Accessing member variable in Python? - python

I have recently started learning python (coming from C++ background), but I could not understand how should I access the member variable (nonce) and use it in the second function called def mine_block().Aren't all members of the class Block publicly available from everywhere?
class Block:
'''
Дефинираме ф-я , която създава
променливите като членове на класа Block
'''
def _init_(self,prevHash,index,nonce,data,hash,time):
self.prevHash = prevHash
self.index = index
self.nonce = nonce
self.data = data
self.hash = hash
self.time = time
def get_hash(self):
print(self.hash)
def mine_block(self,difficulty):
arr = []
for i in range(difficulty):
arr[i] = '0'
arr[difficulty] = '\0'
str = arr
while True:
'''
here I receive an error
unresolved referene nonce
'''
nonce++

To refer to class attributes within the class methods you need pass the object itself into the methods with the keyword self. Then you can access other class methods and the class attributes with self.foo.
Also, the while True loop should not be indented at root level within the class. Last, the foo++ C-style is not correct in Pyhton, it should be foo += 1

In Python all instance members are publicly available through the class instance which is passed to class methods as self. Hence you should use self.nonce.
Besides, in Python be careful with indentation. Your mine_block method should look like:
def mine_block(self,difficulty):
...
str = arr
while True:
self.nonce += 1

Related

Python unit testing on class methods with no input arguments

Given a class with class methods that contain only self input:
class ABC():
def __init__(self, input_dict)
self.variable_0 = input_dict['variable_0']
self.variable_1 = input_dict['variable_1']
self.variable_2 = input_dict['variable_2']
self.variable_3 = input_dict['variable_3']
def some_operation_0(self):
return self.variable_0 + self.variable_1
def some_operation_1(self):
return self.variable_2 + self.variable_3
First question: Is this very bad practice? Should I just refactor some_operation_0(self) to explicitly take the necessary inputs, some_operation_0(self, variable_0, variable_1)? If so, the testing is very straightforward.
Second question: What is the correct way to setup my unit test on the method some_operation_0(self)?
Should I setup a fixture in which I initialize input_dict, and then instantiate the class with a mock object?
#pytest.fixture
def generator_inputs():
f = open('inputs.txt', 'r')
input_dict = eval(f.read())
f.close()
mock_obj = ABC(input_dict)
def test_some_operation_0():
assert mock_obj.some_operation_0() == some_value
(I am new to both python and general unit testing...)
Those methods do take an argument: self. There is no need to mock anything. Instead, you can simply create an instance, and verify that the methods return the expected value when invoked.
For your example:
def test_abc():
a = ABC({'variable_0':0, 'variable_1':1, 'variable_2':2, 'variable_3':3))
assert a.some_operation_0() == 1
assert a.some_operation_1() == 5
If constructing an instance is very difficult, you might want to change your code so that the class can be instantiated from standard in-memory data structures (e.g. a dictionary). In that case, you could create a separate function that reads/parses data from a file and uses the "data-structure-based" __init__ method, e.g. make_abc() or a class method.
If this approach does not generalize to your real problem, you could imagine providing programmatic access to the key names or other metadata that ABC recognizes or cares about. Then, you could programmatically construct a "defaulted" instance, e.g. an instance where every value in the input dict is a default-constructed value (such as 0 for int):
class ABC():
PROPERTY_NAMES = ['variable_0', 'variable_1', 'variable_2', 'variable_3']
def __init__(self, input_dict):
# implementation omitted for brevity
pass
def some_operation_0(self):
return self.variable_0 + self.variable_1
def some_operation_1(self):
return self.variable_2 + self.variable_3
def test_abc():
a = ABC({name: 0 for name in ABC.PROPERTY_NAMES})
assert a.some_operation_0() == 0
assert a.some_operation_1() == 0

Adding a new object to a class with user-input(input) in python

I am trying to add new objects to a class(emne) but the new instances of the class needs to be created using user input. So i need a way to be able to chose the name for the object and set some of the values of the objects with user input.
I have already tried to create a function that passes the value of the user input into a x = emner(x) to create it but it only returns:
AttributeError: 'str' object has no attribute 'fagKode'
so i think my issue is that the value of the input is created as a string so that it is not understood as a way to create the function
emne=[]
class Emne:
def __init__(self,fagKode):
self.fagKode = fagKode
self.karakter = ""
emne.append(self)
def leggTilEmne():
nyttEmne = input("test:")
nyttEmne=Emne(nyttEmne)
expected result is that the code creates a new instance of the class.
If by choosing a name you mean your fagKode attribute, what you need is:
fagKode = input('Enter code: ')
Emne(fagKode)
You're adding the instances of Enme to the list in the constructor, so you don't need to save them to a variable.
Alternatively, you can handle that in the function:
emne=[]
class Emne:
def __init__(self,fagKode):
self.fagKode = fagKode
self.karakter = ""
def leggTilEmne():
nyttEmne = input("test:")
enme.append(Emne(nyttEmne))
I'm not sure what exactly you are asking, since you haven't responded to the comments. So,
emne=[]
class Emne:
def __init__(self,fagKode):
self.fagKode = fagKode
self.karakter = ""
emne.append(self)
def leggTilEmne(self, value): # <--- is this what you want
self.nyttEmne= Emne(value)
This is an example of when to use a class method. __init__ should not be appending to a global variable, though. Either 1) have the class method append to a class attribute, or 2) have it return the object and let the caller maintain a global list.
emne = []
class Emne:
emne = []
def __init__(self, fag_kode):
self.fag_kode = fag_kode
self.karakter = ""
#classmethod
def legg_til_emne_1(cls):
nytt_emne = input("test:")
cls.emne.append(cls(nytt_emne))
#classmethod
def legg_til_emne_2(cls):
nyttEmne = input("test:")
return cls(nyttEmne)
Emne.legg_til_emne_1() # Add to Emne.emne
e = Emne.legg_til_emne_2()
emne.append(e)

Manager / Container class, how to?

I am currently designing a software which needs to manage a certain hardware setup.
The hardware setup is as following :
System - The system contains two identical devices, and has certain functionality relative to the entire system.
Device - Each device contains two identical sub devices, and has certain functionality relative to both sub devices.
Sub device - Each sub device has 4 configurable entities (Controlled via the same hardware command - thus I don't count them as a sub-sub device).
What I want to achieve :
I want to control all configurable entities via the system manager (the entities are counted in a serial way), meaning I would be able to do the following :
system_instance = system_manager_class(some_params)
system_instance.some_func(0) # configure device_manager[0].sub_device_manager[0].entity[0]
system_instance.some_func(5) # configure device_manager[0].sub_device_manager[1].entity[1]
system_instance.some_func(8) # configure device_manager[1].sub_device_manager[1].entity[0]
What I have thought of doing :
I was thinking of creating an abstract class, which contains all sub device functions (with a call to a conversion function) and have the system_manager, device_manager and sub_device_manager inherit it. Thus all classes will have the same function name and I will be able to access them via the system manager.
Something around these lines :
class abs_sub_device():
#staticmethod
def convert_entity(self):
sub_manager = None
sub_entity_num = None
pass
def set_entity_to_2(entity_num):
sub_manager, sub_manager_entity_num = self.convert_entity(entity_num)
sub_manager.some_func(sub_manager_entity_num)
class system_manager(abs_sub_device):
def __init__(self):
self.device_manager_list = [] # Initiliaze device list
self.device_manager_list.append(device_manager())
self.device_manager_list.append(device_manager())
def convert_entity(self, entity_num):
relevant_device_manager = self.device_manager_list[entity_num // 4]
relevant_entity = entity_num % 4
return relevant_device_manage, relevant_entity
class device_manager(abs_sub_device):
def __init__(self):
self.sub_device_manager_list = [] # Initiliaze sub device list
self.sub_device_manager_list.append(sub_device_manager())
self.sub_device_manager_list.append(sub_device_manager())
def convert_entity(self, entity_num):
relevant_sub_device_manager = self.sub_device_manager_list[entity_num // 4]
relevant_entity = entity_num % 4
return relevant_sub_device_manager, relevant_entity
class sub_device_manager(abs_sub_device):
def __init__(self):
self.entity_list = [0] * 4
def set_entity_to_2(self, entity_num):
self.entity_list[entity_num] = 2
The code is for generic understanding of my design, not for actual functionality.
The problem :
It seems to me that the system I am trying to design is really generic and that there must be a built-in python way to do this, or that my entire object oriented look at it is wrong.
I would really like to know if some one has a better way of doing this.
After much thinking, I think I found a pretty generic way to solve the issue, using a combination of decorators, inheritance and dynamic function creation.
The main idea is as following :
1) Each layer dynamically creates all sub layer relevant functions for it self (Inside the init function, using a decorator on the init function)
2) Each function created dynamically converts the entity value according to a convert function (which is a static function of the abs_container_class), and calls the lowers layer function with the same name (see make_convert_function_method).
3) This basically causes all sub layer function to be implemented on the higher level with zero code duplication.
def get_relevant_class_method_list(class_instance):
method_list = [func for func in dir(class_instance) if callable(getattr(class_instance, func)) and not func.startswith("__") and not func.startswith("_")]
return method_list
def make_convert_function_method(name):
def _method(self, entity_num, *args):
sub_manager, sub_manager_entity_num = self._convert_entity(entity_num)
function_to_call = getattr(sub_manager, name)
function_to_call(sub_manager_entity_num, *args)
return _method
def container_class_init_decorator(function_object):
def new_init_function(self, *args):
# Call the init function :
function_object(self, *args)
# Get all relevant methods (Of one sub class is enough)
method_list = get_relevant_class_method_list(self.container_list[0])
# Dynamically create all sub layer functions :
for method_name in method_list:
_method = make_convert_function_method(method_name)
setattr(type(self), method_name, _method)
return new_init_function
class abs_container_class():
#staticmethod
def _convert_entity(self):
sub_manager = None
sub_entity_num = None
pass
class system_manager(abs_container_class):
#container_class_init_decorator
def __init__(self):
self.device_manager_list = [] # Initiliaze device list
self.device_manager_list.append(device_manager())
self.device_manager_list.append(device_manager())
self.container_list = self.device_manager_list
def _convert_entity(self, entity_num):
relevant_device_manager = self.device_manager_list[entity_num // 4]
relevant_entity = entity_num % 4
return relevant_device_manager, relevant_entity
class device_manager(abs_container_class):
#container_class_init_decorator
def __init__(self):
self.sub_device_manager_list = [] # Initiliaze sub device list
self.sub_device_manager_list.append(sub_device_manager())
self.sub_device_manager_list.append(sub_device_manager())
self.container_list = self.sub_device_manager_list
def _convert_entity(self, entity_num):
relevant_sub_device_manager = self.sub_device_manager_list[entity_num // 4]
relevant_entity = entity_num % 4
return relevant_sub_device_manager, relevant_entity
class sub_device_manager():
def __init__(self):
self.entity_list = [0] * 4
def set_entity_to_value(self, entity_num, required_value):
self.entity_list[entity_num] = required_value
print("I set the entity to : {}".format(required_value))
# This is used for auto completion purposes (Using pep convention)
class auto_complete_class(system_manager, device_manager, sub_device_manager):
pass
system_instance = system_manager() # type: auto_complete_class
system_instance.set_entity_to_value(0, 3)
There is still a little issue with this solution, auto-completion would not work since the highest level class has almost no static implemented function.
In order to solve this I cheated a bit, I created an empty class which inherited from all layers and stated to the IDE using pep convention that it is the type of the instance being created (# type: auto_complete_class).
Does this solve your Problem?
class EndDevice:
def __init__(self, entities_num):
self.entities = list(range(entities_num))
#property
def count_entities(self):
return len(self.entities)
def get_entity(self, i):
return str(i)
class Device:
def __init__(self, sub_devices):
self.sub_devices = sub_devices
#property
def count_entities(self):
return sum(sd.count_entities for sd in self.sub_devices)
def get_entity(self, i):
c = 0
for index, sd in enumerate(self.sub_devices):
if c <= i < sd.count_entities + c:
return str(index) + " " + sd.get_entity(i - c)
c += sd.count_entities
raise IndexError(i)
SystemManager = Device # Are the exact same. This also means you can stack that infinite
sub_devices1 = [EndDevice(4) for _ in range(2)]
sub_devices2 = [EndDevice(4) for _ in range(2)]
system_manager = SystemManager([Device(sub_devices1), Device(sub_devices2)])
print(system_manager.get_entity(0))
print(system_manager.get_entity(5))
print(system_manager.get_entity(15))
I can't think of a better way to do this than OOP, but inheritance will only give you one set of low-level functions for the system manager, so it wil be like having one device manager and one sub-device manager. A better thing to do will be, a bit like tkinter widgets, to have one system manager and initialise all the other managers like children in a tree, so:
system = SystemManager()
device1 = DeviceManager(system)
subDevice1 = SubDeviceManager(device1)
device2 = DeviceManager(system)
subDevice2 = SubDeviceManager(device2)
#to execute some_func on subDevice1
system.some_func(0, 0, *someParams)
We can do this by keeping a list of 'children' of the higher-level managers and having functions which reference the children.
class SystemManager:
def __init__(self):
self.children = []
def some_func(self, child, *params):
self.children[child].some_func(*params)
class DeviceManager:
def __init__(self, parent):
parent.children.append(self)
self.children = []
def some_func(self, child, *params):
self.children[child].some_func(*params)
class SubDeviceManager:
def __init__(self, parent):
parent.children.append(self)
#this may or may not have sub-objects, if it does we need to make it its own children list.
def some_func(self, *params):
#do some important stuff
Unfortunately, this does mean that if we want to call a function of a sub-device manager from the system manager without having lots of dots, we will have to define it again again in the system manager. What you can do instead is use the built-in exec() function, which will take in a string input and run it using the Python interpreter:
class SystemManager:
...
def execute(self, child, function, *args):
exec("self.children[child]."+function+"(*args)")
(and keep the device manager the same)
You would then write in the main program:
system.execute(0, "some_func", 0, *someArgs)
Which would call
device1.some_func(0, someArgs)
Here's what I'm thinking:
SystemManager().apply_to_entity(entity_num=7, lambda e: e.value = 2)
class EntitySuperManagerMixin():
"""Mixin to handle logic for managing entity managers."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) # Supports any kind of __init__ call.
self._entity_manager_list = []
def apply_to_entity(self, entity_num, action):
relevant_entity_manager = self._entity_manager_list[index // 4]
relevant_entity_num = index % 4
return relevant_entity_manager.apply_to_entity(
relevant_entity_num, action)
class SystemManager(EntitySuperManagerMixin):
def __init__(self):
super().__init__()
# An alias for _entity_manager_list to improve readability.
self.device_manager_list = self._entity_manager_list
self.device_manager_list.extend(DeviceManager() for _ in range(4))
class DeviceManager(EntitySuperManagerMixin):
def __init__(self):
super().__init__()
# An alias for _entity_manager_list to improve readability.
self.sub_device_manager_list = self._entity_manager_list
self.sub_device_manager_list.extend(SubDeviceManager() for _ in range(4))
class SubDeviceManager():
"""Manages entities, not entity managers, thus doesn't inherit the mixin."""
def __init__(self):
# Entities need to be classes for this idea to work.
self._entity_list = [Entity() for _ in range(4)]
def apply_to_entity(self, entity_num, action):
return action(self._entity_list[entity_num])
class Entity():
def __init__(self, initial_value=0):
self.value = initial_value
With this structure:
Entity-specific functions can stay bound to the Entity class (where it belongs).
Manager-specific code needs to be updated in two places: EntitySuperManagerMixin and the lowest level manager (which would need custom behavior anyway since it deals with the actual entities, not other managers).
The way i see it if you want to dynamically configure different part of system you need some sort of addressing so if you input an ID or address with some parameter the system will know with address on which sub sistem you are talking about and then configure that system with parameter.
OOP is quite ok for that and then you can easily manipulate such data via bitwise operators.
So basic addressing is done via binary system , so to do that in python you need first to implement an address static attribute to your class with perhaps some basic further detailing if system grows.
Basic implementation of addres systems is as follows:
bin(71)
1010 1011
and if we divide it into nibbles
1010 - device manager 10
1011 - sub device manager 11
So in this example we have system of 15 device managers and 15 sub device menagers, and every device and sub device manager has its integer address.So let's say you want to access device manager no10 with sub device manager no11. You would need their address which is in binary 71 and you would go with:
system.config(address, parameter )
Where system.config funcion would look like this:
def config(self,address, parameter):
device_manager = (address&0xF0)>>4 #10
sub_device_manager = address&0xf # 11
if device_manager not in range(self.devices): raise LookupError("device manager not found")
if sub_device_manager not in range(self.devices[device_manager].device): raise LookupError("sub device manager not found")
self.devices[device_manager].device[sub_device_manager].implement(parameter)
In layman you would tell system that sub_device 11 from device 10 needs configuration with this parameter.
So how would this setup look in python inheritance class of some base class of system that could be then composited/inherited to different classes:
class systems(object):
parent = None #global parent element, defaults to None well for simplicity
def __init__(self):
self.addrMASK = 0xf # address mask for that nibble
self.addr = 0x1 # default address of that element
self.devices = [] # list of instances of device
self.data = { #some arbitrary data
"param1":"param_val",
"param2":"param_val",
"param3":"param_val",
}
def addSubSystem(self,sub_system): # connects elements to eachother
# checks for valiability
if not isinstance(sub_system,systems):
raise TypeError("defined input is not a system type") # to prevent passing an integer or something
# appends a device to system data
self.devices.append(sub_system)
# search parent variables from sub device manager to system
obj = self
while 1:
if obj.parent is not None:
obj.parent.addrMASK<<=4 #bitshifts 4 bits
obj.parent.addr <<=4 #bitshifts 4 bits
obj = obj.parent
else:break
#self management , i am lazy guy so i added this part so i wouldn't have to reset addresses manualy
self.addrMASK <<=4 #bitshifts 4 bits
self.addr <<=4 #bitshifts 4 bits
# this element is added so the obj address is coresponding to place in list, this could be done more eloquently but i didn't know what are your limitations
if not self.devices:
self.devices[ len(self.devices)-1 ].addr +=1
self.devices[ len(self.devices)-1 ].parent = self
# helpful for checking data ... gives the address of system
def __repr__(self):
return "system at {0:X}, {1:0X}".format(self.addr,self.addrMASK)
# extra helpful lists data as well
def __str__(self):
data = [ '{} : {}\n'.format(k,v) for k,v in self.data.items() ]
return " ".join([ repr(self),'\n',*data ])
#checking for data, skips looping over sub systems
def __contains__(self,system_index):
return system_index-1 in range(len(self.data))
# applying parameter change -- just an example
def apply(self,par_dict):
if not isinstance(par_dict,dict):
raise TypeError("parameter must be a dict type")
if any( key in self.data.keys() for key in par_dict.keys() ):
for k,v in par_dict.items():
if k in self.data.keys():
self.data[k]=v
else:pass
else:pass
# implementing parameters trough addresses
def implement(self,address,parameter_dictionary):
if address&self.addrMASK==self.addr:
if address-self.addr!=0:
item = (address-self.addr)>>4
self.devices[item-1].implement( address-self.addr,parameter_dictionary )
else:
self.apply(parameter_dictionary)
a = systems()
b = systems()
a.addSubSystem(b)
c = systems()
b.addSubSystem(c)
print('a')
print(a)
print('')
print('b')
print(b)
print('')
print('c')
print(c)
print('')
a.implement(0x100,{"param1":"a"})
a.implement(0x110,{"param1":"b"})
a.implement(0x111,{"param1":"c"})
print('a')
print(a)
print('')
print('b')
print(b)
print('')
print('c')
print(c)
print('')

Python pass a class reference to another class during construction

I'm intending to create a data distributor class as a mutable class:
class DataDistributor(object):
def __init__(self):
self.target_trackid = -1
def next_sen(self):
self.target_trackid += 1
return self.target_trackid
So that I can globally keep a pointer on my data.
I have another class:
class Env(object):
def __init__(self, distributor):
self.distributor = distributor
self.target_trackid = 0 # init
def reset(self):
self.target_trackid = self.distributor.next_sen()
So that when I create many Env instances, each Env instance will get a different data point.
So I use this to create my instances:
ddist = DataDistributor()
env = Env(ddist)
envs = [pickle.loads(pickle.dumps(env)) for _ in range(12)]
envs[0].reset()
envs[1].reset()
envs[2].reset()
print envs[0].target_trackid
print envs[1].target_trackid
print envs[2].target_trackid
And the results are all the same: a bunch of 0s.
I'm not exactly sure how Python is handling this :( and if there is a viable solution to achieve what I want to achieve!
How about creating a class variable for keeping track of the objects created? Your simple class structure will be like:
class Env(object):
my_counter = 0 # Your class variable
def __init__(self, param1, param2):
# some initialization
Env.my_counter += 1 # increament everytime object is created
# some logic
Sample run:
>>> e1 = Env('p11', 'p12') # creation of first object
>>> Env.my_counter
1 # value of counter set as 1
>>> e1 = Env('p21', '22') # creation of second object
>>> Env.my_counter
2 # value of counter set as 2
Passing object of different class just for tracking the created object of some other class, it is definitely not the right approach.
pickle.load will create different objects which means the datadistributor variable in each env object will refere

Get the return value from a function in a class in Python

I am trying to simply get the value out of my class using a simple function with a return value, I'm sure its a trivial error, but im pretty new to python
I have a simply class set up like this:
class score():
#initialize the score info
def __init__(self):
self.score = 0
self.num_enemies = 5
self.num_lives = 3
# Score Info
def setScore(num):
self.score = num
# Enemy Info
def getEnemies():
return self.num_enemies
# Lives Info
def getLives():
return self.getLives
etc.....
Than I create an instance of the class as such:
scoreObj = score()
for enemies in range(0, scoreObj.getEnemies):
enemy_sprite.add(enemy())
I get the error saying that an integer is expected, but it got an instancemethod
What is the correct way to get this information?
Thanks!
scoreObj.getEnemies is a reference to the method. If you want to call it you need parentheses: scoreObj.getEnemies().
You should think about why you are using a method for this instead of just reading self.num_enemies directly. There is no need for trivial getter/setter methods like this in Python.
The first parameter for a member function in python is a reference back to the Object.
Traditionally you call it "self", but no matter what you call the first parameter, it refers back to the "self" object:
Anytime I get weird errors about the type of a parameter in python, I check to see if I forgot the self param. Been bit by this bug a few times.
class score():
#initialize the score info
def __init__(self):
self.score = 0
self.num_enemies = 5
self.num_lives = 3
# Score Info
def setScore(self, num):
self.score = num
# Enemy Info
def getEnemies(self):
return self.num_enemies
# Lives Info
def getLives(foo): #foo is still the same object as self!!
return foo.num_lives
#Works but don't do this because it is confusing
This code works:
class score():
def __init__(self):
self.score = 0
self.num_enemies = 5
self.num_lives = 3
def setScore(self, num):
self.score = num
def getEnemies(self):
return self.num_enemies
def getLives(self):
return self.getLives
scoreObj = score()
for enemy_num in range(0, scoreObj.getEnemies()):
print enemy_num
# I don't know what enemy_sprite is, but
# I commented it out and just print the enemy_num result.
# enemy_sprite.add(enemy())
Lesson Learned:
Class functions must always take one parameter, self.
That's because when you call a function within the class, you always call it with the class name as the calling object, such as:
scoreObj = score()
scoreObj.getEnemies()
Where x is the class object, which will be passed to getEnemies() as the root object, meaning the first parameter sent to the class.
Secondly, when calling functions within a class (or at all), always end with () since that's the definition of calling something in Python.
Then, ask yourself, "Why am I not fetching 'scoreObj.num_lives' just like so instead? Am I saving processing power?" Do as you choose, but it would go faster if you get the values directly from the class object, unless you want to calculate stuff at the same time. Then your logic makes perfect sense!
You made a simple mistake:
scoreObj.getEnemies()
getEnemies is a function, so call it like any other function scoreObj.getEnemies()

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