Rotation of arbitrary plane around a given axis results in inconsistent results - python

I am trying to rotate and translate arbitrary planes around some arbitrary axis.
For testing purposes I have written a simple python program that rotates a random plane around the X axis in degrees.
Unfortunately when checking the angle between the planes I get inconsistent results. This is the code:
def angle_between_planes(plane1, plane2):
plane1 = (plane1 / np.linalg.norm(plane1))[:3]
plane2 = (plane2/ np.linalg.norm(plane2))[:3]
cos_a = np.dot(plane1.T, plane2) / (np.linalg.norm(plane1) * np.linalg.norm(plane2))
print(np.arccos(cos_a)[0, 0])
def test():
axis = np.array([1, 0, 0])
theta = np.pi / 2
translation = np.array([0, 0, 0])
T = get_transformation(translation, axis * theta)
for i in range(1, 10):
source = np.append(np.random.randint(1, 20, size=3), 0).reshape(4, 1)
target = np.dot(T, source)
angle_between_planes(source, target)
It prints:
1.21297144225
1.1614420953
1.48042948278
1.10098697889
0.992418096794
1.16954303911
1.04180591409
1.08015300394
1.51949177153
When debugging this code I see that the transformation matrix is correct, as it shows that it is
I'm not sure what's wrong and would love any assistance here.
*
The code that generates the transformation matrix is:
def get_transformation(translation_vec, rotation_vec):
r_4 = np.array([0, 0, 0, 1]).reshape(1, 4)
rotation_vec= rotation_vec.reshape(3, 1)
theta = np.linalg.norm(rotation_vec)
axis = rotation_vec/ theta
R = get_rotation_mat_from_axis_and_angle(axis, theta)
T = translation_vec.reshape(3, 1)
R_T = np.append(R, T, axis = 1)
return np.append(R_T, r_4, axis=0)
def get_rotation_mat_from_axis_and_angle(axis, theta):
axis = axis / np.linalg.norm(axis)
a, b, c = axis
omct = 1 - np.cos(theta)
ct = np.cos(theta)
st = np.sin(theta)
rotation_matrix = np.array([a * a * omct + ct, a * b * omct - c * st, a * c * omct + b * st,
a * b * omct + c * st, b * b * omct + ct, b * c * omct - a * st,
a * c * omct - b * st, b * c * omct + a * st, c * c * omct + ct]).reshape(3, 3)
rotation_matrix[abs(rotation_matrix) < 1e-8] = 0
return rotation_matrix

The source you generate is not a vector. In order to be one, it should have its fourth coordinate equal to zero.
You could generate valid ones with:
source = np.append(np.random.randint(1, 20, size=3), 0).reshape(4, 1)
Note that your code can't be tested as you pasted it in your question: for example, vec = vec.reshape(3, 1) in get_transformation uses vec that hasn't been defined anywhere before...

Related

Overflow and Invalid Values encountered in double scalars - Nonlinear PDE Solving

I am seeking to find a finite difference solution to the 1D Nonlinear PDE
u_t = u_xx + u(u_x)^2
Code:
import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
from matplotlib import cm
import math
'''
We explore three different numerical methods for solving the PDE, with solution u(x, t),
u_t = u_xx + u(u_x)^2
for (x, t) in (0, 1) . (0, 1/5)
u(x, 0) = 40 * x^2 * (1 - x) / 3
u(0, t) = u(1, t) = 0
'''
M = 30
dx = 1 / M
r = 0.25
dt = r * dx**2
N = math.floor(0.2 / dt)
x = np.linspace(0, 1, M + 1)
t = np.linspace(0, 0.2, N + 1)
U = np.zeros((M + 1, N + 1)) # Initial array for solution u(x, t)
U[:, 0] = 40 * x**2 * (1 - x) / 3 # Initial condition (: for the whole of that array)
U[0, :] = 0 # Boundary condition at x = 0
U[-1, :] = 0 # Boundary condition at x = 1 (-1 means end of the array)
'''
Explicit Scheme - Simple Forward Difference Scheme
'''
for q in range(0, N - 1):
for p in range(0, M - 1):
b = 1 / (1 - 2 * r)
C = r * U[p, q] * (U[p + 1, q] - U[p, q])**2
U[p, q + 1] = b * (U[p, q] + r * (U[p + 1, q + 1] + U[p - 1, q + 1]) - C)
T, X = np.meshgrid(t, x)
fig = plt.figure()
ax = fig.gca(projection='3d')
surf = ax.plot_surface(T, X, U)
#fig.colorbar(surf, shrink=0.5, aspect=5) # colour bar for reference
ax.set_xlabel('t')
ax.set_ylabel('x')
ax.set_zlabel('u(x, t)')
plt.tight_layout()
plt.savefig('FDExplSol.png', bbox_inches='tight')
plt.show()
The code I use produces the following error:
overflow encountered in double_scalars
C = r * U[p, q] * (U[p + 1, q] - U[p, q])**2
invalid value encountered in double_scalars
U[p, q + 1] = b * (U[p, q] + r * (U[p + 1, q + 1] + U[p - 1, q + 1]) - C)
invalid value encountered in double_scalars
C = r * U[p, q] * (U[p + 1, q] - U[p, q])**2
Z contains NaN values. This may result in rendering artifacts.
surf = ax.plot_surface(T, X, U)
I've looked up these errors and I assume that the square term generates values too small for the dtype. However when I try changing the dtype to account for a larger range of numbers (np.complex128) I get the same error.
The resulting plot obviously has most of its contents missing. So, my question is, what do I do?
Discretisation expression was incorrect.
Should be
for q in range(0, N - 1):
for p in range(0, M - 1):
U[p, q + 1] = r * (U[p + 1, q] - 2 * U[p, q] + U[p - 1, q]) + r * U[p, q] * (U[p + 1, q] - U[p, q])

multithreaded mandelbrot set

Is it possible to change the formula of the mandelbrot set (which is f(z) = z^2 + c by default) to a different one ( f(z) = z^2 + c * e^(-z) is what i need) when using the escape time algorithm and if possible how?
I'm currently using this code by FB36
# Multi-threaded Mandelbrot Fractal (Do not run using IDLE!)
# FB - 201104306
import threading
from PIL import Image
w = 512 # image width
h = 512 # image height
image = Image.new("RGB", (w, h))
wh = w * h
maxIt = 256 # max number of iterations allowed
# drawing region (xa < xb & ya < yb)
xa = -2.0
xb = 1.0
ya = -1.5
yb = 1.5
xd = xb - xa
yd = yb - ya
numThr = 5 # number of threads to run
# lock = threading.Lock()
class ManFrThread(threading.Thread):
def __init__ (self, k):
self.k = k
threading.Thread.__init__(self)
def run(self):
# each thread only calculates its own share of pixels
for i in range(k, wh, numThr):
kx = i % w
ky = int(i / w)
a = xa + xd * kx / (w - 1.0)
b = ya + yd * ky / (h - 1.0)
x = a
y = b
for kc in range(maxIt):
x0 = x * x - y * y + a
y = 2.0 * x * y + b
x = x0
if x * x + y * y > 4:
# various color palettes can be created here
red = (kc % 8) * 32
green = (16 - kc % 16) * 16
blue = (kc % 16) * 16
# lock.acquire()
global image
image.putpixel((kx, ky), (red, green, blue))
# lock.release()
break
if __name__ == "__main__":
tArr = []
for k in range(numThr): # create all threads
tArr.append(ManFrThread(k))
for k in range(numThr): # start all threads
tArr[k].start()
for k in range(numThr): # wait until all threads finished
tArr[k].join()
image.save("MandelbrotFractal.png", "PNG")
From the code I infer that z = x + y * i and c = a + b * i. That corresponds f(z) - z ^2 + c. You want f(z) = z ^2 + c * e^(-z).
Recall that e^(-z) = e^-(x + yi) = e^(-x) * e^i(-y) = e^(-x)(cos(y) - i*sin(y)) = e^(-x)cos(y) - i (e^(-x)sin(y)). Thus you should update your lines to be the following:
x0 = x * x - y * y + a * exp(-x) * cos(y) + b * exp(-x) * sin(y);
y = 2.0 * x * y + a * exp(-x) * sin(y) - b * exp(-x) * cos(y)
x = x0
You might need to adjust maxIt if you don't get the level of feature differentiation you're after (it might take more or fewer iterations to escape now, on average) but this should be the mathematical expression you're after.
As pointed out in the comments, you might need to adjust the criterion itself and not just the maximum iterations in order to get the desired level of differentiation: changing the max doesn't help for ones that never escape.
You can try deriving a good escape condition or just try out some things and see what you get.

Image perspective transform using Pillow

I tried to draw bounding box of text on a image.The image
is perspective-transformed with a given set of coefficients. The coordinates of text before transformation is known, and I want to calculate the coordinates of text after transformation.
To my understanding if I apply perspective transformation with the coefficients used in image transform to the text coordinates, I will get the resulting coordinates of the text after transformation. However, the text does not appear on the place it is supposed to be.
See the following graphs
The smaller white box bounds the text well because I know the coordinates of the text.
The smaller white box is not bounding the text because of some error during transforming the coordinates.
I follow the documentation reference for coefficients of perspective transformation
and find the coefficients of image transformation using the following code:origin of the code is from this answer
def find_coeffs(pa, pb):
'''
find the coefficients for perspective transform.
parameters:
pa : verticies in the resulting plane
pb : verticies in the current plane
retrun:
coeffs : 8- tuple
coefficents for PIL perspective transform
'''
matrix = []
for p1, p2 in zip(pa, pb):
matrix.append([p1[0], p1[1], 1, 0, 0, 0, -p2[0]*p1[0], -p2[0]*p1[1]])
matrix.append([0, 0, 0, p1[0], p1[1], 1, -p2[1]*p1[0], -p2[1]*p1[1]])
A = np.matrix(matrix, dtype=np.float)
B = np.array(pb).reshape(8)
res = np.dot(np.linalg.inv(A.T * A) * A.T, B)
return np.array(res).reshape(8)
My code for text bounding box transformation:
# perspective transformation
a, b, c, d, e, f, g, h = coeffs
# return two vertices defining the bounding box
new_x0 = float(a * new_x0 - b * new_y0 + c) / float(g * new_x0 + h * new_y0 + 1)
new_y0 = float(d * new_x0 + e * new_y0 + f) / float(g * new_x0 + h * new_y0 + 1)
new_x1 = float(a * new_x1 - b * new_y1 + c) / float(g * new_x1 + h * new_y1 + 1)
new_y1 = float(d * new_x1 + e * new_y1 + f) / float(g * new_x1 + h * new_y1 + 1)
I also went to Pillow Github, but I could not find the source code where perspective transformation is defined.
Some more info about the math of perspective transformation. The Geometry of Perspective Drawing on the Computer
Thanks.
To compute the new point after a transformation you should get the coefficients from A -> B not from B -> A, which is the standard from PIL library. As example:
# A1, B1 ... are points
# direct transform
coefs = find_coefs([B1, B2, B3, B4], [A1, A2, A3, A4])
# inverse transform
coefs_inv = find_coefs([A1, A2, A3, A4], [B1, B2, B3, B4])
You call the image.transform() function using the coefs_inv but calculate the new point using coefs to get something like this:
img = image.transform(((1500,800)),
method=Image.PERSPECTIVE,
data=coefs_inv)
a, b, c, d, e, f, g, h = coefs
old_p1 = [50, 100]
x,y = old_p1
new_x = (a * x + b * y + c) / (g * x + h * y + 1)
new_y = (d * x + e * y + f) / (g * x + h * y + 1)
new_p1 = (int(new_x),int(new_y))
old_p2 = [400, 500]
x,y = old_p2
new_x = (a * x + b * y + c) / (g * x + h * y + 1)
new_y = (d * x + e * y + f) / (g * x + h * y + 1)
new_p2 = (int(new_x),int(new_y))
Full code below:
import os
from PIL import Image
import numpy as np
import matplotlib.pyplot as plt
def find_coefs(original_coords, warped_coords):
matrix = []
for p1, p2 in zip(original_coords, warped_coords):
matrix.append([p1[0], p1[1], 1, 0, 0, 0, -p2[0]*p1[0], -p2[0]*p1[1]])
matrix.append([0, 0, 0, p1[0], p1[1], 1, -p2[1]*p1[0], -p2[1]*p1[1]])
A = np.matrix(matrix, dtype=np.float)
B = np.array(warped_coords).reshape(8)
res = np.dot(np.linalg.inv(A.T * A) * A.T, B)
return np.array(res).reshape(8)
coefs = find_coefs(
[(867,652), (1020,580), (1206,666), (1057,757)],
[(700,732), (869,754), (906,916), (712,906)]
)
coefs_inv = find_coefs(
[(700,732), (869,754), (906,916), (712,906)],
[(867,652), (1020,580), (1206,666), (1057,757)]
)
image = Image.open('sample.png')
img = image.transform(((1500,800)),
method=Image.PERSPECTIVE,
data=coefs_inv)
a, b, c, d, e, f, g, h = coefs
old_p1 = [50, 100]
x,y = old_p1
new_x = (a * x + b * y + c) / (g * x + h * y + 1)
new_y = (d * x + e * y + f) / (g * x + h * y + 1)
new_p1 = (int(new_x),int(new_y))
old_p2 = [400, 500]
x,y = old_p2
new_x = (a * x + b * y + c) / (g * x + h * y + 1)
new_y = (d * x + e * y + f) / (g * x + h * y + 1)
new_p2 = (int(new_x),int(new_y))
plt.figure()
plt.imshow(image)
plt.scatter([old_p1[0], old_p2[0]],[old_p1[1], old_p2[1]] , s=150, marker='.', c='b')
plt.show()
plt.figure()
plt.imshow(img)
plt.scatter([new_p1[0], new_p2[0]],[new_p1[1], new_p2[1]] , s=150, marker='.', c='r')
plt.show()

Chaotic billiards simulation

I came to ask for some help with maths and programming.
What am I trying to do? I'm trying to implement a simulation of a chaotic billiard system, following the algorithm in this excerpt.
How am I trying it? Using numpy and matplotlib, I implemented the following code
def boundaryFunction(parameter):
return 1 + 0.1 * np.cos(parameter)
def boundaryDerivative(parameter):
return -0.1 * np.sin(parameter)
def trajectoryFunction(parameter):
aux = np.sin(beta - phi) / np.sin(beta - parameter)
return boundaryFunction(phi) * aux
def difference(parameter):
return trajectoryFunction(parameter) - boundaryFunction(parameter)
def integrand(parameter):
rr = boundaryFunction(parameter)
dd = boundaryDerivative (parameter)
return np.sqrt(rr ** 2 + dd ** 2)
##### Main #####
length_vals = np.array([], dtype=np.float64)
alpha_vals = np.array([], dtype=np.float64)
# nof initial phi angles, alpha angles, and nof collisions for each.
n_phi, n_alpha, n_cols, count = 10, 10, 10, 0
# Length of the boundary
total_length, err = integrate.quad(integrand, 0, 2 * np.pi)
for phi in np.linspace(0, 2 * np.pi, n_phi):
for alpha in np.linspace(0, 2 * np.pi, n_alpha):
for n in np.arange(1, n_cols):
nu = np.arctan(boundaryFunction(phi) / boundaryDerivative(phi))
beta = np.pi + phi + alpha - nu
# Determines next impact coordinate.
bnds = (0, 2 * np.pi)
phi_new = optimize.minimize_scalar(difference, bounds=bnds, method='bounded').x
nu_new = np.arctan(boundaryFunction(phi_new) / boundaryDerivative(phi_new))
# Reflection angle with relation to tangent.
alpha_new = phi_new - phi + nu - nu_new - alpha
# Arc length for current phi value.
arc_length, err = integrate.quad(integrand, 0, phi_new)
# Append values to list
length_vals = np.append(length_vals, arc_length / total_length)
alpha_vals = np.append(alpha_vals, alpha)
count += 1
print "{}%" .format(100 * count / (n_phi * n_alpha))
What is the problem? When calculating phi_new, the equation has two solutions (assuming the boundary is convex, which is.) I must enforce that phi_new is the solution which is different from phi, but I don't know how to do that. Are there more issues with the code?
What should the output be? A phase space diagram of S x Alpha, looking like this.
Any help is very appreciated! Thanks in advance.
One way you could try would be (given there really are only two solutions) would be
epsilon = 1e-7 # tune this
delta = 1e-4 # tune this
# ...
bnds = (0, 2 * np.pi)
phi_new = optimize.minimize_scalar(difference, bounds=bnds, method='bounded').x
if abs(phi_new - phi) < epsilon:
bnds_1 = (0, phi - delta)
phi_new_1 = optimize.minimize_scalar(difference, bounds=bnds_1, method='bounded').x
bnds_2 = (phi + delta, 2 * np.pi)
phi_new_2 = optimize.minimize_scalar(difference, bounds=bnds_2, method='bounded').x
if difference(phi_new_1) < difference(phi_new_2):
phi_new = phi_new_1
else:
phi_new = phi_new_2
Alternatively, you could introduce a penalty-term, e.g. delta*exp(eps/(x-phi)^2) with appropriate choices of epsilon and delta.

Intersections between Geodesics (shortest distance paths) on the surface of a sphere

I've searched far and wide but have yet to find a suitable answer to this problem. Given two lines on a sphere, each defined by their start and end points, determine whether or not and where they intersect. I've found this site (http://mathforum.org/library/drmath/view/62205.html) which runs through a good algorithm for the intersections of two great circles, although I'm stuck on determining whether the given point lies along the finite section of the great circles.
I've found several sites which claim they've implemented this, Including some questions here and on stackexchange, but they always seem to reduce back to the intersections of two great circles.
The python class I'm writing is as follows and seems to almost work:
class Geodesic(Boundary):
def _SecondaryInitialization(self):
self.theta_1 = self.point1.theta
self.theta_2 = self.point2.theta
self.phi_1 = self.point1.phi
self.phi_2 = self.point2.phi
sines = math.sin(self.phi_1) * math.sin(self.phi_2)
cosines = math.cos(self.phi_1) * math.cos(self.phi_2)
self.d = math.acos(sines - cosines * math.cos(self.theta_2 - self.theta_1))
self.x_1 = math.cos(self.theta_1) * math.cos(self.phi_1)
self.x_2 = math.cos(self.theta_2) * math.cos(self.phi_2)
self.y_1 = math.sin(self.theta_1) * math.cos(self.phi_1)
self.y_2 = math.sin(self.theta_2) * math.cos(self.phi_2)
self.z_1 = math.sin(self.phi_1)
self.z_2 = math.sin(self.phi_2)
self.theta_wraps = (self.theta_2 - self.theta_1 > PI)
self.phi_wraps = ((self.phi_1 < self.GetParametrizedCoords(0.01).phi and
self.phi_2 < self.GetParametrizedCoords(0.99).phi) or (
self.phi_1 > self.GetParametrizedCoords(0.01).phi) and
self.phi_2 > self.GetParametrizedCoords(0.99))
def Intersects(self, boundary):
A = self.y_1 * self.z_2 - self.z_1 * self.y_2
B = self.z_1 * self.x_2 - self.x_1 * self.z_2
C = self.x_1 * self.y_2 - self.y_1 * self.x_2
D = boundary.y_1 * boundary.z_2 - boundary.z_1 * boundary.y_2
E = boundary.z_1 * boundary.x_2 - boundary.x_1 * boundary.z_2
F = boundary.x_1 * boundary.y_2 - boundary.y_1 * boundary.x_2
try:
z = 1 / math.sqrt(((B * F - C * E) ** 2 / (A * E - B * D) ** 2)
+ ((A * F - C * D) ** 2 / (B * D - A * E) ** 2) + 1)
except ZeroDivisionError:
return self._DealWithZeroZ(A, B, C, D, E, F, boundary)
x = ((B * F - C * E) / (A * E - B * D)) * z
y = ((A * F - C * D) / (B * D - A * E)) * z
theta = math.atan2(y, x)
phi = math.atan2(z, math.sqrt(x ** 2 + y ** 2))
if self._Contains(theta, phi):
return point.SPoint(theta, phi)
theta = (theta + 2* PI) % (2 * PI) - PI
phi = -phi
if self._Contains(theta, phi):
return spoint.SPoint(theta, phi)
return None
def _Contains(self, theta, phi):
contains_theta = False
contains_phi = False
if self.theta_wraps:
contains_theta = theta > self.theta_2 or theta < self.theta_1
else:
contains_theta = theta > self.theta_1 and theta < self.theta_2
phi_wrap_param = self._PhiWrapParam()
if phi_wrap_param <= 1.0 and phi_wrap_param >= 0.0:
extreme_phi = self.GetParametrizedCoords(phi_wrap_param).phi
if extreme_phi < self.phi_1:
contains_phi = (phi < max(self.phi_1, self.phi_2) and
phi > extreme_phi)
else:
contains_phi = (phi > min(self.phi_1, self.phi_2) and
phi < extreme_phi)
else:
contains_phi = (phi > min(self.phi_1, self.phi_2) and
phi < max(self.phi_1, self.phi_2))
return contains_phi and contains_theta
def _PhiWrapParam(self):
a = math.sin(self.d)
b = math.cos(self.d)
c = math.sin(self.phi_2) / math.sin(self.phi_1)
param = math.atan2(c - b, a) / self.d
return param
def _DealWithZeroZ(self, A, B, C, D, E, F, boundary):
if (A - D) is 0:
y = 0
x = 1
elif (E - B) is 0:
y = 1
x = 0
else:
y = 1 / math.sqrt(((E - B) / (A - D)) ** 2 + 1)
x = ((E - B) / (A - D)) * y
theta = (math.atan2(y, x) + PI) % (2 * PI) - PI
return point.SPoint(theta, 0)
def GetParametrizedCoords(self, param_value):
A = math.sin((1 - param_value) * self.d) / math.sin(self.d)
B = math.sin(param_value * self.d) / math.sin(self.d)
x = A * math.cos(self.phi_1) * math.cos(self.theta_1) + (
B * math.cos(self.phi_2) * math.cos(self.theta_2))
y = A * math.cos(self.phi_1) * math.sin(self.theta_1) + (
B * math.cos(self.phi_2) * math.sin(self.theta_2))
z = A * math.sin(self.phi_1) + B * math.sin(self.phi_2)
new_phi = math.atan2(z, math.sqrt(x**2 + y**2))
new_theta = math.atan2(y, x)
return point.SPoint(new_theta, new_phi)
EDIT: I forgot to specify that if two curves are determined to intersect, I then need to have the point of intersection.
A simpler approach is to express the problem in terms of geometric primitive operations like the dot product, the cross product, and the triple product. The sign of the determinant of u, v, and w tells you which side of the plane spanned by v and w contains u. This enables us to detect when two points are on opposite sites of a plane. That's equivalent to testing whether a great circle segment crosses another great circle. Performing this test twice tells us whether two great circle segments cross each other.
The implementation requires no trigonometric functions, no division, no comparisons with pi, and no special behavior around the poles!
class Vector:
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
def dot(v1, v2):
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
def cross(v1, v2):
return Vector(v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x)
def det(v1, v2, v3):
return dot(v1, cross(v2, v3))
class Pair:
def __init__(self, v1, v2):
self.v1 = v1
self.v2 = v2
# Returns True if the great circle segment determined by s
# straddles the great circle determined by l
def straddles(s, l):
return det(s.v1, l.v1, l.v2) * det(s.v2, l.v1, l.v2) < 0
# Returns True if the great circle segments determined by a and b
# cross each other
def intersects(a, b):
return straddles(a, b) and straddles(b, a)
# Test. Note that we don't need to normalize the vectors.
print(intersects(Pair(Vector(1, 0, 1), Vector(-1, 0, 1)),
Pair(Vector(0, 1, 1), Vector(0, -1, 1))))
If you want to initialize unit vectors in terms of angles theta and phi, you can do that, but I recommend immediately converting to Cartesian (x, y, z) coordinates to perform all subsequent calculations.
Intersection using plane trig can be calculated using the below code in UBasic.
5 'interx.ub adapted from code at
6 'https://rosettacode.org
7 '/wiki/Find_the_intersection_of_two_linesSinclair_ZX81_BASIC
8 'In U Basic by yuji kida https://en.wikipedia.org/wiki/UBASIC
10 XA=48.7815144526:'669595.708
20 YA=-117.2847245001:'2495736.332
30 XB=48.7815093807:'669533.412
40 YB=-117.2901673467:'2494425.458
50 XC=48.7824947147:'669595.708
60 YC=-117.28751374:'2495736.332
70 XD=48.77996737:'669331.214
80 YD=-117.2922957:'2494260.804
90 print "THE TWO LINES ARE:"
100 print "YAB=";YA-XA*((YB-YA)/(XB-XA));"+X*";((YB-YA)/(XB-XA))
110 print "YCD=";YC-XC*((YD-YC)/(XD-XC));"+X*";((YD-YC)/(XD-XC))
120 X=((YC-XC*((YD-YC)/(XD-XC)))-(YA-XA*((YB-YA)/(XB-XA))))/(((YB-YA)/(XB-XA))-((YD-YC)/(XD-XC)))
130 print "Lat = ";X
140 Y=YA-XA*((YB-YA)/(XB-XA))+X*((YB-YA)/(XB-XA))
150 print "Lon = ";Y
160 'print "YCD=";YC-XC*((YD-YC)/(XD-XC))+X*((YD-YC)/(XD-XC))

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