I'm learning how to establish connection with a udp tracker to send connections and receive a response. However, I am not sure why I am not receiving a connection response.
The torrent that I am trying to obtain the files from is located here
# It produces this magnet link.
mag_link = 'magnet:?xt=urn:btih:5daa22057577521a378b71e0f0de6a934bd5c2ea&tr=http%3A%2F%2Facademictorrents.com%2Fannounce.php&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce'
After which, I use urllib.parse to parse the link to obtain elements such asxt, tr, dn, etc.
from urllib import parse
processed_mag_link = parse.parse_qs(parse.urlparse(mag_link).query)
I have gone through some documentations on bit torrent protocols and udp connections and got the below code. Would really appreciate if you can share with me why I am unable to obtain a connection response from the tracker.
import random
import socket
import struct
from urllib import parse
from urllib.parse import urlparse
def magnet_link_decode(mag_link):
# Parsing of mag_link
processed_mag_link = parse.parse_qs(parse.urlparse(mag_link).query)
# Renaming of mag_link
processed_mag_link = {
'exact_topic': processed_mag_link.get('xt'),
'display_name': processed_mag_link.get('dn'),
'tracker_name': processed_mag_link.get('tr')
}
print(processed_mag_link['tracker_name'])
return processed_mag_link
def announce_udp(processed_nag_link):
trackers = magnet_link_decode(processed_nag_link)['tracker_name']
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.settimeout(5)
for tracker in trackers:
tracker = urlparse(tracker)
try:
if tracker.scheme == 'udp':
print('connecting to: ', tracker.hostname)
connection = (socket.gethostbyname(tracker.hostname), tracker.port)
request, transaction_id = udp_create_connection_request()
sock.sendto(request, connection)
buffer = sock.recvfrom(1048)[0]
connection_id = udp_parse_connection_response(buffer, transaction_id)
print(connection_id)
elif tracker.scheme == 'http':
pass # do nothing for now
except socket.gaierror:
print('Connection to: {err} failed..'.format(err=tracker.hostname))
except socket.timeout:
pass
def udp_parse_connection_response(buf, sent_transaction_id):
print('connecting')
if len(buf) < 16:
raise RuntimeError("Wrong response length getting connection id: %s" % len(buf))
action = struct.unpack_from("!i", buf)[0] # first 4 bytes is action
res_transaction_id = struct.unpack_from("!i", buf, 4)[0] # next 4 bytes is transaction id
if res_transaction_id != sent_transaction_id:
raise RuntimeError("Transaction ID doesnt match in connection response! Expected %s, got %s"
% (sent_transaction_id, res_transaction_id))
if action == 0x0:
connection_id = struct.unpack_from("!q", buf, 8)[0] # unpack 8 bytes from byte 8, should be the connection_id
return connection_id
elif action == 0x3:
error = struct.unpack_from("!s", buf, 8)
raise RuntimeError("Error while trying to get a connection response: %s" % error)
def udp_create_connection_request():
connection_id = 0x41727101980 # default connection id
action = 0x0 # action (0 = give me a new connection id)
transaction_id = int(random.randrange(0, 255))
print("Transaction ID :", transaction_id)
buffer = struct.pack("!q", connection_id) # first 8 bytes is connection id
buffer += struct.pack("!i", action) # next 4 bytes is action
buffer += struct.pack("!i", transaction_id) # next 4 bytes is transaction id
return buffer, transaction_id
For the first part, magnet_link_decode is essentially parsing of the magnet link to obtain the info_hash as well as the trackers.
The next part of announce_udp is to see if i can connect and get a response returned from the tracker. I'm not exactly sure if this is correct, but it doesnt seem to be able to receive anything from the code buffer = sock.recvfrom(1048)[0]
Related
I am having a Pickle issue with SSL client to server communication using multiprocessing.
I have an SSL client that connects to the server:
SSLClient.py
import socket
import struct
import ssl
import copyreg
from os import path
import socket
import os
from pathlib import Path
from loguru import logger as log
from utils.misc import read_py_config
from datetime import datetime
from cryptography.fernet import Fernet
fernetkey = '1234567'
fernet = Fernet(fernetkey)
class SSLclient:
license = None
licenseencrypted = None
uuid = None
def __init__(self):
try:
path = Path(__file__).parent / "/lcl" #get unique license key
with path.open() as file:
self.licenseencrypted = file.read().rstrip()
self.license = fernet.decrypt(str.encode(self.licenseencrypted)).decode('ascii')
self.host, self.port = "127.0.0.1", 65416
except Exception as e:
log.error("Could not decode license key")
def connect(self):
self.client_crt = os.path.join(os.path.dirname(__file__), 'key/c-.crt')
self.client_key = os.path.join(os.path.dirname(__file__), 'key/ck-.key')
self.server_crt = os.path.join(os.path.dirname(__file__), 'key/s-.crt')
self.sni_hostname = "example.com"
self._context = ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=self.server_crt)
self._context.load_cert_chain(certfile=self.client_crt, keyfile=self.client_key)
self._sock = None
self._ssock = None
## ---- Client Communication Setup ----
HOST = self.host # The server's hostname or IP address
PORT = self.port # The port used by the server
try:
self._sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self._ssock = self._context.wrap_socket(self._sock, server_side=False, server_hostname=self.sni_hostname)
self._ssock.connect((HOST, PORT))
log.info("Socket successfully created")
except socket.error as err:
log.error("socket creation failed with error %s" %(err))
return False
log.info('Waiting for connection')
return True
def closesockconnection(self):
self._ssock.close()
def checkvalidsite(self):
#check if site is active
jsonobj = {
"uuid": self.license,
"ipaddress" : self.external_ip,
"req": "checkvalidsite"
}
send_msg(self._ssock, json.dumps(jsonobj).encode('utf-8'))
active = False
while True:
Response = recv_msg(self._ssock)
if not Response:
return False
if Response is not None:
Response = Response.decode('utf-8')
Response = json.loads(Response)
req = Response['req']
if req == "checkvalidsite":
active = Response['active']
self.info1 = Response['info1']
self.info2 = Response['info2']
return active
# ---- To Avoid Message Boundary Problem on top of TCP protocol ----
def send_msg(sock: socket, msg): # ---- Use this to send
try:
# Prefix each message with a 4-byte length (network byte order)
msg = struct.pack('>I', len(msg)) + msg
sock.sendall(msg)
except Exception as e:
log.error("Sending message " + str(e))
def recv_msg(sock: socket): # ---- Use this to receive
try:
# Read message length and unpack it into an integer
raw_msglen = recvall(sock, 4)
if not raw_msglen:
return None
msglen = struct.unpack('>I', raw_msglen)[0]
# Read the message data
return recvall(sock, msglen)
except Exception as e:
log.error("Receiving message " + str(e))
return False
def recvall(sock: socket, n: int):
try:
# Helper function to receive n bytes or return None if EOF is hit
data = bytearray()
while len(data) < n:
packet = sock.recv(n - len(data))
if not packet:
return None
data.extend(packet)
return data
except Exception as e:
log.error("Receiving all message " + str(e))
raise Exception(e)
I then have a server that is Multithreaded and accepts the connection and communicates with the client.
Server.py
import socket
import os
from socket import AF_INET, SOCK_STREAM, SO_REUSEADDR, SOL_SOCKET, SHUT_RDWR
import ssl
from os import path
from _thread import *
import struct # Here to convert Python data types into byte streams (in string) and back
import traceback
from threading import Thread
import json
import mysql.connector as mysql
import time
from loguru import logger as log
import threading
from cryptography.fernet import Fernet
fernetkey = '12213423423'
fernet = Fernet(fernetkey)
threadLocal = threading.local()
# ---- To Avoid Message Boundary Problem on top of TCP protocol ----
def send_msg(sock: socket, msg): # ---- Use this to send
try:
# Prefix each message with a 4-byte length (network byte order)
msg = struct.pack('>I', len(msg)) + msg
sock.sendall(msg)
except Exception as e:
log.error("Error send_msg " + str(e))
def recv_msg(sock: socket): # ---- Use this to receive
try:
# Read message length and unpack it into an integer
raw_msglen = recvall(sock, 4)
if not raw_msglen:
return None
msglen = struct.unpack('>I', raw_msglen)[0]
# Read the message data
return recvall(sock, msglen)
except Exception as e:
log.error("Receiving message " + str(e))
return False
def recvall(sock: socket, n: int):
try:
# Helper function to receive n bytes or return None if EOF is hit
data = bytearray()
while len(data) < n:
packet = sock.recv(n - len(data))
if not packet:
return None
data.extend(packet)
return data
except Exception as e:
log.error("Receiving all message " + str(e))
raise Exception(e)
# ---- Server Communication Setup
class Newclient:
def __init__(self):
self.addr = None
self.conn = None
self.uuid = None
class Server:
def __init__(self):
self.HOST = '127.0.0.1' # Standard loopback interface address (localhost)
self.PORT = 65416 # Port to listen on (non-privileged ports are > 1023)
self.ThreadCount = 0
self.threads = []
self.sock = None
def checkvalidsite(self, uuid, ipaddress, cursor, db_connection):
sql = "select * from myexample where uuid ='" + uuid + "'"
cursor.execute(sql)
results = cursor.fetchall()
active = False
for row in results:
active = row["active"]
siteid = row["info1"]
clientid = row["info2"]
return active, siteid, clientid
def Serverthreaded_client(self, newclient):
conn = newclient.conn
try:
while True:
# data = conn.recv(2048) # receive message from client
data = recv_msg(conn)
uuid = None
ipaddress = None
req = None
if not data :
return False
if data is not None:
data = json.loads(data.decode('utf-8'))
uuid = data['uuid']
req = data['req']
if uuid is not None and req is not None:
newclient.uuid = uuid
cursor, db_connection = setupDBConnection()
if req == "checkvalidsite":
ipaddress = data['ipaddress']
active, info1, info2 = self.checkvalidsite(uuid, ipaddress, cursor, db_connection)
data = {
"req": "checkvalidsite",
"uuid": uuid,
"active": active,
"info1" : info1,
"info2" : info2
}
if not data:
break
# conn.sendall(str.encode(reply))
send_msg(conn, json.dumps(data).encode('utf-8'))
log.info("Server response sent")
#conn.close()
closeDBConnection(cursor, db_connection)
else:
#send no message
a=1
except Exception as e:
log.warning(str(e))
log.warning(traceback.format_exc())
finally:
log.info("UUID Closing connection")
conn.shutdown(socket.SHUT_RDWR)
conn.close()
#conn.close()
def Serverconnect(self):
try: # create socket
self.server_cert = path.join(path.dirname(__file__), "keys/server.crt")
self.server_key = path.join(path.dirname(__file__), "keys/server.key")
self.client_cert = path.join(path.dirname(__file__), "keys/client.crt")
self._context = ssl.create_default_context(ssl.Purpose.CLIENT_AUTH)
self._context.verify_mode = ssl.CERT_REQUIRED
###self._context.load_cert_chain(self.server_cert, self.server_key)
self._context.load_cert_chain(certfile=self.server_cert, keyfile=self.server_key)
###self._context.load_verify_locations(self.client_cert)
self._context.load_verify_locations(cafile=self.client_cert)
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM, 0) ###<-- socket.socket() ???
log.info("Socket successfully created")
except socket.error as err:
log.warning("socket creation failed with error %s" %(err))
try: # bind socket to an address
self.sock.bind((self.HOST, self.PORT))
except socket.error as e:
log.warning(str(e))
log.info('Waiting for a Connection..')
self.sock.listen(3)
def Serverwaitforconnection(self):
while True:
Client, addr = self.sock.accept()
conn = self._context.wrap_socket(Client, server_side=True)
log.info('Connected to: ' + addr[0] + ':' + str(addr[1]))
log.info("SSL established. Peer: {}".format(conn.getpeercert()))
newclient = Newclient()
newclient.addr = addr
newclient.conn = conn
thread = Thread(target=self.Serverthreaded_client, args =(newclient, ))
thread.start()
self.threads.append(newclient)
self.ThreadCount += 1
log.info('Thread Number: ' + str(self.ThreadCount))
def startserver():
server = Server()
server.Serverconnect()
server.Serverwaitforconnection()
serverthread = Thread(target=startserver)
serverthread.daemon = False
serverthread.start()
The server accepts the connection with SSL then waits for a message. It investigates the message command, executes the respective function and returns the data from the database as a response (checkvalidsite in this example).
All good so far (as far as I can tell).
I also have the main program that calls the SSLClient and connects.
Main program
remoteclient = SSLclient()
successfulconnection = remoteclient.connect()
siteactive = remoteclient.checkvalidsite()
So far all is well. However I also have the main program reading in frames from multiple cameras. Can be 20 cameras for example. In order to do this I created multiprocessing to deal with the camera load. Each camera or two cameras per, are assigned to a processor (depending on the number of cores in the machine).
(code below has been stripped out to simplify reading)
x = range(3, 6)
for n in x:
processes = multiprocessing.Process(target=activateMainProgram, args=(queue1, queue2, queue3, queue4, remoteclient, ))
processes.start()
When I try pass the remoteclient (SSLClient) as an argument I get the error:
cannot pickle 'SSLContext' object
I then (after reading online) added the code to the SSLClient:
def save_sslcontext(obj):
return obj.__class__, (obj.protocol,)
copyreg.pickle(ssl.SSLContext, save_sslcontext)
but then I get the error:
cannot pickle 'SSLContext' object
There are 2 options I experimented with:
Trying to get the pickle working (which would be ideal) as the processes themselves each need to communicate with the server. So the processes need to call functions from the SSLClient file. But I cannot get over the pickle issue and can't find a solution online
I then placed the remoteclient = SSLClient code outside the main function. Hoping it would run first and then be accessible to the processes. This worked, however what I learnt was that when a process is called (as it does not share memory) it reprocesses the entire file. Meaning if I have 10 processes each with 2 cameras then I would have 10 connections to the server (1 per process). This means on the server side I would also have 10 threads running each connection. Though it works, it seems significantly inefficient.
Being a noob and self taught in Python I am not sure how to resolve the issue and after 3 days, I figured I would reach out for assistance. If I could get assistance with the pickle issue of the SSLClient then I will have one connection that is shared with all processes and 1 thread in the server to deal with them.
P.s. I have cobbled all of the code together myself and being new to Python if you see that I am totally going down the wrong, incorrect, non-professional track, feel free to yell.
Much appreciated.
Update:
If I change the SSLClient code to:
def save_sslcontext(obj):
return obj.__class__, (obj.protocol,)
copyreg.pickle(ssl.SSLContext, save_sslcontext)
Then I get the error:
[WinError 10038] An operation was attempted on something that is not a socket
Not sure what is better..
I have this code, that print the http server response, but now I'm trying to get the only the status code, and from there make decisions.
like :
Code:200 - print ok
code:404 - print page not found
etc
PS: cant use http library
from socket import *
#constants variables
target_host = 'localhost'
target_port = 80
target_dir = 'dashboard/index.html'
# create a socket object
client = socket(AF_INET, SOCK_STREAM) # create an INET (IPv4), STREAMing socket (TCP)
# connect the client
client.connect((target_host,target_port))
# send some data
request = "GET /%s HTTP/1.1\r\nHost:%s\r\n\r\n" % (target_dir, target_host)
#Send data to the socket.
client.send(request.encode())
# receive some data
data = b''
while True: #while data
buffer = client.recv(2048) #recieve a 2048 bytes data from socket
if not buffer: #no more data, break
break
data += buffer #concatenate buffer data
client.close() #close buffer
#display the response
print(data.decode())
I would change the reception loop as below: extract the first line, split it, interpret the second word as an integer.
line = b''
while True:
c = client.recv(1)
if not c or c=='\n':
break
line += c
status = -1
line = line.split()
if len(line)>=2:
try:
status = int(line[1])
except:
pass
print(status)
If we heavily rely on try we can simplify the second part
try:
status = int(line.split()[1])
except:
status = -1
print(status)
I'm trying to use fake-dns server to test my code, problem is I need it to send 2 or more responses (response content isn't important). I'm using the following python code which I found in github but I couldn't find a way to make it send the response twice. Can you assist? Code is:
import socket
class DNSQuery:
def __init__(self, data):
self.data=data
self.dominio=''
tipo = (ord(data[2]) >> 3) & 15 # Opcode bits
if tipo == 0: # Standard query
ini=12
lon=ord(data[ini])
while lon != 0:
self.dominio+=data[ini+1:ini+lon+1]+'.'
ini+=lon+1
lon=ord(data[ini])
def respuesta(self, ip):
packet=''
if self.dominio:
packet+=self.data[:2] + "\x81\x80"
packet+=self.data[4:6] + self.data[4:6] + '\x00\x00\x00\x00' # Questions and Answers Counts
packet+=self.data[12:] # Original Domain Name Question
packet+='\xc0\x0c' # Pointer to domain name
packet+='\x00\x01\x00\x01\x00\x00\x00\x3c\x00\x04' # Response type, ttl and resource data length -> 4 bytes
packet+=str.join('',map(lambda x: chr(int(x)), ip.split('.'))) # 4bytes of IP
return packet
if __name__ == '__main__':
ip='192.168.1.1'
print 'pyminifakeDNS:: dom.query. 60 IN A %s' % ip
udps = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udps.bind(('',53))
try:
while 1:
data, addr = udps.recvfrom(1024)
p=DNSQuery(data1)
udps.sendto(p.respuesta(ip), addr)
print 'Respuesta: %s -> %s' % (p.dominio, ip)
except KeyboardInterrupt:
print 'Finalizando'
udps.close()
I'm trying to write my own dns server with python code. So, I send dns request from my computer to my gateway (which i get from ipconfig-> default gateway). The request reaches to my server and when I'm trying to response, it seems like the dns response not reaching the client destination (at this case my computer).
On the client i get "Standard query response Server failure" instead of regular dns response.
What am I doing wrong? How can I fix it?
Client wireshark:
Server wireshark:
Client code:
def ConvertToDnsNameFormat(name) :
result = ""
lock = 0
name += "."
length = len(name)
for i in range(0, length) :
if name[i] == "." :
result += chr(i-lock)
while lock < i :
result += name[lock]
lock = lock + 1
lock = lock + 1
result += (chr(0))
return result
hostname= "random1231.ns.cs.colman.ac.il"
hostname = ConvertToDnsNameFormat(hostname)
format = '!HHHHHH' + str(len(hostname)) + 'sHH' # the DNS query format
dnsMessage = pack(format, 1234, 256, 1, 0, 0, 0, hostname, 1, 1) # create the massage
#my gateway
HOST_IP = "192.168.1.1"
PORT = 53
AF = socket.AF_INET
TYPE = socket.SOCK_DGRAM
PROTO = socket.IPPROTO_UDP
mySocket = socket.socket(AF, TYPE, PROTO)
mySocket.sendto(dnsMessage, (HOST_IP, PORT))
(resp, address) = mySocket.recvfrom(1024)
Server code:
I took this code from here
import socket
class DNSQuery:
def __init__(self, data):
self.data=data
self.dominio=''
tipo = (ord(data[2]) >> 3) & 15 # Opcode bits
if tipo == 0: # Standard query
ini=12
lon=ord(data[ini])
while lon != 0:
self.dominio+=data[ini+1:ini+lon+1]+'.'
ini+=lon+1
lon=ord(data[ini])
def respuesta(self, ip):
packet=''
if self.dominio:
packet+=self.data[:2] + "\x81\x80"
packet+=self.data[4:6] + self.data[4:6] + '\x00\x00\x00\x00' # Questions and Answers Counts
packet+=self.data[12:] # Original Domain Name Question
packet+='\xc0\x0c' # Pointer to domain name
packet+='\x00\x01\x00\x01\x00\x00\x00\x3c\x00\x04' # Response type, ttl and resource data length -> 4 bytes
packet+=str.join('',map(lambda x: chr(int(x)), ip.split('.'))) # 4bytes of IP
return packet
if __name__ == '__main__':
ip='192.168.1.1'
print 'pyminifakeDNS:: dom.query. 60 IN A %s' % ip
udps = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udps.bind(('10.10.250.40',53))
try:
while 1:
data, addr = udps.recvfrom(1024)
p=DNSQuery(data)
udps.sendto(p.respuesta(ip), addr)
print 'Respuesta: %s -> %s' % (p.dominio, ip)
except KeyboardInterrupt:
print 'Finalizando'
udps.close()
That's probably because the server is failing. Try to do a ping to random1231.ns.cs.colman.ac.il, you'll see that with that domain, the response is server failure:
So, the miniDNS program is not capturing the DNS requests. Did you try installing it on your localhost address? (127.0.0.1, say port 4567) and configure your DNS service to that address.
This question already has answers here:
Importing installed package from script with the same name raises "AttributeError: module has no attribute" or an ImportError or NameError
(2 answers)
Closed 7 months ago.
I am trying to run this simple Python WebSocket, with a couple very minor changes. I am running Python 2.4.3 because I cannot use an newer version, but I'm not sure how much that matters.
Here is the error I'm getting:
Traceback (most recent call last):
File "socket.py", line 258, in ?
server = WebSocketServer("localhost", 8000, WebSocket)
File "socket.py", line 205, in __init__
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
AttributeError: 'module' object has no attribute 'AF_INET'
And here is my code:
import time
import struct
import socket
import base64
import sys
from select import select
import re
import logging
from threading import Thread
import signal
# Simple WebSocket server implementation. Handshakes with the client then echos back everything
# that is received. Has no dependencies (doesn't require Twisted etc) and works with the RFC6455
# version of WebSockets. Tested with FireFox 16, though should work with the latest versions of
# IE, Chrome etc.
#
# rich20b#gmail.com
# Adapted from https://gist.github.com/512987 with various functions stolen from other sites, see
# below for full details.
# Constants
MAGICGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
TEXT = 0x01
BINARY = 0x02
# WebSocket implementation
class WebSocket(object):
handshake = (
"HTTP/1.1 101 Web Socket Protocol Handshake\r\n"
"Upgrade: WebSocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: %(acceptstring)s\r\n"
"Server: TestTest\r\n"
"Access-Control-Allow-Origin: http://localhost\r\n"
"Access-Control-Allow-Credentials: true\r\n"
"\r\n"
)
# Constructor
def __init__(self, client, server):
self.client = client
self.server = server
self.handshaken = False
self.header = ""
self.data = ""
# Serve this client
def feed(self, data):
# If we haven't handshaken yet
if not self.handshaken:
logging.debug("No handshake yet")
self.header += data
if self.header.find('\r\n\r\n') != -1:
parts = self.header.split('\r\n\r\n', 1)
self.header = parts[0]
if self.dohandshake(self.header, parts[1]):
logging.info("Handshake successful")
self.handshaken = True
# We have handshaken
else:
logging.debug("Handshake is complete")
# Decode the data that we received according to section 5 of RFC6455
recv = self.decodeCharArray(data)
# Send our reply
self.sendMessage(''.join(recv).strip());
# Stolen from http://www.cs.rpi.edu/~goldsd/docs/spring2012-csci4220/websocket-py.txt
def sendMessage(self, s):
"""
Encode and send a WebSocket message
"""
# Empty message to start with
message = ""
# always send an entire message as one frame (fin)
b1 = 0x80
# in Python 2, strs are bytes and unicodes are strings
if type(s) == unicode:
b1 |= TEXT
payload = s.encode("UTF8")
elif type(s) == str:
b1 |= TEXT
payload = s
# Append 'FIN' flag to the message
message += chr(b1)
# never mask frames from the server to the client
b2 = 0
# How long is our payload?
length = len(payload)
if length < 126:
b2 |= length
message += chr(b2)
elif length < (2 ** 16) - 1:
b2 |= 126
message += chr(b2)
l = struct.pack(">H", length)
message += l
else:
l = struct.pack(">Q", length)
b2 |= 127
message += chr(b2)
message += l
# Append payload to message
message += payload
# Send to the client
self.client.send(str(message))
# Stolen from http://stackoverflow.com/questions/8125507/how-can-i-send-and-receive-websocket-messages-on-the-server-side
def decodeCharArray(self, stringStreamIn):
# Turn string values into opererable numeric byte values
byteArray = [ord(character) for character in stringStreamIn]
datalength = byteArray[1] & 127
indexFirstMask = 2
if datalength == 126:
indexFirstMask = 4
elif datalength == 127:
indexFirstMask = 10
# Extract masks
masks = [m for m in byteArray[indexFirstMask : indexFirstMask+4]]
indexFirstDataByte = indexFirstMask + 4
# List of decoded characters
decodedChars = []
i = indexFirstDataByte
j = 0
# Loop through each byte that was received
while i < len(byteArray):
# Unmask this byte and add to the decoded buffer
decodedChars.append( chr(byteArray[i] ^ masks[j % 4]) )
i += 1
j += 1
# Return the decoded string
return decodedChars
# Handshake with this client
def dohandshake(self, header, key=None):
logging.debug("Begin handshake: %s" % header)
# Get the handshake template
handshake = self.handshake
# Step through each header
for line in header.split('\r\n')[1:]:
name, value = line.split(': ', 1)
# If this is the key
if name.lower() == "sec-websocket-key":
# Append the standard GUID and get digest
combined = value + MAGICGUID
response = base64.b64encode(combined.digest())
# Replace the placeholder in the handshake response
handshake = handshake % { 'acceptstring' : response }
logging.debug("Sending handshake %s" % handshake)
self.client.send(handshake)
return True
def onmessage(self, data):
#logging.info("Got message: %s" % data)
self.send(data)
def send(self, data):
logging.info("Sent message: %s" % data)
self.client.send("\x00%s\xff" % data)
def close(self):
self.client.close()
# WebSocket server implementation
class WebSocketServer(object):
# Constructor
def __init__(self, bind, port, cls):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.socket.bind((bind, port))
self.bind = bind
self.port = port
self.cls = cls
self.connections = {}
self.listeners = [self.socket]
# Listen for requests
def listen(self, backlog=5):
self.socket.listen(backlog)
logging.info("Listening on %s" % self.port)
# Keep serving requests
self.running = True
while self.running:
# Find clients that need servicing
rList, wList, xList = select(self.listeners, [], self.listeners, 1)
for ready in rList:
if ready == self.socket:
logging.debug("New client connection")
client, address = self.socket.accept()
fileno = client.fileno()
self.listeners.append(fileno)
self.connections[fileno] = self.cls(client, self)
else:
logging.debug("Client ready for reading %s" % ready)
client = self.connections[ready].client
data = client.recv(4096)
fileno = client.fileno()
if data:
self.connections[fileno].feed(data)
else:
logging.debug("Closing client %s" % ready)
self.connections[fileno].close()
del self.connections[fileno]
self.listeners.remove(ready)
# Step though and delete broken connections
for failed in xList:
if failed == self.socket:
logging.error("Socket broke")
for fileno, conn in self.connections:
conn.close()
self.running = False
# Entry point
if __name__ == "__main__":
logging.basicConfig(level=logging.DEBUG, format="%(asctime)s - %(levelname)s - %(message)s")
server = WebSocketServer("localhost", 8000, WebSocket)
server_thread = Thread(target=server.listen, args=[5])
server_thread.start()
# Add SIGINT handler for killing the threads
def signal_handler(signal, frame):
logging.info("Caught Ctrl+C, shutting down...")
server.running = False
sys.exit()
signal.signal(signal.SIGINT, signal_handler)
while True:
time.sleep(100)
It appears that you've named your own file socket.py, so when you import socket, you're not getting the system library (it's just re-importing the file you're currently in - which has no AF_INET symbol). Try renaming your file something like mysocket.py.
Even after changing the file name, if you are running the python from the terminal.
(you may get the same error)
Kindly
rm -rf socket.pyc
(previously compiled bytecode)
I had the same problem, I was literally stuck here for hours, tried re installing it a million times, but found the solution.
1) Make sure the file name is not socket.py,
2) Change the directory, it will not work in the home directory due to some permission issues.
If you have by anychance saved the file as socket.py, do not copy the same file or rename it to something else, the problem will persist.
What I advice you to do is, open a new folder in a different directory, write a simple socket code which involved AF_INET. Try to run it. It should work.
Issue can be that you have a file or Cache name socket.py or socket.pyc
rm -rf socket.py
rm -rf socket.pyc
Hopefully this will resolve your import issue. Gud Luck
enter the current working directory
and remove the files named 'socket.py' and 'socket.pyc'