Using Fbo to render the root widget in Kivy - python

I have a Popup for which I want to make its background translucent. I get the picture for bluring by rendering app.root to an Fbo, however when I restore the app.root widget from the Fbo, the widget is not being rendered every frame, but only when an Animation on any widget is running or the window is being dragged. The full file is here: https://github.com/XtremeWare/XtremeUpdater/blob/master/src/main.py#L493
snippet:
def render_background(*args):
fbo = Fbo(size=app.root.size, with_stencilbuffer=True)
with fbo:
Scale(1, -1, 1)
Translate(-app.root.x, -app.root.y - app.root.height, 0)
fbo.add(app.root.canvas)
fbo.draw()
tex = fbo.texture
fbo.remove(app.root.canvas)
tex.flip_vertical()
img = Image.frombytes('RGBA', tex.size, tex.pixels)
img = img.filter(ImageFilter.GaussianBlur(50))
tex = Texture.create(size=img.size)
tex.blit_buffer(
pbuffer=img.tobytes(), size=img.size, colorfmt='rgba')
tex.flip_vertical()
self.canvas.before.get_group('blur')[0].texture = tex
Clock.schedule_once(render_background)

I have figured it out. The following line needs to be at the end.
Window.canvas.insert(0, app.root.canvas)

Related

Why the image is not appears in canvas widget?

I get a numpy array from my hamamatsu camera and i want to show it on a canvas widget from tkinter and save it as TIFF or PNG, i use this part of code for it:
val_fin.dtype==np.uint16
val_max = np.amax(val_fin)
val_mul = int(65535/val_max)
val_fin = val_fin*val_mul
imcv2 = Image.fromarray(val_fin)
imcv2 = imcv2.convert('I;16')
altura, anchura = imcv2.size
print(altura,anchura)
path = filedialog.asksaveasfilename(title="Guardar imagen",
filetypes=[("TIFF", '.TIFF'), ("PNG", '*.png')],
defaultextension='.TIFF')
imcv2.save(path)
photo = ImageTk.PhotoImage(imcv2)
marco = tk.Canvas(root,width=anchura, height=altura)
marco.pack()
marco.create_image(10,10, image=photo, anchor='nw')
root.mainloop()
val_fin is the start array, it saves the image correctly but shows a withe image on the canvas, any idea? Thanks

image doesn't show up on canvas output

I am trying to simply get some image on canvas, but even though I don't get any errors, my canvas stays white, no picture shows up. I know it will be some stupid misteak, but I can't find it.
def obrazek():
mesic = tkinter.PhotoImage(file="moon-0.gif")
canvas.create_image(700, 500, image = mesic)
rodic = tkinter.Tk()
rodic.title(u"Slunce a Měsíc")
rodic.geometry("+1000+300")
canvas = tkinter.Canvas(rodic, width=1400, height=800,)
canvas.pack()
obrazek()
tkinter.mainloop()
Output is whitescreen.
Keep a reference to the image by returning from the function
Then call pack() after the function obrazek

Tkinter - Button Image Transparent Background

I have worked out how to have an image for a button, thats positioned on top of a label (I think I maybe doing it the long-winded way because I can't install PIL on my Mac for some reason). Anyhow, it works as it should to a certain degree - the problem I have is it's adding white space either side, and then the image itself is not displaying its transparent background.
The code I am using is as follows:
from tkinter import *
#from PIL import Image
root = Tk()
#Removes the title bar and places over mac top bar
root.tk.call("::tk::unsupported::MacWindowStyle", "style", root._w, "plain", "none")
# Makes the app full screen
#root.wm_attributes('-fullscreen', 1)
root.geometry('{}x{}'.format(480, 320))
#root.attributes('-topmost', True)
def quitApp():
# mlabel = Label (root, text = 'Close').pack()
root.destroy()
background_img = PhotoImage(file="images/bg.gif")
scanBtn_img = PhotoImage(file="images/scanBtn.gif")
background = Label(root,
compound = CENTER,
quitButton = Button(image=scanBtn_img, command = quitApp).pack(),
image = background_img).pack(side="right")
background.image = background_img # keep a reference!
root.mainloop()
From what I understand tkinter natively supports transparency on images like GIF.
I chopped up your code a little but it does work for me. Maybe there is a problem with how you have set up your code. Your label also has a button in it. I don't think you need to have both. You can just created the button where you want it.
Just for reference I created a Label and a Button packed on different sides with a black background to show the transparency of the image.
Here is the code I used to test a gif I have that has transparency. I tested this on both python 3.6 and 2.7 just in case.
from tkinter import *
root = Tk()
def quitApp():
root.destroy()
background_img = PhotoImage(file="Colors/sa.gif")
scanBtn_img = PhotoImage(file="Colors/sa.gif")
background = Label(root,bg='black', image = background_img).pack(side = RIGHT)
quitButton = Button(bg='black', image=scanBtn_img, command = quitApp).pack(side = LEFT)
backgroundimage = background_img # keep a reference!
root.mainloop()
Update: I used the gif you link in the comment
Here is the result.
Update:
After doing some more digging I found what might work for Mac OS:
I don't have a Mac to test on right now so let me know if this works for you:
from tkinter import *
root = Tk()
# Hide the root window drag bar and close button
root.overrideredirect(True)
# Make the root window always on top
root.wm_attributes("-topmost", True)
# Make the window content area transparent
root.wm_attributes("-transparent", True)
# Set the root window background color to a transparent color
root.config(bg='systemTransparent')
def quitApp():
root.destroy()
background_img = PhotoImage(file="Colors/1.gif")
scanBtn_img = PhotoImage(file="Colors/1.gif")
background = Label(root,bg='black', image = background_img)
background.pack(side = RIGHT)
background.config(bg='systemTransparent')
quitButton = Button(bg='black', image=scanBtn_img, command = quitApp)
quitButton.pack(side = LEFT)
quitButton.config(bg='systemTransparent')
backgroundimage = background_img # keep a reference!
root.mainloop()

how to change labels background as same picture

I started to learn Python one month ago. Sorry if my question is not good, this is my first question here.
I have made a small game using tkinter, but I have a problem.
I made a big label with a picture on it as background. Whenever I make more labels with text on them, the text will have gray background. However what I want is for every text to have the picture that I already placed as background.
Here's some code to explain it:
from tkinter import*
x=Tk()
x.geometry("1000x1000")
z=PhotoImage(file="D:\\Blue.gif")
v=Label(x,text="hi",font=100,fg="red",compound=CENTER,image=z,width=1000,height=1000)
v.place(x=0,y=0)
v1=Label(x,text="OO",font=100,fg="red")
v1.place(x=300,y=400)
x.mainloop()
The v label works very well as long as I use compound with it. It shows the picture with the text "hi" on it.
However I want the v1 label to have the same background as v, instead of gray background.
All widgets have background - they can't be transparent.
You can use tk.Canvas to put text without background on image or transparent image on text.
effbot.org: Canvas, PhotoImage
#!/usr/bin/env python3
import tkinter as tk
from PIL import Image, ImageTk
# --- constants ---
WIDTH = 800
HEIGHT = 600
# --- main ---
root = tk.Tk()
c = tk.Canvas(root, width=WIDTH, height=HEIGHT)
c.pack()
# only GIF and PGM/PPM
#photo = tk.PhotoImage(file='test.gif')
# other formats
image = Image.open('test_transparent.png')
photo = ImageTk.PhotoImage(image)
# use in functions - solution for "garbage collector" problem
c.image = photo
i = c.create_image((WIDTH//2, HEIGHT//2), image=photo)
t = c.create_text((WIDTH//2, HEIGHT//2), text='Hello World')
root.mainloop()
Change order and you get image on text
t = c.create_text((WIDTH//2, HEIGHT//2), text='Hello World')
i = c.create_image((WIDTH//2, HEIGHT//2), image=photo)
test_transparent.png (image with transparent background)

Why is this code not accepting this png images transparency?

I've isolated the cause of the problem to be the image, since the code seems to work with other png images with transparency. However, it doesn't seem to work with the one image I need it to. This would be of great help seeing as I'm trying to make a nice shaped window.
The image:
The code:
import wx
class PictureWindow(wx.Frame):
def __init__(self, parent, id, title, pic_location):
# For PNGs. Must be PNG-8 for transparency...
self.bmp = wx.Image(pic_location, wx.BITMAP_TYPE_PNG).ConvertToBitmap()
framesize = (self.bmp.GetWidth(), self.bmp.GetHeight())
# Launch a frame the size of our image. Note the position and style stuff...
# (Set pos to (-1, -1) to let the OS place it.
# This style wx.FRAME_SHAPED is a frameless plain window.
wx.Frame.__init__(self, parent, id, title, size=framesize, pos = (50, 50), style = wx.FRAME_SHAPED)
r = wx.RegionFromBitmap(self.bmp)
self.SetShape(r)
# Define the panel and place the pic
panel = wx.Panel(self, -1)
self.mainPic = wx.StaticBitmap(panel, -1, self.bmp)
# Set an icon for the window if we'd like
#icon1 = wx.Icon("icon.ico", wx.BITMAP_TYPE_ICO)
#self.SetIcon(icon1)
self.Show()
# The paint stuff is only necessary if doing a shaped window
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Main()
def OnPaint(self, event):
dc = wx.PaintDC(self)
dc.DrawBitmap(self.bmp, 0, 0, True)
def Main(self):
sizer = wx.GridBagSizer()
button = wx.Button(self,-1,label="Click me !")
sizer.Add(button, (0,1))
# What pic are we opening?
pic_location = r"C:\Users\user\Pictures\CPUBAR\A4.png" # PNG must be png-8 for transparency...
app = wx.App(redirect=0) # the redirect parameter keeps stdout from opening a wx gui window
PictureWindow(None, -1, 'Picture Viewer', pic_location)
app.MainLoop()
This is in Windows 7, btw.
wx.RegionFromBitmap uses the bitmap's mask to set the shape. If your source image has an alpha channel then it won't have a mask and so wx.RegionFromBitmap will not be able to determine what shape to use. You can convert the source image such that all pixels are either fully opaque or fully transparent, and then wx.Image will load it with a mask instead of an alpha channel. Or you can convert it at runtime using wx.Image's ConvertAlphaToMask method before converting it to a wx.Bitmap.
Your code says that it needs to be in png-8 format in order for transparency to work.
First of all, is the image in png-8 format?
second, why is this a requisite for transparency???
You're converting your image to a bitmap - bitmaps do not support transparency.
As a workaround you could use a .gif (if you can stand the limited color set).
They only support a 1-bit alpha channel.

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