Tkinter TreeView binding left click to the current tree and selected item - python

I am trying to bind this function self.copyTextToClipboard(self,t) to multiple different trees to make it more flexible (please see binding below).
from tkinter.ttk import Treeview
from tkinter import *
class App:
def __init__(self, master):
self.master = master
frame = Frame(master)
master.geometry("{}x{}".format(master.winfo_screenwidth() - 100, master.winfo_screenheight() - 100))
master.resizable(False, False)
self.leftFrame = Frame(master, bg="#DADADA", width=375, relief=SUNKEN)
self.leftFrame.pack_propagate(0)
self.leftFrame.pack(side=LEFT, fill=Y, padx=1)
# This table (TreeView) will display the partitions in the tab
self.partitionsOpenDiskTree = Treeview(self.leftFrame, columns=("#"), show="headings", selectmode="browse", height=23)
yscrollB = Scrollbar(self.leftFrame)
yscrollB.pack(side=RIGHT, fill=Y)
self.partitionsOpenDiskTree.column("#", width=50)
self.partitionsOpenDiskTree.heading("#", text="#")
self.partitionsOpenDiskTree.configure(yscrollcommand=yscrollB.set)
# Bind left click on text widget to copy_text_to_clipboard() function
self.partitionsOpenDiskTree.bind("<ButtonRelease-1>", lambda t=self.partitionsOpenDiskTree: self.copyTextToClipboard(self,t))
# Adding the entries to the TreeView
for i in range(3):
self.partitionsOpenDiskTree.insert("", "end", i, values=(i), tags=str(i))
self.partitionsOpenDiskTree.pack(anchor=NW, fill=Y)
#todo: figure out where this is getting called and put in tree
def copyTextToClipboard(self, tree, event=None):
print(type(tree))
# triggered off left button click on text_field
root.clipboard_clear() # clear clipboard contents
textList = tree.item(tree.focus())["values"]
line = ""
for text in textList:
if line != "":
line += ", " + str(text)
else:
line += str(text)
root.clipboard_append(line) # append new value to clipbaord
root = Tk()
app = App(root)
root.mainloop()
However, I am unable to bind it to a TreeView object it seems; when I run the code, I get:
Exception in Tkinter callback
<class '__main__.App'>
Traceback (most recent call last):
File "C:\Users\user1\Anaconda3\lib\tkinter\__init__.py", line 1699, in __call__
return self.func(*args)
File "C:/Users/user1/main_merged.py", line 56, in <lambda>
lambda t=self.partitionsOpenDiskTree: self.copyTextToClipboard(self,t))
File "C:/Users/user1/main_merged.py", line 70, in copyTextToClipboard
textList = tree.item(tree.focus())["values"]
AttributeError: 'App' object has no attribute 'item'
If I try to print out tree type, I get that it's a not a TreeView object. Any ideas on how I can get a TreeView object, so that I can figure out which item was selected?
Thanks!
-FF

So, apparently, taking out the self call seemed to work:
from tkinter.ttk import Treeview
from tkinter import *
class App:
def __init__(self, master):
self.master = master
frame = Frame(master)
master.geometry("{}x{}".format(master.winfo_screenwidth() - 100, master.winfo_screenheight() - 100))
master.resizable(False, False)
self.leftFrame = Frame(master, bg="#DADADA", width=375, relief=SUNKEN)
self.leftFrame.pack_propagate(0)
self.leftFrame.pack(side=LEFT, fill=Y, padx=1)
# This table (TreeView) will display the partitions in the tab
self.partitionsOpenDiskTree = Treeview(self.leftFrame, columns=("#"), show="headings", selectmode="browse", height=23)
yscrollB = Scrollbar(self.leftFrame)
yscrollB.pack(side=RIGHT, fill=Y)
self.partitionsOpenDiskTree.column("#", width=50)
self.partitionsOpenDiskTree.heading("#", text="#")
self.partitionsOpenDiskTree.configure(yscrollcommand=yscrollB.set)
# Bind left click on text widget to copy_text_to_clipboard() function
self.partitionsOpenDiskTree.bind("<ButtonRelease-1>", lambda event, t=self.partitionsOpenDiskTree: self.copyTextToClipboard(t))
# Adding the entries to the TreeView
for i in range(3):
self.partitionsOpenDiskTree.insert("", "end", i, values=(i), tags=str(i))
self.partitionsOpenDiskTree.pack(anchor=NW, fill=Y)
#todo: figure out where this is getting called and put in tree
def copyTextToClipboard(self, tree, event=None):
print(type(tree))
# print(type(tree.partitionsOpenDiskTree))
# triggered off left button click on text_field
root.clipboard_clear() # clear clipboard contents
textList = tree.item(tree.focus())["values"]
line = ""
for text in textList:
if line != "":
line += ", " + str(text)
else:
line += str(text)
root.clipboard_append(line) # append new value to clipbaord
print(line)
root = Tk()
app = App(root)
root.mainloop()
Output:
0

When you use bind, the callback function must have an event as its first argument, custom arguments should be put after. But as your callback does not need the event parameters, you may mask it with your lambda. So you have to change both the binding and the def of your callback:
self.partitionsOpenDiskTree.bind("<ButtonRelease-1>", lambda event, t=self.partitionsOpenDiskTree: self.copyTextToClipboard(t))
...
def copyTextToClipboard(self, tree):
should solve the problem

Related

A question about 'pack' or 'grid' for tkinter widgets error

I am learning python.I follow the book example code. This code make SumGrid class in order to be attachable to containers where other widgets are being gridded or packed. The author said that it leaves its own geometry management ambiguous and requires callers to pack or grid its instances. It's OK for containers to pick either scheme for their own children because they effectively seal off the pack-or-grid choice. But attachable component classes that aim to be reused under both geometry managers cannot manage themselves because they cannot predict their parent's policy.
from tkinter import *
from tkinter.filedialog import askopenfilename
from PP4E.Gui.Tour.quitter import Quitter # reuse, pack, and grid
class SumGrid(Frame):
def __init__(self, parent=None, numrow=5, numcol=5):
Frame.__init__(self, parent)
self.numrow = numrow # I am a frame container
self.numcol = numcol # caller packs or grids me
self.makeWidgets(numrow, numcol) # else only usable one way
def makeWidgets(self, numrow, numcol):
self.rows = []
for i in range(numrow):
cols = []
for j in range(numcol):
ent = Entry(self, relief=RIDGE)
ent.grid(row=i+1, column=j, sticky=NSEW)
ent.insert(END, '%d.%d' % (i, j))
cols.append(ent)
self.rows.append(cols)
self.sums = []
for i in range(numcol):
lab = Label(self, text='?', relief=SUNKEN)
lab.grid(row=numrow+1, column=i, sticky=NSEW)
self.sums.append(lab)
Button(self, text='Sum', command=self.onSum).grid(row=0, column=0)
Button(self, text='Print', command=self.onPrint).grid(row=0, column=1)
Button(self, text='Clear', command=self.onClear).grid(row=0, column=2)
Button(self, text='Load', command=self.onLoad).grid(row=0, column=3)
Quitter(self).grid(row=0, column=4) # fails: Quitter(self).pack()
def onPrint(self):
for row in self.rows:
for col in row:
print(col.get(), end=' ')
print()
print()
def onSum(self):
tots = [0] * self.numcol
for i in range(self.numcol):
for j in range(self.numrow):
tots[i] += eval(self.rows[j][i].get()) # sum current data
for i in range(self.numcol):
self.sums[i].config(text=str(tots[i]))
def onClear(self):
for row in self.rows:
for col in row:
col.delete('0', END) # delete content
col.insert(END, '0.0') # preserve display
for sum in self.sums:
sum.config(text='?')
def onLoad(self):
file = askopenfilename()
if file:
for row in self.rows:
for col in row: col.grid_forget() # erase current gui
for sum in self.sums:
sum.grid_forget()
filelines = open(file, 'r').readlines() # load file data
self.numrow = len(filelines) # resize to data
self.numcol = len(filelines[0].split())
self.makeWidgets(self.numrow, self.numcol)
for (row, line) in enumerate(filelines): # load into gui
fields = line.split()
for col in range(self.numcol):
self.rows[row][col].delete('0', END)
self.rows[row][col].insert(END, fields[col])
if __name__ == '__main__':
import sys
root = Tk()
root.title('Summer Grid')
if len(sys.argv) != 3:
SumGrid(root).pack() # .grid() works here too
else:
rows, cols = eval(sys.argv[1]), eval(sys.argv[2])
SumGrid(root, rows, cols).pack()
root.mainloop()
When I run this .py file in my window shell. It can't work. The err message like below. I think SumGrid is a Frame. The caller can decide to pack or grid this Frame. But it can't work on my computer. Why? Thank you.
Traceback (most recent call last):
File "C:\Users\hp\PP4E-Examples-1.4\Examples\PP4E\Gui\Tour\Grid\grid5c.py", line 84, in <module>
SumGrid(root).pack() # .grid() works here too
File "C:\Users\hp\PP4E-Examples-1.4\Examples\PP4E\Gui\Tour\Grid\grid5c.py", line 12, in __init__
self.makeWidgets(numrow, numcol) # else only usable one way
File "C:\Users\hp\PP4E-Examples-1.4\Examples\PP4E\Gui\Tour\Grid\grid5c.py", line 35, in makeWidgets
Quitter(self).grid(row=0, column=4) # fails: Quitter(self).pack()
File "C:\Users\hp\PP4E-Examples-1.4\Examples\PP4E\Gui\Tour\quitter.py", line 12, in __init__
self.pack()
File "C:\Users\hp\AppData\Local\Programs\Python\Python310\lib\tkinter\__init__.py", line 2425, in pack_configure
self.tk.call(
_tkinter.TclError: cannot use geometry manager pack inside .!sumgrid which already has slaves managed by grid
Like the error says, you can't use both grid and pack on widgets that have the same parent.
Let's look at these two lines of code:
Button(self, text='Load', command=self.onLoad).grid(row=0, column=3)
Quitter(self).grid(row=0, column=4) # fails: Quitter(self).pack()
Notice how both Quitter and Button are using self as the parent. That means that you must only use one of grid or pack for both widgets (and the other widgets that have self as the parent). If you use grid for the button, you cannot use pack for Quitter, which is exactly what the error is telling you.

Why can't the Tkinter Button configuration of a Class be modified?

I am constructing a simple hex editor in Python using Tkinter. I want to be able to indicate selection of a value (the "0000"s) in the GUI by changing the colors of a pressed button.
To implement this, I instantiated each button as a class inside a for loop and put each instance into a list to reference them later in the code. When I attempt to alter the Button API properties of the classes in the while loop, the IDLE prints an error when the hex editor is closed:
Traceback (most recent call last):
File "C:/Users/Administrator/Desktop/Files/Python/hex editor.py", line 64, in <module>
ml.button.configure(bg='#00FF00', fg='#000000')
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python36\lib\tkinter\__init__.py", line 1479, in configure
return self._configure('configure', cnf, kw)
File "C:\Users\Administrator\AppData\Local\Programs\Python\Python36\lib\tkinter\__init__.py", line 1470, in _configure
self.tk.call(_flatten((self._w, cmd)) + self._options(cnf))
_tkinter.TclError: invalid command name ".!frame.!frame.!button"
The intended behavior of the button is that when any "0000" is clicked, the selected button will become green and remain so until another button is pressed. (i.e the pressed button will turn green and the previously selected button will turn black)
Source Code:
from tkinter import *
selected_i = 0
selected_j = 0
data_w = 16
address_w = 8
class mem_location:
def __init__(self, row, column, data):
self.row = row
self.column = column
self.data = data
self.button = Button(subframe,
text=self.data,
font=('Consolas',9),
bd=0,
command=self.select)
self.button.pack(side=LEFT)
self.button.configure(bg='#000000', fg='#00FF00')
def select(self):
selected_i = self.row
selected_j = self.column
root = Tk()
root.configure(bg="black")
root.title('Hex Editor')
frame = Frame(root,
padx=30,
pady=10,
bg='black')
frame.pack()
ml_list = []
for i in range((1<<address_w)>>4):
subframe = Frame(frame,
padx=10,
bg='black')
subframe.pack()
addr_label = Label(subframe,
text=hex(i<<4)+" ",
bg='black',
fg='#00FF00',
width=5)
addr_label.pack(side = LEFT)
for j in range(16):
ml_list.append(mem_location(i, j, '0000'))
root.mainloop()
while True:
for ml in ml_list:
if selected_i == ml.row and selected_j == ml.column:
ml.button.configure(bg='#00FF00', fg='#000000')
else:
ml.button.configure(bg='#000000', fg='#00FF00')
I am currently in the process of learning about Tkinter. Why can't I modify the class's Button configuration and how can this be fixed?
The code after root.mainloop will not run until the window is not closed, so you are trying to modify the buttons after the window has been closed.
Instead, you could move the code in the submit method like this:
from tkinter import *
# You don’t need selected_i and selected_j anymore
data_w = 16
address_w = 8
class MemLocation:
def __init__(self, data):
# Same code without self.row and self.column
def select(self):
for ml in [ml_ for ml_ in ml_list if ml_ is not self]: # All elements except this one
ml.button.config(bg='#000', fg='#0F0')
self.button.config(bg='#0F0', fg='#000')
# Same code here
root.mainloop()
#END
Note that I renamed the class according to PEP 8 but there are many other improvement possible like making MemLocation inherit from Frame or Button, or adding event listeners to make the code cleaner.

More on tkinter optionmenu first option vanishes

This is a followup to my question here. I'm trying to use ttk.OptionMenu to enhance the look and feel of a dropdown menu. But as noted in the post here, "A ttk optionmenu widget starts out with all of its values in the dropdown. Upon selecting any value, the first value in the list vanishes, never to reappear..." The workaround as suggested in that post is to add an empty item to the list. In my case, since I am using a dictionary, adding '':[] as the first item in the dictionary fixed the problem. Is this the only solution? I hate to introduce an artifact into my dictionary. Here's the code:
import tkinter as tk
from tkinter import ttk
from tkinter import messagebox
class App:
def __init__(self, master):
master.title("Continental System")
self.dict = {'':[], 'Asia': ['Japan', 'China', 'Malasia'],
'Europe': ['Germany', 'France', 'Switzerland'],
'Africa': ['Nigeria', 'Kenya', 'Ethiopia']}
self.frame1 = ttk.Frame(master)
self.frame1.pack()
self.frame2 = ttk.Frame(master)
self.frame2.pack()
self.variable_a = tk.StringVar()
self.variable_b = tk.StringVar()
self.variable_a.trace('w', self.updateoptions)
self.optionmenu_a = ttk.OptionMenu(self.frame1, self.variable_a, *self.dict.keys())
self.variable_a.set("Asia")
self.optionmenu_a.grid(row = 0, column = 0)
self.optionmenu_b = ttk.OptionMenu(self.frame1, self.variable_b, '')
self.optionmenu_b.grid(row = 0, column = 1)
self.btn = ttk.Button(self.frame2 , text="Submit", width=8, command=self.submit)
self.btn.grid(row=0, column=1, padx=20, pady=20)
def updateoptions(self, *args):
countries = self.dict[self.variable_a.get()]
self.variable_b.set(countries[0])
menu = self.optionmenu_b['menu']
menu.delete(0, 'end')
for country in countries:
menu.add_command(label=country, command=lambda country=country: self.variable_b.set(country))
def submit(self, *args):
var1 = self.variable_a.get()
var2 = self.variable_b.get()
if messagebox.askokcancel("Confirm Selection", "Confirm your selection: " + var1 + ' ' + var2 + ". Do you wish to continue?"):
print(var1, var2)
def set_window(self, *args):
w = 800
h = 500
ws = root.winfo_screenwidth()
hs = root.winfo_screenheight()
x = (ws/2) - (w/2)
y = (hs/2) - (h/2)
root.geometry('%dx%d+%d+%d' % (w, h, x, y))
root = tk.Tk()
app = App(root)
app.set_window()
root.mainloop()
Also I am getting some error messages including AttributeError: 'App' object has no attribute 'optionmenu_b'which seemed to have been resolved in the answer to my first question above.
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python34\lib\tkinter\__init__.py", line 1487, in __call__
return self.func(*args)
File "C:\Python34\tk1_version2.py", line 32, in updateoptions
menu = self.optionmenu_b['menu']
AttributeError: 'App' object has no attribute 'optionmenu_b'
Python Version 3.4.1
That post you quote is incorrect. You do not need to put a space as the first item in the list. The signature of the ttk.OptionMenu command requires a default value as the first argument after the variable name.
You do not need to add an empty item to your dictionary. You do need to add a default value when you create the optionmenu:
self.optionmenu_a = ttk.OptionMenu(self.frame1, self.variable_a, "Asia", *self.dict.keys())
A slightly better solution would be to get the list of keys and save them to a list. Sort the list, and then use the first element of the list as the default:
options = sorted(self.dict.keys())
self.optionmenu_a = ttk.OptionMenu(self.frame1, self.variable_a, options[0], *options)
The reason you get the error is because you have a trace on the variable which calls a function that references self.optionmenu_b, but you are initially setting that variable before you create self.optionmenu_b. The simple solution is to create the second menu first.
self.optionmenu_b = ttk.OptionMenu(...)
self.optionmenu_a = ttk.OptionMenu(...)

Tkinter Text Tag Config not persisting

I'm trying to colour every odd line in my Application, however I just have a line that is moving down the screen. Is this because I don't persist the tag?
Here is some of the code:
def addTextToRaw(self, text, changeColour=False, numberOfLines=0):
self.rawText.config(state=NORMAL)
self.rawText.insert(END,text)
self.rawText.config(state=DISABLED)
if changeColour is True:
print "Changing Coloiur" + str(self.numberOfObjects())
lastLine = int(self.rawText.index('end-1c').split('.')[0])
start = str(lastLine)+".0"
end = str(lastLine)+".0+"+str(1+numberOfLines)+"lines"
self.rawText.tag_add("oddObject"+str(self.numberOfObjects()), start, end)
self.rawText.tag_config("oddObject"+str(self.numberOfObjects()), background="blue", foreground="white")
This method is called using the after method which it gets data from a queue which is being processed.
None of the colour lines stay theres just one line moving down the screen. So what can i do to make the colours persist?
If you want to color every other line, you merely need to add the tag once for each line, and you only need to configure the tag once when you create the widget.
Here's a working example:
import Tkinter as tk
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.text = tk.Text(self, wrap="word")
self.vsb = tk.Scrollbar(self, orient="vertical", command=self.text.yview)
self.text.configure(yscrollcommand=self.vsb.set)
self.vsb.pack(side="right", fill="y")
self.text.pack(side="left", fill="both", expand=True)
self.text.tag_configure("odd", background="white", foreground="black")
self.text.tag_configure("even", background="blue", foreground="white")
self.addText(tk.__doc__)
def addText(self, text):
# get the starting line number
index = int(self.text.index("end-1c").split(".")[0])
# insert each line, adding a odd or even tag
tag = "even" if (index%2 == 0) else "odd"
for line in text.split("\n"):
self.text.insert("end", line+"\n", tag)
tag = "even" if tag == "odd" else "odd"
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(fill="both", expand=True)
root.mainloop()
Call the tag_config method in your update method this will then call it. Also you can give it the same tag so this method can be simplified like so:
def addTextToRaw(self, text, changeColour=False):
self.rawText.config(state=NORMAL)
if changeColour is True:
self.rawText.insert(END,text ,'oddObject')
else:
self.rawText.insert(END,text)
self.rawText.config(state=DISABLED)
Then in the update method just call:
self.rawText.tag_config("oddObject", background="blue", foreground="white")

Correct way to implement a custom popup tkinter dialog box

I just started learning how to create a custom pop up dialog box; and as it turns out, the tkinter messagebox is really easy to use, but it also does not do too much. Here is my attempt to create a dialog box that will take input and then store that in the username.
My question is what is the recommended style to implement this? As Bryan Oakley suggested in this comment.
I would advise against using a global variable. Instead of having the dialog destroy itself, have it destroy only the actual widget but leave the object alive. Then, call something like inputDialog.get_string() and then del inputDialog from your main logic.
Maybe using the global variable to return my string is not the best idea, but why? And what is the suggested way? I get confused because I don't know how to trigger the getstring once the window is destroyed, and... the line about destroying the actual widget, I am not sure if he is referring to TopLevel.
The reason I ask is because I want the pop up box to be destroyed after I press the submit button; because after all, I want it to resume back to the main program, update something, etc. What should the button method send do in this case? Because the idea in this particular example is to allow the user to do it over and over, if he desires.
import tkinter as tk
class MyDialog:
def __init__(self, parent):
top = self.top = tk.Toplevel(parent)
self.myLabel = tk.Label(top, text='Enter your username below')
self.myLabel.pack()
self.myEntryBox = tk.Entry(top)
self.myEntryBox.pack()
self.mySubmitButton = tk.Button(top, text='Submit', command=self.send)
self.mySubmitButton.pack()
def send(self):
global username
username = self.myEntryBox.get()
self.top.destroy()
def onClick():
inputDialog = MyDialog(root)
root.wait_window(inputDialog.top)
print('Username: ', username)
username = 'Empty'
root = tk.Tk()
mainLabel = tk.Label(root, text='Example for pop up input box')
mainLabel.pack()
mainButton = tk.Button(root, text='Click me', command=onClick)
mainButton.pack()
root.mainloop()
Using the global statement is unnecessary in the two scenarios that come to mind.
you want to code a dialog box that can be imported to use with a main GUI
you want to code a dialog box that can be imported to use without a main GUI
code a dialog box that can be imported to use with a main GUI
Avoiding the global statement can be accomplished by passing a dictionary & key when you create an instance of a dialog box. The dictionary & key can then be associated with the button's command, by using lambda. That creates an anonymous function that will execute your function call (with args) when the button is pressed.
You can avoid the need to pass the parent every time you create an instance of the dialog box by binding the parent to a class attribute (root in this example).
You can save the following as mbox.py in your_python_folder\Lib\site-packages or in the same folder as your main GUI's file.
import tkinter
class Mbox(object):
root = None
def __init__(self, msg, dict_key=None):
"""
msg = <str> the message to be displayed
dict_key = <sequence> (dictionary, key) to associate with user input
(providing a sequence for dict_key creates an entry for user input)
"""
tki = tkinter
self.top = tki.Toplevel(Mbox.root)
frm = tki.Frame(self.top, borderwidth=4, relief='ridge')
frm.pack(fill='both', expand=True)
label = tki.Label(frm, text=msg)
label.pack(padx=4, pady=4)
caller_wants_an_entry = dict_key is not None
if caller_wants_an_entry:
self.entry = tki.Entry(frm)
self.entry.pack(pady=4)
b_submit = tki.Button(frm, text='Submit')
b_submit['command'] = lambda: self.entry_to_dict(dict_key)
b_submit.pack()
b_cancel = tki.Button(frm, text='Cancel')
b_cancel['command'] = self.top.destroy
b_cancel.pack(padx=4, pady=4)
def entry_to_dict(self, dict_key):
data = self.entry.get()
if data:
d, key = dict_key
d[key] = data
self.top.destroy()
You can see examples that subclass TopLevel and tkSimpleDialog (tkinter.simpledialog in py3) at effbot.
It's worth noting that ttk widgets are interchangeable with the tkinter widgets in this example.
To accurately center the dialog box read → this.
Example of use:
import tkinter
import mbox
root = tkinter.Tk()
Mbox = mbox.Mbox
Mbox.root = root
D = {'user':'Bob'}
b_login = tkinter.Button(root, text='Log in')
b_login['command'] = lambda: Mbox('Name?', (D, 'user'))
b_login.pack()
b_loggedin = tkinter.Button(root, text='Current User')
b_loggedin['command'] = lambda: Mbox(D['user'])
b_loggedin.pack()
root.mainloop()
code a dialog box that can be imported to use without a main GUI
Create a module containing a dialog box class (MessageBox here). Also, include a function that creates an instance of that class, and finally returns the value of the button pressed (or data from an Entry widget).
Here is a complete module that you can customize with the help of these references: NMTech & Effbot.
Save the following code as mbox.py in your_python_folder\Lib\site-packages
import tkinter
class MessageBox(object):
def __init__(self, msg, b1, b2, frame, t, entry):
root = self.root = tkinter.Tk()
root.title('Message')
self.msg = str(msg)
# ctrl+c to copy self.msg
root.bind('<Control-c>', func=self.to_clip)
# remove the outer frame if frame=False
if not frame: root.overrideredirect(True)
# default values for the buttons to return
self.b1_return = True
self.b2_return = False
# if b1 or b2 is a tuple unpack into the button text & return value
if isinstance(b1, tuple): b1, self.b1_return = b1
if isinstance(b2, tuple): b2, self.b2_return = b2
# main frame
frm_1 = tkinter.Frame(root)
frm_1.pack(ipadx=2, ipady=2)
# the message
message = tkinter.Label(frm_1, text=self.msg)
message.pack(padx=8, pady=8)
# if entry=True create and set focus
if entry:
self.entry = tkinter.Entry(frm_1)
self.entry.pack()
self.entry.focus_set()
# button frame
frm_2 = tkinter.Frame(frm_1)
frm_2.pack(padx=4, pady=4)
# buttons
btn_1 = tkinter.Button(frm_2, width=8, text=b1)
btn_1['command'] = self.b1_action
btn_1.pack(side='left')
if not entry: btn_1.focus_set()
btn_2 = tkinter.Button(frm_2, width=8, text=b2)
btn_2['command'] = self.b2_action
btn_2.pack(side='left')
# the enter button will trigger the focused button's action
btn_1.bind('<KeyPress-Return>', func=self.b1_action)
btn_2.bind('<KeyPress-Return>', func=self.b2_action)
# roughly center the box on screen
# for accuracy see: https://stackoverflow.com/a/10018670/1217270
root.update_idletasks()
xp = (root.winfo_screenwidth() // 2) - (root.winfo_width() // 2)
yp = (root.winfo_screenheight() // 2) - (root.winfo_height() // 2)
geom = (root.winfo_width(), root.winfo_height(), xp, yp)
root.geometry('{0}x{1}+{2}+{3}'.format(*geom))
# call self.close_mod when the close button is pressed
root.protocol("WM_DELETE_WINDOW", self.close_mod)
# a trick to activate the window (on windows 7)
root.deiconify()
# if t is specified: call time_out after t seconds
if t: root.after(int(t*1000), func=self.time_out)
def b1_action(self, event=None):
try: x = self.entry.get()
except AttributeError:
self.returning = self.b1_return
self.root.quit()
else:
if x:
self.returning = x
self.root.quit()
def b2_action(self, event=None):
self.returning = self.b2_return
self.root.quit()
# remove this function and the call to protocol
# then the close button will act normally
def close_mod(self):
pass
def time_out(self):
try: x = self.entry.get()
except AttributeError: self.returning = None
else: self.returning = x
finally: self.root.quit()
def to_clip(self, event=None):
self.root.clipboard_clear()
self.root.clipboard_append(self.msg)
and:
def mbox(msg, b1='OK', b2='Cancel', frame=True, t=False, entry=False):
"""Create an instance of MessageBox, and get data back from the user.
msg = string to be displayed
b1 = text for left button, or a tuple (<text for button>, <to return on press>)
b2 = text for right button, or a tuple (<text for button>, <to return on press>)
frame = include a standard outerframe: True or False
t = time in seconds (int or float) until the msgbox automatically closes
entry = include an entry widget that will have its contents returned: True or False
"""
msgbox = MessageBox(msg, b1, b2, frame, t, entry)
msgbox.root.mainloop()
# the function pauses here until the mainloop is quit
msgbox.root.destroy()
return msgbox.returning
After mbox creates an instance of MessageBox it starts the mainloop,
which effectively stops the function there until the mainloop is exited via root.quit().
The mbox function can then access msgbox.returning, and return its value.
Example:
user = {}
mbox('starting in 1 second...', t=1)
user['name'] = mbox('name?', entry=True)
if user['name']:
user['sex'] = mbox('male or female?', ('male', 'm'), ('female', 'f'))
mbox(user, frame=False)
Since the object inputDialog is not destroyed, I was able to access the object attribute. I added the return string as an attribute:
import tkinter as tk
class MyDialog:
def __init__(self, parent):
top = self.top = tk.Toplevel(parent)
self.myLabel = tk.Label(top, text='Enter your username below')
self.myLabel.pack()
self.myEntryBox = tk.Entry(top)
self.myEntryBox.pack()
self.mySubmitButton = tk.Button(top, text='Submit', command=self.send)
self.mySubmitButton.pack()
def send(self):
self.username = self.myEntryBox.get()
self.top.destroy()
def onClick():
inputDialog = MyDialog(root)
root.wait_window(inputDialog.top)
print('Username: ', inputDialog.username)
root = tk.Tk()
mainLabel = tk.Label(root, text='Example for pop up input box')
mainLabel.pack()
mainButton = tk.Button(root, text='Click me', command=onClick)
mainButton.pack()
root.mainloop()
Instead of using messagebox, you can use simpledialog. It is also part of tkinter. It is like a template instead of completely defining your own class. The simpledialog solves the problem of having to add the 'Ok' and 'Cancel' buttons yourself. I myself have ran into this problem and java2s has a good example on how to use simple dialog to make custom dialogs. This is their example for a two text field and two label dialog box. It is Python 2 though so you need to change it. Hope this helps :)
from Tkinter import *
import tkSimpleDialog
class MyDialog(tkSimpleDialog.Dialog):
def body(self, master):
Label(master, text="First:").grid(row=0)
Label(master, text="Second:").grid(row=1)
self.e1 = Entry(master)
self.e2 = Entry(master)
self.e1.grid(row=0, column=1)
self.e2.grid(row=1, column=1)
return self.e1 # initial focus
def apply(self):
first = self.e1.get()
second = self.e2.get()
print first, second
root = Tk()
d = MyDialog(root)
print d.result
Source: http://www.java2s.com/Code/Python/GUI-Tk/Asimpledialogwithtwolabelsandtwotextfields.htm
I used Honest Abe's 2nd part of the code titled:
code a dialog box that can be imported to use without a main GUI
as template and made some modifications. I needed a combobox instead of entry, so I also implemented it. If you need something else, it should be fairly easy to modify.
Following are the changes
Acts as a child
Modal to the parent
Centered on top of the parent
Not resizable
Combobox instead of entry
Click cross (X) to close the dialog
Removed
frame, timer, clipboard
Save the following as mbox.py in your_python_folder\Lib\site-packages or in the same folder as your main GUI's file.
import tkinter
import tkinter.ttk as ttk
class MessageBox(object):
def __init__(self, msg, b1, b2, parent, cbo, cboList):
root = self.root = tkinter.Toplevel(parent)
root.title('Choose')
root.geometry('100x100')
root.resizable(False, False)
root.grab_set() # modal
self.msg = str(msg)
self.b1_return = True
self.b2_return = False
# if b1 or b2 is a tuple unpack into the button text & return value
if isinstance(b1, tuple): b1, self.b1_return = b1
if isinstance(b2, tuple): b2, self.b2_return = b2
# main frame
frm_1 = tkinter.Frame(root)
frm_1.pack(ipadx=2, ipady=2)
# the message
message = tkinter.Label(frm_1, text=self.msg)
if cbo: message.pack(padx=8, pady=8)
else: message.pack(padx=8, pady=20)
# if entry=True create and set focus
if cbo:
self.cbo = ttk.Combobox(frm_1, state="readonly", justify="center", values= cboList)
self.cbo.pack()
self.cbo.focus_set()
self.cbo.current(0)
# button frame
frm_2 = tkinter.Frame(frm_1)
frm_2.pack(padx=4, pady=4)
# buttons
btn_1 = tkinter.Button(frm_2, width=8, text=b1)
btn_1['command'] = self.b1_action
if cbo: btn_1.pack(side='left', padx=5)
else: btn_1.pack(side='left', padx=10)
if not cbo: btn_1.focus_set()
btn_2 = tkinter.Button(frm_2, width=8, text=b2)
btn_2['command'] = self.b2_action
if cbo: btn_2.pack(side='left', padx=5)
else: btn_2.pack(side='left', padx=10)
# the enter button will trigger the focused button's action
btn_1.bind('<KeyPress-Return>', func=self.b1_action)
btn_2.bind('<KeyPress-Return>', func=self.b2_action)
# roughly center the box on screen
# for accuracy see: https://stackoverflow.com/a/10018670/1217270
root.update_idletasks()
root.geometry("210x110+%d+%d" % (parent.winfo_rootx()+7,
parent.winfo_rooty()+70))
root.protocol("WM_DELETE_WINDOW", self.close_mod)
# a trick to activate the window (on windows 7)
root.deiconify()
def b1_action(self, event=None):
try: x = self.cbo.get()
except AttributeError:
self.returning = self.b1_return
self.root.quit()
else:
if x:
self.returning = x
self.root.quit()
def b2_action(self, event=None):
self.returning = self.b2_return
self.root.quit()
def close_mod(self):
# top right corner cross click: return value ;`x`;
# we need to send it a value, otherwise there will be an exception when closing parent window
self.returning = ";`x`;"
self.root.quit()
It should be quick and easy to use. Here's an example:
from mbox import MessageBox
from tkinter import *
root = Tk()
def mbox(msg, b1, b2, parent, cbo=False, cboList=[]):
msgbox = MessageBox(msg, b1, b2, parent, cbo, cboList)
msgbox.root.mainloop()
msgbox.root.destroy()
return msgbox.returning
prompt = {}
# it will only show 2 buttons & 1 label if (cbo and cboList) aren't provided
# click on 'x' will return ;`x`;
prompt['answer'] = mbox('Do you want to go?', ('Go', 'go'), ('Cancel', 'cancel'), root)
ans = prompt['answer']
print(ans)
if ans == 'go':
# do stuff
pass
else:
# do stuff
pass
allowedItems = ['phone','laptop','battery']
prompt['answer'] = mbox('Select product to take', ('Take', 'take'), ('Cancel', 'cancel'), root, cbo=True, cboList=allowedItems)
ans = prompt['answer']
print(ans)
if (ans == 'phone'):
# do stuff
pass
elif (ans == 'laptop'):
# do stuff
pass
else:
# do stuff
pass
import tkinter
import tkinter.ttk as ttk
class MessageBox(object):
def __init__(self, msg, b1, b2, parent, cbo, cboList):
root = self.root = tkinter.Toplevel(parent)
root.title('Choose')
root.geometry('100x100')
root.resizable(False, False)
root.grab_set() # modal
self.msg = str(msg)
self.b1_return = True
self.b2_return = False
# if b1 or b2 is a tuple unpack into the button text & return value
if isinstance(b1, tuple): b1, self.b1_return = b1
if isinstance(b2, tuple): b2, self.b2_return = b2
# main frame
frm_1 = tkinter.Frame(root)
frm_1.pack(ipadx=2, ipady=2)
# the message
message = tkinter.Label(frm_1, text=self.msg)
if cbo: message.pack(padx=8, pady=8)
else: message.pack(padx=8, pady=20)
# if entry=True create and set focus
if cbo:
self.cbo = ttk.Combobox(frm_1, state="readonly", justify="center", values= cboList)
self.cbo.pack()
self.cbo.focus_set()
self.cbo.current(0)
# button frame
frm_2 = tkinter.Frame(frm_1)
frm_2.pack(padx=4, pady=4)
# buttons
btn_1 = tkinter.Button(frm_2, width=8, text=b1)
btn_1['command'] = self.b1_action
if cbo: btn_1.pack(side='left', padx=5)
else: btn_1.pack(side='left', padx=10)
if not cbo: btn_1.focus_set()
btn_2 = tkinter.Button(frm_2, width=8, text=b2)
btn_2['command'] = self.b2_action
if cbo: btn_2.pack(side='left', padx=5)
else: btn_2.pack(side='left', padx=10)
# the enter button will trigger the focused button's action
btn_1.bind('<KeyPress-Return>', func=self.b1_action)
btn_2.bind('<KeyPress-Return>', func=self.b2_action)
# roughly center the box on screen
# for accuracy see: https://stackoverflow.com/a/10018670/1217270
root.update_idletasks()
root.geometry("210x110+%d+%d" % (parent.winfo_rootx()+7,
parent.winfo_rooty()+70))
root.protocol("WM_DELETE_WINDOW", self.close_mod)
# a trick to activate the window (on windows 7)
root.deiconify()
def b1_action(self, event=None):
try: x = self.cbo.get()
except AttributeError:
self.returning = self.b1_return
self.root.quit()
else:
if x:
self.returning = x
self.root.quit()
def b2_action(self, event=None):
self.returning = self.b2_return
self.root.quit()
def close_mod(self):
# top right corner cross click: return value ;`x`;
# we need to send it a value, otherwise there will be an exception when closing parent window
self.returning = ";`x`;"
self.root.quit()
Tkinter simpledialog maybe useful for this problem.
Example usage
import tkinter as tk
name = tk.simpledialog.askstring("Title", "Message")
SOURCE:
https://python-course.eu/tkinter/dialogs-in-tkinter.php
There are different approaches available in tkiner
Waits
Buttontext
Body
class_
icon
baseclass
unresponsive root
MessageBox
True
False
False
False
True
False
True
Dialog
True
True
True
True
True
False
True
SimpleDialog
False
True
False
True
False
True
False
DialogClass
True
False
True
False
True
True
True
waits: waits for dialog to be destroyed.
buttontext: custom naming of Buttons
Body: intended to be costumized
class_: XSystem's may benefit from it.
icon: Custom icon
baseclass: intended as baseclass
All examples was initially wrote by Fredrik Lundh (R.I.P.) and can be found in the standard library
Dialog
import tkinter as tk
from tkinter.dialog import Dialog
def test():
d = Dialog(None, {'title': 'File Modified',
'text':
'File "Python.h" has been modified'
' since the last time it was saved.'
' Do you want to save it before'
' exiting the application.',
'bitmap': 'questhead',
'default': 0,
'strings': ('Save File',
'Discard Changes',
'Return to Editor')})
print(d.num)
root = tk.Tk()
tk.Button(root, text='Test', command=test).pack()
root.mainloop()
SimpleDialog
import tkinter as tk
from tkinter import simpledialog
class MessageBox(simpledialog.SimpleDialog):
def __init__(self, master,**kwargs):
simpledialog.SimpleDialog.__init__(self,master,**kwargs)
def done(self,num):
print(num)
self.num = num
self.root.destroy()
def test():
'SimpleDialog does not wait or return a result'
'You can retrieve the value by overwriting done or by MessageBox.num'
MessageBox(
root,title='Cancel',text='Im telling you!',class_=None,
buttons=['Got it!','Nah'], default=None, cancel=None)
root = tk.Tk()
tk.Button(root, text='Test', command=test).pack()
root.mainloop()
DialogClass
class MessageBox(simpledialog.Dialog):
def __init__(self, master,**kwargs):
simpledialog.Dialog.__init__(self,master,**kwargs)
def body(self, master):
'''create dialog body.
return widget that should have initial focus.
This method should be overridden, and is called
by the __init__ method.
'''
pass
def validate(self):
'''validate the data
This method is called automatically to validate the data before the
dialog is destroyed. By default, it always validates OK.
'''
return 1 # override
def apply(self):
'''process the data
This method is called automatically to process the data, *after*
the dialog is destroyed. By default, it does nothing.
'''
pass # override

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