Importing Tkinter and rowspan/sticky question - python

I am writing a program to generate draft emails, and I am trying to set it up with a tkinter GUI. I'm on Python 3.5 with tkinter 8.6.
My issue is that I cannot get rowspan to work. I want to have the first row span a few rows, but when I add 'rowspan' the row doesn't change size. If I add 'sticky=tK.N+tK.S', I get errors that those mean nothing. So then I started messing with how I was importing tkinter, trying it as importing from, importing as tk, importing *, but everything I change breaks soemthing else, and still doesn't get the north-south stickiness that I am looking for so that the row will stretch out and fill the space.
I am pretty sure that this is an issue with how I am importing tkinter, and any advice would be tremendously appreciated. I also can't get tkinter to work if I use 'import tkinter as tk" because then I get errors like name 'StringVar' is not defined". I tried fixing that by moving where my root was declared, but that created issues with GUI.
Help! Thanks :)
import os
# pull in GUI stuff
import tkinter as tk #import Tk, Label, Button, W, E, N, S, StringVar, OptionMenu, Entry, Text, END, WORD
from PIL import Image, ImageTk
path = os.getcwd()
# init GUI
class GUI:
def __init__(self, master):
self.master = master
master.title("Email Draft Builder")
# set logo image
f = os.getcwd() + "\\cgs_logo.gif"
# lock in image for use outside this section
im = Image.open(f)
ph = ImageTk.PhotoImage(im)
# vars to show dynamic text for displays 1 and 2
self.box1_titleText = tk.StringVar()
self.box2_titleText = tk.StringVar()
self.box1_content = tk.StringVar()
self.box2_content = tk.StringVar()
# main/container pane info
self.label = tk.Label(master, text="Email Draft Composer", image = ph, bg = "#ffffff")
self.label.image = ph
self.label.grid(columnspan = 3, row = 0, rowspan = 2, sticky=tk.N+
tk.S, column=1)
# ROW 1
self.readLast_button = tk.Button(master, text="Read Training File", command=self.dataOps)
self.readLast_button.grid(row=3, column=0,sticky=tk.W)
# ROW 2
self.file_button = tk.Button(master, text="Unused", command=self.chooseSite)
self.file_button.grid(row=4, column=0,sticky=tk.W)
# ROW 3
self.pullSite_button = tk.Button(master, text="Show Site Info:", command=self.pullSite)
self.pullSite_button.grid(row=5, column=0,sticky=tk.W)
self.getSite = tk.Entry(master)
self.getSite.grid(row=5, column=1,sticky=tk.W)
# ROW 4
self.sendEmail_button = tk.Button(master, text="Build Email", command=self.sendEmail)
self.sendEmail_button.grid(row=6, column=0,sticky=tk.W)
recipients = ["mgancsos#cogstate.com","mgancsos#gmail.com","kkiernan#cogstate.com;mchabon#cogstate.com","ashortland#cogstate.com"]
self.receiver = tk.StringVar()
self.receiver.set(recipients[0])
self.menu1 = tk.OptionMenu(master, self.receiver, *recipients)
self.menu1.grid(row=6, column=1,sticky=tk.W)
# ROW 5
self.close_button = tk.Button(master, text="Close", command=root.destroy)
self.close_button.grid(row=7, column=0,sticky=tk.W)
# ROW 6
self.box1_title = tk.Label(master, textvariable=self.box1_titleText, bg = "#fffff0", borderwidth=1, relief = "groove", width = 15)
self.box1_title.grid(columnspan=1, row = 8, column=0, sticky=tk.W)
self.box1_pane = tk.Label(master, textvariable=self.box1_content, bg = "#fffff0", borderwidth=1, relief = "groove", width = 55)
self.box1_pane.grid(columnspan=1, row = 8, column=1, sticky=tk.W)
# ROW 7
self.box2_title = tk.Label(master, textvariable=self.box2_titleText, bg = "#ffff00", borderwidth=1, relief = "groove", width = 15)
self.box2_title.grid(columnspan=1, row = 9, column=0, sticky='nw')
self.box2_pane = tk.Label(master, textvariable=self.box2_content, bg = "#ffffff", borderwidth=1, relief = "groove", width = 55)
self.box2_pane.grid(columnspan=1, row = 9, column=1, sticky='NW')
# ROW 8
self.display1 = tk.Text(master, wrap=tk.WORD)
self.display1.grid(columnspan=1, row = 10, column=1, sticky=tk.W)
def dataOps(self):
return(1)
def chooseSite(self):
return(1)
def pullSite(self):
return(1)
def sendEmail(self):
return(1)
root = tk.Tk()
root.geometry('800x800')
root["bg"] = "#ffffff"
my_gui = GUI(root)
root.mainloop()

Related

Why isn't my Tkinter button image updating?

You may recognize this code. I'm steadily improving it :)
This time I'm stuck trying to figure out why a button image will not update after I click on it. I'm not getting any errors, so I'm not sure how to debug this.
This is my code:
import tkinter as tk
from tkinter import simpledialog,filedialog,colorchooser,messagebox,Frame,Button
from PIL import ImageTk, Image
root = tk.Tk()
load1 = Image.open("example.jpg")
root.render1 = ImageTk.PhotoImage(load1)
canv_1 = tk.Canvas(root, bg="gray")
canv_1.grid_rowconfigure(0, weight=1)
canv_1.grid_columnconfigure(6, weight=2)
canv_1.grid(row=0, column=0, sticky="news")
canv_1.grid(row=1, column=0, sticky="news")
labels = ["Image", "Chapter #", "Chapter Title", "Step", "Slide", "Sequence Step", "Instructions"]
root.label_wid = []
font1 = ("arial", 15, "bold")
for i in range(len(labels)):
root.label_wid.append(tk.Label(canv_1, font=font1, relief="raised", text=labels[i]).grid(row=0, column=i,
sticky="we"))
def exportCode():
print("code exported")
a = instruction_col[0].get('1.0','10.0')
print(a)
print("end")
root.images = [
ImageTk.PhotoImage(Image.open("example.jpg"))
for y in range(1,6)
]
def change_img(y):
#print(y)
#print(len(root.images))
root.img1 = filedialog.askopenfilename()
root.load_img1 = Image.open(root.img1)
root.render_img1 = ImageTk.PhotoImage(root.load_img1)
image_col[y]['image'] = root.render_img1
print(image_col[y]['image'])
print(image_col[y-1]['image'])
print(root.render_img1)
c1 = "#a9d08e"
c2 = "#8dd1bf"
image_col = [
tk.Button(
canv_1,
image=root.render1,
relief="raised",
bg="light gray",
command = lambda: change_img(y),
)
for y in range(0, 5)
]
for y, image_cell in enumerate(image_col, 1):
image_cell.grid(row=y, column=0, sticky='news')
instruction_col = [
tk.Text(
canv_1,
bg="white",
wrap="word",
font=("arial",15), width=20, height=10)
for y in range(0, 5)
]
for y, image_cell in enumerate(instruction_col, 1):
image_cell.grid(row=y, column=6, sticky='news')
# ================================================================================================
bt1 = tk.Button(canv_1, text="Export", font=font1, command=exportCode).grid(row=0, column=7)
load2 = Image.open("scroll-up.png")
root.render2 = ImageTk.PhotoImage(load2)
load3 = Image.open("scroll-down.png")
root.render3 = ImageTk.PhotoImage(load3)
scroll_up = tk.Button(canv_1, image=root.render2).grid(row=1, column=7, rowspan=2) # , sticky="n")
scroll_up = tk.Button(canv_1, image=root.render3).grid(row=3, column=7, rowspan=2) # , sticky="s")
root.mainloop()
It was working fine before when I wasn't using a list, and I manually defined each widget as RxCx (Row #, Column #) but now that I simplified my code with lists image_col & instruction_col, I'm having trouble with the change_image(y) function
Below is the function I was previously using:
it worked fine, but I took up a lot of lines manually defining each widget
def change_img(row):
if row == 1:
root.img1 = filedialog.askopenfilename()
root.load_img1 = Image.open(root.img1)
root.render_img1 = ImageTk.PhotoImage(root.load_img1)
R1C0['image']=root.render_img1
if row == 2:
# etc...

Tkinter Text widget returns ".!frame3.!frame3.!frame.!text" instead of appropriate values

I'm currently working on a project where you scan bar codes and it implements the result into an excel file. I am using tkinter to make my GUI, however, when I try to get the values from a text widget it returns the value ".!frame3.!frame3.!frame.!text". how can I fix this to get the appropriate values?
here is my code so far
import tkinter as tk
from tkinter import *
root = tk.Tk(className = "Tool Manager")
root.configure(bg='#C4C4C4')
root.title('Main Screen')
root.geometry("800x600")
main = Frame(root, bg='#C4C4C4', width = 800, height = 600)
#This is the contents of the Main Frame (screen 1)
frame_pad1 = Frame(main, bg='#C4C4C4')
frame_1 = Frame(main,bg='#C4C4C4')
frame_2 = Frame(main, bg='#C4C4C4')
frame_3 = Frame(main, bg='#C4C4C4')
min = Frame(root, bg = 'GREEN')
#mout stuffs
mout = Frame(root, bg = '#C4C4C4')
outframe_pad1 = Frame(mout, bg='#C4C4C4')
outframe_1 = Frame(mout, bg='#C4C4C4')
outframe_2 = Frame(mout, bg='#C4C4C4')
outframe_3 = Frame(mout, bg='#C4C4C4')
#code for changing screens
def raise_frame(frame):
frame.tkraise()
for frame in (main, min, mout):
frame.grid(row=1, column=1, sticky='news')
#sets frame weight for 3 rows (centers frames)
rows = 0
while rows < 3:
root.rowconfigure(rows, weight=1)
root.columnconfigure(rows,weight=1)
rows += 1
def commit_to_file():
ID = name.get()
out_list.get('1.0', 'end-1c')
print(out_list) #<----- THIS IS WHERE I'M RETURNING VALUES TO THE TERMINAL
def on_every_keyboard_input(event):
update_char_length(out_list)
#updating Line Length Information
def update_char_length(out_list):
string_in_text = out_list.get('1.0', '1.0 lineend')
string_length = len(string_in_text)
print(string_length)
if (string_length == 4):
out_list.insert(0.0, '\n')
out_list.mark_set("insert", "%d.%d" % (0,0))
#main screen formatting
area = PhotoImage(file="test.png")
areaLabel = Label(frame_1, image=area, bg='#C4C4C4')
areaLabel.pack(side=RIGHT)
mwLabel = Label(frame_2,text="this is only a test", font=("Airel", 20), bg='#C4C4C4')
mwLabel.pack(side=RIGHT)
out_button = Button(frame_3, text="Check Out", command=lambda:raise_frame(mout) , height=5, width=20, font=("Airel", 15))
out_button.pack(side=RIGHT, padx=20, pady = 4)
in_button = Button(frame_3, text="Check In", command=lambda:raise_frame(min), height=5, width=20, font=("Airel", 15))
in_button.pack(side=LEFT, padx=20, pady = 4)
#out screen formatting
name = Entry(outframe_1, font=("Airel", 15))
name.pack(side=RIGHT)
name_lbl = Label(outframe_1, text="ID Number", bg='#C4C4C4', font=("Airel", 15))
name_lbl.pack(side=LEFT)
outlist = Frame(outframe_2, bd=1, relief=SUNKEN)
outlist.pack(side=LEFT)
out_list = Text(outlist, height=30, width=40)
out_list.pack(side=RIGHT)
done_btn = Button(outframe_3, text="Done", command=commit_to_file, font=("Ariel", 15))
done_btn.pack(side=RIGHT, padx=20, pady=4)
#init to main screen
raise_frame(main)
#drawing objects for main screen
frame_pad1.pack(padx=1, pady=25)
frame_1.pack(padx=1,pady=1)
frame_2.pack(padx=10,pady=1)
frame_3.pack(padx=1, pady=80)
#drawing out screen
outframe_1.pack(padx=1, pady=1)
outframe_2.pack(padx=1,pady=1)
outframe_3.pack(padx=1, pady=1)
#calls line info update out screen
out_list.bind('<KeyRelease>', on_every_keyboard_input)
root.mainloop()
You are printing the command and not the value of it. Put the command in a variable and then print the variable.
Example: myVar = out_list.get("1.0", "end-1c") and then print(myVar)

How to position widgets using tkinter (entries,labels)

I want to create a GUI with Tkinter, such that you are at a grocery store, you enter the item, price, and quantity, and each item will appear on the top part of the screen.
I have a top and bottom frame, and when I place an entry it goes right in the middle of the bottom frame. I have tried justifying the position to the left, anchoring it, sticking it and doing whatever, but it's not moving.
This is my code.
from Tkinter import *
root = Tk()
root.title("project")
root.geometry("700x850+0+0")
textInput = StringVar()
class MenuBoard(object):
def __init__(self,master):
self.master = master
mainFrame = Frame(self.master,bg = "white",width=700,height=400)
mainFrame.grid(row=0,column=0)
labelFrame = Frame(self.master, bg = "red",height=40,width=700)
labelFrame.grid(row=0,column=0,sticky = N)
welcomeLabel = Label(self.master, text = "",fg= "black",bg="red",)
welcomeLabel.config(font=("Courier New",23))
welcomeLabel.grid(row=0,column=0,sticky = N)
actual = MenuBoard(root)
root.mainloop()
-Use
bottomFrame.grid_propagate(False)
to expand the frame and
storeItemEntry.grid(pady=30)
Or whatever value you want for pady. You might have to give row and column numbers to grid() if you're going to place other widgets in bottomFrame.
You saw "a strange dark grey background" as mentioned in the comment because you gave bg = "grey" to bottomFrame. The background wasn't visible initially because the frame shrank to fit the Entry. You can change the color to what you want or remove it entirely.
The following should be close to what you're looking for:
from Tkinter import *
root = Tk()
root.title("project")
root.geometry("700x850+0+0")
textInput = StringVar()
class MenuBoard(object):
def __init__(self,master):
self.master = master
mainFrame = Frame(self.master,bg = "white",width=700,height=400)
mainFrame.grid(row=0,column=0)
labelFrame = Frame(self.master, bg = "red",height=40,width=700)
labelFrame.grid(row=0,column=0,sticky = N)
welcomeLabel = Label(self.master, text = "Main Heading Here",fg= "black",bg="red",)
welcomeLabel.config(font=("Courier New",23))
welcomeLabel.grid(row=0,column=0,sticky = N)
bottomFrame = Frame(self.master, bg = "grey", height=450,width=700) #Change/remove bg
bottomFrame.grid(row=1, column=0)
bottomFrame.grid_propagate(False)
storeItemEntry = Entry(bottomFrame, font=("Courier New",10,"bold"), textvariable=textInput, bd =4)
storeItemEntry.grid(pady=30)
actual = MenuBoard(root)
root.mainloop()
UPDATE:
Based on your comments, here is a rough implementation to work with.
from Tkinter import *
root = Tk()
root.title("project")
root.geometry("700x850+0+0")
class MenuBoard(object):
def __init__(self,master):
self.master = master
mainFrame = Frame(self.master,bg = "white",width=700,height=400)
mainFrame.grid(row=0,column=0)
mainFrame.grid_propagate(False)
mainFrame.grid_columnconfigure(0, weight=1)
heading = " Store Item".ljust(45)[:45] + "Item Price" # Pad the text with white spaces
listHeading = Label(mainFrame, text=heading, anchor="w", font=("Courier New",14,"bold"))
listHeading.grid(row=1, column=0, pady=5, stick="we")
# Use Text widget so you can keep inserting items
self.listItems = Text(mainFrame, font=("Courier New",12))
self.listItems.grid(row=2, column=0, pady=5, stick="we")
self.listItems.config(state="disabled") # Prevents edits on the Text
welcomeLabel = Label(mainFrame, text = "Main Heading Here",fg= "black",bg="red",)
welcomeLabel.config(font=("Courier New",23))
welcomeLabel.grid(row=0,column=0, stick="we")
bottomFrame = Frame(self.master, bg = "grey", height=450,width=700) #Change/remove bg
bottomFrame.grid(row=1, column=0)
bottomFrame.grid_propagate(False)
storeItemLabel = Label(bottomFrame, text="Food Item: ")
storeItemLabel.grid(row=0, column=0)
self.storeItemEntry = Entry(bottomFrame, font=("Courier New",10,"bold"), bd =4)
self.storeItemEntry.grid(row=0, column=1, pady=15)
priceLabel = Label(bottomFrame, text="Price: ")
priceLabel.grid(row=2, column=0)
self.priceEntry = Entry(bottomFrame, font=("Courier New",10,"bold"), bd =4)
self.priceEntry.grid(row=2, column=1,)
btn = Button(bottomFrame, text="Add Item", command=self.add)
btn.grid(row=3, column=1, pady=15)
def add(self):
price = self.storeItemEntry.get() # Get item name from Entry
#Get price, format name and price
groceryItem = price.ljust(50)[:50] + "$%s" %(self.priceEntry.get())
self.listItems.config(state="normal") # Enable edits on the Text
self.listItems.insert("end", "\n "+groceryItem) # Edit Text
self.listItems.config(state="disabled") # Prevents edits on the Text
actual = MenuBoard(root)
root.mainloop()
A couple of things to note:
I removed some of your frames because they seemed redundant, you can add them back if needed.
Since you're working with a class, I added the self keyword to some of the attributes so I can use/call them later in other methods without errors. I left out the attributes that I do not need to call after creation.
StringVar/textvariable is not needed since you're updating the list with a button click.
There are lots of refinements I did not do (i.e. checking to see if a valid input is given before updating the list, ability to delete from the list, etc).
I used methods and features that you may or may not be aware of (.ljust(50)[:50], %s, etc)
I hope this helps :).

Tkinter Grid Alignment Issue

I'm pretty new with tkinter and I can't figure why the q is not aligned near the Entry.
# String
self.user_p = StringVar()
self.user_q = StringVar()
self.user_r = StringVar()
self.user_result = StringVar()
# Label
self.description = Label(self.root, text="!p v (q ^ r)")
self.pLabel = Label(self.root, text="p")
self.qLabel = Label(self.root, text="q")
self.rLabel = Label(self.root, text="r")
self.resultLabel = Label(self.root, text="Result")
# Entry
self.p = Entry(self.root, textvariable = self.user_p, width = 10)
self.q = Entry(self.root, textvariable = self.user_q, width = 10)
self.r = Entry(self.root, textvariable = self.user_r, width = 10)
self.result = Entry(self.root, bg = "white", state=DISABLED, text = "")
# Grid
# Labels
self.description.grid(row = 0, column = 3, sticky = N)
self.pLabel.grid(row = 1, column = 0, sticky = E)
self.qLabel.grid(row = 1, column = 2, sticky = E)
self.rLabel.grid(row = 1, column = 4, sticky = E)
# Entry
self.p.grid(row=1, column=1)
self.q.grid(row = 1, column = 3)
self.r.grid(row=1, column=5)
(with or without the sticky it's still the same)
Here's a picture: http://imgur.com/a/wrOGa
The first part in the picture is what I'm getting right now. And the second part is what I want it to look like
Am I doing something wrong?
Welcome. I have taken the liberty to attach an example of a test code (see below). Please remember to do that in your post as mine can be different to yours. I did not encounter the issue you described. See attached picture. I am using python3.5 on Ubuntu 16.04.
One other thing, you can be more explicit by adding the option justify=RIGHT in your label widget commands to alight the label text to right.
from tkinter import *
class App(Frame):
def __init__(self, parent):
Frame.__init__(self, parent, background='pink')
# String
self.user_p = StringVar()
self.user_q = StringVar()
self.user_r = StringVar()
self.user_result = StringVar()
# Label
self.description = Label(self, text="!p v (q ^ r)")
self.pLabel = Label(self, text="p")
self.qLabel = Label(self, text="q")
self.rLabel = Label(self, text="r")
self.resultLabel = Label(self, text="Result")
# Entry
self.p=Entry(self, textvariable=self.user_p, width=10)
self.q=Entry(self, textvariable=self.user_q, width=10)
self.r=Entry(self, textvariable=self.user_r, width=10)
self.result=Entry(self, bg="white", state=DISABLED, text="")
# Grid
# Labels
self.description.grid(row=0, column=3, sticky=N)
self.pLabel.grid(row=1, column=0, sticky=E)
self.qLabel.grid(row=1, column=2, sticky=E)
self.rLabel.grid(row=1, column=4, sticky=E)
# Entry
self.p.grid(row=1, column=1)
self.q.grid(row=1, column=3)
self.r.grid(row=1, column=5)
if __name__ == '__main__':
root=Tk()
root.geometry("300x50")
app=App(root)
app.pack(fill="both", expand=True)
app.mainloop()

Tkinter - How to display image when clicking a button?

First time here so forgive me as this is my FIRST attempt at making a silly GUI game (if you want to call it that). I'm trying to get the user to click a button and the image of their selection pops up. I can't seem to figure out how to get the image to pop up though.
Image does show if I run it separately.
My code:
from Tkinter import *
root = Tk()
class PokemonClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text="Welcome! Pick your Pokemon!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.CharButton = Button(root, text="Charmander", bg="RED", fg="White",
command=self.CharClick)
self.CharButton.pack(side=LEFT, fill=X)
self.SquirtButton = Button(root, text="Squirtle", bg="Blue", fg="White")
self.SquirtButton.pack(side=LEFT, fill=X)
self.BulbButton = Button(root, text="Bulbasaur", bg="Dark Green",
fg="White")
self.BulbButton.pack(side=LEFT, fill=X)
def CharClick(self):
print "You like Charmander!"
global CharSwitch
CharSwitch = 'Yes'
CharSwitch = 'No'
if CharSwitch == 'Yes':
CharPhoto = PhotoImage(file="Charmander.gif")
ChLabel = Label(root, image=CharPhoto)
ChLabel.pack()
k = PokemonClass(root)
root.mainloop()
This works, but the actual image no longer shows, if I keep the PhotoImage OUT of the class it will print but I want to have it print IF they click the specific button:
from Tkinter import *
root = Tk()
class PokemonClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text = "Welcome! Pick your Pokemon!", bg = "Black", fg = "White")
self.WelcomeLabel.pack(fill = X)
self.CharButton = Button(root, text = "Charmander", bg = "RED", fg = "White", command = CharClick)
self.CharButton.pack(side = LEFT, fill = X)
self.SquirtButton = Button(root, text = "Squirtle", bg = "Blue", fg = "White")
self.SquirtButton.pack(side = LEFT, fill = X)
self.BulbButton = Button(root, text = "Bulbasaur", bg = "Dark Green", fg = "White")
self.BulbButton.pack(side = LEFT, fill = X)
def CharClick():
print "You like Charmander!"
CharPhoto = PhotoImage(file = "Charmander.gif")
ChLabel = Label(root, image = CharPhoto)
ChLabel.pack()
k = PokemonClass(root)
root.mainloop()
You need to maintain a reference to your PhotoImage object. Unfortunately there is an inconsistency in tkinter in that attaching a Button to a parent widget increments the reference count, but adding an image to a widget does not increment the reference count. As a consequence at the moment the CharPhoto variable goes out of scope at the end of the function CharClick, the number of reference to the PhotoImage falls to zero and the object is made available for garbage collection.
If you keep a reference to the image somewhere, it will appear. When you kept it globally it remained in scope for the entire script and hence appeared.
You can keep a reference to it in the PokemonClass object or in the Label widget.
Below is the later of those options
from Tkinter import *
root = Tk()
class PokemonClass(object):
def __init__(self, master):
frame = Frame(master)
frame.pack()
self.WelcomeLabel = Label(root, text="Welcome! Pick your Pokemon!",
bg="Black", fg="White")
self.WelcomeLabel.pack(fill=X)
self.CharButton = Button(root, text="Charmander", bg="RED", fg="White",
command=self.CharClick)
self.CharButton.pack(side=LEFT, fill=X)
self.SquirtButton = Button(root, text="Squirtle", bg="Blue", fg="White")
self.SquirtButton.pack(side=LEFT, fill=X)
self.BulbButton = Button(root, text="Bulbasaur", bg="Dark Green",
fg="White")
self.BulbButton.pack(side=LEFT, fill=X)
def CharClick(self):
print "You like Charmander!"
global CharSwitch
CharSwitch = 'Yes'
CharPhoto = PhotoImage(file="Charmander.gif")
ChLabel = Label(root, image=CharPhoto)
ChLabel.img = CharPhoto
ChLabel.pack()
CharSwitch = 'No'
k = PokemonClass(root)
root.mainloop()
The solution which helped me is just simply declaring all the image variables on the next line after 'root = Tk()'. Doing so won't spoil your code or anything.

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