PyGame draws a blank window until quit - python

Here is my code:
import pygame
pygame.init()
screen = pygame.display.set_mode((200,200))
clock = pygame.time.Clock()
while True:
color = (100,100,200)
screen.fill(color)
pygame.display.flip()
clock.tick(60)
I think this should create a 200x200 window and fill it with the RGB color (100,100,200). Instead of this, it creates a blank 200x200 window. When I control-c to quit, the window flashes the correct color for one or two frames then closes. Why is this?

Thanks to siliconwolf on the PyGame Discord server, here is the answer:
If you don't process PyGame events with pygame.event.get(), then you must use pygame.event.pump() at the beginning of the loop or the window will freeze. However, pygame.event.get() is strongly preferred because you may have issues closing the window otherwise.

Related

My surfaces and images only appear when I try to close the window in Pygame [duplicate]

I have a simple Pygame program:
#!/usr/bin/env python
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((400,400))
pygame.display.set_caption("My first game")
But every time I try to run it, I get this:
pygame 2.0.0 (SDL 2.0.12, python 3.8.3)
Hello from the pygame community. https://www.pygame.org/contribute.html
And then nothing happens.
Why I can't run this program?
Your application works well. However, you haven't implemented an application loop:
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((400,400))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
run = True
while run:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# update game objects
# [...]
# clear display
win.fill((0, 0, 0))
# draw game objects
# [...]
# update display
pygame.display.flip()
# limit frames per second
clock.tick(60)
pygame.quit()
The typical PyGame application loop has to:
handle the events by calling either pygame.event.pump() or pygame.event.get().
update the game states and positions of objects dependent on the input events and time (respectively frames)
clear the entire display or draw the background
draw the entire scene (blit all the objects)
update the display by calling either pygame.display.update() or pygame.display.flip()
limit frames per second to limit CPU usage with pygame.time.Clock.tick
repl.it/#Rabbid76/PyGame-MinimalApplicationLoop See also Event and application loop
This is interesting. Computer read your program line by line[python]. When all the line are interpreted, the program closed. To solve this problem you need to add a while loop to make sure the program will continue until you close the program.
import pygame,sys
from pygame.locals import *
pygame.init()
pygame.display.set_caption("My first game")
win = pygame.display.set_mode((400,400))
#game loop keeps the game running until you exit the game.
game_running=True
while game_running:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
win.fill((0, 250, 154)) #Fill the pygame window with specific color. You can use hex or rgb color
pygame.display.update() #Refresh the pygame window
You can check more pygame Examples.
https://github.com/01one/Pygame-Examples
I think this will be helpful.

When I run my code I get a green screen with multiple small balls that says Fps counter. My picture's don't show up [duplicate]

I have a simple Pygame program:
#!/usr/bin/env python
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((400,400))
pygame.display.set_caption("My first game")
But every time I try to run it, I get this:
pygame 2.0.0 (SDL 2.0.12, python 3.8.3)
Hello from the pygame community. https://www.pygame.org/contribute.html
And then nothing happens.
Why I can't run this program?
Your application works well. However, you haven't implemented an application loop:
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((400,400))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
run = True
while run:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# update game objects
# [...]
# clear display
win.fill((0, 0, 0))
# draw game objects
# [...]
# update display
pygame.display.flip()
# limit frames per second
clock.tick(60)
pygame.quit()
The typical PyGame application loop has to:
handle the events by calling either pygame.event.pump() or pygame.event.get().
update the game states and positions of objects dependent on the input events and time (respectively frames)
clear the entire display or draw the background
draw the entire scene (blit all the objects)
update the display by calling either pygame.display.update() or pygame.display.flip()
limit frames per second to limit CPU usage with pygame.time.Clock.tick
repl.it/#Rabbid76/PyGame-MinimalApplicationLoop See also Event and application loop
This is interesting. Computer read your program line by line[python]. When all the line are interpreted, the program closed. To solve this problem you need to add a while loop to make sure the program will continue until you close the program.
import pygame,sys
from pygame.locals import *
pygame.init()
pygame.display.set_caption("My first game")
win = pygame.display.set_mode((400,400))
#game loop keeps the game running until you exit the game.
game_running=True
while game_running:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
win.fill((0, 250, 154)) #Fill the pygame window with specific color. You can use hex or rgb color
pygame.display.update() #Refresh the pygame window
You can check more pygame Examples.
https://github.com/01one/Pygame-Examples
I think this will be helpful.

pygame screen clearing when focus is not on tab [duplicate]

I have a simple Pygame program:
#!/usr/bin/env python
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((400,400))
pygame.display.set_caption("My first game")
But every time I try to run it, I get this:
pygame 2.0.0 (SDL 2.0.12, python 3.8.3)
Hello from the pygame community. https://www.pygame.org/contribute.html
And then nothing happens.
Why I can't run this program?
Your application works well. However, you haven't implemented an application loop:
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((400,400))
pygame.display.set_caption("My first game")
clock = pygame.time.Clock()
run = True
while run:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# update game objects
# [...]
# clear display
win.fill((0, 0, 0))
# draw game objects
# [...]
# update display
pygame.display.flip()
# limit frames per second
clock.tick(60)
pygame.quit()
The typical PyGame application loop has to:
handle the events by calling either pygame.event.pump() or pygame.event.get().
update the game states and positions of objects dependent on the input events and time (respectively frames)
clear the entire display or draw the background
draw the entire scene (blit all the objects)
update the display by calling either pygame.display.update() or pygame.display.flip()
limit frames per second to limit CPU usage with pygame.time.Clock.tick
repl.it/#Rabbid76/PyGame-MinimalApplicationLoop See also Event and application loop
This is interesting. Computer read your program line by line[python]. When all the line are interpreted, the program closed. To solve this problem you need to add a while loop to make sure the program will continue until you close the program.
import pygame,sys
from pygame.locals import *
pygame.init()
pygame.display.set_caption("My first game")
win = pygame.display.set_mode((400,400))
#game loop keeps the game running until you exit the game.
game_running=True
while game_running:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
win.fill((0, 250, 154)) #Fill the pygame window with specific color. You can use hex or rgb color
pygame.display.update() #Refresh the pygame window
You can check more pygame Examples.
https://github.com/01one/Pygame-Examples
I think this will be helpful.

Trying to display a png file in pygame using pygame.display.update, and it shows for less than a second then disappears.

The image is a playing card. We are using pygame 4.5 community edition and pycharm 2.6.9 because 2.7 does not support pygame (this is a school). Here is the code:
import pygame
pygame.init()
picture=pygame.image.load("cards/S01.png")
pygame.display.set_mode(picture.get_size())
main_surface = pygame.display.get_surface()
main_surface.blit(picture, (0,0))
pygame.display.update()
Why does the window disappear?
Try this:
import pygame
pygame.init()
picture=pygame.image.load("cards/S01.png")
pygame.display.set_mode(picture.get_size())
main_surface = pygame.display.get_surface()
main_surface.blit(picture, (0,0))
while True:
main_surface.blit(picture, (0,0))
pygame.display.update()
pygame.display.update() updates a frame. There are multiple frames per second depending on what what you draw onto the surface.
The problem is, after you update the screen with pygame.display.update(), you do nothing, and your program simply ends. pygame.display.update() does not block.
You need what is usually called a main loop. Here's a simple example with event handling:
import pygame
pygame.init()
picture = pygame.image.load("cards/S01.png")
# display.set_mode already returns the screen surface
screen = pygame.display.set_mode(picture.get_size())
# a simple flag to show if the application is running
# there are other ways to do this, of course
running = True
while running:
# it's important to get all events from the
# event queue; otherwise it may get stuck
for e in pygame.event.get():
# if there's a QUIT event (someone wants to close the window)
# then set the running flag to False so the while loop ends
if e.type == pygame.QUIT:
running = False
# draw stuff
screen.blit(picture, (0,0))
pygame.display.update()
This way, your application does not, only when someone closes the window.

PyGame: pygame.image.load() does not show anything

I am doing an assignment with pyGame, a very simple one, we have to load an image in a window, but it does not load! And the IDLE does not show any errors..I tried relative paths to my image (room.png) also absolute paths (C:...\room.png) but nothing. Here is my code.
import pygame, sys #import pygame and system library
from pygame import * #import all pygame sublibs
pygame.init()
screen = display.set_mode((385,384)) #set screen size
display.set_caption("Blit example")
#this one gets the current working directory
background_file_name = "room.png" #import bg
background_surface = pygame.image.load(background_file_name) #use bg
while True:
for e in pygame.event.get():
if e.type==QUIT: #break the loop and quit
pygame.quit()
sys.exit()
break
screen.fill((255,0,255)) #fill the screen with magenta
screen.blit(background_surface, (0,0))
display.update()
Your indentation is messed up.
You only start drawing after the application has ended.
Try putting the drawing code into your main loop.
Since you said in a comment you had no idea about programming, you probably don't know that indenting is important in python. Your while loop is running continuously, waiting for an exit signal. But the display is only performed after that...
while True:
for e in pygame.event.get():
if e.type==QUIT: #break the loop and quit
pygame.quit()
sys.exit()
break
screen.fill((255,0,255)) #fill the screen with magenta
screen.blit(background_surface, (0,0))
display.update()
now the display code is inside the while loop

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