First input not inserting into List - python

I am writing a program to accept user input to build a sentence word-by-word. After the user is done it is supposed to display the the sentence and the amount of words in the list. I know my code isn't complete and I am only requesting help for one issue. As of the moment I cannot get the first input to append or insert into the list, while others are. Any help would be great. I have been searching for awhile with no progress.
Code:
index = 0
def main():
wordList = []
inputFunc(wordList = [])
def inputFunc(wordList = []):
global index
print("To make a sentence, enter one word at a time... ")
wordInput = input("Enter word... : ")
wordList.insert(index,wordInput)
index += 1
choice = input("(y = Yes, n = No, r = Reset List)Another word?: " )
inputCalc(choice)
completeList(wordList)
def inputCalc(choice):
while choice == 'y':
inputFunc()
while choice == 'n':
return
while choice == 'r':
clearList()
def completeList(wordList):
print(wordList)
exit()
def clearList():
wordList.clear()
main()
main()

There's lots of issues with your code, but the main reason why your word is not being appended to your list is because mutable default arguments don't generally do what you want.
Instead just perform everything in a single function.
def main():
inputFunc()
def inputFunc():
running = True
wordList = []
while running:
print("To make a sentence, enter one word at a time... ")
wordInput = input("Enter word... : ")
wordList.append(wordInput)
while True:
choice = input("(y = Yes, n = No, r = Reset List)Another word?: " )
if choice == 'y':
break
elif choice == 'n':
running = False
break
elif choice == 'r':
wordList = []
break
print(wordList)
if __name__ == "__main__":
main()
The detailed answer is The first time you call inputFunc() inside main() you pass an empty list:
def main():
wordList = []
inputFunc(wordList=[])
When you call it again via recursion inside inputCalc(choice) you call inputFunc() without passing any arguments thus using a different list, the pre-initialized list.
def inputCalc(choice):
while choice == 'y':
inputFunc()

Related

Appending a list to another list returns an empty list

I'm trying to create a list that stores user input to be later manipulated. However when the User inputs names into the temporary list, it updates showing that the nameList has been updated, but when i add the nameList to the concernList, it does not add anything but an empty List!
Empty List
concernList = []
nameList = []
def nameLoop():
global concernList
global nameList
first = input("First Name: ")
nameList.append(first)
print(nameList)
middle = input("Middle Initial: ")
nameList.append(middle)
print(nameList)
last = input("Last Name: ")
nameList.append(last)
print(nameList)
concernList.append(nameList)
nameList.clear()
def siteMonitor():
pass
nameLoop()
while True:
newConcernInput = input("Add Another Concern? (y/n)")
if (newConcernInput.lower() == 'y'):
nameLoop()
print("Type 'q' to stop adding concerns. ")
if (newConcernInput.lower() == 'n'):
monitorInput = input("Begin Background Monitoring? (y/n)")
if (monitorInput == 'y'):
siteMonitor()
else:
pass
if (newConcernInput.lower() == 'q'):
break
for count in range(0, len(nameList)):
pass
print(concernList)
print("Added To Concern List.")
concernList.append(nameList) doesn't create a second list - the newly added element is just a reference to the original list (related). This means that nameList.clear() will delete the contents of the same list that you just appended to concernList.
However, I don't see the need for a global nameList in the first place. This is how I would rewrite the code:
concernList = []
nameList = []
def nameLoop():
first = input("First Name: ")
middle = input("Middle Initial: ")
last = input("Last Name: ")
return [first, middle, last]
def siteMonitor():
pass
nameList = nameLoop()
concernList.append(nameList)
while True:
newConcernInput = input("Add Another Concern? (y/n)")
if newConcernInput.lower() == 'y':
nameList = nameLoop()
concernList.append(nameList)
print("Type 'q' to stop adding concerns. ")
if newConcernInput.lower() == 'n':
monitorInput = input("Begin Background Monitoring? (y/n)")
if monitorInput == 'y':
siteMonitor()
else:
pass
if newConcernInput.lower() == 'q':
break
for count in range(0, len(nameList)):
pass
print(concernList)
print("Added To Concern List.")

How would I write a program that can call a variable from another def?

So I set out to make a simple game of hangman and everything worked fine, the whole code worked but it lacked the ability to allow the user to replay when the game is over. Thus I set out to put all the code I have written in various functions. So that I can call the functions when they are required (I thought it was the most logical way to allow replay-ability). Various problems followed but one stood out.
The main culprit (I think) is that I could not successfully get a value to update globally. I've read similar questions on the site but could not successfully adapt it to my case. I have a sample code to show what exactly I mean:
def GameMode():
choice = input('Play alone or play with friends? A F : ')
choice = choice.upper()
if choice == 'A':
wordslotmachine = ['stand','emerald','splash']
word = random.choice(wordslotmachine)
word = word.upper()
Rules()
elif choice == 'F':
word = input('Enter your word for your friends to guess: ')
word = word.upper()
Rules()
else:
choice = input('Please enter A or F: ')
choice = choice.upper()
I would need the program to remember what the value of "word" is and use this word in another method (this method is ran by another method showed below "Rules()"):
def MainGame():
guesses = ''
turns = 10
underscore = 0
seconds = 1
checker = 0
cheaterchance = 5
while turns > 0: #check if the turns are more than zero
for char in word: # for every character in secret_word
if char in guesses: # see if the character is in the players guess
print(char+' ', end='')
else:
print('_ ', end='')# if not found, print a dash
underscore += 1
if underscore == 0:
print(': You got it!')
Wait()
NewGame()
break
#A block of if's to check for cheating
if guess not in word:
print('Your guesses so far: '+guesses)
turns -= 1
if turns == 0:
break
else:
print('')
print('Try again. You have',turns,'more guesses')
print('Delayed chance to answer by',seconds,'seconds')
counter = 1
print(0,'.. ', end='')
while counter < seconds:
time.sleep(1)
print(counter,'.. ', end='')
counter += 1
if counter == seconds:
time.sleep(1)
print(counter,'.. done!', end='')
print('')
print('')
seconds += 1
underscore = 0
else:
print('Your guesses so far: '+guesses)
underscore = 0
#The else portion of the code to check for cheating
I have tried defining "word" outside of the function. Doing this doesn't fix the problem, GameMode() will not successfully update the value of "word". And whatever the value of "word" defined outside of the function will be called and used by MainGame(). However doing this shows another problem.
That being, the code that previously worked (it successfully read the input and correctly updated the game status) now does not work. Even if the correct letter is entered by the user, the program reads the input as incorrect.
These are the two problems I have faced so far and have yet to find a way to overcome them.
Note: I have successfully created a way to make the game replay-able by putting the entire original code (without the functions) inside a while loop. However I would still very much like to know how I can get the code to work using functions.
Edit: This is the function for Rules():
def Rules():
#Bunch of prints to explain the rules
MainGame()
print('Start guessing...')
Wait() is just a delay function with a countdown.
Global vs. Local variables.
You can reference and use a global variable from within a function, but you cannot change it.
It's bad practice, but you CAN declare a variable within your function to be global and then changes to it inside your function will apply to the variable of the same name globally.
HOWEVER, what I suggest is to return the word at the end of your function.
def whatever_function(thisword):
do some stuff
return word
new_word = whatever_function(thisword)
Functions can, and usually should, return values. Make GameMode() return the word to the caller;
def GameMode():
choice = input('Play alone or play with friends? A F : ')
choice = choice.upper()
if choice == 'A':
wordslotmachine = ['stand','emerald','splash']
word = random.choice(wordslotmachine)
word = word.upper()
Rules() #ignore this
elif choice == 'F':
word = input('Enter your word for your friends to guess: ')
word = word.upper()
Rules() #ignore this
else:
choice = input('Please enter A or F: ')
choice = choice.upper()
return word
From the main call GameMode and save the word;
def MainGame():
guesses = ''
turns = 10
underscore = 0
seconds = 1
checker = 0
cheaterchance = 5
word = GameMode() # add this here
You almost certainly want to use a class with instance variables
Contrived example:
class Hangman:
def __init__(self):
print("Starting hangman")
def mode(self):
# ...
self.word = 'whatever'
def play(self):
print("Look i have access to word", self.word)
if __name__ == '__main__':
hm = Hangman()
hm.mode()
hm.play() # may be what you want to put in a while loop
To access a global variable from inside a function, you have to tell python that it is global:
my_global_var = 1
def some_func():
global my_global_var
You have to use global keyword in every method that the global variable is being used or python will think you are defining/ using a local variable
Having said that, you should avoid globals as a coding practise.
global word #probably define this after imports.
def GameMode():
global word #add this
choice = input('Play alone or play with friends? A F : ')
choice = choice.upper()
if choice == 'A':
wordslotmachine = ['stand','emerald','splash']
word = random.choice(wordslotmachine)
word = word.upper()
Rules() #ignore this
elif choice == 'F':
word = input('Enter your word for your friends to guess: ')
word = word.upper()
Rules() #ignore this
else:
choice = input('Please enter A or F: ')
choice = choice.upper()
def MainGame():
guesses = ''
turns = 10
underscore = 0
seconds = 1
checker = 0
cheaterchance = 5
global word # add this here
use the code
global word
above the def or let the def return the value of word so it is stored in a variable outside the def

Python - Word Scramble Game

While this assignment is past due (I joined the class late unfortunately) I still need to figure it out. I have the following list of words:
abhor:hate
bigot:narrow-minded, prejudiced person
counterfeit:fake; false
enfranchise:give voting rights
hamper:hinder; obstruct
kindle:to start a fire
noxious:harmful; poisonous; lethal
placid:calm; peaceful
remuneration:payment for work done
talisman:lucky charm
abrasive:rough; coarse; harsh
bilk:cheat; defraud
I need to read this file into a dictionary, pick a random key, scramble it, then ask the user to solve it. Unlike other solutions on here, it does not iterate three times, but runs until the user enters 'n'. The code will ask the user after each round if the user wants to continue the game. The user can also type 'hint' to get the definition of the word.
There is a similar question here: (http://www.dreamincode.net/forums/topic/302146-python-school-project-write-a-word-scramble-game-status-complete/) or rather the result of a question, but I am not knowledgeable enough to bridge the gaps and make it work for my purposes. None of the variation on this that I have seen on stack overflow come close enough for me to bridge the gap either, likely because I just don't know enough yet. Before we even start, this code does not yet work at all really, I am pretty lost at this point, so please be gentle. My code so far is below:
import random
from random import shuffle
#Reads the words.txt file into a dictionary with keys and definitions
myfile = open("words.txt", "r")
wordDict = dict([(line[:line.index(":")], line[line.index(":") +1 : -1])
for line in myfile.readlines()])
#print (b)
def intro():
print('Welcome to the scramble game\n')
print('I will show you a scrambled word, and you will have to guess the word\n')
print('If you need a hint, type "Hint"\n')
#Picks a random key from the dictionary b
def shuffle_word():
wordKey = random.choice(list(wordDict.keys()))
return wordKey
#Gives a hint to the user
def giveHint(wordKey):
hint = wordDict[wordKey]
return hint
#Below - Retrieves answer from user, rejects it if the answer is not alpha
def getAnswer():
answer = input('\nEnter your first guess: ')
while True:
if answer.isalpha():
return answer
else:
answer = input('\nPlease enter a letter: ')
def keepPlaying():
iContinue = input("\nWould you like to continue? ")
return iContinue
def scramble():
theList = list(shuffle_word())
random.shuffle(theList)
return(''.join(theList))
#Main Program
if keepPlaying() == 'y':
intro()
shuffle_word()
randomW = shuffle_word()
#scramKey = list(randomW)
thisWord = scramble()
print ("\nThe scrambled word is " +thisWord)
solution = getAnswer()
if solution == thisWord:
print("\nCongratulations")
if solution == 'Hint' or solution == 'hint':
myHint = giveHint(wordKey)
print(myHint)
else:
print("\nThanks for playing")
I have edited this post to ask for new information, though I am not sure if that ishow its properly done. Thanks to the help of those below, I have made progress, but am stuck not on a specific piece.
I have two questions. 1: How can I get the giveHint() function to return the definition of the random key selected by the shuffle_wprd() function. I know what I have above will not work because it is simply returning a string, but it seems like just using a dict.get() function would not get the correct definition for the random word chosen.
2: How can I get the program not to ask the user to continue on the first pass, but to then ask from then on. I thought about using a while loop and redefining the variable during the iteration, but I don't know enough to get it to work properly.
regardless, thank you to those people who have already helped me.
This should help you out a bit, the length seems to be of no benefit as a hint as you can see the length of the scrambled word so I used the definition as the hint,I think you also want to ask the user to guess the word not individual letters:
from random import shuffle, choice
#Reads the words.txt file into a dictionary with keys and definitions
with open("words.txt") as f:
word_dict = {}
for line in f:
# split into two parts, word and description
word, hint = line.split(":")
word_dict[word] = hint
def intro():
print('Welcome to the scramble game\n')
print('I will show you a scrambled word, and you will have to guess the word\n')
#Picks a random key from the dictionary b
def pick_word():
word = choice(list(word_dict.keys()))
return word
#Gives a hint to the user
def give_hint(word):
# return the definition of the word
descrip = word_dict[word]
return descrip
#Below - Retrieves answer from user, rejects it if the answer is not alpha
def get_answer():
while True:
answer = input('Please enter a guess: ')
if answer.isalpha():
return answer
else:
print("Only letters in the word")
def main():
intro()
word = pick_word()
# give user lives/tries
tries = 3
shffled_word = list(word)
# shuffle the word
shuffle(shffled_word)
# rejoin shuffled word
shffled_word = "".join(shffled_word)
# keep going for three tries as most
while tries > 0:
inp = input("Your scrambled word is {}\nEnter h if you want to see your hint or any key to continue".format(shffled_word))
if inp == "h":
print("The word definition is {}".format(give_hint(word)))
ans = get_answer()
if ans == word:
print("Congratulations you win!")
break
tries -= 1
# ask user if they want to play again, restarting main if they do
play_again = input("Press 'y' to play again or any key to exit")
if play_again == "y":
main()
# else the user did not press y so say goodbye
print("Goodbye")
main()
There are a few more bits to be added but I will leave that up to you.
Thank you to all those who helped. For any who come along later, the final product is here. Similar to what Padraic Cunningham put, but without the three answer limit, and without his more elegant solution of wrapping the main program into a called function.
import random
from random import shuffle, choice
#Reads the words.txt file into a dictionary with keys and definitions
with open("words.txt") as f:
wordDict = {}
for line in f:
# split into two parts, word and description
word, hint = line.split(":")
wordDict[word] = hint
#print (b)
def intro():
print('Welcome to the scramble game\n')
print('I will show you a scrambled word, and you will have to guess the word\n')
print('If you need a hint, type "Hint"\n')
#Picks a random key from the dictionary b
def shuffle_word():
wordKey = choice(list(wordDict.keys()))
return wordKey
#Gives a hint to the user
def giveHint(wordKey):
descrip = wordDict[word]
return descrip
#Below - Retrieves answer from user, rejects it if the answer is not alpha
def getAnswer():
answer = input('\nEnter a guess: ')
while True:
if answer.isalpha():
return answer
else:
answer = input('\nPlease enter a letter: ')
def getAnswer2():
answer2 = input('\nEnter another guess: ')
while True:
if answer2.isalpha():
return answer2
else:
answer2 = input('\nPlease enter a letter: ')
def keepPlaying():
iContinue = input("\nWould you like to continue? ")
return iContinue
#def scramble():
# theList = list(shuffle_word())
# random.shuffle(theList)
# return(''.join(theList))
#Main Program
while keepPlaying() == 'y':
intro()
#shuffle_word()
randomW = shuffle_word()
cheatCode = giveHint(randomW)
#scramKey = list(randomW)
thisWord = list(randomW)
print(thisWord)
random.shuffle(thisWord)
print(thisWord)
thisRWord = ''.join(thisWord)
print ("\nThe scrambled word is " +thisRWord)
solution = getAnswer()
loopMe = False
while loopMe == False:
if solution == randomW:
print("\nCongratulations")
loopMe = True
if solution == 'Hint' or solution == 'hint':
print(cheatCode)
if solution != randomW:
loopMe = False
solution = getAnswer2()

Doing a sort of a loop while avoiding a certain prerequisite (beginner/python)

A beginner's problem, here it goes:
I'm writing a program which keeps records of a game of darts. The user types in the players and their respective scores. It's possible to do a query about a player's scores and ask the program for the best overall score between all the players. I have the following functions:
add_score
return_players_score
return_best_score
exit_program
main
In main(), we begin by creating a new empty dictionary (say, players = {}). Then we ask the user to input a number that takes him/her to the function of choice (1: add_score etc.).
Now, once we're in add_score and have added a key:value pair (player:score), we need to go back to inputting the number taking to the function of choice. I implemented it simply by writing main() to the end of add_score.
That, however, takes us to the beginning, where there's players = {} and thus whatever data we input in add_score gets wiped out. This then affects other functions and the program remains useless as long as it forgets everything right away. How to solve this?
I'd paste the actual code but it's not in English and it's an assignment anyway...
Thanks.
Rather than calling main() from each of your other functions, you should just return (or run off the end of the function, which is equivalent to return None). Since you need the main function to run things repeatedly, you should use a loop.
def main():
players = {}
while True: # loop forever (until a break)
choice = input("what do you want to do (1-4)")
if choice == "1":
add_score(players)
elif choice == "2":
return_players_score(players)
#...
elif choice == "4":
break # break out of the loop to quit
else:
print("I didn't understand that.")
If you have a loop that does something like the following..
example:
while True:
players = {}
some code adding to players
This loop will always reset players to {}
However, if you do:
players = {}
while something:
some code adding to players
then players is not being reset at the start of each iteration through the loop
But your question is not clear
If you have something like this:
def add_score(dicccionary):
#do something with diccionary
main()
def main():
dicccionary = {}
while something:
option = input("option")
if option == 1:
addscore(dicccionary)
else:
#otherfunction
main()
your reset problem can be solve like:
dicccionary = {} #global variable
def add_score():
#do something with diccionary
main()
def main():
option = input("option")
if option == 1:
addscore()
else:
#otherfunction
main()
By the way, you shouldn't make it this way, try something as:
dicccionary = {} #global variable
def add_score():
#do something with diccionary
def main():
while somecondition:
option = input("option")
if option == 1:
addscore()
else:
#otherfunction
main()
If I was doing it for real then I would go for something like:
import sys
class ScoreKeeper(object):
def init(self):
self.scores = {}
def add_score(self, player, score):
self.scores[player] = score
def _print_player_score(self, player, score):
print 'player:', player, 'score:', score
def print_scores(self):
for player, score in self.scores.items():
self._print_player_score(player, score)
def best_score(self):
best, player = 0, "no player"
for player, score in self.scores.items():
if score > best:
best, player = score, player
self._print_player_score(player, best)
if __name__ == '__main__':
scorer = ScoreKeeper()
quit = lambda: sys.exit()
choices = quit, scorer.add_score, scorer.print_scores, scorer.best_score
def help():
print 'Enter choice:'
for index, c in enumerate(choices):
print '%d) %s' % (index, c.__name__)
def get_integer(prompt):
res = raw_input(prompt)
try:
return int(res)
except:
print 'an integer is required'
return get_integer(prompt)
def get_choice():
choice = get_integer('choice? ')
if not 0 <= choice < len(choices):
help()
return get_input()
return choice
help()
choice = get_choice()
while(choice):
args = []
if choices[choice] == scorer.add_score:
args.append(raw_input('player name? '))
args.append(get_integer('score? '))
choices[choice](*args)
choice = get_choice()
quit()

Making a 'quiz-construction' with arrays

I'm building a simple 'quiz-program'. Code here:
import random
wordList1 = []
wordList2 = []
def wordAdd():
wordNew1 = str(input("Add a word to your wordlist: "))
wordNew2 = str(input("Add the translation to this word: "))
if wordNew1 != "exit":
wordList1.append(wordNew1)
wordAdd()
elif wordNew2 != "exit":
wordList2.append(wordNew2)
wordAdd()
else:
exercise()
def exercise():
q = random.choice(wordList1)
a = wordList2
if q[] == a[]:
print("Correct!")
else:
print("Wrong!")
wordAdd()
I'm trying to check the wordList1-number and compare it with the wordList2-number.
Now I didn't expect the def exercise to work but I can't find the solution to let it work...
I know about the dictionary-thing in Python but I would like to know wether such a array-construction is possible in Python.
Could someone help me with this?
Thanks in advance! Sytze
I played with your code a little. I'm not sure I perfectly understand your question, but I made it working the way I thought it needs to work. I added some comments to make it clear what I did.
I tried to stick with your basic concept (except the recursion), but I renamed a lot of things to make the code more readable.
import random
words = []
translations = []
def add_words():
# input word pairs until the user inputs "exit"
print('\nInput word and translation pairs. Type "exit" to finish.')
done = False
while not done:
word = raw_input("Add a word to your wordlist: ")
# only input translation, if the word wasn't exit
if word != "exit":
translation = raw_input("Add the translation to this word: ")
if word != "exit" and translation != "exit":
# append in pairs only
words.append(word)
translations.append(translation)
else:
done = True
def exercise():
# excercising until the user inputs "exit"
print("\nExcercising starts. ")
done = False
while not done:
# get a random index in the words
index = random.randrange(0, len(words))
# get the word and translation for the index
word = words[index]
translation = translations[index]
# ask the user
answer = raw_input('Enter the translation for "%s": ' % word)
if answer == "exit":
done = True
print("\nGoodbye!")
elif answer == translation:
print("Correct!")
else:
print("Wrong!")
add_words()
exercise()

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