Radio button indicators not showing up - python
I am new to GUI development and have recently started developing a simple app on Ubuntu by designing the UI with glade and writing the code in python using PyGObject. I have done decently so far until I ran into a mysterious issue.
The indicators of radio buttons on a child window are not showing up. I have been able to toggle them and retrieve which button is active but the indicators themselves do not show up. I have compared the Properties of these buttons with two other radio buttons that I have put up on the main window (look and work as expected) but do not see any difference.
Could someone suggest a way to fix this? I am not sure what all information is required but here are a few images for starters.
Screenshot from glade
General Properties
Common Properties
Screenshot from the executable
Edit: Code which brings up the generate logs window
def on_generate_logs_activate(self, widget):
#Setup generate logs window
self.builder.add_from_file("myprogram6.glade")
self.generate_logs_window = self.builder.get_object("generate_logs_window")
self.generate_logs_window.show_all()
self.all_records = self.builder.get_object("all_records") #Radio1
self.specific_record = self.builder.get_object("specific_record") #Radio2
self.dialog_record_combo = self.builder.get_object("dialog_record_combo")
self.generate = self.builder.get_object("generate")
self.dialog_close = self.builder.get_object("dialog_close")
self.record_set1 = self.builder.get_object("liststore1")
self.dialog_record_combo.set_sensitive(False)
#Setup combotext
self.dialog_record_combo.set_entry_text_column(1)
records = self.get_unprocessed_records()
for record in records:
record=record.split('.')
self.record_set1.append([record[0]])
#Radios
self.all_records.connect("toggled", self.on_all_records_toggled)
self.specific_record.connect("toggled", self.on_specific_record_toggled)
#Generate button
self.generate.connect("clicked", self.on_generate_clicked)
#Close button
self.dialog_close.connect("clicked", self.on_dialog_close_clicked)
Please let me know if you would like me to add more information.
I'm guessing you didn't call window.show_all(). Again, I'm guessing because you didn't post your code, so it's impossible to know.
Look at https://www.youtube.com/watch?v=RxqZ_2fz-ZI
My speculation: you did not structure correctly your application.
Look at video 4 and 5 and you will understand how to structure.
a) python file creation with import at the top. so call it application.py and include
import gi
#
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk as gtk, Gdk as gdk, GLib, GObject as gobject
gobject.threads_init()
import string # not used for now
import os # not used for now
from datetime import datetime, timedelta
import time
import threading..
b) class GUI (called "foo" in the video) hereunder called GUIclass
c) several def linked to the glade file within that class
d) init with import of the glade file
e) main
see few extracts below. look at few applications done with glade / pygtk on github.
class GUIclass:
#
def exit_action(self, widget, data=None):
self.exitdialog.show()
def exit_confirmed(self, widget, data=None):
self.exitdialog.hide()
game_not_cancelled = False
...
gtk.main_quit()
return True
def exit_aborted(self, widget, data=None):
self.exitdialog.hide()
def watch_stop_yes(self, widget, data=None):
#
def deactivate_event_mode(self, widget, data=None):
...
def __init__(self):
...
number_of_period = 2
watch_stop_default = True
add_time_seconds = 0
#
# define all relations between labels and entries and combobox and spinbutton and python variables
builder = gtk.Builder()
builder.add_from_file("/home/family/glade/scoreboard_uwr_180815.glade")
#
# load all windows
self.controlwindow = builder.get_object("scoreboard_control_window")
self.viewwindow = builder.get_object("scoreboard_view_window")
self.logdialog = builder.get_object("scoreboard_log_dialog")
self.logoffdialog = builder.get_object("scoreboard_logoff_confirm")
self.logcanceldialog = builder.get_object("scoreboard_logcancel_confirm")
self.resetdialog = builder.get_object("scoreboard_resetconfirm")
self.exitdialog = builder.get_object("scoreboard_exitconfirm")
#
# declaration of all data from the "scoreboard_control_window"
self.spinbutton_points_team_left = builder.get_object("spinbutton_points_team_left")
self.spinbutton_points_team_right = builder.get_object("spinbutton_points_team_right")
self.spinbutton_timeout_left = builder.get_object("spinbutton_timeout_left")
self.spinbutton_timeout_right = builder.get_object("spinbutton_timeout_right")
self.spinbutton_period_time = builder.get_object("spinbutton_period_time")
self.spinbutton_period = builder.get_object("spinbutton_period")
self.spinbutton_break_time = builder.get_object("spinbutton_break_time")
self.spinbutton_penalty_duration = builder.get_object("spinbutton_penalty_duration")
self.spinbutton_timeout = builder.get_object("spinbutton_timeout")
self.spinbutton_time_penalty = builder.get_object("spinbutton_time_penalty")
self.spinbutton_add_time = builder.get_object("spinbutton_add_time")
self.spinbutton_warning_timepenalty = builder.get_object("spinbutton_warning_timepenalty")
self.spinbutton_warning_break_timeout = builder.get_object("spinbutton_warning_break_timeout")
#
self.togglebutton_start_stop_game = builder.get_object("togglebutton_start_stop_game")
# self.comboboxtext_watch_stop = builder.get_object("comboboxtext_watch_stop")
self.entry_tournament_name = builder.get_object("entry_tournament_name")
self.entry_tournament_contact = builder.get_object("entry_tournament_contact")
self.entry_team_blue_name = builder.get_object("entry_team_blue_name")
self.entry_team_white_name = builder.get_object("entry_team_white_name")
self.entry_name_penalty_player_1_left = builder.get_object("entry_name_penalty_player_1_left")
self.entry_name_penalty_player_2_left = builder.get_object("entry_name_penalty_player_2_left")
self.entry_name_penalty_player_3_left = builder.get_object("entry_name_penalty_player_3_left")
self.entry_name_penalty_player_1_right = builder.get_object("entry_name_penalty_player_1_right")
self.entry_name_penalty_player_2_right = builder.get_object("entry_name_penalty_player_2_right")
self.entry_name_penalty_player_3_right = builder.get_object("entry_name_penalty_player_3_right")
# define here further entries
#
self.label_control_current_time = builder.get_object("label_control_current_time")
self.eventbox_control_left = builder.get_object("eventbox_control_left")
# self.eventbox_blue_team = builder.get_object("eventbox_blue_team")
self.label_control_team_name_left = builder.get_object("label_control_team_name_left")
self.eventbox_control_right = builder.get_object("eventbox_control_right")
self.label_control_team_name_right = builder.get_object("label_control_team_name_right")
self.label_control_tournament_name = builder.get_object("label_control_tournament_name")
self.label_control_tournament_contact = builder.get_object("label_control_tournament_contact")
self.spinbutton_minutes_time_correction = builder.get_object("spinbutton_minutes_time_correction")
self.spinbutton_seconds_time_correction = builder.get_object("spinbutton_seconds_time_correction")
# self.label_special_time_sequence = builder.get_object("label_special_time_sequence")
#
self.label_control_time_penalty_player_1_left = builder.get_object("label_control_time_penalty_player_1_left")
self.label_control_time_penalty_player_2_left = builder.get_object("label_control_time_penalty_player_2_left")
self.label_control_time_penalty_player_3_left = builder.get_object("label_control_time_penalty_player_3_left")
self.label_control_time_penalty_player_1_right = builder.get_object("label_control_time_penalty_player_1_right")
self.label_control_time_penalty_player_2_right = builder.get_object("label_control_time_penalty_player_2_right")
self.label_control_time_penalty_player_3_right = builder.get_object("label_control_time_penalty_player_3_right")
#
# self.label_timeout = builder.get_object("label_timeout")
# self.label_break = builder.get_object("label_break")
# self.label_penalty = builder.get_object("label_penalty")
#
self.spinbutton_points_team_left = builder.get_object("spinbutton_points_team_left")
self.spinbutton_points_team_right = builder.get_object("spinbutton_points_team_right")
self.eventbox_control_points_team_left = builder.get_object("eventbox_control_points_team_left")
self.eventbox_control_points_team_right = builder.get_object("eventbox_control_points_team_right")
self.label_control_points_team_left = builder.get_object("label_control_points_team_left")
self.label_control_points_team_right = builder.get_object("label_control_points_team_right")
self.label_control_special_time_sequence = builder.get_object("label_control_special_time_sequence")
self.eventbox_control_team_name_left = builder.get_object("eventbox_control_team_name_left")
self.eventbox_control_team_name_right = builder.get_object("eventbox_control_team_name_right")
#
# declaration of all data from the view window
self.eventbox_view_team_color_left = builder.get_object("eventbox_view_team_color_left")
self.eventbox_view_team_color_right = builder.get_object("eventbox_view_team_color_right")
self.eventbox_view_points_team_left = builder.get_object("eventbox_view_points_team_left")
self.eventbox_view_points_team_right = builder.get_object("eventbox_view_points_team_right")
self.label_view_period = builder.get_object("label_view_period")
self.label_view_current_time = builder.get_object("label_view_current_time")
self.label_view_points_team_left = builder.get_object("label_view_points_team_left")
self.label_view_timeout_left = builder.get_object("label_view_timeout_left")
self.label_view_timeout_right = builder.get_object("label_view_timeout_right")
self.label_view_points_team_right = builder.get_object("label_view_points_team_right")
self.eventbox_view_team_color_left = builder.get_object("eventbox_view_team_color_left")
self.eventbox_view_team_color_right = builder.get_object("eventbox_view_team_color_right")
self.label_view_team_name_left = builder.get_object("label_view_team_name_left")
self.label_view_team_name_right = builder.get_object("label_view_team_name_right")
self.eventbox_view_team_name_left = builder.get_object("eventbox_view_team_name_left")
self.eventbox_view_team_name_right = builder.get_object("eventbox_view_team_name_right")
self.label_view_tournament_name = builder.get_object("label_view_tournament_name")
self.label_view_tournament_contact = builder.get_object("label_view_tournament_contact")
self.label_view_specific_timesequence = builder.get_object("label_view_specific_timesequence")
self.label_view_status_specific_timesequence = builder.get_object("label_view_status_specific_timesequence")
self.label_view_special_time_sequence = builder.get_object("label_view_special_time_sequence")
self.label_view_time_penalty_player_1_left = builder.get_object("label_view_time_penalty_player_1_left")
self.label_view_time_penalty_player_2_left = builder.get_object("label_view_time_penalty_player_2_left")
self.label_view_time_penalty_player_3_left = builder.get_object("label_view_time_penalty_player_3_left")
self.label_view_time_penalty_player_1_right = builder.get_object("label_view_time_penalty_player_1_right")
self.label_view_time_penalty_player_2_right = builder.get_object("label_view_time_penalty_player_2_right")
self.label_view_time_penalty_player_3_right = builder.get_object("label_view_time_penalty_player_3_right")
#
self.label_view_name_penalty_player_1_left = builder.get_object("label_view_name_penalty_player_1_left")
self.label_view_name_penalty_player_2_left = builder.get_object("label_view_name_penalty_player_2_left")
self.label_view_name_penalty_player_3_left = builder.get_object("label_view_name_penalty_player_3_left")
self.label_view_name_penalty_player_1_right = builder.get_object("label_view_name_penalty_player_1_right")
self.label_view_name_penalty_player_2_right = builder.get_object("label_view_name_penalty_player_2_right")
self.label_view_name_penalty_player_3_right = builder.get_object("label_view_name_penalty_player_3_right")
#
self.button_blue_starts_left = builder.get_object("button_blue_starts_left")
self.button_blue_starts_right = builder.get_object("button_blue_starts_right")
self.button_type_view_invertedcontrolview = builder.get_object("button_type_view_invertedcontrolview")
self.button_type_view_copycontrolview = builder.get_object("button_type_view_copycontrolview")
self.button_separate_game_view_off = builder.get_object("button_separate_game_view_off")
self.button_separate_game_view_on = builder.get_object("button_separate_game_view_on")
self.button_log_functionality_off = builder.get_object("button_log_functionality_off")
self.button_log_functionality_on = builder.get_object("button_log_functionality_on")
self.entry_log_filename = builder.get_object("entry_log_filename")
self.button_nostop_watch = builder.get_object("button_nostop_watch")
self.button_stop_watch = builder.get_object("button_stop_watch")
self.button_activate_timepenalty_player_1_left = builder.get_object("button_activate_timepenalty_player_1_left")
self.button_activate_timepenalty_player_2_left = builder.get_object("button_activate_timepenalty_player_2_left")
self.button_activate_timepenalty_player_3_left = builder.get_object("button_activate_timepenalty_player_3_left")
self.button_activate_timepenalty_player_1_right = builder.get_object(
"button_activate_timepenalty_player_1_right")
self.button_activate_timepenalty_player_2_right = builder.get_object(
"button_activate_timepenalty_player_2_right")
self.button_activate_timepenalty_player_3_right = builder.get_object(
"button_activate_timepenalty_player_3_right")
self.button_clear_timepenalty_player_1_left = builder.get_object("button_clear_timepenalty_player_1_left")
self.button_clear_timepenalty_player_2_left = builder.get_object("button_clear_timepenalty_player_2_left")
self.button_clear_timepenalty_player_3_left = builder.get_object("button_clear_timepenalty_player_3_left")
self.button_clear_timepenalty_player_1_right = builder.get_object("button_clear_timepenalty_player_1_right")
self.button_clear_timepenalty_player_2_right = builder.get_object("button_clear_timepenalty_player_2_right")
self.button_clear_timepenalty_player_3_right = builder.get_object("button_clear_timepenalty_player_3_right")
self.button_stop_special_time_sequence = builder.get_object("button_stop_special_time_sequence")
self.button_start_special_time_sequence = builder.get_object("button_start_special_time_sequence")
self.button_clearreset_special_time_sequence = builder.get_object("button_clearreset_special_time_sequence")
self.button_special_time_sequence_none = builder.get_object("button_special_time_sequence_none")
self.button_special_time_sequence_timeout = builder.get_object("button_special_time_sequence_timeout")
self.button_special_time_sequence_break = builder.get_object("button_special_time_sequence_break")
self.button_special_time_sequence_penalty = builder.get_object("button_special_time_sequence_penalty")
#
self.ChooserButton_read_file_settings = builder.get_object("ChooserButton_read_file_settings")
#
self.label_log_dialog_time = builder.get_object("label_log_dialog_time")
self.entry_log_dialog_remark_referee = builder.get_object("entry_log_dialog_remark_referee")
self.entry_log_dialog_remark_scripter = builder.get_object("entry_log_dialog_remark_scripter")
##################################
# INIT the matrix of all inputs
#
col = 14
row = 10
logdata_array = [[""] * col for _ in range(row)]
#neutralarrayline = ["","","","","","","","","","","","","",""]
#logdata_array = []
#for i in range(9):
# logdata_array.append(neutralarrayline)
self.entry_logarray = []
for i in range(10):
self.entry_logarray.append([])
for j in range(14):
self.entry_logarray[i].append([])
stringglade = str('%(prefix)s%(line)02d_%(column)02d'%{'prefix': "ld", 'line': i, 'column': j})
#print(stringglade)
#"ld"+str(i)+"_"+str(j)
self.entry_logarray[i][j] = builder.get_object(stringglade)
##################################
#self.entry_log_dialog_remark_equipment = builder.get_object("entry_log_dialog_remark_equipment")
self.entry_anytime_line1intolog = builder.get_object("entry_anytime_line1intolog")
self.entry_anytime_line2intolog = builder.get_object("entry_anytime_line2intolog")
self.eventbox_exitbutton = builder.get_object("eventbox_exitbutton")
self.eventbox_resetbutton = builder.get_object("eventbox_resetbutton")
self.button_exit_view_window = builder.get_object("button_exit_view_window")
#
# connect all signals to actions
builder.connect_signals(self)
thread_time_control.connect("update_timers", self.update_timer_labels)
#
# GDK_Escape = 0xff1b
buffer_time_start_special_time_sequence = datetime.now()
#
# datetime data useful for elapsed time calculation and later for log / protocol
start_time_of_the_game = datetime.now()
start_time_control_timepenalty_player1_left = datetime.now()
start_time_control_timepenalty_player2_left = datetime.now()
start_time_control_timepenalty_player3_left = datetime.now()
start_time_control_timepenalty_player1_right = datetime.now()
start_time_control_timepenalty_player2_right = datetime.now()
start_time_control_timepenalty_player3_right = datetime.now()
start_time_of_second_period = datetime.now()
end_time_of_the_game = datetime.now() # usefull for log / protocol
# for running time calculation of the main time counting
buffer_last_time_stop = datetime.now()
buffer_last_time_stop_control_timepenalty_player1_left = datetime.now()
buffer_last_time_stop_control_timepenalty_player2_left = datetime.now()
buffer_last_time_stop_control_timepenalty_player3_left = datetime.now()
buffer_last_time_stop_control_timepenalty_player1_right = datetime.now()
buffer_last_time_stop_control_timepenalty_player2_right = datetime.now()
buffer_last_time_stop_control_timepenalty_player3_right = datetime.now()
buffer_last_time_start = datetime.now()
buffer_last_time_start_control_timepenalty_player1_left = datetime.now()
buffer_last_time_start_control_timepenalty_player2_left = datetime.now()
buffer_last_time_start_control_timepenalty_player3_left = datetime.now()
buffer_last_time_start_control_timepenalty_player1_right = datetime.now()
buffer_last_time_start_control_timepenalty_player2_right = datetime.now()
buffer_last_time_start_control_timepenalty_player3_right = datetime.now()
#
# SEVERAL global parameters and stopwatches to be defined
# FIRST for period time downcounting
# SECOND for special_time_sequence
# 3 for the time penalty players left
# 3 for the time penalty players right
#
ellapsed_period_time_seconds = 0
buffer_last_started_ellapsed_period_time_seconds = 0
period_time_in_second = 15 * 60
period_time_in_second_orig = 15*60
counter_seconds_board = 15 * 60
warning_timepenalty = warning_default_timepenalty
warning_break_timeout = warning_default_break_timeout
#
# diverse parameter of special_time_sequence
timepenalty_maximum_seconds = 120
penalty_maximum_seconds = 45
timeout_maximum_seconds = 1 * 60
break_maximum_seconds = 300
ellapsed_special_time_sequence_seconds = 0
counter_seconds_special_time_sequence = 0
ellapsed_maximum_time_special_sequence_seconds = 300
#
ellapsed_time_penalty_player_1_left_seconds = 0
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds = 0
counter_seconds_time_penalty_player_1_left = 0
#
ellapsed_time_penalty_player_2_left_seconds = 0
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds = 0
counter_seconds_time_penalty_player_2_left = 0
#
ellapsed_time_penalty_player_3_left_seconds = 0
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds = 0
counter_seconds_time_penalty_player_3_left = 0
#
ellapsed_time_penalty_player_1_right_seconds = 0
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds = 0
counter_seconds_time_penalty_player_1_right = 0
#
ellapsed_time_penalty_player_2_right_seconds = 0
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds = 0
counter_seconds_time_penalty_player_2_right = 0
#
ellapsed_time_penalty_player_3_right_seconds = 0
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds = 0
counter_seconds_time_penalty_player_3_right = 0
#
activated_time_penalty_player_1_left_to_enter_or_delete = False
activated_time_penalty_player_2_left_to_enter_or_delete = False
activated_time_penalty_player_3_left_to_enter_or_delete = False
activated_time_penalty_player_1_right_to_enter_or_delete = False
activated_time_penalty_player_2_right_to_enter_or_delete = False
activated_time_penalty_player_3_right_to_enter_or_delete = False
#
time_penalty_player_1_left_initialized = False
time_penalty_player_1_right_initialized = False
time_penalty_player_2_left_initialized = False
time_penalty_player_2_right_initialized = False
time_penalty_player_3_left_initialized = False
time_penalty_player_3_right_initialized = False
#
# diverse helpfull match status or timing
game_started = False
action_start_time_of_the_game_is_ACTIVE = False # toggle button start / stop of the overall timing
running_period_time = False
running_first_period_time = False
running_second_period_time = False
running_penalty = False
running_timeout = False
running_break = False
stopped_special_time_sequence = False
# basic setup of team name
left_team_is_blue = True # at application start
#
running_time_penalty_player_1_left = False
running_time_penalty_player_2_left = False
running_time_penalty_player_3_left = False
running_time_penalty_player_1_right = False
running_time_penalty_player_2_right = False
running_time_penalty_player_3_right = False
#
# buffer for switching the results from right to left in the score viewer
buffer_counter_minutes_time_penalty_player_1 = 0
buffer_counter_seconds_time_penalty_player_1 = 0
buffer_counter_minutes_time_penalty_player_2 = 0
buffer_counter_seconds_time_penalty_player_2 = 0
buffer_counter_minutes_time_penalty_player_3 = 0
buffer_counter_seconds_time_penalty_player_3 = 0
buffer_running_time_penalty_player_1_left = False
buffer_running_time_penalty_player_2_left = False
buffer_running_time_penalty_player_3_left = False
buffer_points_team = 0
################################
# right is white background (and black letter)
self.eventbox_control_right.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.eventbox_view_team_color_right.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
# right point area white
self.eventbox_control_points_team_right.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.eventbox_view_points_team_right.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.eventbox_control_team_name_right.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.eventbox_view_team_name_right.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
# right letters of points black in white team
self.label_control_points_team_right.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 0, 1))
self.label_view_points_team_right.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 0, 1))
self.label_control_team_name_right.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 0, 1))
self.label_view_team_name_right.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 0, 1))
#
# left point area blue
self.eventbox_control_left.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 1, 1))
self.eventbox_view_team_color_left.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 1, 1))
self.eventbox_control_points_team_left.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 1, 1))
self.eventbox_view_points_team_left.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 1, 1))
# left letters of points white in blue team
self.label_control_points_team_left.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.label_view_points_team_left.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.eventbox_control_team_name_left.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 1, 1))
self.eventbox_view_team_name_left.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(0, 0, 1, 1))
self.label_control_team_name_left.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
self.label_view_team_name_left.override_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 1, 1, 1))
#
#
self.entry_tournament_name.set_text("tournament")
self.label_control_tournament_name.set_text("tournament")
self.label_view_tournament_name.set_text("tournament")
#
self.entry_tournament_contact.set_text("Ms./Mr.")
self.label_control_tournament_contact.set_text("Ms./Mr.")
self.label_view_tournament_contact.set_text("Ms./Mr.")
#
self.entry_team_blue_name.set_text("TeamBLUE")
self.label_control_team_name_left.set_text("TeamBLUE")
self.label_view_team_name_left.set_text("Team BLUE")
#
self.entry_team_white_name.set_text("TeamWHITE")
self.label_control_team_name_right.set_text("TeamWHITE")
self.label_view_team_name_right.set_text("Team WHITE")
#
# make exit button for red
self.eventbox_exitbutton.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 0, 0, 1))
#
# orange https://en.wikipedia.org/wiki/X11_color_names test rgb 100% 65% 0%
self.eventbox_resetbutton.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 0.65, 0, 1))
# make reset button for red
# self.eventbox_resetbutton.override_background_color(gtk.StateFlags.NORMAL, gdk.RGBA(1, 0, 0, 1))
self.label_control_special_time_sequence.set_text("none")
#
style_provider = gtk.CssProvider()
############################################################################################
############################################################################################
#
# modify that link below at a new installation
#
############################################################################################
css = open('/home/family/glade/scoreboard_uwr/scoreboard_gui_styles.css',
'rb') # rb needed for python 3 support
############################################################################################
############################################################################################
css_data = css.read()
css.close()
style_provider.load_from_data(css_data)
gtk.StyleContext.add_provider_for_screen(gdk.Screen.get_default(), style_provider,
gtk.STYLE_PROVIDER_PRIORITY_APPLICATION)
if __name__ == "__main__":
GUI = GUIclass()
GUI.controlwindow.show()
gtk.main()
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Some time i get a ANS. i'm a PYQT newbie , After this period of various projects experience. I understand if you don't use Main Thread to Change UI, Always use sign/emit even your code is worked,but always use sign/emit, Otherwise there will be a series of disasters. you just like class sample(QtCore.QThread): table_data_change = QtCore.pyqtSignal(dict) def __init__(self,main_win): self.main = main_win self.table_data_change.connect(self.main.change_fn) def test(self): data = dict() data['btn'] = ..... data['val'] = ..... self.table_data_change.emit(data) Save your time !
Python timetable pass start and finish time that pressed button relevant to position
For my coursework i am making a booking system and i have been messing around trying to make a page which shows current week lessons and when the button is clicked it comes up with that students details on a separate page.But i don't know how to go about passing that time into my open page sub(which writes a txt file which is going to be used for SQL to get the students details). The current way i have done it just passes the max times into the sub. from tkinter import * import datetime class Application(Frame): def __init__(self, master): """ Initialize the frame. """ super(Application, self).__init__(master) self.grid() self.timetable_button_gen_weekdays() self.timetable_button_gen_weekends() def timetable_button_gen_weekdays(self): c = datetime.datetime(100,1,1,16,00,00) self.Monday_lbl = Label(self, text = "Monday") self.Monday_lbl.grid(row = 1, column = 0) self.Tuesday_lbl = Label(self, text = "Tuesday") self.Tuesday_lbl.grid(row = 2, column = 0) self.Wednesday_lbl = Label(self, text = "Wednesday") self.Wednesday_lbl.grid(row = 3, column = 0) self.Thursday_lbl = Label(self, text = "Thursday") self.Thursday_lbl.grid(row = 4, column = 0) self.Friday_lbl = Label(self, text = "Friday") self.Friday_lbl.grid(row = 5, column = 0) for k in range(8): b = c + datetime.timedelta(minutes = (30 * k)) d = b + datetime.timedelta(minutes = (30)) self.i_time_weekdays_lbl = Label(self, text = b.time().strftime('%H:%M')+" to "+d.time().strftime('%H:%M')) self.i_time_weekdays_lbl.grid(row = 0, column = k + 1) for i in range(5): for a in range(8): b = c + datetime.timedelta(minutes = (30 * a)) d = b + datetime.timedelta(minutes = (30)) bttn_i_a = Button(self, text = "available",command = lambda: self.OpenPage(b.time().strftime('%H:%M'),d.time().strftime('%H:%M'))) bttn_i_a.grid(row = i + 1, column = a + 1) bttn_i_a.config(height = 2, width = 10) def timetable_button_gen_weekends(self): c = datetime.datetime(100,1,1,10,00,00) self.Saturday_lbl = Label(self, text = "Saturday") self.Saturday_lbl.grid(row = 8, column = 0) self.Sunday_lbl = Label(self, text = "Sunday") self.Sunday_lbl.grid(row = 9, column = 0) self.weekend_lbl = Label(self, text = "Weekend") self.weekend_lbl.grid(row = 6, column = 1, sticky = W) for k in range(10): b = c + datetime.timedelta(minutes = (30 * k)) d = b + datetime.timedelta(minutes = (30)) self.i_time_weekdays_lbl = Label(self, text = b.time().strftime('%H:%M')+" to "+d.time().strftime('%H:%M')) self.i_time_weekdays_lbl.grid(row = 7, column = k + 1) for i in range(2): for a in range(10): b = c + datetime.timedelta(minutes = (30 * a)) d = b + datetime.timedelta(minutes = (30)) bttn_i_a = Button(self, text = "available",command = lambda: self.OpenPage(b.time().strftime('%H:%M'),d.time().strftime('%H:%M'))) bttn_i_a.grid(row = i + 8, column = a + 1) bttn_i_a.config(height = 2, width = 10) def OpenPage(self,startime,finishtime): file = open("PassTimes.txt","w") file.write(startime) file.write("\n") file.write(finishtime) print(startime) print(finishtime) filepath = "PresentStudent.py" global_namespace = {"__file__": filepath, "__name__": "__main__"} with open(filepath, 'rb') as file: exec(compile(file.read(), filepath, 'exec'), global_namespace) root = Tk() root.title("test") root.geometry("2000x2000") app = Application(root) root.mainloop()
Welcome to SO. General IMHO, running the main routine of "PresentStudent.py" does not look that clean. It works, but a main routine is built for when the script is called directly, not when it is imported and used in some other script. Are you aware of the modules functionality in python? I would recommend creating a function in PresentStudent.py that does what you are doing inside your main routine. Give the function parameters to pass the .txt-Filename. e.g. def presentStudentCall(inputFile): and use it inside your script like: #!/usr/bin/python # -*- coding: utf-8 -*- # here we import PresentStudent.py, as we import it __main__ will not run import PresentStudent #[...] def OpenPage(self, stime, etime): #[...] # Instead of executing a file we call the function from the module PresentStudent.presentStudentCall(file) If you want to display the data inside a second frame, you could also declare a class in PresentStudent.py and use it like: def OpenPage(self, stime, etime): #[...] student=PresentStudent.Student() # assuming to name the class "Student" student.presentStudentCall(file) Your question itself using the lambda does not need to be the best way. In matters of scope and garbage collecting your code only passes the last generated "b"s and "c"s to the definition. What you could do to make it work is calculating the sender item in OpenPage: To achieve that, I recommend having arrays for your time spans storing starting times. Like c = datetime.datetime(100,1,1,16,00,00) self.weektimes = ["%s"%(c+datetime.timedelta(minutes=30*k)) for k in range(8)] self.weekendtimes = ["%s"%((c+datetime.timedelta(minutes=30*k)) for k in range(10)] First you need to bind the click event to the widget(in that case your button) bttn_i_a.bind("<Button-1>", self.OnPage) Your OpenPage could then look like this: def OpenPage(self, event): import time # With that, we get the row and column where we clicked in grid_info=event.widget.grid_info() # week or weekend? if grid_info["row"] > 5: #may depend on amount of headers _timearray=self.weekendtimes else: _timearray=self.weektimes # get the column col=grid_info["column"] # get the startTime stime=_timearray[col] # end time is +30 minutes etime="%s"%(time.strptime("%s"%stime, "%H:%M")+time.struct_time(tm_min=30)) # now call the handler...