How do I use side mouse buttons with Pynput? - python

I am using the Python module Pynput to make a macro that will press one of my side buttons. Does anyone know what the side buttons are called in Pynput?
For example:
from pynput.mouse import Button, Controller
mouse = Controller()
mouse.press(Button.SIDEBUTTON)
mouse.release(Button.SIDEBUTTON)
What would go in the SIDEBUTTON part?

So this question is a bit old and i had the same problem. I figured out how these buttons are called:
its Button.x1 and Button.x2 for Mouse4 and Mouse5.
Hope I could help you. The script I used to find it is right here:
from pynput.mouse import Listener
def on_click(x, y, button, pressed):
if pressed:
print(button)
# Collect events until released
with Listener(on_click=on_click) as listener:
listener.join()

unfortunately there isn't such a function in pynput and if you run this code and press side mouse buttons you will realize that it wont give you any output:
from pynput import mouse
def on_click(x, y, button, pressed):
if pressed:
print ('Mouse clicked {2}'.format(x, y, button))
with mouse.Listener(on_click=on_click) as listener:
listener.join()

Additional buttons on mouse models are usually communicated as 'Button 6' and 'Button 7', etc. (buttons 4 and 5 are the scroll 'buttons'). Some mouse manufacturers send keyboard codes instead (like multimedia buttons or other custom codes).
For Windows and OS X Pynput only supports the left, right, middle mouse buttons however, so you'd be out of luck on those platforms as far as Pynput is concerned. If you are on Linux (with the X.org back-end), you can send and receive more buttons, from button8 all the way up to button31, as well as scroll_up, scroll_down, scroll_left and scroll_right.
So depending on the mouse model you are using and your operating system, you may be able to get the right events for those buttons, be they mouse buttons or keyboard events. Register both a mouse and a keyboard listener, and print out the button value for on-click events for the mouse, and the key for keyboard press or release events, and see if you can get your side button to show up.
When not on Linux, if the specific mouse buttons are sent as a keyboard events, you are in luck and can use the keyboard controller to send the same events. If not, then Pynput can't send such mouse button events either.
That's not to say you can't send such button clicks at all, but you'd have to study the source code of the controller used for Windows or OSX and then see how the underlying framework would accept other button presses besides left, right and middle.

Related

Press key to game window with Python

I try to pass keyboard event to game window but it doesn't work. For another program such as Notepad++ it is works.
from pynput.keyboard import Controller
keyboard = Controller()
keyboard.press('a')
keyboard.release('a')
The same a problem I have with mouse events. I tried use "Mouse and Keyboard Recorder" program and it work. Which is a problem?
I try to write bot to game for fun.
It's my answer:
Win32API Mouse vs Real Mouse Click
But I don't know how to write a custom driver :)

How to trigger mouse clicks only when a key is pressed ? In Python

I want to make a program or when I click on a key the mouse clicks automatically (as long as I click on the key) if I do not click on the key it stops.
I don't want the clicks to happen only when I touch the key once, but as long as the key is held down (It can also be the left button of the mouse pressed that trigger clicks like razer synapse mouses)
Any Idea ?
EDIT 1 :
This one works but not when a key is held down (even when the click is held down it doesn't work anyway) it only detects a single click on the mouse and then it clicks by itself instead of clicking ONLY when the key is held down...
import pyautogui, time
from pynput import mouse
from pynput.mouse import Button,Controller
from tkinter import *
from tkinter import ttk
root = Tk()
root.geometry('500x400')
combo = ttk.Combobox(root,values=['ctrl','shift','alt'],width=5)
combo.set('Key...')
combo.pack()
def on_click(x, y, button, pressed):
if button == mouse.Button.left:
while pressed:
pyautogui.click()
pyautogui.PAUSE = 0.1
else:
return False
with mouse.Listener(
on_click=on_click
) as Listener:
Listener.join()
root.mainloop()
You can use the mouse module (pip install mouse) to setup mouse hooks (hotkeys) that will let you trigger the clicking globally. However, in order to manage the beginning and end of this clicking, you will need to use a new thread (here is a short intro to threading if you want to learn more about it). You will want to start a thread when you press down your hotkey. This thread will continuesly click until you trigger an event that stops it. You will trigger this event by releasing your hotkey. Thus, the thread (and with it the clicking) will begin when you press the hotkey down and end when you let it back up.
Here is a piece of code that does exactly that using the middle (scroll) mouse button as the hotkey:
import mouse # pip install mouse
import threading
import pyautogui
pyautogui.PAUSE = 0.1 # set the automatic delay between clicks, default is 0.1
def repeat_function(kill_event):
# as long as we don't receive singal to end, keep clicking
while not kill_event.is_set():
pyautogui.click()
while True:
# create the event that will kill our thread, don't trigget it yet
kill_event = threading.Event()
# create the thread that will execute our clicking function, don't start it yet
new_thread = threading.Thread(target=lambda: repeat_function(kill_event))
# set a hook that will start the thread when we press middle mouse button
mouse.on_button(new_thread.start, (), mouse.MIDDLE, mouse.DOWN)
# set a hook that will kill the thread when we release middle button
mouse.on_button(kill_event.set, (), mouse.MIDDLE, mouse.UP)
# wait for user to use the hotkey
mouse.wait(mouse.MIDDLE, mouse.UP)
# remove hooks that used the killed thread and start again with a new one
mouse.unhook_all()
If you want to use the right mouse button instead, replace mouse.MIDDLE with mouse.RIGHT. I would not recommend using the left mouse button as the hotkey, as pyautogui will simulate clicking this button and likely break the program. If you want to use a key on the keyboard as the hotkey, check out the keyboard module. The concept there is the exact same.
Note that as this code is implemented, it will not be able to do anything else while waiting for the hotkey and processing it. You will need to use it as a separate python program if you want to use it as-is. You could also implement this code to run in a separate thread during another program, but it would definitely be easier to just launch it as a stand-alone script.

Why does this auto-clicker program stop when it starts clicking?

I am in the process of writing an auto-clicker that will work by holding down a button. I've checked, I haven't seen anywhere in the python community an auto-clicker that works on this principle.
When the program detects that I press the left mouse button it automatically starts clicking. Then, it detects this clicking as if it was me clicking so the program stops.
I'd like the program to click with a given frequency so long as the left mouse button is pressed, and to stop when it is released. Is there a way to accomplish this?
import time
import mouse
from pynput.mouse import Button, Controller
start = Controller()
while True:
time.sleep(0.0001)
while mouse.is_pressed("left"):
start.click(Button.left)
time.sleep(0.1)

MacOS - Python 3.7 - GUI mouse control for DirectX 8 (2003) app - unable to simulate mouse clicks but I can simulate keyboard entry

I am trying to control an old DirectX application from a Python script. The application concerned is from 2003 (ish). Launches full screen (in a Desktop space) in OSX and requires the mouse be 'freed' via a command. Once the mouse is freed you can use it normally.
I have tried scripting to simulate a mouse click. I have used AppleScript and Python to no avail.
Keyboard simulation does work. For example the first thing any scripting does is swap into the relevant desktop space with a shortcut then hit a keyboard shortcut in the app. This works.
Moving the mouse around the app with scripting works.
However the following will not work.
1) Simulated clicks from code.
2) Turning on mouse keys and simulating a keyboard click in code. Note if I turn on mouse keys and manually hit the mouse click key in the app this does work.
Doesn't work -
import pyautogui
pyyautogui.click()
from pynput import Button,Controller
mouse = Controller()
mouse.click(Button.left, 2)
So basically simulating the keyboard works in the app but I am struggling to simulate a mouse click (moving the mouse works fine). Any ideas?
are you saying you want to write with pyautogui? you can use this:
import pyautogui
pyautogui.write('An example')

Python [Canvas]: Detect Mouse Button NOT pressed

My question today is, that I'd like to know, if there's a way to detect a mouse button NOT pressed using canvas.bind().
I want to know that, because I want to save data while a button is pressed, and to stop saving data when the button is not pressed anymore.
I want to do this with the left mouse button / ''
If you don't know what I wan't to do; feel free to ask in the comments :/
Detect mouse press and release events. When one of those events occur, start or stop saving as appropriate.
canvas.bind("<Button-1>", start_saving)
canvas.bind("<ButtonRelease-1>", stop_saving)

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