # bind attribute x
print(sc.x) # print "2"
sc.x = 3 # raise "AttributeError: Cannot reassign members"
sc.y = {'name': 'y', 'value': 2} # bind attribute y
print(sc.y) # print "{'name': 'y', 'value': 2}"
sc.y['name'] = 'yprime' # mutable object can be changed
print(sc.y) # print "{'name': 'yprime', 'value': 2}"
sc.y = {} # raise "AttributeError: Cannot reassign members"
A space of frozen values (SpaceFrozenValues)
This next idiom is a modification of the SpaceConstants in where referenced mutable objects are frozen. This implementation exploits what I call shared closure between setattr and getattr functions. The value of the mutable object is copied and referenced by variable cache define inside of the function shared closure. It forms what I call a closure protected copy of a mutable object.
You must be careful in using this idiom because getattr return the value of cache by doing a deep copy. This operation could have a significant performance impact on large objects!
from copy import deepcopy
def SpaceFrozenValues():
cache = {}
def setattr(self, name, value):
nonlocal cache
if name in cache:
raise AttributeError(
"Cannot reassign members"
)
cache[name] = deepcopy(value)
def getattr(self, name):
nonlocal cache
if name not in cache:
raise AttributeError(
"Object has no attribute '{}'".format(name)
)
return deepcopy(cache[name])
cls = type('SpaceFrozenValues', (),{
'__getattr__': getattr,
'__setattr__': setattr
})
return cls()
fv = SpaceFrozenValues()
print(fv.x) # AttributeError: Object has no attribute 'x'
fv.x = 2 # bind attribute x
print(fv.x) # print "2"
fv.x = 3 # raise "AttributeError: Cannot reassign members"
fv.y = {'name': 'y', 'value': 2} # bind attribute y
print(fv.y) # print "{'name': 'y', 'value': 2}"
fv.y['name'] = 'yprime' # you can try to change mutable objects
print(fv.y) # print "{'name': 'y', 'value': 2}"
fv.y = {} # raise "AttributeError: Cannot reassign members"
A constant space (ConstantSpace)
This idiom is an immutable namespace of constant variables or ConstantSpace. It is a combination of awesomely simple Jon Betts' answer in stackoverflow with a class factory.
def ConstantSpace(**args):
args['__slots__'] = ()
cls = type('ConstantSpace', (), args)
return cls()
cs = ConstantSpace(
x = 2,
y = {'name': 'y', 'value': 2}
)
print(cs.x) # print "2"
cs.x = 3 # raise "AttributeError: 'ConstantSpace' object attribute 'x' is read-only"
print(cs.y) # print "{'name': 'y', 'value': 2}"
cs.y['name'] = 'yprime' # mutable object can be changed
print(cs.y) # print "{'name': 'yprime', 'value': 2}"
cs.y = {} # raise "AttributeError: 'ConstantSpace' object attribute 'x' is read-only"
cs.z = 3 # raise "AttributeError: 'ConstantSpace' object has no attribute 'z'"
A frozen space (FrozenSpace)
This idiom is an immutable namespace of frozen variables or FrozenSpace. It is derived from the previous pattern by making each variable a protected property by closure of the generated FrozenSpace class.
from copy import deepcopy
def FreezeProperty(value):
cache = deepcopy(value)
return property(
lambda self: deepcopy(cache)
)
def FrozenSpace(**args):
args = {k: FreezeProperty(v) for k, v in args.items()}
args['__slots__'] = ()
cls = type('FrozenSpace', (), args)
return cls()
fs = FrozenSpace(
x = 2,
y = {'name': 'y', 'value': 2}
)
print(fs.x) # print "2"
fs.x = 3 # raise "AttributeError: 'FrozenSpace' object attribute 'x' is read-only"
print(fs.y) # print "{'name': 'y', 'value': 2}"
fs.y['name'] = 'yprime' # try to change mutable object
print(fs.y) # print "{'name': 'y', 'value': 2}"
fs.y = {} # raise "AttributeError: 'FrozenSpace' object attribute 'x' is read-only"
fs.z = 3 # raise "AttributeError: 'FrozenSpace' object has no attribute 'z'"
I would make a class that overrides the __setattr__ method of the base object class and wrap my constants with that, note that I'm using python 2.7:
class const(object):
def __init__(self, val):
super(const, self).__setattr__("value", val)
def __setattr__(self, name, val):
raise ValueError("Trying to change a constant value", self)
To wrap a string:
>>> constObj = const("Try to change me")
>>> constObj.value
'Try to change me'
>>> constObj.value = "Changed"
Traceback (most recent call last):
...
ValueError: Trying to change a constant value
>>> constObj2 = const(" or not")
>>> mutableObj = constObj.value + constObj2.value
>>> mutableObj #just a string
'Try to change me or not'
It's pretty simple, but if you want to use your constants the same as you would a non-constant object (without using constObj.value), it will be a bit more intensive. It's possible that this could cause problems, so it might be best to keep the .value to show and know that you are doing operations with constants (maybe not the most 'pythonic' way though).
Unfortunately the Python has no constants so yet and it is shame. ES6 already added support constants to JavaScript (https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Statements/const) since it is a very useful thing in any programming language.
As answered in other answers in Python community use the convention - user uppercase variable as constants, but it does not protect against arbitrary errors in code.
If you like, you may be found useful a single-file solution as next
(see docstrings how use it).
file constants.py
import collections
__all__ = ('const', )
class Constant(object):
"""
Implementation strict constants in Python 3.
A constant can be set up, but can not be changed or deleted.
Value of constant may any immutable type, as well as list or set.
Besides if value of a constant is list or set, it will be converted in an immutable type as next:
list -> tuple
set -> frozenset
Dict as value of a constant has no support.
>>> const = Constant()
>>> del const.temp
Traceback (most recent call last):
NameError: name 'temp' is not defined
>>> const.temp = 1
>>> const.temp = 88
Traceback (most recent call last):
...
TypeError: Constanst can not be changed
>>> del const.temp
Traceback (most recent call last):
...
TypeError: Constanst can not be deleted
>>> const.I = ['a', 1, 1.2]
>>> print(const.I)
('a', 1, 1.2)
>>> const.F = {1.2}
>>> print(const.F)
frozenset([1.2])
>>> const.D = dict()
Traceback (most recent call last):
...
TypeError: dict can not be used as constant
>>> del const.UNDEFINED
Traceback (most recent call last):
...
NameError: name 'UNDEFINED' is not defined
>>> const()
{'I': ('a', 1, 1.2), 'temp': 1, 'F': frozenset([1.2])}
"""
def __setattr__(self, name, value):
"""Declaration a constant with value. If mutable - it will be converted to immutable, if possible.
If the constant already exists, then made prevent againt change it."""
if name in self.__dict__:
raise TypeError('Constanst can not be changed')
if not isinstance(value, collections.Hashable):
if isinstance(value, list):
value = tuple(value)
elif isinstance(value, set):
value = frozenset(value)
elif isinstance(value, dict):
raise TypeError('dict can not be used as constant')
else:
raise ValueError('Muttable or custom type is not supported')
self.__dict__[name] = value
def __delattr__(self, name):
"""Deny against deleting a declared constant."""
if name in self.__dict__:
raise TypeError('Constanst can not be deleted')
raise NameError("name '%s' is not defined" % name)
def __call__(self):
"""Return all constans."""
return self.__dict__
const = Constant()
if __name__ == '__main__':
import doctest
doctest.testmod()
If this is not enough, see full testcase for it.
import decimal
import uuid
import datetime
import unittest
from ..constants import Constant
class TestConstant(unittest.TestCase):
"""
Test for implementation constants in the Python
"""
def setUp(self):
self.const = Constant()
def tearDown(self):
del self.const
def test_create_constant_with_different_variants_of_name(self):
self.const.CONSTANT = 1
self.assertEqual(self.const.CONSTANT, 1)
self.const.Constant = 2
self.assertEqual(self.const.Constant, 2)
self.const.ConStAnT = 3
self.assertEqual(self.const.ConStAnT, 3)
self.const.constant = 4
self.assertEqual(self.const.constant, 4)
self.const.co_ns_ta_nt = 5
self.assertEqual(self.const.co_ns_ta_nt, 5)
self.const.constant1111 = 6
self.assertEqual(self.const.constant1111, 6)
def test_create_and_change_integer_constant(self):
self.const.INT = 1234
self.assertEqual(self.const.INT, 1234)
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.INT = .211
def test_create_and_change_float_constant(self):
self.const.FLOAT = .1234
self.assertEqual(self.const.FLOAT, .1234)
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.FLOAT = .211
def test_create_and_change_list_constant_but_saved_as_tuple(self):
self.const.LIST = [1, .2, None, True, datetime.date.today(), [], {}]
self.assertEqual(self.const.LIST, (1, .2, None, True, datetime.date.today(), [], {}))
self.assertTrue(isinstance(self.const.LIST, tuple))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.LIST = .211
def test_create_and_change_none_constant(self):
self.const.NONE = None
self.assertEqual(self.const.NONE, None)
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.NONE = .211
def test_create_and_change_boolean_constant(self):
self.const.BOOLEAN = True
self.assertEqual(self.const.BOOLEAN, True)
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.BOOLEAN = False
def test_create_and_change_string_constant(self):
self.const.STRING = "Text"
self.assertEqual(self.const.STRING, "Text")
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.STRING += '...'
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.STRING = 'TEst1'
def test_create_dict_constant(self):
with self.assertRaisesRegexp(TypeError, 'dict can not be used as constant'):
self.const.DICT = {}
def test_create_and_change_tuple_constant(self):
self.const.TUPLE = (1, .2, None, True, datetime.date.today(), [], {})
self.assertEqual(self.const.TUPLE, (1, .2, None, True, datetime.date.today(), [], {}))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.TUPLE = 'TEst1'
def test_create_and_change_set_constant(self):
self.const.SET = {1, .2, None, True, datetime.date.today()}
self.assertEqual(self.const.SET, {1, .2, None, True, datetime.date.today()})
self.assertTrue(isinstance(self.const.SET, frozenset))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.SET = 3212
def test_create_and_change_frozenset_constant(self):
self.const.FROZENSET = frozenset({1, .2, None, True, datetime.date.today()})
self.assertEqual(self.const.FROZENSET, frozenset({1, .2, None, True, datetime.date.today()}))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.FROZENSET = True
def test_create_and_change_date_constant(self):
self.const.DATE = datetime.date(1111, 11, 11)
self.assertEqual(self.const.DATE, datetime.date(1111, 11, 11))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.DATE = True
def test_create_and_change_datetime_constant(self):
self.const.DATETIME = datetime.datetime(2000, 10, 10, 10, 10)
self.assertEqual(self.const.DATETIME, datetime.datetime(2000, 10, 10, 10, 10))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.DATETIME = None
def test_create_and_change_decimal_constant(self):
self.const.DECIMAL = decimal.Decimal(13123.12312312321)
self.assertEqual(self.const.DECIMAL, decimal.Decimal(13123.12312312321))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.DECIMAL = None
def test_create_and_change_timedelta_constant(self):
self.const.TIMEDELTA = datetime.timedelta(days=45)
self.assertEqual(self.const.TIMEDELTA, datetime.timedelta(days=45))
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.TIMEDELTA = 1
def test_create_and_change_uuid_constant(self):
value = uuid.uuid4()
self.const.UUID = value
self.assertEqual(self.const.UUID, value)
with self.assertRaisesRegexp(TypeError, 'Constanst can not be changed'):
self.const.UUID = []
def test_try_delete_defined_const(self):
self.const.VERSION = '0.0.1'
with self.assertRaisesRegexp(TypeError, 'Constanst can not be deleted'):
del self.const.VERSION
def test_try_delete_undefined_const(self):
with self.assertRaisesRegexp(NameError, "name 'UNDEFINED' is not defined"):
del self.const.UNDEFINED
def test_get_all_defined_constants(self):
self.assertDictEqual(self.const(), {})
self.const.A = 1
self.assertDictEqual(self.const(), {'A': 1})
self.const.B = "Text"
self.assertDictEqual(self.const(), {'A': 1, 'B': "Text"})
Advantages:
1. Access to all constants for whole project
2. Strict control for values of constants
Lacks:
1. Not support for custom types and the type 'dict'
Notes:
Tested with Python3.4 and Python3.5 (I am use the 'tox' for it)
Testing environment:
.
$ uname -a
Linux wlysenko-Aspire 3.13.0-37-generic #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
We can create a descriptor object.
class Constant:
def __init__(self,value=None):
self.value = value
def __get__(self,instance,owner):
return self.value
def __set__(self,instance,value):
raise ValueError("You can't change a constant")
1) If we wanted to work with constants at the instance level then:
class A:
NULL = Constant()
NUM = Constant(0xFF)
class B:
NAME = Constant('bar')
LISTA = Constant([0,1,'INFINITY'])
>>> obj=A()
>>> print(obj.NUM) #=> 255
>>> obj.NUM =100
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ValueError: You can't change a constant
2) if we wanted to create constants only at the class level, we could use a metaclass that serves as a container for our constants (our descriptor objects); all the classes that descend will inherit our constants (our descriptor objects) without any risk that can be modified.
# metaclass of my class Foo
class FooMeta(type): pass
# class Foo
class Foo(metaclass=FooMeta): pass
# I create constants in my metaclass
FooMeta.NUM = Constant(0xff)
FooMeta.NAME = Constant('FOO')
>>> Foo.NUM #=> 255
>>> Foo.NAME #=> 'FOO'
>>> Foo.NUM = 0 #=> ValueError: You can't change a constant
If I create a subclass of Foo, this class will inherit the constant without the possibility of modifying them
class Bar(Foo): pass
>>> Bar.NUM #=> 255
>>> Bar.NUM = 0 #=> ValueError: You can't change a constant
The Pythonic way of declaring "constants" is basically a module level variable:
RED = 1
GREEN = 2
BLUE = 3
And then write your classes or functions. Since constants are almost always integers, and they are also immutable in Python, you have a very little chance of altering it.
Unless, of course, if you explicitly set RED = 2.
There is a cleaner way to do this with namedtuple:
from collections import namedtuple
def make_consts(name, **kwargs):
return namedtuple(name, kwargs.keys())(**kwargs)
Usage Example
CONSTS = make_consts("baz1",
foo=1,
bar=2)
With this exactly approach you can namespace your constants.
Here's a trick if you want constants and don't care their values:
Just define empty classes.
e.g:
class RED:
pass
class BLUE:
pass
There's no perfect way to do this. As I understand it most programmers will just capitalize the identifier, so PI = 3.142 can be readily understood to be a constant.
On the otherhand, if you want something that actually acts like a constant, I'm not sure you'll find it. With anything you do there will always be some way of editing the "constant" so it won't really be a constant. Here's a very simple, dirty example:
def define(name, value):
if (name + str(id(name))) not in globals():
globals()[name + str(id(name))] = value
def constant(name):
return globals()[name + str(id(name))]
define("PI",3.142)
print(constant("PI"))
This looks like it will make a PHP-style constant.
In reality all it takes for someone to change the value is this:
globals()["PI"+str(id("PI"))] = 3.1415
This is the same for all the other solutions you'll find on here - even the clever ones that make a class and redefine the set attribute method - there will always be a way around them. That's just how Python is.
My recommendation is to just avoid all the hassle and just capitalize your identifiers. It wouldn't really be a proper constant but then again nothing would.
I am trying different ways to create a real constant in Python and perhaps I found the pretty solution.
Example:
Create container for constants
>>> DAYS = Constants(
... MON=0,
... TUE=1,
... WED=2,
... THU=3,
... FRI=4,
... SAT=5,
... SUN=6
... )
Get value from container
>>> DAYS.MON
0
>>> DAYS['MON']
0
Represent with pure python data structures
>>> list(DAYS)
['WED', 'SUN', 'FRI', 'THU', 'MON', 'TUE', 'SAT']
>>> dict(DAYS)
{'WED': 2, 'SUN': 6, 'FRI': 4, 'THU': 3, 'MON': 0, 'TUE': 1, 'SAT': 5}
All constants are immutable
>>> DAYS.MON = 7
...
AttributeError: Immutable attribute
>>> del DAYS.MON
...
AttributeError: Immutable attribute
Autocomplete only for constants
>>> dir(DAYS)
['FRI', 'MON', 'SAT', 'SUN', 'THU', 'TUE', 'WED']
Sorting like list.sort
>>> DAYS.sort(key=lambda (k, v): v, reverse=True)
>>> list(DAYS)
['SUN', 'SAT', 'FRI', 'THU', 'WED', 'TUE', 'MON']
Copability with python2 and python3
Simple container for constants
from collections import OrderedDict
from copy import deepcopy
class Constants(object):
"""Container of constant"""
__slots__ = ('__dict__')
def __init__(self, **kwargs):
if list(filter(lambda x: not x.isupper(), kwargs)):
raise AttributeError('Constant name should be uppercase.')
super(Constants, self).__setattr__(
'__dict__',
OrderedDict(map(lambda x: (x[0], deepcopy(x[1])), kwargs.items()))
)
def sort(self, key=None, reverse=False):
super(Constants, self).__setattr__(
'__dict__',
OrderedDict(sorted(self.__dict__.items(), key=key, reverse=reverse))
)
def __getitem__(self, name):
return self.__dict__[name]
def __len__(self):
return len(self.__dict__)
def __iter__(self):
for name in self.__dict__:
yield name
def keys(self):
return list(self)
def __str__(self):
return str(list(self))
def __repr__(self):
return '<%s: %s>' % (self.__class__.__name__, str(self.__dict__))
def __dir__(self):
return list(self)
def __setattr__(self, name, value):
raise AttributeError("Immutable attribute")
def __delattr__(*_):
raise AttributeError("Immutable attribute")
Python dictionaries are mutable, so they don't seem like a good way to declare constants:
>>> constants = {"foo":1, "bar":2}
>>> print constants
{'foo': 1, 'bar': 2}
>>> constants["bar"] = 3
>>> print constants
{'foo': 1, 'bar': 3}
In python, a constant is simply a variable with a name in all capitals, with words separated by the underscore character,
e.g
DAYS_IN_WEEK = 7
The value is mutable, as in you can change it. But given the rules for the name tell you is a constant, why would you? I mean, it is your program after all!
This is the approach taken throughout python. There is no private keyword for the same reason. Prefix the name with an underscore and you know it is intended to be private. Code can break the rule....just as a programmer could remove the private keyword anyway.
Python could have added a const keyword... but a programmer could remove keyword and then change the constant if they want to, but why do that? If you want to break the rule, you could change the rule anyway. But why bother to break the rule if the name makes the intention clear?
Maybe there is some unit test where it makes sense to apply a change to value? To see what happens for an 8 day week even though in the real world the number of days in the week cannot be changed. If the language stopped you making an exception if there is just this one case you need to break the rule...you would then have to stop declaring it as a constant, even though it still is a constant in the application, and there is just this one test case that sees what happens if it is changed.
The all upper case name tells you it is intended to be a constant. That is what is important. Not a language forcing constraints on code you have the power to change anyway.
That is the philosophy of python.
(This paragraph was meant to be a comment on those answers here and there, which mentioned namedtuple, but it is getting too long to be fit into a comment, so, here it goes.)
The namedtuple approach mentioned above is definitely innovative. For the sake of completeness, though, at the end of the NamedTuple section of its official documentation, it reads:
enumerated constants can be implemented with named tuples, but it is simpler and more efficient to use a simple class declaration:
class Status:
open, pending, closed = range(3)
In other words, the official documentation kind of prefers to use a practical way, rather than actually implementing the read-only behavior. I guess it becomes yet another example of Zen of Python:
Simple is better than complex.
practicality beats purity.
Maybe pconst library will help you (github).
$ pip install pconst
from pconst import const
const.APPLE_PRICE = 100
const.APPLE_PRICE = 200
[Out] Constant value of "APPLE_PRICE" is not editable.
You can use StringVar or IntVar, etc, your constant is const_val
val = 'Stackoverflow'
const_val = StringVar(val)
const.trace('w', reverse)
def reverse(*args):
const_val.set(val)
You can do it with collections.namedtuple and itertools:
import collections
import itertools
def Constants(Name, *Args, **Kwargs):
t = collections.namedtuple(Name, itertools.chain(Args, Kwargs.keys()))
return t(*itertools.chain(Args, Kwargs.values()))
>>> myConstants = Constants('MyConstants', 'One', 'Two', Three = 'Four')
>>> print myConstants.One
One
>>> print myConstants.Two
Two
>>> print myConstants.Three
Four
>>> myConstants.One = 'Two'
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: can't set attribute
In Python, constants do not exist, but you can indicate that a variable is a constant and must not be changed by adding CONST_ to the start of the variable name and stating that it is a constant in a comment:
myVariable = 0
CONST_daysInWeek = 7 # This is a constant - do not change its value.
CONSTANT_daysInMonth = 30 # This is also a constant - do not change this value.
Alternatively, you may create a function that acts like a constant:
def CONST_daysInWeek():
return 7;

Preferred method to get a class variable inside a class in Python. Custom method vs self [duplicate]

I'm doing it like:
def set_property(property,value):
def get_property(property):
or
object.property = value
value = object.property
What's the pythonic way to use getters and setters?
Try this: Python Property
The sample code is:
class C(object):
def __init__(self):
self._x = None
#property
def x(self):
"""I'm the 'x' property."""
print("getter of x called")
return self._x
#x.setter
def x(self, value):
print("setter of x called")
self._x = value
#x.deleter
def x(self):
print("deleter of x called")
del self._x
c = C()
c.x = 'foo' # setter called
foo = c.x # getter called
del c.x # deleter called
What's the pythonic way to use getters and setters?
The "Pythonic" way is not to use "getters" and "setters", but to use plain attributes, like the question demonstrates, and del for deleting (but the names are changed to protect the innocent... builtins):
value = 'something'
obj.attribute = value
value = obj.attribute
del obj.attribute
If later, you want to modify the setting and getting, you can do so without having to alter user code, by using the property decorator:
class Obj:
"""property demo"""
#
#property # first decorate the getter method
def attribute(self): # This getter method name is *the* name
return self._attribute
#
#attribute.setter # the property decorates with `.setter` now
def attribute(self, value): # name, e.g. "attribute", is the same
self._attribute = value # the "value" name isn't special
#
#attribute.deleter # decorate with `.deleter`
def attribute(self): # again, the method name is the same
del self._attribute
(Each decorator usage copies and updates the prior property object, so note that you should use the same name for each set, get, and delete function/method.)
After defining the above, the original setting, getting, and deleting code is the same:
obj = Obj()
obj.attribute = value
the_value = obj.attribute
del obj.attribute
You should avoid this:
def set_property(property,value):
def get_property(property):
Firstly, the above doesn't work, because you don't provide an argument for the instance that the property would be set to (usually self), which would be:
class Obj:
def set_property(self, property, value): # don't do this
...
def get_property(self, property): # don't do this either
...
Secondly, this duplicates the purpose of two special methods, __setattr__ and __getattr__.
Thirdly, we also have the setattr and getattr builtin functions.
setattr(object, 'property_name', value)
getattr(object, 'property_name', default_value) # default is optional
The #property decorator is for creating getters and setters.
For example, we could modify the setting behavior to place restrictions the value being set:
class Protective(object):
#property
def protected_value(self):
return self._protected_value
#protected_value.setter
def protected_value(self, value):
if acceptable(value): # e.g. type or range check
self._protected_value = value
In general, we want to avoid using property and just use direct attributes.
This is what is expected by users of Python. Following the rule of least-surprise, you should try to give your users what they expect unless you have a very compelling reason to the contrary.
Demonstration
For example, say we needed our object's protected attribute to be an integer between 0 and 100 inclusive, and prevent its deletion, with appropriate messages to inform the user of its proper usage:
class Protective(object):
"""protected property demo"""
#
def __init__(self, start_protected_value=0):
self.protected_value = start_protected_value
#
#property
def protected_value(self):
return self._protected_value
#
#protected_value.setter
def protected_value(self, value):
if value != int(value):
raise TypeError("protected_value must be an integer")
if 0 <= value <= 100:
self._protected_value = int(value)
else:
raise ValueError("protected_value must be " +
"between 0 and 100 inclusive")
#
#protected_value.deleter
def protected_value(self):
raise AttributeError("do not delete, protected_value can be set to 0")
(Note that __init__ refers to self.protected_value but the property methods refer to self._protected_value. This is so that __init__ uses the property through the public API, ensuring it is "protected".)
And usage:
>>> p1 = Protective(3)
>>> p1.protected_value
3
>>> p1 = Protective(5.0)
>>> p1.protected_value
5
>>> p2 = Protective(-5)
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 3, in __init__
File "<stdin>", line 15, in protected_value
ValueError: protectected_value must be between 0 and 100 inclusive
>>> p1.protected_value = 7.3
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 17, in protected_value
TypeError: protected_value must be an integer
>>> p1.protected_value = 101
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 15, in protected_value
ValueError: protectected_value must be between 0 and 100 inclusive
>>> del p1.protected_value
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 18, in protected_value
AttributeError: do not delete, protected_value can be set to 0
Do the names matter?
Yes they do. .setter and .deleter make copies of the original property. This allows subclasses to properly modify behavior without altering the behavior in the parent.
class Obj:
"""property demo"""
#
#property
def get_only(self):
return self._attribute
#
#get_only.setter
def get_or_set(self, value):
self._attribute = value
#
#get_or_set.deleter
def get_set_or_delete(self):
del self._attribute
Now for this to work, you have to use the respective names:
obj = Obj()
# obj.get_only = 'value' # would error
obj.get_or_set = 'value'
obj.get_set_or_delete = 'new value'
the_value = obj.get_only
del obj.get_set_or_delete
# del obj.get_or_set # would error
I'm not sure where this would be useful, but the use-case is if you want a get, set, and/or delete-only property. Probably best to stick to semantically same property having the same name.
Conclusion
Start with simple attributes.
If you later need functionality around the setting, getting, and deleting, you can add it with the property decorator.
Avoid functions named set_... and get_... - that's what properties are for.
In [1]: class test(object):
def __init__(self):
self.pants = 'pants'
#property
def p(self):
return self.pants
#p.setter
def p(self, value):
self.pants = value * 2
....:
In [2]: t = test()
In [3]: t.p
Out[3]: 'pants'
In [4]: t.p = 10
In [5]: t.p
Out[5]: 20
Using #property and #attribute.setter helps you to not only use the "pythonic" way but also to check the validity of attributes both while creating the object and when altering it.
class Person(object):
def __init__(self, p_name=None):
self.name = p_name
#property
def name(self):
return self._name
#name.setter
def name(self, new_name):
if type(new_name) == str: #type checking for name property
self._name = new_name
else:
raise Exception("Invalid value for name")
By this, you actually 'hide' _name attribute from client developers and also perform checks on name property type. Note that by following this approach even during the initiation the setter gets called. So:
p = Person(12)
Will lead to:
Exception: Invalid value for name
But:
>>>p = person('Mike')
>>>print(p.name)
Mike
>>>p.name = 'George'
>>>print(p.name)
George
>>>p.name = 2.3 # Causes an exception
This is an old question but the topic is very important and always current. In case anyone wants to go beyond simple getters/setters i have wrote an article about superpowered properties in python with support for slots, observability and reduced boilerplate code.
from objects import properties, self_properties
class Car:
with properties(locals(), 'meta') as meta:
#meta.prop(read_only=True)
def brand(self) -> str:
"""Brand"""
#meta.prop(read_only=True)
def max_speed(self) -> float:
"""Maximum car speed"""
#meta.prop(listener='_on_acceleration')
def speed(self) -> float:
"""Speed of the car"""
return 0 # Default stopped
#meta.prop(listener='_on_off_listener')
def on(self) -> bool:
"""Engine state"""
return False
def __init__(self, brand: str, max_speed: float = 200):
self_properties(self, locals())
def _on_off_listener(self, prop, old, on):
if on:
print(f"{self.brand} Turned on, Runnnnnn")
else:
self._speed = 0
print(f"{self.brand} Turned off.")
def _on_acceleration(self, prop, old, speed):
if self.on:
if speed > self.max_speed:
print(f"{self.brand} {speed}km/h Bang! Engine exploded!")
self.on = False
else:
print(f"{self.brand} New speed: {speed}km/h")
else:
print(f"{self.brand} Car is off, no speed change")
This class can be used like this:
mycar = Car('Ford')
# Car is turned off
for speed in range(0, 300, 50):
mycar.speed = speed
# Car is turned on
mycar.on = True
for speed in range(0, 350, 50):
mycar.speed = speed
This code will produce the following output:
Ford Car is off, no speed change
Ford Car is off, no speed change
Ford Car is off, no speed change
Ford Car is off, no speed change
Ford Car is off, no speed change
Ford Car is off, no speed change
Ford Turned on, Runnnnnn
Ford New speed: 0km/h
Ford New speed: 50km/h
Ford New speed: 100km/h
Ford New speed: 150km/h
Ford New speed: 200km/h
Ford 250km/h Bang! Engine exploded!
Ford Turned off.
Ford Car is off, no speed change
More info about how and why here: https://mnesarco.github.io/blog/2020/07/23/python-metaprogramming-properties-on-steroids
Properties are pretty useful since you can use them with assignment but then can include validation as well. You can see this code where you use the decorator #property and also #<property_name>.setter to create the methods:
# Python program displaying the use of #property
class AgeSet:
def __init__(self):
self._age = 0
# using property decorator a getter function
#property
def age(self):
print("getter method called")
return self._age
# a setter function
#age.setter
def age(self, a):
if(a < 18):
raise ValueError("Sorry your age is below eligibility criteria")
print("setter method called")
self._age = a
pkj = AgeSet()
pkj.age = int(input("set the age using setter: "))
print(pkj.age)
There are more details in this post I wrote about this as well: https://pythonhowtoprogram.com/how-to-create-getter-setter-class-properties-in-python-3/
You can use accessors/mutators (i.e. #attr.setter and #property) or not, but the most important thing is to be consistent!
If you're using #property to simply access an attribute, e.g.
class myClass:
def __init__(a):
self._a = a
#property
def a(self):
return self._a
use it to access every* attribute! It would be a bad practice to access some attributes using #property and leave some other properties public (i.e. name without an underscore) without an accessor, e.g. do not do
class myClass:
def __init__(a, b):
self.a = a
self.b = b
#property
def a(self):
return self.a
Note that self.b does not have an explicit accessor here even though it's public.
Similarly with setters (or mutators), feel free to use #attribute.setter but be consistent! When you do e.g.
class myClass:
def __init__(a, b):
self.a = a
self.b = b
#a.setter
def a(self, value):
return self.a = value
It's hard for me to guess your intention. On one hand you're saying that both a and b are public (no leading underscore in their names) so I should theoretically be allowed to access/mutate (get/set) both. But then you specify an explicit mutator only for a, which tells me that maybe I should not be able to set b. Since you've provided an explicit mutator I am not sure if the lack of explicit accessor (#property) means I should not be able to access either of those variables or you were simply being frugal in using #property.
*The exception is when you explicitly want to make some variables accessible or mutable but not both or you want to perform some additional logic when accessing or mutating an attribute. This is when I am personally using #property and #attribute.setter (otherwise no explicit acessors/mutators for public attributes).
Lastly, PEP8 and Google Style Guide suggestions:
PEP8, Designing for Inheritance says:
For simple public data attributes, it is best to expose just the attribute name, without complicated accessor/mutator methods. Keep in mind that Python provides an easy path to future enhancement, should you find that a simple data attribute needs to grow functional behavior. In that case, use properties to hide functional implementation behind simple data attribute access syntax.
On the other hand, according to Google Style Guide Python Language Rules/Properties the recommendation is to:
Use properties in new code to access or set data where you would normally have used simple, lightweight accessor or setter methods. Properties should be created with the #property decorator.
The pros of this approach:
Readability is increased by eliminating explicit get and set method calls for simple attribute access. Allows calculations to be lazy. Considered the Pythonic way to maintain the interface of a class. In terms of performance, allowing properties bypasses needing trivial accessor methods when a direct variable access is reasonable. This also allows accessor methods to be added in the future without breaking the interface.
and cons:
Must inherit from object in Python 2. Can hide side-effects much like operator overloading. Can be confusing for subclasses.
You can use the magic methods __getattribute__ and __setattr__.
class MyClass:
def __init__(self, attrvalue):
self.myattr = attrvalue
def __getattribute__(self, attr):
if attr == "myattr":
#Getter for myattr
def __setattr__(self, attr):
if attr == "myattr":
#Setter for myattr
Be aware that __getattr__ and __getattribute__ are not the same. __getattr__ is only invoked when the attribute is not found.

Injecting objects to class instance

I was wondering if the following is possible in python 2.7 or 3.x:
Class A:
def inject(self, **args):
... do something ...
def print(self):
print(self.x)
x = np.ones(10)
a = A()
a.inject(x)
a.print()
Note that I want inject to be very general and be able to add any object to the class instance.
What are your thoughts? Is this how I imagined possible?
Edit:
I also would like to inject many variables to the additional injected:
y = np.ones(10)
z = np.ones(10)
a.inject(y, z)
What you probably need is to use setattr(a, "x", x).
But if you want to use this call in inject(self, name, value) function, then it might be useful to add check which would prevent overwriting an existing attribute - You might want to use if hasattr(self, name): raise AttributeError('attribute already exists') or something like that. Without this check you might be quite surprised someday what is happenning with your objects after you have accidentally overwritten attributes. Just imagine 'accidental' a.inject("inject", x) ;)
But looking at your code, you are trying to use something like 'Python-with-classes' and it looks too 'java-ish'. In Python, you do not need to define inject() and print() in your class. You can simply write:
a = object()
x = 5
setattr(a, "x", x)
print(a.x) # btw. how does your implementation `a.print()` in the question knows that attribute `x` exists?
I you want to prevent overwriting existing attributes (i.e. allow only the first injections) and still be pythonic, define your class like this:
class A(object): # note the 'object' here, it is the 'new style' class
def __setattr__(self, name, value):
if hasattr(self, name):
raise AttributeError("attribute '{}' already exists".format(name))
object.__setattr__(self, name, value)
then you can write this:
a = A()
x = 5
a.x = x
a.x = 10 # raises error
If I understand your question correctly then you should use setattr:
class A:
def inject(self, name, value):
setattr(self, name, value)
def print(self):
print(self.x)
x = [1, 1]
a = A()
a.inject('x', x)
a.print()
>> [1, 1]

How can I make a read-only property mutable?

I have two classes, one with an "in-place operator" override (say +=) and another that exposes an instance of the first through a #property. (Note: this is greatly simplified from my actual code to the minimum that reproduces the problem.)
class MyValue(object):
def __init__(self, value):
self.value = value
def __iadd__(self, other):
self.value += other
return self
def __repr__(self):
return str(self.value)
class MyOwner(object):
def __init__(self):
self._what = MyValue(40)
#property
def what(self):
return self._what
Now, when I try to use that operator on the exposed property:
>>> owner = MyOwner()
>>> owner.what += 2
AttributeError: can't set attribute
From what I've found this is to be expected, since it's trying to set the property on owner. Is there some way to prevent setting the property to a new object, while still allowing me to (in-place) modify the object behind it, or is this just a quirk of the language?
(See also this question, but I'm trying to go the other way, preferably without reverting to old-style classes because eventually I want it to work with Python 3.)
In the meantime I've worked around this with a method that does the same thing.
class MyValue(object):
# ...
def add(self, other):
self.value += other
>>> owner = MyOwner()
>>> owner.what.add(2)
>>> print(owner.what)
42
This is a quirk of the language; the object += value operation translates to:
object = object.__iadd__(value)
This is necessary because not all objects are mutable. Yours is, and correctly returns self resulting in a virtual no-op for the assignment part of the above operation.
In your case, the object in question is also an attribute, so the following is executed:
owner.what = owner.what.__iadd__(2)
Apart from avoiding referencing object.what here on the left-hand side (like tmp = owner.what; tmp += 2), there is a way to handle this cleanly.
You can easily detect that the assignment to the property concerns the same object and gate on that:
class MyOwner(object):
def __init__(self):
self._what = MyValue(40)
#property
def what(self):
return self._what
#what.setter
def what(self, newwhat):
if newwhat is not self._what:
raise AttributeError("can't set attribute")
# ignore the remainder; the object is still the same
# object *anyway*, so no actual assignment is needed
Demo:
>>> owner = MyOwner()
>>> owner.what
40
>>> owner.what = 42
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<string>", line 24, in what
AttributeError: can't set attribute
>>> owner.what += 2
>>> owner.what
42

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