trouble with scipy interpolation - python

I'm having trouble using the scipy interpolation methods to generate a nice smooth curve from the data points given. I've tried using the standard 1D interpolation, the Rbf interpolation with all options (cubic, gaussian, multiquadric etc.)
in the image provided, the blue line is the original data, and I'm looking to first smooth the sharp edges, and then have dynamically editable points from which to recalculate the curve. Each time a single point is edited it should auto calculate a new spline of some sort to smoothly transition between each point.
It kind of works when the points are within a particular range of each other as below.
But if the points end up too far apart, or too close together, I end up with issues like the following.
Key points are:
The curve MUST be flat between the first two points
The curve must NOT go below point 1 or 2 (i.e. derivative can't be negative)
~15 points (not shown) between points 2 and 3 are also editable and the line between is not necessarily linear. Full control over each of these points is a must, as is the curve going through each of them.
I'm happy to break it down into smaller curves that i then join/convolve, but just need to ensure a >0 gradient.
sample data:
x=[0, 37, 50, 105, 115,120]
y=[0.00965, 0.00965, 0.047850827205882, 0.35600416666667, 0.38074375, 0.38074375]
As an example, try moving point 2 (x=37) to an extreme value, say 10 (keep y the same). Just ensure that all points from x=0 to x=10 (or any other variation) have identical y values of 0.00965.
any assistance is greatly appreciated.
UPDATE
Attempted pchip method suggested in comments with the results below:
pchip method, better and worse...

Solved!
While I'm not sure that this is exactly true, it is as if the spline tools for creating Bezier curves treat the control points as points the calculated curve must go through - which is not true in my case. I couldn't figure out how to turn this feature off, so I found the cubic formula for a Bezier curve (cubic is what I need) and calculated my own points. I only then had to do a little adjustment to make the points fit the required integer x values - in my case, near enough is good enough. I would otherwise have needed to interpolate linearly between two points either side of the desired x value and determine the exact value.
For those interested, cubic needs 4 points - start, end, and 2 control points. The rule is:
B(t) = (1-t)^3 P0 + 3(1-t)^2 tP1 + 3(1-t)t^2 P2 + t^3 P3
Calculate for x and y separately, using a list of values for t. If you need to gradient match, just make sure that the control points for P1 and P2 are only moved along the same gradient as the preceding/proceeding sections.
Perfect result

Related

Interpolating a line between two other lines in python [duplicate]

I'm sorry for the somewhat confusing title, but I wasn't sure how to sum this up any clearer.
I have two sets of X,Y data, each set corresponding to a general overall value. They are fairly densely sampled from the raw data. What I'm looking for is a way to find an interpolated X for any given Y for a value in between the sets I already have.
The graph makes this more clear:
In this case, the red line is from a set corresponding to 100, the yellow line is from a set corresponding to 50.
I want to be able to say, assuming these sets correspond to a gradient of values (even though they are clearly made up of discrete X,Y measurements), how do I find, say, where the X would be if the Y was 500 for a set that corresponded to a value of 75?
In the example here I would expect my desired point to be somewhere around here:
I do not need this function to be overly fancy — it can be simple linear interpolation of data points. I'm just having trouble thinking it through.
Note that neither the Xs nor the Ys of the two sets overlap perfectly. However it is rather trivial to say, "where are the nearest X points these sets share," or "where are the nearest Y points these sets share."
I have used simple interpolation between known values (e.g. find the X for corresponding Ys for set "50" and "100", then average those to get "75") and I end up with something like that looks like this:
So clearly I am doing something wrong here. Obviously in this case X is (correctly) returning as 0 for all of those cases where the Y is higher than the maximum Y of the "lowest" set. Things start out great but somewhere around when one starts to approach the maximum Y for the lowest set it starts going haywire.
It's easy to see why mine is going wrong. Here's another way to look at the problem:
In the "correct" version, X ought to be about 250. Instead, what I'm doing is essentially averaging 400 and 0 so X is 200. How do I solve for X in such a situation? I was thinking that bilinear interpolation might hold the answer but nothing I've been able to find on that has made it clear how I'd go about this sort of thing, because they all seem to be structured for somewhat different problems.
Thank you for your help. Note that while I have obviously graphed the above data in R to make it easy to see what I'm talking about, the final work for this is in Javascript and PHP. I'm not looking for something heavy duty; simple is better.
Good lord, I finally figured it out. Here's the end result:
Beautiful! But what a lot of work it was.
My code is too cobbled and too specific to my project to be of much use to anyone else. But here's the underlying logic.
You have to have two sets of data to interpolate from. I am calling these the "outer" curve and the "inner" curve. The "outer" curve is assumed to completely encompass, and not intersect with, the "inner" curve. The curves are really just sets of X,Y data, and correspond to a set of values defined as Z. In the example used here, the "outer" curve corresponds to Z = 50 and the "inner" curve corresponds to Z = 100.
The goal, just to reiterate, is to find X for any given Y where Z is some number in between our known points of data.
Start by figuring out the percentage between the two curve sets that the unknown Z represents. So if Z=75 in our example then that works out to be 0.5. If Z = 60 that would be 0.2. If Z = 90 then that would be 0.8. Call this proportion P.
Select the data point on the "outer" curve where Y = your desired Y. Imagine a line segment between that point and 0,0. Define that as AB.
We want to find where AB intersects with the "inner" curve. To do this, we iterate through each point on the inner curve. Define the line segment between the chosen point and the point+1 as CD. Check if AB and CD intersect. If not, continue iterating until they do.
When we find an AB-CD intersection, we now look at the line created by the intersection and our original point on the "outer" curve from step 2. This line segment, then, is a line between the inner and outer curve where the slope of the line, were it to be continued "down" the chart, would intersect with 0,0. Define this new line segment as EF.
Find the position at P percent (from step 1) of the length of EF. Check the Y value. Is it our desired Y value? If it is (unlikely), return the X of that point. If not, see if Y is less than the goal Y. If it is, store the position of that point in a variable, which I'll dub lowY. Then go back to step 2 again for the next point on the outer curve. If it is greater than the goal Y, see if lowY has a value in it. If it does, interpolate between the two values and return the interpolated X. (We have "boxed in" our desired coordinate, in other words.)
The above procedure works pretty well. It fails in the case of Y=0 but it is easy to do that one since you can just do interpolation on those two specific points. In places where the number of sample is much less, it produces kind of jaggy results, but I guess that's to be expected (these are Z = 5000,6000,7000,8000,9000,10000, where only 5000 and 10000 are known points and they have only 20 datapoints each — the rest are interpolated):
I am under no pretensions that this is an optimized solution, but solving for gobs of points is practically instantaneous on my computer so I assume it is not too taxing for a modern machine, at least with the number of total points I have (30-50 per curve).
Thanks for everyone's help; it helped a lot to talk this through a bit and realize that what I was really going for here was not any simple linear interpolation but a kind of "radial" interpolation along the curve.

Efficiently and accurately interpolate between finite-element node stress points in python

I'd like to interpolate some 3D finite-element stress field data from a bunch of known nodes at points where nodes don't exist. I realise that node stresses are already extrapolated from gauss points, but it is the best I can do with the data I have available. The image below gives a 2D representation. The red and pink points would represent locations where I'd like to interpolate the value.
Initially I thought I could find the smallest bounding box (hull) or simplex that contained the point of interest and no other known points. Visualising this in 2D I realised that this might lead to ignoring data from a close-by value, incorrectly. I was planning on using the scipy LindearNDInterpolator but I notice there is some unexpected behaviour, and I'm worried it will exclude nearby points in the way that I just described. Notice how the pink point would not reference from the green triangle but ignore the point outside the orange triangle, although it is probably more relevant.
As far as I can tell the best way is to take the nearest surrounding nodes, and interpolating by weighted averaging on distance. I'm not sure if there is something readily available or if it needs to be written. I'd imagine this is a fairly common problem so I'd presume the wheel has already been invented...
Actually my final goal is to interpolate/regress values for a 3D line through the set of points.
You can try Inverse distance weighting. Here is an example in 1D (easily generalizable to 3D):
from pylab import *
# imaginary samples
xmax=10
Npoints=10
x=0.1*randint(0,10*xmax,Npoints)
y=sin(2*x)+x
plot(x,y,ls="",marker="x",color="red",label="samples",ms=9,mew=2)
# interpolation
x2=linspace(0,xmax,150) # new sampling
def weight(x,x0,p): # modify this function in 3D
return 1/(((x-x0)**2)**(p/2)+0.00001) # 0.00001 to avoid infinity
y2=zeros_like(x2)
for p in range(1,4):
for i in range(len(y2)):
y2[i]=sum(y*weight(x,x2[i],p))/sum(weight(x,x2[i],p))
plot(x2,y2,label="Interpolation p="+str(p))
legend(loc=2)
show()
Here is the result
As you can see, it's not really fantastic. The best results are, I think, for p=2, but it will be different in 3D. I have obtained better curves with a gaussian weight, but have no theorical background for such a choice.
https://stackoverflow.com/a/36337428/2372254
The first answer here was helpful but the 1-D example shows that the approach actually does some strange things with p=1 (wildy different from the data) and with p=3 we get some weird plateaux.
I took a look at Radial Basis Functions which are implemented in SciPy, and modified JPG's code as follows.
Modified Code
from pylab import *
from scipy.interpolate import Rbf, InterpolatedUnivariateSpline
# imaginary samples
xmax=10
Npoints=10
x=0.1*randint(0,10*xmax,Npoints)
Rbf requires sorted lists:
x.sort()
y=sin(2*x)+x
plot(x,y,ls="",marker="x",color="red",label="samples",ms=9,mew=2)
# interpolation
x2=linspace(0,xmax,150) # new sampling
def weight(x,x0,p): # modify this function in 3D
return 1/(((x-x0)**2)**(p/2)+0.00001) # 0.00001 to avoid infinity
y2=zeros_like(x2)
for p in range(1,4):
for i in range(len(y2)):
y2[i]=sum(y*weight(x,x2[i],p))/sum(weight(x,x2[i],p))
plot(x2,y2,label="Interpolation p="+str(p))
yrbf = Rbf(x, y)
fi = yrbf(x2)
plot(x2, fi, label="Radial Basis Function")
ius = InterpolatedUnivariateSpline(x, y)
yius = ius(x2)
plot(x2, yius, label="Univariate Spline")
legend(loc=2)
show()
The results are interesting and probably more suitable to my intended usage. The following figure was produced.
But the RBF implementation in SciPy (google for alternatives) has a major problem when points are repeated - not likely in a real scenario - and goes completely ballistic:
When smoothed (smooth=0.1 was used) it goes normal again. This might show some programming weirdness.

Approximating data with a multi segment cubic bezier curve and a distance as well as a curvature contraint

I have some geo data (the image below shows the path of a river as red dots) which I want to approximate using a multi segment cubic bezier curve. Through other questions on stackoverflow here and here I found the algorithm by Philip J. Schneider from "Graphics Gems". I successfully implemented it and can report that even with thousands of points it is very fast. Unfortunately that speed comes with some disadvantages, namely that the fitting is done quite sloppily. Consider the following graphic:
The red dots are my original data and the blue line is the multi segment bezier created by the algorithm by Schneider. As you can see, the input to the algorithm was a tolerance which is at least as high as the green line indicates. Nevertheless, the algorithm creates a bezier curve which has too many sharp turns. You see too of these unnecessary sharp turns in the image. It is easy to imagine a bezier curve with less sharp turns for the shown data while still maintaining the maximum tolerance condition (just push the bezier curve a bit into the direction of the magenta arrows). The problem seems to be that the algorithm picks data points from my original data as end points of the individual bezier curves (the magenta arrows point indicate some suspects). With the endpoints of the bezier curves restricted like that, it is clear that the algorithm will sometimes produce rather sharp curvatures.
What I am looking for is an algorithm which approximates my data with a multi segment bezier curve with two constraints:
the multi segment bezier curve must never be more than a certain distance away from the data points (this is provided by the algorithm by Schneider)
the multi segment bezier curve must never create curvatures that are too sharp. One way to check for this criteria would be to roll a circle with the minimum curvature radius along the multisegment bezier curve and check whether it touches all parts of the curve along its path. Though it seems there is a better method involving the cross product of the first and second derivative
The solutions I found which create better fits sadly either work only for single bezier curves (and omit the question of how to find good start and end points for each bezier curve in the multi segment bezier curve) or do not allow a minimum curvature contraint. I feel that the minimum curvature contraint is the tricky condition here.
Here another example (this is hand drawn and not 100% precise):
Lets suppose that figure one shows both, the curvature constraint (the circle must fit along the whole curve) as well as the maximum distance of any data point from the curve (which happens to be the radius of the circle in green). A successful approximation of the red path in figure two is shown in blue. That approximation honors the curvature condition (the circle can roll inside the whole curve and touches it everywhere) as well as the distance condition (shown in green). Figure three shows a different approximation to the path. While it honors the distance condition it is clear that the circle does not fit into the curvature any more. Figure four shows a path which is impossible to be approximated with the given constraints because it is too pointy. This example is supposed to illustrate that to properly approximate some pointy turns in the path, it is necessary that the algorithm chooses control points which are not part of the path. Figure three shows that if control points along the path were chosen, the curvature constraint cannot be fulfilled anymore. This example also shows that the algorithm must quit on some inputs as it is not possible to approximate it with the given constraints.
Does there exist a solution to this problem? The solution does not have to be fast. If it takes a day to process 1000 points, then that's fine. The solution does also not have to be optimal in the sense that it must result in a least squares fit.
In the end I will implement this in C and Python but I can read most other languages too.
I found the solution that fulfills my criterea. The solution is to first find a B-Spline that approximates the points in the least square sense and then convert that spline into a multi segment bezier curve. B-Splines do have the advantage that in contrast to bezier curves they will not pass through the control points as well as providing a way to specify a desired "smoothness" of the approximation curve. The needed functionality to generate such a spline is implemented in the FITPACK library to which scipy offers a python binding. Lets suppose I read my data into the lists x and y, then I can do:
import matplotlib.pyplot as plt
import numpy as np
from scipy import interpolate
tck,u = interpolate.splprep([x,y],s=3)
unew = np.arange(0,1.01,0.01)
out = interpolate.splev(unew,tck)
plt.figure()
plt.plot(x,y,out[0],out[1])
plt.show()
The result then looks like this:
If I want the curve more smooth, then I can increase the s parameter to splprep. If I want the approximation closer to the data I can decrease the s parameter for less smoothness. By going through multiple s parameters programatically I can find a good parameter that fits the given requirements.
The question though is how to convert that result into a bezier curve. The answer in this email by Zachary Pincus. I will replicate his solution here to give a complete answer to my question:
def b_spline_to_bezier_series(tck, per = False):
"""Convert a parametric b-spline into a sequence of Bezier curves of the same degree.
Inputs:
tck : (t,c,k) tuple of b-spline knots, coefficients, and degree returned by splprep.
per : if tck was created as a periodic spline, per *must* be true, else per *must* be false.
Output:
A list of Bezier curves of degree k that is equivalent to the input spline.
Each Bezier curve is an array of shape (k+1,d) where d is the dimension of the
space; thus the curve includes the starting point, the k-1 internal control
points, and the endpoint, where each point is of d dimensions.
"""
from fitpack import insert
from numpy import asarray, unique, split, sum
t,c,k = tck
t = asarray(t)
try:
c[0][0]
except:
# I can't figure out a simple way to convert nonparametric splines to
# parametric splines. Oh well.
raise TypeError("Only parametric b-splines are supported.")
new_tck = tck
if per:
# ignore the leading and trailing k knots that exist to enforce periodicity
knots_to_consider = unique(t[k:-k])
else:
# the first and last k+1 knots are identical in the non-periodic case, so
# no need to consider them when increasing the knot multiplicities below
knots_to_consider = unique(t[k+1:-k-1])
# For each unique knot, bring it's multiplicity up to the next multiple of k+1
# This removes all continuity constraints between each of the original knots,
# creating a set of independent Bezier curves.
desired_multiplicity = k+1
for x in knots_to_consider:
current_multiplicity = sum(t == x)
remainder = current_multiplicity%desired_multiplicity
if remainder != 0:
# add enough knots to bring the current multiplicity up to the desired multiplicity
number_to_insert = desired_multiplicity - remainder
new_tck = insert(x, new_tck, number_to_insert, per)
tt,cc,kk = new_tck
# strip off the last k+1 knots, as they are redundant after knot insertion
bezier_points = numpy.transpose(cc)[:-desired_multiplicity]
if per:
# again, ignore the leading and trailing k knots
bezier_points = bezier_points[k:-k]
# group the points into the desired bezier curves
return split(bezier_points, len(bezier_points) / desired_multiplicity, axis = 0)
So B-Splines, FITPACK, numpy and scipy saved my day :)
polygonize data
find the order of points so you just find the closest points to each other and try them to connect 'by lines'. Avoid to loop back to origin point
compute derivation along path
it is the change of direction of the 'lines' where you hit local min or max there is your control point ... Do this to reduce your input data (leave just control points).
curve
now use these points as control points. I strongly recommend interpolation polynomial for both x and y separately for example something like this:
x=a0+a1*t+a2*t*t+a3*t*t*t
y=b0+b1*t+b2*t*t+b3*t*t*t
where a0..a3 are computed like this:
d1=0.5*(p2.x-p0.x);
d2=0.5*(p3.x-p1.x);
a0=p1.x;
a1=d1;
a2=(3.0*(p2.x-p1.x))-(2.0*d1)-d2;
a3=d1+d2+(2.0*(-p2.x+p1.x));
b0 .. b3 are computed in same way but use y coordinates of course
p0..p3 are control points for cubic interpolation curve
t =<0.0,1.0> is curve parameter from p1 to p2
this ensures that position and first derivation is continuous (c1) and also you can use BEZIER but it will not be as good match as this.
[edit1] too sharp edges is a BIG problem
To solve it you can remove points from your dataset before obtaining the control points. I can think of two ways to do it right now ... choose what is better for you
remove points from dataset with too high first derivation
dx/dl or dy/dl where x,y are coordinates and l is curve length (along its path). The exact computation of curvature radius from curve derivation is tricky
remove points from dataset that leads to too small curvature radius
compute intersection of neighboring line segments (black lines) midpoint. Perpendicular axises like on image (red lines) the distance of it and the join point (blue line) is your curvature radius. When the curvature radius is smaller then your limit remove that point ...
now if you really need only BEZIER cubics then you can convert my interpolation cubic to BEZIER cubic like this:
// ---------------------------------------------------------------------------
// x=cx[0]+(t*cx[1])+(tt*cx[2])+(ttt*cx[3]); // cubic x=f(t), t = <0,1>
// ---------------------------------------------------------------------------
// cubic matrix bz4 = it4
// ---------------------------------------------------------------------------
// cx[0]= ( x0) = ( X1)
// cx[1]= (3.0*x1)-(3.0*x0) = (0.5*X2) -(0.5*X0)
// cx[2]= (3.0*x2)-(6.0*x1)+(3.0*x0) = -(0.5*X3)+(2.0*X2)-(2.5*X1)+( X0)
// cx[3]= ( x3)-(3.0*x2)+(3.0*x1)-( x0) = (0.5*X3)-(1.5*X2)+(1.5*X1)-(0.5*X0)
// ---------------------------------------------------------------------------
const double m=1.0/6.0;
double x0,y0,x1,y1,x2,y2,x3,y3;
x0 = X1; y0 = Y1;
x1 = X1-(X0-X2)*m; y1 = Y1-(Y0-Y2)*m;
x2 = X2+(X1-X3)*m; y2 = Y2+(Y1-Y3)*m;
x3 = X2; y3 = Y2;
In case you need the reverse conversion see:
Bezier curve with control points within the curve
The question was posted long ago, but here is a simple solution based on splprep, finding the minimal value of s allowing to fulfill a minimum curvature radius criteria.
route is the set of input points, the first dimension being the number of points.
import numpy as np
from scipy.interpolate import splprep, splev
#The minimum curvature radius we want to enforce
minCurvatureConstraint = 2000
#Relative tolerance on the radius
relTol = 1.e-6
#Initial values for bisection search, should bound the solution
s_0 = 0
minCurvature_0 = 0
s_1 = 100000000 #Should be high enough to produce curvature radius larger than constraint
s_1 *= 2
minCurvature_1 = np.float('inf')
while np.abs(minCurvature_0 - minCurvature_1)>minCurvatureConstraint*relTol:
s = 0.5 * (s_0 + s_1)
tck, u = splprep(np.transpose(route), s=s)
smoothed_route = splev(u, tck)
#Compute radius of curvature
derivative1 = splev(u, tck, der=1)
derivative2 = splev(u, tck, der=2)
xprim = derivative1[0]
xprimprim = derivative2[0]
yprim = derivative1[1]
yprimprim = derivative2[1]
curvature = 1.0 / np.abs((xprim*yprimprim - yprim* xprimprim) / np.power(xprim*xprim + yprim*yprim, 3 / 2))
minCurvature = np.min(curvature)
print("s is %g => Minimum curvature radius is %g"%(s,np.min(curvature)))
#Perform bisection
if minCurvature > minCurvatureConstraint:
s_1 = s
minCurvature_1 = minCurvature
else:
s_0 = s
minCurvature_0 = minCurvature
It may require some refinements such as iterations to find a suitable s_1, but works.

Interpolation and Extrapolation of Randomly Scattered data to Uniform Grid in 3D

I have a 256 x 256 x 32 grid of regularly spaced points ranging over x, y, and z and with an associated variable "a". I also have a group of randomly scattered points in a more confined x, y, z space, with an associated variable "b". What I essentially want to do is interpolate and extrapolate my random data to a regularly spaced grid that matches the "a" cube, as shown below:
I have used scipy's griddata so far to achieve the interpolation, which seems to work fine, but it cannot handle the extrapolation (as far as I know) and the output sharply truncates to 'nan' values. Whilst researching this problem I came across a couple of people using griddata a second time with 'nearest' as the interpolation method to fill in the 'nan' values. I tried this but the results don't seem reliable. More appropriate looking results are obtained if I use a fill_Value with 'linear' mode, but at the moment it's more a fudge because fill_Value has to be a constant.
I noticed that MATLAB has a ScatteredInterpolant class which seems to do what I want, but I am unable to find an equivalent class in Python, nor figure out how to implement such a routine efficiently in 3D. Any help is greatly appreciated.
The code I am using for the interpolation is below:
x, y, z, b = np.loadtxt(scatteredfile, unpack = True)
# Create cube to match aCube dimensions
xi = np.linspace(-xmax_aCube, xmax_aCube, 256)
yi = np.linspace(-ymax_aCube, ymax_aCube, 256)
zi = np.linspace(zmin_aCube, zmax_aCube, 32)
# Interpolate scattered points
X, Y, Z = np.meshgrid(xi, yi, zi)
bCube = griddata((x, y, z), b, (X, Y, Z), method = 'linear')
This discussion applies in any dimensionality. For your 3D case lets talk about computational geometry first, to understand why part of the region gives NaN from griddata.
The scattered points in your volume make up a convex hull; a geometric shape with the following properties:
The surface is always convex (as the name suggests)
The volume of the shape is the lowest possible without violating convexity
The surface (in 3d) is triangulated and closed
Less formally, the convex hull (which you can compute easily with scipy) is like stretching a balloon over a frame, where the frame corners are the outermost points of your scattered cluster.
At the regular grid location inside the balloon you're surrounded by known points. You can interpolate to these locations. Outside it, you have to extrapolate.
Extrapolation is hard. There's no general rule for how to do it... it's problem-specific. In that region, algorithms like griddata choose to return NaN - this is the safest way of informing the scientist that s/he must choose a sensible way of extrapolating.
Let's go through some ways of doing that.
1. [WORST] Botch it
Assign some scalar value outside the hull. In the numpy docs you'll see this is done with:
s = mean(b)
bCube = griddata((x, y, z), b, (X, Y, Z), method = 'linear', fill_value=s)
Cons: This produces a sharp discontinuity in the interpolated field at the hull boundary, heavily biases the mean scalar field value and doesn't respect the functional form of the data.
2. [NEXT WORST] "Blended botching it"
Assume that at the corners of your domain, you apply some value. This might be the average value of the scalar field associated with your scattered points.
Sorry, this is pseudocode as I don't use numpy at all, but it'll probably be fairly clear
# With a unit cube, and selected scalar value
x, y, z, b = np.loadtxt(scatteredfile, unpack = True)
s = mean(b)
x.append([0 0 0 0 1 1 1 1])
y.append([0 0 1 1 0 0 1 1])
z.append([0 1 0 1 0 1 0 1])
b.append([s s s s s s s s])
# drop in the rest of your code
Cons: This produces a sharp discontinuity in gradient of the interpolated field at the hull boundary, fairly heavily biases the mean scalar field value and doesn't respect the functional form of the data.
3. [STILL PRETTY BAD] Nearest neighbour
For each of the regular NaN points, find the nearest non-NaN and assign that value. This is effective and stable, but crude because your field can end up with patterned features (like stripes or beams radiating out from the hull), often visually unappealing or, worse, unacceptable in terms of data smoothness
Depending on the density of data, you could use the nearest scattered datapoint instead of the nearest non-NaN regular point. This can be done simply by (again, pseudocode):
bCube = griddata((x, y, z), b, (X, Y, Z), method = 'linear', fill_value=nan)
bCubeNearest = griddata((x, y, z), b, (X, Y, Z), method = 'nearest')
indicesMask = isNan(bCube)
# Use nearest interpolation outside the hull, keeping linear interpolation inside.
bCube(indicesMask) = bCubeNearest(indicesMask)
Using MATLAB's delaunay based approaches will reveal more powerful methods for achieving similar in a one-liner, but numpy looks a bit limited here.
4. [NOT ALWAYS TERRIBLE] Naturally weighted
apologies for poor explanation in this section, I've never written the algorithm but I'm sure some research on the natural neighbour technique will get you far
Use a distance weighting function with some parameter D, which might be similar to, or twice (say) the length of your box. You can adjust. For each NaN location, figure out the distance to each of the scattered points.
# Don't do it this way for anything but small matrices - this is O(NM)
# and it can be done much more effectively (e.g. MATLAB has a quick
# natural weighting option), but for illustrative purposes:
for each NaN point 1:N
for each scattered point 1:M
calculate a basis function using inverse distance from NaN to point, normalised on D, and store in a [1 x M] vector of weights
Multiply weights by the b value, summate and divide by M
You basically want to end up with a function that smoothly goes to the average intensity of B at a distance D away from the hull, but coincides with the hull at the boundary. Away from the boundary it is weighted most strongly on its nearest points.
Pros: nicely stable and reasonably continuous. Because of the weighting, is more resilient to noise at single data points than nearest neighbour.
5. [HEROIC ROCKSTAR] Functional form assumption
What do you know about the physics? Assume a functional form that represents what you expect the physics to do, then do a least squares (or some equivalent) fit of that form to the scattered data. Use the function to stabilise the extrapolation.
Some good ideas which can help you construct a function:
Do you expect symmetry or periodicity?
Is b a component of a vector field which has some property like zero divergence?
Directionality: do you expect all corners to be the same? Or maybe a linear variation in one direction?
is field b at a point in time - perhaps a smoothed timeseries of measurements can be used to come up with a basic function?
Is there already a known form like a gaussian or quadratic?
Some examples:
b represents intensity of a laser beam passing thru a volume. You expect the entry side to be nominally identical to the outlet, with the other four boundaries of zero intensity. The intensity will have a concentric gaussian profile.
b is one component of a velocity field in an incompressible fluid. The fluid must be divergence free, so any field produced in the NaN zone must also be divergence free so you apply this condition.
b represents temperature in a room. You expect higher temperature at the top, because hot air rises.
b represents lift on an aerofoil, tested over three independent variables. You can look up the lift at stall easily, so know exactly what it'll be in some parts of the space.
Pros/Cons: Get this right and it'll be awesome. Get it wrong, especially with nonlinear functional forms, and it will go very wrong and can lead to very unstable results.
Health warning you can't assume a functional form, get pretty results, then use them to prove that the functional form is correct. That's just bad science. The form needs to be something well behaved and known independent of your data analysis.
If your scatter of points conforms fairly well to a cube shape, one approach could be to use griddata to interpolate onto a regular grid of data that fits within your point cloud (therefore avoiding nans) and then use this regular grid of values as the input to interpn which does facilitate linear extrapolation (but requires a regular grid as input).
This way you can use griddata as before for all the points within the convex hull of your scatter of points and you can use interpn to estimate the points that are returned as nans.
This is far from perfect, but I think it comes closer to achieving what you are looking for.
Pros:
Avoids sharp discontinuities.
Captures the basic linear trends at the edge of your dataset without having to know the functional form.
Respects asymmetries in your data (e.g. doesn't tend to the population mean at large distances, so one side of your dataset can have larger values than the other at large distances.)
Cons:
The effectiveness of this approach will depend a lot on how large a cube you can fit within the convex hull of your initial scatter of points. If your data is spikey/patchy and irregular then even points on the edge of the convex hull may have been extrapolated significant distances from the edge of the nested cube, incurring errors as the extrapolation won't be taking into account nearer data points that lie outside the cube.
The linear extrapolation will be heavily influenced by noise in the data
at the edges of the point cloud.
Computational cost of doing two sets of interpolations.

Estimating the boundary of arbitrarily distributed data

I have two dimensional discrete spatial data. I would like to make an approximation of the spatial boundaries of this data so that I can produce a plot with another dataset on top of it.
Ideally, this would be an ordered set of (x,y) points that matplotlib can plot with the plt.Polygon() patch.
My initial attempt is very inelegant: I place a fine grid over the data, and where data is found in a cell, a square matplotlib patch is created of that cell. The resolution of the boundary thus depends on the sampling frequency of the grid. Here is an example, where the grey region are the cells containing data, black where no data exists.
1st attempt http://astro.dur.ac.uk/~dmurphy/data_limits.png
OK, problem solved - why am I still here? Well.... I'd like a more "elegant" solution, or at least one that is faster (ie. I don't want to get on with "real" work, I'd like to have some fun with this!). The best way I can think of is a ray-tracing approach - eg:
from xmin to xmax, at y=ymin, check if data boundary crossed in intervals dx
y=ymin+dy, do 1
do 1-2, but now sample in y
An alternative is defining a centre, and sampling in r-theta space - ie radial spokes in dtheta increments.
Both would produce a set of (x,y) points, but then how do I order/link neighbouring points them to create the boundary?
A nearest neighbour approach is not appropriate as, for example (to borrow from Geography), an isthmus (think of Panama connecting N&S America) could then close off and isolate regions. This also might not deal very well with the holes seen in the data, which I would like to represent as a different plt.Polygon.
The solution perhaps comes from solving an area maximisation problem. For a set of points defining the data limits, what is the maximum contiguous area contained within those points To form the enclosed area, what are the neighbouring points for the nth point? How will the holes be treated in this scheme - is this erring into topology now?
Apologies, much of this is me thinking out loud. I'd be grateful for some hints, suggestions or solutions. I suspect this is an oft-studied problem with many solution techniques, but I'm looking for something simple to code and quick to run... I guess everyone is, really!
~~~~~~~~~~~~~~~~~~~~~~~~~
OK, here's attempt #2 using Mark's idea of convex hulls:
alt text http://astro.dur.ac.uk/~dmurphy/data_limitsv2.png
For this I used qconvex from the qhull package, getting it to return the extreme vertices. For those interested:
cat [data] | qconvex Fx > out
The sampling of the perimeter seems quite low, and although I haven't played much with the settings, I'm not convinced I can improve the fidelity.
I think what you are looking for is the Convex Hull of the data That will give a set of points that if connected will mean that all your points are on or inside the connected points
I may have mixed something, but what's the motivation for simply not determining the maximum and minimum x and y level? Unless you have an enormous amount of data you could simply iterate through your points determining minimum and maximum levels fairly quickly.
This isn't the most efficient example, but if your data set is small this won't be particularly slow:
import random
data = [(random.randint(-100, 100), random.randint(-100, 100)) for i in range(1000)]
x_min = min([point[0] for point in data])
x_max = max([point[0] for point in data])
y_min = min([point[1] for point in data])
y_max = max([point[1] for point in data])

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